100 Tests of Imminent Checkmates Against the Chess Computers at the Top Level

100 Tests of Imminent Checkmates Against the Chess Computers at the Top Level

Author: J. C. Greenon

Publisher: CreateSpace

Published: 2015-05-22

Total Pages: 158

ISBN-13: 9781512336856

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Guess 100 tests of checkmate of 5 moves or less against the chess computers of top level. Full description of these 100 tests of checkmate with diagrams, pictures of the pieces and a user's guide included in this book of chess. In order to win against the chess computers of top level, you must make many sacrifices; without that, it's almost impossible to win against them. Analyse these 100 tests of checkmate against the chess computers of top level and you understand that reality ! At chess, the russian empire is on the wane ! This book is available in DVD: epub, mobi, word and pdf J.C. Grenon [email protected] Finales bringing draw Note that in these examples, there is not any pawn on both sides. - King and Bishop against King - King and 2 Knights against King. This final is always a draw. Nevertheless it is possible to note that checkmate position exists but it is not possible to reach it because of stalemate. This remark is important because if the opposing King has another pawn, the checkmate will sometimes be then possible because the stalemate will not exist anymore. - Queen + Bishop against Queen - Queen + Knight against Queen - Rook + Bishop against Queen - Rook + Knight against Queen - 2 Bishops + 1 Knight against 2 Bishops - 2 Bishops + 1 Knight against 2 Knights - 2 Knights + 1 Bishop against 2 Bishops - 2 Knights + 1 Bishop against 2 Knights - Rook + Bishop against Queen - Rook + Knight against Queen - Rook against Bishop - Rook against Knight - Rook against Rook - 2 Knights against King Finales bringing victory - King + Queen against King only. This final is always winning and the winning is very easy. It is necessary to push back the King on an edge of chessboard. A dozen of moves will be enough. - King + Rook against King only. This final is always winning and the winning is very easy. You must push back the King on an edge of chessboard. About fifteen moves will be enough. - King + 2 Bishop against King only. This final is always winning and the winning is easy - King + Queen against King + Rook. This final is very often winning and the winning is rather easy. It is necessary to move away the King and the Rook so that the Queen gives check while attacking the Rook. - Queen against Bishop - Queen against Knight - Queen against Bishop + Knight - King + Rook against King - 2 Rooks against a Rook - Rook + 2 Knights against Rook - Rook + Bishop + Knight against Rook - Rook + 2 Bishops against Rook - Bishop + Knight against King. This final is always winning but the winning is rather difficult. About forty moves will be needed without making an error; otherwise this risks lasting longtime. - Queen + 2 Knights against Queen - Queen + Bishop + Knight against Queen - Queen + 2 Bishops against Queen J.C. Grenon


Book Synopsis 100 Tests of Imminent Checkmates Against the Chess Computers at the Top Level by : J. C. Greenon

