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Book Synopsis Abstract State Machines by : Egon Börger
Download or read book Abstract State Machines written by Egon Börger and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Abstract State Machines by : Egon Börger
Download or read book Abstract State Machines written by Egon Börger and published by Springer Science & Business Media. This book was released on 2003-04-23 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text includes audiovisual material (CD-ROM).
The origin of this book goes back to the Dagstuhl seminar on Logic for System Engineering, organized during the first week of March 1997 by S. Jiihnichen, J. Loeckx, and M. Wirsing. During that seminar, after Egon Borger's talk on How to Use Abstract State Machines in Software Engineering, Wolfram Schulte, at the time a research assistant at the University of Ulm, Germany, questioned whether ASMs provide anything special as a scientifically well founded and rigorous yet simple and industrially viable framework for high level design and analysis of complex systems, and for natural refinements of models to executable code. Wolfram Schulte argued, referring to his work with K. Achatz on A Formal Object-Oriented Method Inspired by Fusion and Object-Z [1], that with current techniques of functional programming and of axiomatic specification, one can achieve the same result. An intensive and long debate arose from this discussion. At the end of the week, it led Egon Borger to propose a collaboration on a real-life specification project of Wolfram Schulte's choice, as a comparative field test of purely functional declarative methods and of their enhancement within an integrated abstract state-based operational (ASM) approach. After some hesitation, in May 1997 Wolfram Schulte accepted the offer and chose as the theme a high-level specification of Java and of the Java Virtual Machine.
Book Synopsis Java and the Java Virtual Machine by : Robert F. Stärk
Download or read book Java and the Java Virtual Machine written by Robert F. Stärk and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: The origin of this book goes back to the Dagstuhl seminar on Logic for System Engineering, organized during the first week of March 1997 by S. Jiihnichen, J. Loeckx, and M. Wirsing. During that seminar, after Egon Borger's talk on How to Use Abstract State Machines in Software Engineering, Wolfram Schulte, at the time a research assistant at the University of Ulm, Germany, questioned whether ASMs provide anything special as a scientifically well founded and rigorous yet simple and industrially viable framework for high level design and analysis of complex systems, and for natural refinements of models to executable code. Wolfram Schulte argued, referring to his work with K. Achatz on A Formal Object-Oriented Method Inspired by Fusion and Object-Z [1], that with current techniques of functional programming and of axiomatic specification, one can achieve the same result. An intensive and long debate arose from this discussion. At the end of the week, it led Egon Borger to propose a collaboration on a real-life specification project of Wolfram Schulte's choice, as a comparative field test of purely functional declarative methods and of their enhancement within an integrated abstract state-based operational (ASM) approach. After some hesitation, in May 1997 Wolfram Schulte accepted the offer and chose as the theme a high-level specification of Java and of the Java Virtual Machine.
A comprehensive guide to the theory and design of hardware-implemented finite state machines, with design examples developed in both VHDL and SystemVerilog languages. Modern, complex digital systems invariably include hardware-implemented finite state machines. The correct design of such parts is crucial for attaining proper system performance. This book offers detailed, comprehensive coverage of the theory and design for any category of hardware-implemented finite state machines. It describes crucial design problems that lead to incorrect or far from optimal implementation and provides examples of finite state machines developed in both VHDL and SystemVerilog (the successor of Verilog) hardware description languages. Important features include: extensive review of design practices for sequential digital circuits; a new division of all state machines into three hardware-based categories, encompassing all possible situations, with numerous practical examples provided in all three categories; the presentation of complete designs, with detailed VHDL and SystemVerilog codes, comments, and simulation results, all tested in FPGA devices; and exercise examples, all of which can be synthesized, simulated, and physically implemented in FPGA boards. Additional material is available on the book's Website. Designing a state machine in hardware is more complex than designing it in software. Although interest in hardware for finite state machines has grown dramatically in recent years, there is no comprehensive treatment of the subject. This book offers the most detailed coverage of finite state machines available. It will be essential for industrial designers of digital systems and for students of electrical engineering and computer science.
