25 Games With Destiny

25 Games With Destiny

Author: Kiranmai Annamraju

Publisher: Notion Press

Published: 2019-04-08

Total Pages: 52

ISBN-13: 1684666449

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My eyes may illuminate the rays of felicity, but behind it lies an opaque image of affliction. Sometimes the words like themselves, To get entangled into the intricate Threads of angst honing, The lines in the blank pages To mitigate the soul wandering inside. The ink stains of agony which crumpled From the monotonous routine Ruptured the walls of reality, To open the gates of truth and passion, Enabling the fingers to chase, The ultimate weapon to sway across, The literary ends carrying the burden, To yield the darndest peace and harmony to oneself !


Book Synopsis 25 Games With Destiny by : Kiranmai Annamraju

Download or read book 25 Games With Destiny written by Kiranmai Annamraju and published by Notion Press. This book was released on 2019-04-08 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: My eyes may illuminate the rays of felicity, but behind it lies an opaque image of affliction. Sometimes the words like themselves, To get entangled into the intricate Threads of angst honing, The lines in the blank pages To mitigate the soul wandering inside. The ink stains of agony which crumpled From the monotonous routine Ruptured the walls of reality, To open the gates of truth and passion, Enabling the fingers to chase, The ultimate weapon to sway across, The literary ends carrying the burden, To yield the darndest peace and harmony to oneself !


Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office

Author:

Publisher:

Published: 2002

Total Pages: 1152

ISBN-13:

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2002 with total page 1152 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Toys & Prices 2006

Toys & Prices 2006

Author: Karen O'Brien

Publisher:

Published: 2005

Total Pages: 828

ISBN-13: 9780896891524

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Book Synopsis Toys & Prices 2006 by : Karen O'Brien

Download or read book Toys & Prices 2006 written by Karen O'Brien and published by . This book was released on 2005 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Video Game Designer

Video Game Designer

Author: Kevin Cunningham

Publisher: Cherry Lake

Published: 2015-08-01

Total Pages: 32

ISBN-13: 1633627470

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Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.


Book Synopsis Video Game Designer by : Kevin Cunningham

Download or read book Video Game Designer written by Kevin Cunningham and published by Cherry Lake. This book was released on 2015-08-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.


Uncle John's Fully Loaded: 25th Anniversary Bathroom Reader

Uncle John's Fully Loaded: 25th Anniversary Bathroom Reader

Author: Bathroom Readers' Institute

Publisher: Simon and Schuster

Published: 2012-11-01

Total Pages: 554

ISBN-13: 160710704X

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Take a seat and settle in—it’s a gigantic treasury of trivia and humor for our twenty-fifth (is that porcelain?) anniversary! IBPA Benjamin Franklin Award Gold Winner in Humor ForeWord Reviews Book of the Year Awards, Honorable Mention in Humor “Fully Loaded” is putting it mildly. This behemoth of a book is overflowing with incredible stories, surprising facts, weird news, little-known origins, forgotten history, fun wordplay, and everything else that millions of loyal fans have come to expect from the world’s best-selling bathroom reading series. As always, it’s divided by length: quickies for the reader on the go, medium-sized articles for those with a few minutes to spare, and extra-long pieces for those truly leg-numbing experiences. Here are just a few of the hundreds of topics loaded into this edition of America’s favorite source of fascinating information: * Forgotten Firsts * Dumb Crooks: Stoner Edition * Bizarre Japanese Video Games * The Kamikaze Instruction Manual * Our Lady of the Little Green Men * The Worst Fire in American History * The World’s Worst Business Decision * The New Year’s Eve Opossum Drop * Do Blondes Really Have More Fun? * Failed Doomsday Predictions * When Toilets Explode * and much, much more!


Book Synopsis Uncle John's Fully Loaded: 25th Anniversary Bathroom Reader by : Bathroom Readers' Institute

Download or read book Uncle John's Fully Loaded: 25th Anniversary Bathroom Reader written by Bathroom Readers' Institute and published by Simon and Schuster. This book was released on 2012-11-01 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a seat and settle in—it’s a gigantic treasury of trivia and humor for our twenty-fifth (is that porcelain?) anniversary! IBPA Benjamin Franklin Award Gold Winner in Humor ForeWord Reviews Book of the Year Awards, Honorable Mention in Humor “Fully Loaded” is putting it mildly. This behemoth of a book is overflowing with incredible stories, surprising facts, weird news, little-known origins, forgotten history, fun wordplay, and everything else that millions of loyal fans have come to expect from the world’s best-selling bathroom reading series. As always, it’s divided by length: quickies for the reader on the go, medium-sized articles for those with a few minutes to spare, and extra-long pieces for those truly leg-numbing experiences. Here are just a few of the hundreds of topics loaded into this edition of America’s favorite source of fascinating information: * Forgotten Firsts * Dumb Crooks: Stoner Edition * Bizarre Japanese Video Games * The Kamikaze Instruction Manual * Our Lady of the Little Green Men * The Worst Fire in American History * The World’s Worst Business Decision * The New Year’s Eve Opossum Drop * Do Blondes Really Have More Fun? * Failed Doomsday Predictions * When Toilets Explode * and much, much more!