Download or read book 100 Tests of Imminent Checkmates Against the Chess Computers at the Top Level written by J. C. Greenon and published by CreateSpace. This book was released on 2015-05-22 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guess 100 tests of checkmate of 5 moves or less against the chess computers of top level. Full description of these 100 tests of checkmate with diagrams, pictures of the pieces and a user's guide included in this book of chess. In order to win against the chess computers of top level, you must make many sacrifices; without that, it's almost impossible to win against them. Analyse these 100 tests of checkmate against the chess computers of top level and you understand that reality ! At chess, the russian empire is on the wane ! This book is available in DVD: epub, mobi, word and pdf J.C. Grenon [email protected] Finales bringing draw Note that in these examples, there is not any pawn on both sides. - King and Bishop against King - King and 2 Knights against King. This final is always a draw. Nevertheless it is possible to note that checkmate position exists but it is not possible to reach it because of stalemate. This remark is important because if the opposing King has another pawn, the checkmate will sometimes be then possible because the stalemate will not exist anymore. - Queen + Bishop against Queen - Queen + Knight against Queen - Rook + Bishop against Queen - Rook + Knight against Queen - 2 Bishops + 1 Knight against 2 Bishops - 2 Bishops + 1 Knight against 2 Knights - 2 Knights + 1 Bishop against 2 Bishops - 2 Knights + 1 Bishop against 2 Knights - Rook + Bishop against Queen - Rook + Knight against Queen - Rook against Bishop - Rook against Knight - Rook against Rook - 2 Knights against King Finales bringing victory - King + Queen against King only. This final is always winning and the winning is very easy. It is necessary to push back the King on an edge of chessboard. A dozen of moves will be enough. - King + Rook against King only. This final is always winning and the winning is very easy. You must push back the King on an edge of chessboard. About fifteen moves will be enough. - King + 2 Bishop against King only. This final is always winning and the winning is easy - King + Queen against King + Rook. This final is very often winning and the winning is rather easy. It is necessary to move away the King and the Rook so that the Queen gives check while attacking the Rook. - Queen against Bishop - Queen against Knight - Queen against Bishop + Knight - King + Rook against King - 2 Rooks against a Rook - Rook + 2 Knights against Rook - Rook + Bishop + Knight against Rook - Rook + 2 Bishops against Rook - Bishop + Knight against King. This final is always winning but the winning is rather difficult. About forty moves will be needed without making an error; otherwise this risks lasting longtime. - Queen + 2 Knights against Queen - Queen + Bishop + Knight against Queen - Queen + 2 Bishops against Queen J.C. Grenon


Guess 100 checkmate tests (5 moves or less) against the high chess software + All the chess rules and much more

Guess 100 checkmate tests (5 moves or less) against the high chess software + All the chess rules and much more

Author: J.C. Grenon

Publisher: Lulu.com

Published: 2016-07-30

Total Pages: 288

ISBN-13: 1329968239

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For beginners to chess master. Guess 100 checkmate tests of 5 moves or less against the chess game software of top level. Full description of these 100 checkmate tests with diagrams, pictures of the pieces and all the chess game rules with full of diagrams in order to illustrate these chess game rules are included in this chess book. In order to win against the chess game software of top level, you must make many sacrifices; without that, it's almost impossible to win against. Guess these 100 checkmate tests against the chess game software of top level and you will understand that reality ! At the chess game, the russian empire is on the wane ! The author is the winner of 809 chess against the chess game software of top level.


Book Synopsis Guess 100 checkmate tests (5 moves or less) against the high chess software + All the chess rules and much more by : J.C. Grenon

Download or read book Guess 100 checkmate tests (5 moves or less) against the high chess software + All the chess rules and much more written by J.C. Grenon and published by Lulu.com. This book was released on 2016-07-30 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: For beginners to chess master. Guess 100 checkmate tests of 5 moves or less against the chess game software of top level. Full description of these 100 checkmate tests with diagrams, pictures of the pieces and all the chess game rules with full of diagrams in order to illustrate these chess game rules are included in this chess book. In order to win against the chess game software of top level, you must make many sacrifices; without that, it's almost impossible to win against. Guess these 100 checkmate tests against the chess game software of top level and you will understand that reality ! At the chess game, the russian empire is on the wane ! The author is the winner of 809 chess against the chess game software of top level.


380 Winning Chess Against the Chess Computers at the Top Level

380 Winning Chess Against the Chess Computers at the Top Level

Author: J. C. Greenon

Publisher: CreateSpace

Published: 2015-05-27

Total Pages: 286

ISBN-13: 9781514110546

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To win against the chess computers at the top level is very difficult, you must make many sacrifices; without that, it's almost impossible to win against them. Look at these 380 winning chess in playing with the black pieces to understand that reality


Book Synopsis 380 Winning Chess Against the Chess Computers at the Top Level by : J. C. Greenon

Download or read book 380 Winning Chess Against the Chess Computers at the Top Level written by J. C. Greenon and published by CreateSpace. This book was released on 2015-05-27 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: To win against the chess computers at the top level is very difficult, you must make many sacrifices; without that, it's almost impossible to win against them. Look at these 380 winning chess in playing with the black pieces to understand that reality


700 Winning Chess Against the Chess Computers at the Top Level

700 Winning Chess Against the Chess Computers at the Top Level

Author: J. C. Greenon

Publisher: CreateSpace

Published: 2015-05-27

Total Pages: 438

ISBN-13: 9781514100578

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700 winning chess against the chess computers at the top level; 428 with the white pieces and 272 with the black pieces. To win against the chess computers at the top level, you must make many sacrifices; without that, it's almost impossible to win against them. Look at these 700 winning chess to understand how to win against the chess computers at the top level.


