50 Years of Boss Fights

50 Years of Boss Fights

Author: Daryl Baxter

Publisher: White Owl

Published: 2024-08-30

Total Pages: 186

ISBN-13: 1399013602

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50 Years of Boss Fights celebrates a fading art in modern games. Author Daryl Baxter has written about 51 bosses that have made the greatest impact, ever since the first boss debuted in 1974. Full of interviews and insights from the developers who helped made the bosses as memorable as they are, includes those who have worked on Mario 64, DOOM, Bioshock, Star Wars, Half Life and many more. Some explained how they came to be, what was scrapped, and, ultimately, if they were happy with them, looking back. The book goes into detail about the first ever boss from the start, called the Golden Dragon in dnd, which first debuted in 1974. Heralded as the first ever boss in a video game, Daryl spoke to its creators about how it came to be, and how they feel about creating a standard in games. The book sheds light on what was scrapped in other bosses, and how some bosses were so illegal, they had to be updated in rapid fashion to avoid a potential lawsuit. Full of photos that showcase how the bosses work and how to beat them, it’s a 50-year record of the best, the most challenging, and the most memorable that you may or may not have beaten so far. It’s 70,000 words that celebrate the past 50 years of bosses, while giving insight by the developers who helped make them possible.


Book Synopsis 50 Years of Boss Fights by : Daryl Baxter

Download or read book 50 Years of Boss Fights written by Daryl Baxter and published by White Owl. This book was released on 2024-08-30 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: 50 Years of Boss Fights celebrates a fading art in modern games. Author Daryl Baxter has written about 51 bosses that have made the greatest impact, ever since the first boss debuted in 1974. Full of interviews and insights from the developers who helped made the bosses as memorable as they are, includes those who have worked on Mario 64, DOOM, Bioshock, Star Wars, Half Life and many more. Some explained how they came to be, what was scrapped, and, ultimately, if they were happy with them, looking back. The book goes into detail about the first ever boss from the start, called the Golden Dragon in dnd, which first debuted in 1974. Heralded as the first ever boss in a video game, Daryl spoke to its creators about how it came to be, and how they feel about creating a standard in games. The book sheds light on what was scrapped in other bosses, and how some bosses were so illegal, they had to be updated in rapid fashion to avoid a potential lawsuit. Full of photos that showcase how the bosses work and how to beat them, it’s a 50-year record of the best, the most challenging, and the most memorable that you may or may not have beaten so far. It’s 70,000 words that celebrate the past 50 years of bosses, while giving insight by the developers who helped make them possible.


Continue? The Boss Fight Books Anthology

Continue? The Boss Fight Books Anthology

Author: Gabe Durham

Publisher: Boss Fight Books

Published: 2011-01-05

Total Pages: 205

ISBN-13: 1940535069

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Boss Fight is proud to present our first multi-author collection, Continue? The Boss Fight Books Anthology.In these digital pages, Anna Anthropy celebrates her second favorite Epic MegaGames title, David LeGault offers a tour of the lost 80s Action Max console, and Mike Meginnis tells his Best American Short Stories-selected tale of a father and son who become obsessed with the saddest adventure game in the world.The eBook collects a diverse survey of essays and short stories from Boss Fight series authors Michael P. Williams, Ken Baumann, Jon Irwin, and Darius Kazemi, as well newcomers Matt Bell, Tevis Thompson, Rebekah Frumkin, Brian Oliu, Salvatore Pane, Mike Lars White, and Rachel B. Glaser.


Book Synopsis Continue? The Boss Fight Books Anthology by : Gabe Durham

Download or read book Continue? The Boss Fight Books Anthology written by Gabe Durham and published by Boss Fight Books. This book was released on 2011-01-05 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boss Fight is proud to present our first multi-author collection, Continue? The Boss Fight Books Anthology.In these digital pages, Anna Anthropy celebrates her second favorite Epic MegaGames title, David LeGault offers a tour of the lost 80s Action Max console, and Mike Meginnis tells his Best American Short Stories-selected tale of a father and son who become obsessed with the saddest adventure game in the world.The eBook collects a diverse survey of essays and short stories from Boss Fight series authors Michael P. Williams, Ken Baumann, Jon Irwin, and Darius Kazemi, as well newcomers Matt Bell, Tevis Thompson, Rebekah Frumkin, Brian Oliu, Salvatore Pane, Mike Lars White, and Rachel B. Glaser.


The Making of Tomb Raider

The Making of Tomb Raider

Author: Daryl Baxter

Publisher: White Owl

Published: 2021-12-20

Total Pages: 219

ISBN-13: 1399002066

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Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...


Book Synopsis The Making of Tomb Raider by : Daryl Baxter

Download or read book The Making of Tomb Raider written by Daryl Baxter and published by White Owl. This book was released on 2021-12-20 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...


