Author: Barbara Jane Huberman
Publisher:
Published: 1968
Total Pages: 202
ISBN-13:
DOWNLOAD EBOOKA program to play chess end games is described. The model used in the program is very close to the model assumed in chess books. Embedded in the model are two predicates, better and worse, which contain the heuristics of play, different for each end game. The definitions of better and worse were obtained by programmer translation from the chess books. The program model is shown to be a good one for chess end games by the success achieved for three end games. Also the model enables us to prove that the program can reach checkmate from any starting position. Insights about translation from book problem solving methods into computer program heuristics are discussed; they are obtained by comparing the chess book methods with the definitions of better and worse, and by considering the difficulty encountered by the programmer when doing the translation. (Author).
Book Synopsis A Program to Play Chess End Games by : Barbara Jane Huberman
Download or read book A Program to Play Chess End Games written by Barbara Jane Huberman and published by . This book was released on 1968 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A program to play chess end games is described. The model used in the program is very close to the model assumed in chess books. Embedded in the model are two predicates, better and worse, which contain the heuristics of play, different for each end game. The definitions of better and worse were obtained by programmer translation from the chess books. The program model is shown to be a good one for chess end games by the success achieved for three end games. Also the model enables us to prove that the program can reach checkmate from any starting position. Insights about translation from book problem solving methods into computer program heuristics are discussed; they are obtained by comparing the chess book methods with the definitions of better and worse, and by considering the difficulty encountered by the programmer when doing the translation. (Author).