Book Synopsis 700 Winning Chess Against the Chess Computers at the Top Level by : J. C. Greenon

Download or read book 700 Winning Chess Against the Chess Computers at the Top Level written by J. C. Greenon and published by CreateSpace. This book was released on 2015-05-27 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: 700 winning chess against the chess computers at the top level; 428 with the white pieces and 272 with the black pieces. To win against the chess computers at the top level, you must make many sacrifices; without that, it's almost impossible to win against them. Look at these 700 winning chess to understand how to win against the chess computers at the top level.


All the Chess Rules and Much More

All the Chess Rules and Much More

Author: J. C. Grenon

Publisher: Createspace Independent Publishing Platform

Published: 2016-01-09

Total Pages: 162

ISBN-13: 9781523326655

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This chess game book contains all the chess rules with the technical and tactical considerations and full of diagrams in order to illustrate the chess game rules; also guess 25 checkmate tests with diagrams (5 moves or less) + 25 quick chess of 20 moves or less. In order to win against the chess game software of top level, you must do many sacrifices; without that, it's almost impossible to win against the high chess software. Look at these winning chess in order to understand that reality ! The author, J.C. Grenon has won 809 chess against the chess computers of top level; 428 with the white pieces and 381 with the black pieces. At the chess game, the russian empire is on the wane! All the chess rules and much more PREFACE Nature and objective of chess Chessboard pieces form Chessboard Topography Chessboard pieces Initial position of the pieces Pieces and pawns Pieces move The move of the pieces The end of the game The game is draw: Algebraic notation Description of Algebraic notation: Algebraic positions Algebraic notation without drawing Algebraic notation with drawing The Blacks can eliminate the Bishop in g6 Exception if "prise en passant" (e.p). Prise en passant (e.p) The result if prise en passant Let's suppose that it eliminates the Knight in f6. The Blacks can capture the pawn f6 of 2 ways Promotion of a white pawn Imminent promotion of the pawn c7 Promotion of the pawn c7 Put in check of the King by the Bishop Imminent promotion Promotion of the pawn e7 in Knight, and checkmate. Rooks The Queen The Bishops The Knights The King King's side castle Whites and Blacks Before King's side castle King's side castle for Whites and Blacks King's side castle forbidden for Whites Other King's side castle forbidden for Whites Still King's side castle forbidden for Whites Queen's side castle Before Queen's side castle Queen's side castle Blacks and Whites Queen's side castle forbidden for Whites Other Queen's side castle forbidden for Whites Still Queen's side castle forbidden for Whites Catch of a pawn without sacrificing one in return if Nxb4 Absolute value of pieces Necessary qualities to become a chess champion Finales bringing draw Finales bringing victory The draw games Stalemate If the same position 3 times in succession is got: draw. Perpetual check Put in check of the King Move of the Knight b1 in d2 (Nbd2) Capture of the Knight in d2 (Nd2) The Knight f3 catches the Bishop Check in discovery Nxc7 (threatens the Rook a8) and the black Bishop in d7 (Bd7) to parry check BxB + for Whites and NxB for the Blacks NxR for Whites and QxN for the Blacks Imminent double check by the Bishop and the Queen (++) BxN ++ The checkmate by double check in discovery Other checkmate if (NxN +) The "Legal" checkmate by playing (Nxe5 +) Nxe5 and BxQ Bxf7+ Ke7 Here is the final position of the "Legal" mate Checkmate if the Whites move the Rook of e1 in e8 (Re8 +) The checkmate by suffocation by playing the Knight in f6 (Nf6) Checkmate in 3 moves by playing Qh5 Checkmate in 4 moves by playing Qxf7 Checkmate with only one Rook Checkmate with 2 Bishops Checkmate with 1 Bishop and 1 Knight Here are some basic notions to be known. The square of the pawn Notions of opposition The bigger 5 types of opening Questions often asked by the pupils Some technical considerations 10 main principles of chess The chess clock The Fischer's clock Game cadence The deferred game The competition rules The chess clock Irregularities Some free chess software that it is possible to download and which work with Windows Chess computer against human The programming of a chess software Graphic interfaces Engines of free chess software Crafty: GNU CHESS Human visits human on Internet The World champions Evolution of chess List of first 10 worldwide champions The world champion women Quotations of famous players Glossary 25 checkmate tests Test solution 25 winning quick chess (25 moves and less) against the chess computers of top level"