The Sega Mega Drive & Genesis Encyclopedia

The Sega Mega Drive & Genesis Encyclopedia

Author: Chris Scullion

Publisher: White Owl

Published: 2021-12-08

Total Pages: 277

ISBN-13: 1526746603

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“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine


Book Synopsis The Sega Mega Drive & Genesis Encyclopedia by : Chris Scullion

Download or read book The Sega Mega Drive & Genesis Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2021-12-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine


Fighting Identity

Fighting Identity

Author: Michael Vlahos

Publisher: Bloomsbury Publishing USA

Published: 2008-12-30

Total Pages: 259

ISBN-13: 0313348464

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This work highlights a national ethos infused by a sacred narrative of divine mission. This deep association leads to a narrow approach to conflict relationships, built around an Us vs. Them distance from the enemy, in which their submission is achieved through kinetic effects and their subsequent redemption through our good works (reconstruction). Vlahos contends that America's difficult engagement in the Muslim world demonstrates urgently that different operational approaches and tactics (like counterinsurgency) are not enough. Alternative paradigms of strategic engagement are needed, but their very consideration requires deeper cultural rethinking about how we assess world change and other cultures, and how our national ethos makes war. Why are terrorists and insurgents we fight so formidable? Their strength - and our vulnerability - is in identity. Clausewitz knew that geist (spirit) was always stronger than the material: identity is power in war. But how can non-state actors face up to nation states? The answer is in globalization. This is the West's 3rd globalization. Two centuries of intense mixing has torn down old ways of life and created a growing demand for new belonging. There is also a decline in US universalism. America's vision as history's anointed prophet and manager is now competing head-to-head with renewed universal visions. Like Late Antiquity and the High Middle Ages our globalization begins to subside. We may be in the later days of American modernity. We can see this worldwide, as emerging local communities within states and meta-movements find their voice - through conflict and war. Identities struggling for realization are always the most powerful. Add the diffusion of new technology and new practice, and even the poorest and seemingly most primitive group can now make war against those on high. They are successful because of a symbiotic fit between old states and new identities. Increasingly, old societies no longer find identity-celebration in war - while non-state identities embrace the struggle for realization. Hence non-state wars with America become a mythic narrative for them. Our engagement actually helps them realize identity - and we become the midwife. This book offers another path to deal with non-state challenges, one that does not further weaken us.


Book Synopsis Fighting Identity by : Michael Vlahos

Download or read book Fighting Identity written by Michael Vlahos and published by Bloomsbury Publishing USA. This book was released on 2008-12-30 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work highlights a national ethos infused by a sacred narrative of divine mission. This deep association leads to a narrow approach to conflict relationships, built around an Us vs. Them distance from the enemy, in which their submission is achieved through kinetic effects and their subsequent redemption through our good works (reconstruction). Vlahos contends that America's difficult engagement in the Muslim world demonstrates urgently that different operational approaches and tactics (like counterinsurgency) are not enough. Alternative paradigms of strategic engagement are needed, but their very consideration requires deeper cultural rethinking about how we assess world change and other cultures, and how our national ethos makes war. Why are terrorists and insurgents we fight so formidable? Their strength - and our vulnerability - is in identity. Clausewitz knew that geist (spirit) was always stronger than the material: identity is power in war. But how can non-state actors face up to nation states? The answer is in globalization. This is the West's 3rd globalization. Two centuries of intense mixing has torn down old ways of life and created a growing demand for new belonging. There is also a decline in US universalism. America's vision as history's anointed prophet and manager is now competing head-to-head with renewed universal visions. Like Late Antiquity and the High Middle Ages our globalization begins to subside. We may be in the later days of American modernity. We can see this worldwide, as emerging local communities within states and meta-movements find their voice - through conflict and war. Identities struggling for realization are always the most powerful. Add the diffusion of new technology and new practice, and even the poorest and seemingly most primitive group can now make war against those on high. They are successful because of a symbiotic fit between old states and new identities. Increasingly, old societies no longer find identity-celebration in war - while non-state identities embrace the struggle for realization. Hence non-state wars with America become a mythic narrative for them. Our engagement actually helps them realize identity - and we become the midwife. This book offers another path to deal with non-state challenges, one that does not further weaken us.


Silent Hill 2

Silent Hill 2

Author: Mike Drucker

Publisher: Boss Fight Books

Published: 2021-01-26

Total Pages: 120

ISBN-13: 1940535271

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A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.


Book Synopsis Silent Hill 2 by : Mike Drucker

Download or read book Silent Hill 2 written by Mike Drucker and published by Boss Fight Books. This book was released on 2021-01-26 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.