Play Culture In A Changing World

Play Culture In A Changing World

Author: Kalliala, Marjatta

Publisher: McGraw-Hill Education (UK)

Published: 2005-11-01

Total Pages: 170

ISBN-13: 0335213413

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The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.


Book Synopsis Play Culture In A Changing World by : Kalliala, Marjatta

Download or read book Play Culture In A Changing World written by Kalliala, Marjatta and published by McGraw-Hill Education (UK). This book was released on 2005-11-01 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural context in which children grow up has a powerful influence on the way they play. At a time of rapid change in post-industrial societies, childhood play is changing to reflect children’s experiences. Adults need to understand that children have their own play culture, which might be different from that of the adults’ own childhoods. Enlivened by the voices of young children engaged in contemporary play, this accessible book enables readers to re-evaluate the contribution of play in childhood. It explores the persistence of fundamental play themes alongside new variations on traditional themes, including: Competitions and games Games of chance and luck The world of make-believe ‘Dizzy play’ This book helps adults to be reflective and to encourage children’s play by understanding and valuing their play culture. It is important reading for early years students and practitioners.


Interactive Storytelling

Interactive Storytelling

Author: Alex Mitchell

Publisher: Springer Nature

Published: 2021-12-03

Total Pages: 545

ISBN-13: 3030923002

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This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.


Book Synopsis Interactive Storytelling by : Alex Mitchell

Download or read book Interactive Storytelling written by Alex Mitchell and published by Springer Nature. This book was released on 2021-12-03 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.


Marx at the Arcade

Marx at the Arcade

Author: Jamie Woodcock

Publisher: Haymarket Books

Published: 2019-06-18

Total Pages: 172

ISBN-13: 1608468674

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More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.


Book Synopsis Marx at the Arcade by : Jamie Woodcock

Download or read book Marx at the Arcade written by Jamie Woodcock and published by Haymarket Books. This book was released on 2019-06-18 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.


The Games Black Girls Play

The Games Black Girls Play

Author: Kyra D. Gaunt

Publisher: NYU Press

Published: 2006-02-06

Total Pages: 238

ISBN-13: 0814733328

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2007 Alan Merriam Prize presented by the Society for Ethnomusicology 2007 PEN/Beyond Margins Book Award Finalist When we think of African American popular music, our first thought is probably not of double-dutch: girls bouncing between two twirling ropes, keeping time to the tick-tat under their toes. But this book argues that the games black girls play —handclapping songs, cheers, and double-dutch jump rope—both reflect and inspire the principles of black popular musicmaking. The Games Black Girls Play illustrates how black musical styles are incorporated into the earliest games African American girls learn—how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Kyra D. Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. In this celebration of playground poetry and childhood choreography, she uncovers the surprisingly rich contributions of girls’ play to black popular culture.


Book Synopsis The Games Black Girls Play by : Kyra D. Gaunt

Download or read book The Games Black Girls Play written by Kyra D. Gaunt and published by NYU Press. This book was released on 2006-02-06 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2007 Alan Merriam Prize presented by the Society for Ethnomusicology 2007 PEN/Beyond Margins Book Award Finalist When we think of African American popular music, our first thought is probably not of double-dutch: girls bouncing between two twirling ropes, keeping time to the tick-tat under their toes. But this book argues that the games black girls play —handclapping songs, cheers, and double-dutch jump rope—both reflect and inspire the principles of black popular musicmaking. The Games Black Girls Play illustrates how black musical styles are incorporated into the earliest games African American girls learn—how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Kyra D. Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. In this celebration of playground poetry and childhood choreography, she uncovers the surprisingly rich contributions of girls’ play to black popular culture.


Libraries Got Game

Libraries Got Game

Author: Brian Mayer

Publisher: American Library Association

Published: 2009-01-01

Total Pages: 145

ISBN-13: 083899928X

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From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.


Book Synopsis Libraries Got Game by : Brian Mayer

Download or read book Libraries Got Game written by Brian Mayer and published by American Library Association. This book was released on 2009-01-01 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.