Book Synopsis All the Chess Rules and Much More by : J. C. Grenon

Download or read book All the Chess Rules and Much More written by J. C. Grenon and published by Createspace Independent Publishing Platform. This book was released on 2016-01-09 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: This chess game book contains all the chess rules with the technical and tactical considerations and full of diagrams in order to illustrate the chess game rules; also guess 25 checkmate tests with diagrams (5 moves or less) + 25 quick chess of 20 moves or less. In order to win against the chess game software of top level, you must do many sacrifices; without that, it's almost impossible to win against the high chess software. Look at these winning chess in order to understand that reality ! The author, J.C. Grenon has won 809 chess against the chess computers of top level; 428 with the white pieces and 381 with the black pieces. At the chess game, the russian empire is on the wane! All the chess rules and much more PREFACE Nature and objective of chess Chessboard pieces form Chessboard Topography Chessboard pieces Initial position of the pieces Pieces and pawns Pieces move The move of the pieces The end of the game The game is draw: Algebraic notation Description of Algebraic notation: Algebraic positions Algebraic notation without drawing Algebraic notation with drawing The Blacks can eliminate the Bishop in g6 Exception if "prise en passant" (e.p). Prise en passant (e.p) The result if prise en passant Let's suppose that it eliminates the Knight in f6. The Blacks can capture the pawn f6 of 2 ways Promotion of a white pawn Imminent promotion of the pawn c7 Promotion of the pawn c7 Put in check of the King by the Bishop Imminent promotion Promotion of the pawn e7 in Knight, and checkmate. Rooks The Queen The Bishops The Knights The King King's side castle Whites and Blacks Before King's side castle King's side castle for Whites and Blacks King's side castle forbidden for Whites Other King's side castle forbidden for Whites Still King's side castle forbidden for Whites Queen's side castle Before Queen's side castle Queen's side castle Blacks and Whites Queen's side castle forbidden for Whites Other Queen's side castle forbidden for Whites Still Queen's side castle forbidden for Whites Catch of a pawn without sacrificing one in return if Nxb4 Absolute value of pieces Necessary qualities to become a chess champion Finales bringing draw Finales bringing victory The draw games Stalemate If the same position 3 times in succession is got: draw. Perpetual check Put in check of the King Move of the Knight b1 in d2 (Nbd2) Capture of the Knight in d2 (Nd2) The Knight f3 catches the Bishop Check in discovery Nxc7 (threatens the Rook a8) and the black Bishop in d7 (Bd7) to parry check BxB + for Whites and NxB for the Blacks NxR for Whites and QxN for the Blacks Imminent double check by the Bishop and the Queen (++) BxN ++ The checkmate by double check in discovery Other checkmate if (NxN +) The "Legal" checkmate by playing (Nxe5 +) Nxe5 and BxQ Bxf7+ Ke7 Here is the final position of the "Legal" mate Checkmate if the Whites move the Rook of e1 in e8 (Re8 +) The checkmate by suffocation by playing the Knight in f6 (Nf6) Checkmate in 3 moves by playing Qh5 Checkmate in 4 moves by playing Qxf7 Checkmate with only one Rook Checkmate with 2 Bishops Checkmate with 1 Bishop and 1 Knight Here are some basic notions to be known. The square of the pawn Notions of opposition The bigger 5 types of opening Questions often asked by the pupils Some technical considerations 10 main principles of chess The chess clock The Fischer's clock Game cadence The deferred game The competition rules The chess clock Irregularities Some free chess software that it is possible to download and which work with Windows Chess computer against human The programming of a chess software Graphic interfaces Engines of free chess software Crafty: GNU CHESS Human visits human on Internet The World champions Evolution of chess List of first 10 worldwide champions The world champion women Quotations of famous players Glossary 25 checkmate tests Test solution 25 winning quick chess (25 moves and less) against the chess computers of top level"


