Advanced Topics in Java

Advanced Topics in Java

Author: Noel Kalicharan

Publisher: Apress

Published: 2014-02-28

Total Pages: 322

ISBN-13: 1430266201

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Java is one of the most widely used programming languages today. It was first released by Sun Microsystems in 1995. Over the years, its popularity has grown to the point where it plays an important role in most of our lives. From laptops to data centers, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere! There are tons of applications and heaps of websites that will not work unless you have Java installed, and more are created every day. And, of course, Java is used to power what has become the world's most dominant mobile platform, Android. Advanced Topics In Java teaches the algorithms and concepts that any budding software developer should know. You'll delve into topics such as sorting, searching, merging, recursion, random numbers and simulation, among others. You will increase the range of problems you can solve when you learn how to create and manipulate versatile and popular data structures such as binary trees and hash tables. This book assumes you have a working knowledge of basic programming concepts such as variables, constants, assignment, selection (if..else) and looping (while, for). It also assumes you are comfortable with writing functions and working with arrays. If you study this book carefully and do the exercises conscientiously, you would become a better and more agile software developer, more prepared to code today's applications - no matter the language.


Book Synopsis Advanced Topics in Java by : Noel Kalicharan

Download or read book Advanced Topics in Java written by Noel Kalicharan and published by Apress. This book was released on 2014-02-28 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java is one of the most widely used programming languages today. It was first released by Sun Microsystems in 1995. Over the years, its popularity has grown to the point where it plays an important role in most of our lives. From laptops to data centers, game consoles to scientific supercomputers, cell phones to the Internet, Java is everywhere! There are tons of applications and heaps of websites that will not work unless you have Java installed, and more are created every day. And, of course, Java is used to power what has become the world's most dominant mobile platform, Android. Advanced Topics In Java teaches the algorithms and concepts that any budding software developer should know. You'll delve into topics such as sorting, searching, merging, recursion, random numbers and simulation, among others. You will increase the range of problems you can solve when you learn how to create and manipulate versatile and popular data structures such as binary trees and hash tables. This book assumes you have a working knowledge of basic programming concepts such as variables, constants, assignment, selection (if..else) and looping (while, for). It also assumes you are comfortable with writing functions and working with arrays. If you study this book carefully and do the exercises conscientiously, you would become a better and more agile software developer, more prepared to code today's applications - no matter the language.


Be Advanced Topics

Be Advanced Topics

Author: Be Development Team

Publisher: O'Reilly Media

Published: 1998

Total Pages: 392

ISBN-13:

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What chance is there for a new desktop operating system to succeed in these days of Microsoft dominance? How about when that operating system is positioned as an alternative to the Macintosh, itself an endangered platform? Actually, the chances are pretty good! Just as Linux quickly established itself as the OS of choice for the independent UNIX developer community, the BeOS, available for both PowerPCs and Intel systems, provides exciting new features for independent multimedia developers. Anyone who has seen the BeOS in action experiences immediate techno-lust. Here is an operating system that speaks multimedia, threading, and multiprocessing as one who was raised speaking them from birth rather than as languages painfully acquired through second-rate schooling. This is the ideal platform for high-end graphics and multimedia, featuring Silicon Graphics performance and more on commodity desktop hardware. Be Advanced Topics picks up where the Be Developer's Guide leaves off. It's the official programmer's reference manual to advanced topics for this revolutionary new operating system. Much as Inside Macintosh galvanized the Mac developer community nearly 15 years ago with its under-the-hood access to the new art of GUI programming,Be Advanced Topics provides developers with access to the internals of the first really new operating system in many years. Describing the less commonly used kits in the operating system -- the kits that don't pertain to every application -- Be Advanced Topics shows you when and how to use them. Anyone who wants to design specialized applications for the BeOS will find this book invaluable. Topics covered include: The Media Kit: Real-time processing of audio and video data The Midi Kit: MIDI data generation and processing, including Headspace® General MIDI synthesizer The Game Kit: Lets your game take over the machine The OpenGL Kit: An implementation of the OpenGL® 3D graphics interface The Network Kit: An interface to the network and mail Also included in Be Advanced Topics is a third-party CD-ROM containing tools, applications, and other freeware designed specifically for the BeOS.