Sports Illustrated 50 Years of Great Writing

Sports Illustrated 50 Years of Great Writing

Author: Editors of Sports Illustrated

Publisher: Time Home Entertainment

Published: 2012-10-30

Total Pages: 822

ISBN-13: 1603204547

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In the half-century since its birth, as Sports Illustrated grew from a struggling start-up to America's preeminent sports magazine, one thing has remained constant: the commitment to great storytelling. That part of the magazine's mission has always been easy to define: Identify the most compelling sports stories of our time and get the best writers in the business to tell them. This book brings together a lineup of writing talent worthy of the Hall of Fame and the classic stories they produced for Sports Illustrated over the past 50 years. Many of the writers whose work is collected here are longtime favorites of SI readers (Frank Deford, Rick Reilly, Steve Rushin, Gary Smith). Others are former SI staffers or contributors who left the fold, but not before making an indelible mark on SI's history (Dan Jenkins, Rick Telander, Mark Kram, Roy Blount Jr., William Nack). There are celebrated journalists (A.J. Liebling, Jimmy Breslin, George Plimpton), screenwriters (Budd Schulberg and Kenny Moore), renowned novelists (Thomas McGuane, Pete Dexter, Wallace Stegner, Don DeLillo) and even a couple of Nobel Prize winners in literature (William Faulkner and John Steinbeck). The stories themselves are a mirror of our times. Included in this volume are accounts of some of the most memorable athletic feats of our era (Secretariat's Belmont victory, the Thrilla in Manila, and Bobby Thomson's shot heard round the world). Profiles of the towering athletic figures of our time (Bill Russell and Wilt Chamberlain, Ted Williams and Johnny Unitas). Good guys (Yogi Berra and Harry Caray) and bad guys (Sonny Liston and Mike Tyson). The fast (Roger Bannister) and the furious (Dick Butkus). The ridiculous (Howard Cosell) and the sublime (Josh Gibson). And the stories that simply touch our hearts and inspire us (Frank Deford's masterpiece on light heavyweight champ Billy Conn). This is the very best of the world's best sports magazine ¾ and it just doesn't get any better than that.


Book Synopsis Sports Illustrated 50 Years of Great Writing by : Editors of Sports Illustrated

Download or read book Sports Illustrated 50 Years of Great Writing written by Editors of Sports Illustrated and published by Time Home Entertainment. This book was released on 2012-10-30 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the half-century since its birth, as Sports Illustrated grew from a struggling start-up to America's preeminent sports magazine, one thing has remained constant: the commitment to great storytelling. That part of the magazine's mission has always been easy to define: Identify the most compelling sports stories of our time and get the best writers in the business to tell them. This book brings together a lineup of writing talent worthy of the Hall of Fame and the classic stories they produced for Sports Illustrated over the past 50 years. Many of the writers whose work is collected here are longtime favorites of SI readers (Frank Deford, Rick Reilly, Steve Rushin, Gary Smith). Others are former SI staffers or contributors who left the fold, but not before making an indelible mark on SI's history (Dan Jenkins, Rick Telander, Mark Kram, Roy Blount Jr., William Nack). There are celebrated journalists (A.J. Liebling, Jimmy Breslin, George Plimpton), screenwriters (Budd Schulberg and Kenny Moore), renowned novelists (Thomas McGuane, Pete Dexter, Wallace Stegner, Don DeLillo) and even a couple of Nobel Prize winners in literature (William Faulkner and John Steinbeck). The stories themselves are a mirror of our times. Included in this volume are accounts of some of the most memorable athletic feats of our era (Secretariat's Belmont victory, the Thrilla in Manila, and Bobby Thomson's shot heard round the world). Profiles of the towering athletic figures of our time (Bill Russell and Wilt Chamberlain, Ted Williams and Johnny Unitas). Good guys (Yogi Berra and Harry Caray) and bad guys (Sonny Liston and Mike Tyson). The fast (Roger Bannister) and the furious (Dick Butkus). The ridiculous (Howard Cosell) and the sublime (Josh Gibson). And the stories that simply touch our hearts and inspire us (Frank Deford's masterpiece on light heavyweight champ Billy Conn). This is the very best of the world's best sports magazine ¾ and it just doesn't get any better than that.


The Fight Is On!

The Fight Is On!