I Learn to Play Chess

I Learn to Play Chess

Author: J. C. Grenon

Publisher: CreateSpace

Published: 2014-01-28

Total Pages: 250

ISBN-13: 9781491012673

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This book contains all the rules of chess with many diagrams. Included 100 test of imminent checkmate; also 50 winning games against the greatest chess software. All you need to know about chess is written. You will learn and you will win after reading this chess book.


Book Synopsis I Learn to Play Chess by : J. C. Grenon

Download or read book I Learn to Play Chess written by J. C. Grenon and published by CreateSpace. This book was released on 2014-01-28 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains all the rules of chess with many diagrams. Included 100 test of imminent checkmate; also 50 winning games against the greatest chess software. All you need to know about chess is written. You will learn and you will win after reading this chess book.


How to Win 100 Quick Chess of 21 Moves Or Less Against the Chess Computers of Top Level

How to Win 100 Quick Chess of 21 Moves Or Less Against the Chess Computers of Top Level

Author: J. C. Grenon

Publisher: Createspace Independent Publishing Platform

Published: 2015-08-30

Total Pages: 198

ISBN-13: 9781517133184

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Replay 100 winning chess of 21 moves or less against the chess computers of top level. Full description of these 100 winning chess with the pictures of the pieces and a user's guide included in this book of chess. In order to win against the chess computers of top level, you must do many sacrifices; without that, it's almost impossible to win against them. Analyse these games and you understand that reality ! At chess, the russian empire is on the wane ! Table of contents Replay 100 Winning Chess of 21 Moves Or Less, High Chess Software 0, Canada: 100 Algebraical description Algebraic positions Initial position of the pieces Symbols Nature and objective of chess Chessboard pieces form Chessboard Topography Chessboard pieces Example of game with pictures: Algebraic notation without drawing Algebraic notation with drawing Pawns Exception if "prise en passant" (e.p). Prise en passant (e.p) The result if prise en passant Let's suppose that it eliminates the Knight in f6. Promotion of a white pawn Imminent promotion of the pawn c7 Promotion of the pawn c7 Imminent promotion Promotion of the pawn e7 in Knight, and checkmate. Rooks The Bishops The Knights The King King's side castle - white and Black pieces Before King's side castle King's side castle for Whites and Blacks pieces King's side castle forbidden for the whites pieces Other King's side castle forbidden for the white pieces Still King's side castle forbidden for the white pieces Queen's side castle Before Queen's side castle Queen's side castle -black and white pieces Queen's side castle forbidden for the white pieces Other Queen's side castle forbidden for the white pieces Again Queen's side castle forbidden for the white pieces Absolute value of pieces Finales bringing draw Finales bringing victory The draw games Stalemate If the same position 3 times in succession is got: draw. Perpetual check Checkmate with only one Rook Checkmate with 2 Bishops Checkmate with 1 Bishop and 1 Knight Here are some basic notions to be known. The square of the pawn Notions of opposition The greatest 5 types of opening Questions often asked by the pupils Some technical considerations 10 main principles of chess Glossary Bibliography 100 quick winning chess (21 moves and less) against the chess computers of top level level


Book Synopsis How to Win 100 Quick Chess of 21 Moves Or Less Against the Chess Computers of Top Level by : J. C. Grenon