Book Synopsis Be Advanced Topics by : Be Development Team

Download or read book Be Advanced Topics written by Be Development Team and published by O'Reilly Media. This book was released on 1998 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: What chance is there for a new desktop operating system to succeed in these days of Microsoft dominance? How about when that operating system is positioned as an alternative to the Macintosh, itself an endangered platform? Actually, the chances are pretty good! Just as Linux quickly established itself as the OS of choice for the independent UNIX developer community, the BeOS, available for both PowerPCs and Intel systems, provides exciting new features for independent multimedia developers. Anyone who has seen the BeOS in action experiences immediate techno-lust. Here is an operating system that speaks multimedia, threading, and multiprocessing as one who was raised speaking them from birth rather than as languages painfully acquired through second-rate schooling. This is the ideal platform for high-end graphics and multimedia, featuring Silicon Graphics performance and more on commodity desktop hardware. Be Advanced Topics picks up where the Be Developer's Guide leaves off. It's the official programmer's reference manual to advanced topics for this revolutionary new operating system. Much as Inside Macintosh galvanized the Mac developer community nearly 15 years ago with its under-the-hood access to the new art of GUI programming,Be Advanced Topics provides developers with access to the internals of the first really new operating system in many years. Describing the less commonly used kits in the operating system -- the kits that don't pertain to every application -- Be Advanced Topics shows you when and how to use them. Anyone who wants to design specialized applications for the BeOS will find this book invaluable. Topics covered include: The Media Kit: Real-time processing of audio and video data The Midi Kit: MIDI data generation and processing, including Headspace® General MIDI synthesizer The Game Kit: Lets your game take over the machine The OpenGL Kit: An implementation of the OpenGL® 3D graphics interface The Network Kit: An interface to the network and mail Also included in Be Advanced Topics is a third-party CD-ROM containing tools, applications, and other freeware designed specifically for the BeOS.


Advanced Java Programming

Advanced Java Programming

Author: Uttam Kumar Roy

Publisher:

Published: 2015-07-09

Total Pages: 880

ISBN-13: 9780199455508

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Advanced Java Programming is a textbook specially designed for undergraduate and postgraduate students of Computer Science, Information Technology, and Computer Applications (BE/BTech/BCA/ME/M.Tech/MCA). Divided into three parts, the book provides an exhaustive coverage of topics taught in advanced Java and other related subjects.


Book Synopsis Advanced Java Programming by : Uttam Kumar Roy

Download or read book Advanced Java Programming written by Uttam Kumar Roy and published by . This book was released on 2015-07-09 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Java Programming is a textbook specially designed for undergraduate and postgraduate students of Computer Science, Information Technology, and Computer Applications (BE/BTech/BCA/ME/M.Tech/MCA). Divided into three parts, the book provides an exhaustive coverage of topics taught in advanced Java and other related subjects.


Advanced Topics in Types and Programming Languages

Advanced Topics in Types and Programming Languages

Author: Benjamin C. Pierce

Publisher: MIT Press

Published: 2024-07-02

Total Pages: 589

ISBN-13: 0262552671

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A thorough and accessible introduction to a range of key ideas in type systems for programming language. The study of type systems for programming languages now touches many areas of computer science, from language design and implementation to software engineering, network security, databases, and analysis of concurrent and distributed systems. This book offers accessible introductions to key ideas in the field, with contributions by experts on each topic. The topics covered include precise type analyses, which extend simple type systems to give them a better grip on the run time behavior of systems; type systems for low-level languages; applications of types to reasoning about computer programs; type theory as a framework for the design of sophisticated module systems; and advanced techniques in ML-style type inference. Advanced Topics in Types and Programming Languages builds on Benjamin Pierce's Types and Programming Languages (MIT Press, 2002); most of the chapters should be accessible to readers familiar with basic notations and techniques of operational semantics and type systems—the material covered in the first half of the earlier book. Advanced Topics in Types and Programming Languages can be used in the classroom and as a resource for professionals. Most chapters include exercises, ranging in difficulty from quick comprehension checks to challenging extensions, many with solutions.


Book Synopsis Advanced Topics in Types and Programming Languages by : Benjamin C. Pierce

Download or read book Advanced Topics in Types and Programming Languages written by Benjamin C. Pierce and published by MIT Press. This book was released on 2024-07-02 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thorough and accessible introduction to a range of key ideas in type systems for programming language. The study of type systems for programming languages now touches many areas of computer science, from language design and implementation to software engineering, network security, databases, and analysis of concurrent and distributed systems. This book offers accessible introductions to key ideas in the field, with contributions by experts on each topic. The topics covered include precise type analyses, which extend simple type systems to give them a better grip on the run time behavior of systems; type systems for low-level languages; applications of types to reasoning about computer programs; type theory as a framework for the design of sophisticated module systems; and advanced techniques in ML-style type inference. Advanced Topics in Types and Programming Languages builds on Benjamin Pierce's Types and Programming Languages (MIT Press, 2002); most of the chapters should be accessible to readers familiar with basic notations and techniques of operational semantics and type systems—the material covered in the first half of the earlier book. Advanced Topics in Types and Programming Languages can be used in the classroom and as a resource for professionals. Most chapters include exercises, ranging in difficulty from quick comprehension checks to challenging extensions, many with solutions.


Advanced Java

Advanced Java

Author: Chris Laffra

Publisher: Prentice Hall Ptr

Published: 1997

Total Pages: 270

ISBN-13: 9780135343487

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This book introduces the advanced features of Java. Among these are OO design and analysis of Java programs, implementing callbacks, enhancing the Java toolkit, meta-programming in Java, security, multiple threads, 3D imaging, and access to third party software.