Book Synopsis Finite State Machines in Hardware by : Volnei A. Pedroni
Download or read book Finite State Machines in Hardware written by Volnei A. Pedroni and published by MIT Press. This book was released on 2013-12-20 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide to the theory and design of hardware-implemented finite state machines, with design examples developed in both VHDL and SystemVerilog languages. Modern, complex digital systems invariably include hardware-implemented finite state machines. The correct design of such parts is crucial for attaining proper system performance. This book offers detailed, comprehensive coverage of the theory and design for any category of hardware-implemented finite state machines. It describes crucial design problems that lead to incorrect or far from optimal implementation and provides examples of finite state machines developed in both VHDL and SystemVerilog (the successor of Verilog) hardware description languages. Important features include: extensive review of design practices for sequential digital circuits; a new division of all state machines into three hardware-based categories, encompassing all possible situations, with numerous practical examples provided in all three categories; the presentation of complete designs, with detailed VHDL and SystemVerilog codes, comments, and simulation results, all tested in FPGA devices; and exercise examples, all of which can be synthesized, simulated, and physically implemented in FPGA boards. Additional material is available on the book's Website. Designing a state machine in hardware is more complex than designing it in software. Although interest in hardware for finite state machines has grown dramatically in recent years, there is no comprehensive treatment of the subject. This book offers the most detailed coverage of finite state machines available. It will be essential for industrial designers of digital systems and for students of electrical engineering and computer science.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Book Synopsis Game Programming Patterns by : Robert Nystrom
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
The book emphasizes the design of full-fledged, fully normalizing lambda calculus machinery, as opposed to the just weakly normalizing machines.
Book Synopsis Abstract Computing Machines by : Werner Kluge
Download or read book Abstract Computing Machines written by Werner Kluge and published by Springer Science & Business Media. This book was released on 2005-02-18 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book emphasizes the design of full-fledged, fully normalizing lambda calculus machinery, as opposed to the just weakly normalizing machines.
'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here
Book Synopsis Practical Statecharts in C/C++ by : Miro Samek
Download or read book Practical Statecharts in C/C++ written by Miro Samek and published by CRC Press. This book was released on 2002-01-07 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
Book Synopsis AI for Game Developers by : David M Bourg
Download or read book AI for Game Developers written by David M Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004-07-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
This proceedings volume comprises the latest achievements in research and development in educational robotics presented at the 9th International Conference on Robotics in Education (RiE) held in Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Extensive evaluation results are presented that highlight the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from elementary school to the university level in both formal as well as informal settings.
Book Synopsis Robotics in Education by : Wilfried Lepuschitz
Download or read book Robotics in Education written by Wilfried Lepuschitz and published by Springer. This book was released on 2018-09-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings volume comprises the latest achievements in research and development in educational robotics presented at the 9th International Conference on Robotics in Education (RiE) held in Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Extensive evaluation results are presented that highlight the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from elementary school to the university level in both formal as well as informal settings.
This book constitutes the proceedings of the Second International Conference on Abstract State Machines, B and Z, which took place in Orford, QC, Canada, in February 2010. The 26 full papers presented were carefully reviewed and selected from 60 submissions. The book also contains two invited talks and abstracts of 18 short papers which address work in progress, industrial experience reports and tool descriptions. The papers cover recent advances in four equally rigorous methods for software and hardware development: abstract state machines (ASM), Alloy, B and Z. They share a common conceptual framework, centered around the notions of state and operation, and promote mathematical precision in the modeling, verification and construction of highly dependable systems.
Book Synopsis Abstract State Machines, Alloy, B and Z by : Marc Frappier
Download or read book Abstract State Machines, Alloy, B and Z written by Marc Frappier and published by Springer. This book was released on 2010-02-20 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second International Conference on Abstract State Machines, B and Z, which took place in Orford, QC, Canada, in February 2010. The 26 full papers presented were carefully reviewed and selected from 60 submissions. The book also contains two invited talks and abstracts of 18 short papers which address work in progress, industrial experience reports and tool descriptions. The papers cover recent advances in four equally rigorous methods for software and hardware development: abstract state machines (ASM), Alloy, B and Z. They share a common conceptual framework, centered around the notions of state and operation, and promote mathematical precision in the modeling, verification and construction of highly dependable systems.