Download or read book How to Win 100 Quick Chess of 21 Moves Or Less Against the Chess Computers of Top Level written by J. C. Grenon and published by Createspace Independent Publishing Platform. This book was released on 2015-08-30 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Replay 100 winning chess of 21 moves or less against the chess computers of top level. Full description of these 100 winning chess with the pictures of the pieces and a user's guide included in this book of chess. In order to win against the chess computers of top level, you must do many sacrifices; without that, it's almost impossible to win against them. Analyse these games and you understand that reality ! At chess, the russian empire is on the wane ! Table of contents Replay 100 Winning Chess of 21 Moves Or Less, High Chess Software 0, Canada: 100 Algebraical description Algebraic positions Initial position of the pieces Symbols Nature and objective of chess Chessboard pieces form Chessboard Topography Chessboard pieces Example of game with pictures: Algebraic notation without drawing Algebraic notation with drawing Pawns Exception if "prise en passant" (e.p). Prise en passant (e.p) The result if prise en passant Let's suppose that it eliminates the Knight in f6. Promotion of a white pawn Imminent promotion of the pawn c7 Promotion of the pawn c7 Imminent promotion Promotion of the pawn e7 in Knight, and checkmate. Rooks The Bishops The Knights The King King's side castle - white and Black pieces Before King's side castle King's side castle for Whites and Blacks pieces King's side castle forbidden for the whites pieces Other King's side castle forbidden for the white pieces Still King's side castle forbidden for the white pieces Queen's side castle Before Queen's side castle Queen's side castle -black and white pieces Queen's side castle forbidden for the white pieces Other Queen's side castle forbidden for the white pieces Again Queen's side castle forbidden for the white pieces Absolute value of pieces Finales bringing draw Finales bringing victory The draw games Stalemate If the same position 3 times in succession is got: draw. Perpetual check Checkmate with only one Rook Checkmate with 2 Bishops Checkmate with 1 Bishop and 1 Knight Here are some basic notions to be known. The square of the pawn Notions of opposition The greatest 5 types of opening Questions often asked by the pupils Some technical considerations 10 main principles of chess Glossary Bibliography 100 quick winning chess (21 moves and less) against the chess computers of top level level


Behind Deep Blue

Behind Deep Blue

Author: Feng-hsiung Hsu

Publisher: Princeton University Press

Published: 2022-05-03

Total Pages: 328

ISBN-13: 0691235147

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The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.


Book Synopsis Behind Deep Blue by : Feng-hsiung Hsu

Download or read book Behind Deep Blue written by Feng-hsiung Hsu and published by Princeton University Press. This book was released on 2022-05-03 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.


428 Winning Chess Against the Chess Computers at the Top Level

428 Winning Chess Against the Chess Computers at the Top Level

Author: J. C. Greenon

Publisher: CreateSpace

Published: 2015-05-27

Total Pages: 236

ISBN-13: 9781514101223

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To win against the chess computers is very difficult; you must make many sacrifices; without that, it's almost impossible to win against them. Look at these 428 winning games with the white pieces to understand that reality !


Book Synopsis 428 Winning Chess Against the Chess Computers at the Top Level by : J. C. Greenon

Download or read book 428 Winning Chess Against the Chess Computers at the Top Level written by J. C. Greenon and published by CreateSpace. This book was released on 2015-05-27 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: To win against the chess computers is very difficult; you must make many sacrifices; without that, it's almost impossible to win against them. Look at these 428 winning games with the white pieces to understand that reality !


United States Chess Federation's Official Rules of Chess, Fifth Edition

United States Chess Federation's Official Rules of Chess, Fifth Edition

Author: United States Chess Federation

Publisher: Random House Incorporated

Published: 2003

Total Pages: 409

ISBN-13: 0812935594

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Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.


Book Synopsis United States Chess Federation's Official Rules of Chess, Fifth Edition by : United States Chess Federation

Download or read book United States Chess Federation's Official Rules of Chess, Fifth Edition written by United States Chess Federation and published by Random House Incorporated. This book was released on 2003 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.