Author: Louise A. Battle

Publisher: Xulon Press

Published: 2010-07

Total Pages: 216

ISBN-13: 1615797238

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This book also shows how through the move of the Holy Spirit, the warm embrace of friends, the enlightment of doctors/professional help, a so called life threatening illness is not the end, but the beginning of a journey that introduces a closer encounter with God! This is a book that will be vital to those struggling with cancer, and also to those struggling with any illness. Bishop Alfred A. Owens, Jr., D. Min Senior Pastor, Greater Mt. Calvary Holy Church Washington, DC Elder Battle tackled cancer with all the faith, dignity, and hope that those who know her see, as a guiding light that shines so bright in her life that thousands of others who read her story will find illumination! Evangelist Susie C. Owens Co-Pastor, Greater Mt. Calvary Holy Church Washington, DC Elder Louise Battle's story will help thousands find their way through troubles/trials instead of being lost in fear/hopelessness and defeat. Through Louise's story, we see cancer losing its power as we understand the seriousness of it, through God. God is still a Healer, cancer does not have to be a death sentence! Reverend Dr. Barbara A. Reynolds Radio Talk Show Host and Syndicated Columnist LOUISE A. BATTLE was diagnosed in February 2007 at the age of 55 with Stage II breast cancer. She had a lumpectomy, a partial mastectomy, months of chemotherapy and weeks of radiation treatments. Cancer whipped her in a way that she has never been whipped before, but her last name is BATTLE and she has always liked a good fight. She understands that you cannot win, if you don't fight! Ultimately, God decides who wins or loses and Louise belongs to Him. Cancer is no opponent for Louise, her strength comes from God! And the winner is..... Louise A. Battle and her God!


Book Synopsis The Fight Is On! by : Louise A. Battle

Download or read book The Fight Is On! written by Louise A. Battle and published by Xulon Press. This book was released on 2010-07 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book also shows how through the move of the Holy Spirit, the warm embrace of friends, the enlightment of doctors/professional help, a so called life threatening illness is not the end, but the beginning of a journey that introduces a closer encounter with God! This is a book that will be vital to those struggling with cancer, and also to those struggling with any illness. Bishop Alfred A. Owens, Jr., D. Min Senior Pastor, Greater Mt. Calvary Holy Church Washington, DC Elder Battle tackled cancer with all the faith, dignity, and hope that those who know her see, as a guiding light that shines so bright in her life that thousands of others who read her story will find illumination! Evangelist Susie C. Owens Co-Pastor, Greater Mt. Calvary Holy Church Washington, DC Elder Louise Battle's story will help thousands find their way through troubles/trials instead of being lost in fear/hopelessness and defeat. Through Louise's story, we see cancer losing its power as we understand the seriousness of it, through God. God is still a Healer, cancer does not have to be a death sentence! Reverend Dr. Barbara A. Reynolds Radio Talk Show Host and Syndicated Columnist LOUISE A. BATTLE was diagnosed in February 2007 at the age of 55 with Stage II breast cancer. She had a lumpectomy, a partial mastectomy, months of chemotherapy and weeks of radiation treatments. Cancer whipped her in a way that she has never been whipped before, but her last name is BATTLE and she has always liked a good fight. She understands that you cannot win, if you don't fight! Ultimately, God decides who wins or loses and Louise belongs to Him. Cancer is no opponent for Louise, her strength comes from God! And the winner is..... Louise A. Battle and her God!


Cultivate the immortal and fight the warrior

Cultivate the immortal and fight the warrior

Author: Zhang Cheng

Publisher: Publicationsbooks

Published:

Total Pages: 3566

ISBN-13: 1304487628

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Ye Fantian was dressed in black and was in tatters. In his right hand, he held a sword full of blood, and his determined face was full of disdain. He looked at the leaders of various factions around him


Book Synopsis Cultivate the immortal and fight the warrior by : Zhang Cheng

Download or read book Cultivate the immortal and fight the warrior written by Zhang Cheng and published by Publicationsbooks. This book was released on with total page 3566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ye Fantian was dressed in black and was in tatters. In his right hand, he held a sword full of blood, and his determined face was full of disdain. He looked at the leaders of various factions around him


Speedrunning

Speedrunning

Author: David Snyder

Publisher: McFarland

Published: 2017-10-12

Total Pages: 260

ISBN-13: 1476630763

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 More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment. In late 2016 an American gamer known online as “darbian” completed the game in record time, rescuing Princess Peach in 4 minutes, 56 seconds. darbian practices speedrunning, a method of play in which quick reflexes and intimate familiarity with games are used to complete them in the fastest possible time. Through 10 interviews with darbian and other elite speedrunners, this book explores the history and techniques of this intense and competitive type of gaming.


Book Synopsis Speedrunning by : David Snyder

Download or read book Speedrunning written by David Snyder and published by McFarland. This book was released on 2017-10-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:  More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros. continues to be one of the best-selling video games of all time. For many, completing the classic side-scrolling platformer remains challenging enough to provide many hours of entertainment. In late 2016 an American gamer known online as “darbian” completed the game in record time, rescuing Princess Peach in 4 minutes, 56 seconds. darbian practices speedrunning, a method of play in which quick reflexes and intimate familiarity with games are used to complete them in the fastest possible time. Through 10 interviews with darbian and other elite speedrunners, this book explores the history and techniques of this intense and competitive type of gaming.