Book Synopsis Advanced Java by : Chris Laffra

Download or read book Advanced Java written by Chris Laffra and published by Prentice Hall Ptr. This book was released on 1997 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the advanced features of Java. Among these are OO design and analysis of Java programs, implementing callbacks, enhancing the Java toolkit, meta-programming in Java, security, multiple threads, 3D imaging, and access to third party software.


Teach Yourself Java for Macintosh in 21 Days

Teach Yourself Java for Macintosh in 21 Days

Author: Laura Lemay

Publisher: Hayden

Published: 1996-01-01

Total Pages: 567

ISBN-13: 9781568302805

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Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).


Book Synopsis Teach Yourself Java for Macintosh in 21 Days by : Laura Lemay

Download or read book Teach Yourself Java for Macintosh in 21 Days written by Laura Lemay and published by Hayden. This book was released on 1996-01-01 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: Takes a tutorial approach towards developing and serving Java applets, offering step-by-step instruction on such areas as motion pictures, animation, applet interactivity, file transfers, sound, and type. Original. (Intermediate).


Advanced Java Game Programming

Advanced Java Game Programming

Author: David Wallace Croft

Publisher: Apress

Published: 2004-04-01

Total Pages: 569

ISBN-13: 1430207132

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Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.


Book Synopsis Advanced Java Game Programming by : David Wallace Croft

Download or read book Advanced Java Game Programming written by David Wallace Croft and published by Apress. This book was released on 2004-04-01 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.


Java Programming

Java Programming

Author: Joe Wigglesworth

Publisher:

Published: 2000

Total Pages: 910

ISBN-13: 9780760010983

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Joe Wigglesworth teaches Java and JavaScript programming at the University of Toronto School of Continuing Studies.


Book Synopsis Java Programming by : Joe Wigglesworth

Download or read book Java Programming written by Joe Wigglesworth and published by . This book was released on 2000 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: Joe Wigglesworth teaches Java and JavaScript programming at the University of Toronto School of Continuing Studies.


The Java EE 6 Tutorial

The Java EE 6 Tutorial

Author: Eric Jendrock

Publisher: Addison-Wesley

Published: 2013-01-07

Total Pages: 560

ISBN-13: 0137084331

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The Java EE 6 Tutorial: Advanced Topics, Fourth Edition, is a task-oriented, example-driven guide to developing enterprise applications for the Java Platform, Enterprise Edition 6 (Java EE 6). Written by members of the Java EE 6 documentation team at Oracle, this book provides new and intermediate Java programmers with a deep understanding of the platform. This guide–which builds on the concepts introduced in The Java EE 6 Tutorial: Basic Concepts, Fourth Edition–contains advanced material, including detailed introductions to more complex platform features and instructions for using the latest version of the NetBeans IDE and the GlassFish Server, Open Source Edition. This book introduces the Java Message Service (JMS) API and Java EE Interceptors. It also describes advanced features of JavaServer Faces, Servlets, JAX-RS, Enterprise JavaBeans components, the Java Persistence API, Contexts and Dependency Injection for the Java EE Platform, web and enterprise application security, and Bean Validation. The book culminates with three new case studies that illustrate the use of multiple Java EE 6 APIs.


Book Synopsis The Java EE 6 Tutorial by : Eric Jendrock

Download or read book The Java EE 6 Tutorial written by Eric Jendrock and published by Addison-Wesley. This book was released on 2013-01-07 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Java EE 6 Tutorial: Advanced Topics, Fourth Edition, is a task-oriented, example-driven guide to developing enterprise applications for the Java Platform, Enterprise Edition 6 (Java EE 6). Written by members of the Java EE 6 documentation team at Oracle, this book provides new and intermediate Java programmers with a deep understanding of the platform. This guide–which builds on the concepts introduced in The Java EE 6 Tutorial: Basic Concepts, Fourth Edition–contains advanced material, including detailed introductions to more complex platform features and instructions for using the latest version of the NetBeans IDE and the GlassFish Server, Open Source Edition. This book introduces the Java Message Service (JMS) API and Java EE Interceptors. It also describes advanced features of JavaServer Faces, Servlets, JAX-RS, Enterprise JavaBeans components, the Java Persistence API, Contexts and Dependency Injection for the Java EE Platform, web and enterprise application security, and Bean Validation. The book culminates with three new case studies that illustrate the use of multiple Java EE 6 APIs.


Think Java

Think Java

Author: Allen B. Downey

Publisher: "O'Reilly Media, Inc."

Published: 2016-05-06

Total Pages: 251

ISBN-13: 1491929537

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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards


Book Synopsis Think Java by : Allen B. Downey

Download or read book Think Java written by Allen B. Downey and published by "O'Reilly Media, Inc.". This book was released on 2016-05-06 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards