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Book Synopsis Adventurer Conqueror King System by : Alexander Macris
Download or read book Adventurer Conqueror King System written by Alexander Macris and published by . This book was released on 2014 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt:
This Book of Lairs is a collection of 26 lairs for fantasy tabletop role-playing games, including maps, lair details, and several new monsters. It is written with the Adventurer, Conqueror, King System (ACKS) in mind, but is easily converted to another gaming system.
Book Synopsis Book of Lairs by : Simon Forster
Download or read book Book of Lairs written by Simon Forster and published by Lulu.com. This book was released on 2015-02-25 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Book of Lairs is a collection of 26 lairs for fantasy tabletop role-playing games, including maps, lair details, and several new monsters. It is written with the Adventurer, Conqueror, King System (ACKS) in mind, but is easily converted to another gaming system.
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Campaigns (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. D@W: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants. Domains at War: Campaigns is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.
Book Synopsis Domains at War by : Alexander Macris
Download or read book Domains at War written by Alexander Macris and published by . This book was released on 2014-07-01 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Campaigns (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. D@W: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants. Domains at War: Campaigns is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Battles (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, D@W: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale. Domains at War: Battles is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. With Domains at War: Battles, we invite RPG gamers to bring the epic scope of pitched battle to their tabletops!
Book Synopsis Domains at War by :
Download or read book Domains at War written by and published by . This book was released on 2014-07-01 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Battles (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, D@W: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale. Domains at War: Battles is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. With Domains at War: Battles, we invite RPG gamers to bring the epic scope of pitched battle to their tabletops!
The Exodus System is an all-new roleplaying game that's built on the foundation of the earliest games, but with modern innovations. It's designed to support many different genres of settings, including fantasy, sci-fi, superheroes and many more.Starting up is fast and easy. Character creation is simple yet flexible. Rather than being restricted to a pre-defined class, players take a few minutes to pick select four options and create a custom class.The gamemaster has many options laid out for them. Even with just five minutes for preparation, GMs can create a new quest, a few enemies to fight dungeon rooms to explore and treasure to find.Every character in the Exodus System is versatile enough to be useful both in and out of combat situations. The Exodus System is already a bestseller. Check it out today to see why!
Book Synopsis The Exodus System by : Jacob Dc Ross
Download or read book The Exodus System written by Jacob Dc Ross and published by . This book was released on 2018-06-26 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Exodus System is an all-new roleplaying game that's built on the foundation of the earliest games, but with modern innovations. It's designed to support many different genres of settings, including fantasy, sci-fi, superheroes and many more.Starting up is fast and easy. Character creation is simple yet flexible. Rather than being restricted to a pre-defined class, players take a few minutes to pick select four options and create a custom class.The gamemaster has many options laid out for them. Even with just five minutes for preparation, GMs can create a new quest, a few enemies to fight dungeon rooms to explore and treasure to find.Every character in the Exodus System is versatile enough to be useful both in and out of combat situations. The Exodus System is already a bestseller. Check it out today to see why!
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
Book Synopsis BLUEHOLME Prentice Rules by : Michael Thomas
Download or read book BLUEHOLME Prentice Rules written by Michael Thomas and published by Lulu.com. This book was released on 2014-12-07 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?
A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Book Synopsis The God That Crawls by : Lamentations of the Flame Princess
Download or read book The God That Crawls written by Lamentations of the Flame Princess and published by Lamentations of the Flame Princess. This book was released on 2017-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
The life of Gertrude Bell is now the subject of the major motion picture Queen of the Desert, starring Nicole Kidman, James Franco and Damian Lewis Turning away from privileged Victorian Britain, Gertrude Bell explored, mapped and excavated the world of the Arabs, winning the trust of Arab sheiks and chieftains along the way. When the First World War erupted and the British needed the loyalty of Arab leaders, Gertrude Bell provided the intelligence for T.E. Lawrence's military activities. After the war, she played a major role in creating the modern Middle East, and was generally considered the most powerful woman in the British Empire. In this major reassessment of Bell's life, Janet Wallach reveals a woman whose achievements and independent spirit were especially remarkable for her times, and who brought the same passion and intensity to her explorations as she did to her rich and romantic life.
Book Synopsis Desert Queen by : Janet Wallach
Download or read book Desert Queen written by Janet Wallach and published by Hachette UK. This book was released on 2015-11-12 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life of Gertrude Bell is now the subject of the major motion picture Queen of the Desert, starring Nicole Kidman, James Franco and Damian Lewis Turning away from privileged Victorian Britain, Gertrude Bell explored, mapped and excavated the world of the Arabs, winning the trust of Arab sheiks and chieftains along the way. When the First World War erupted and the British needed the loyalty of Arab leaders, Gertrude Bell provided the intelligence for T.E. Lawrence's military activities. After the war, she played a major role in creating the modern Middle East, and was generally considered the most powerful woman in the British Empire. In this major reassessment of Bell's life, Janet Wallach reveals a woman whose achievements and independent spirit were especially remarkable for her times, and who brought the same passion and intensity to her explorations as she did to her rich and romantic life.
The REIGN Enchiridion is a digest-size paperback that contains the complete rules for Greg Stolze's hit fantasy roleplaying game "REIGN: A Game of Lords and Leaders." REIGN expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs, mercenaries and merchant princes gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. REIGN's simple but complete rules model the triumphs and disasters of societies as small as a village or as large as a realm-spanning religion. With REIGN, your characters can defend threatened nations, bring prosperity to desperate provinces, make laws and perpetuate justice... or, if you prefer, loot, conquer and pillage on a vast and awesome scale.
Book Synopsis REIGN Enchiridion by : Greg Stolze
Download or read book REIGN Enchiridion written by Greg Stolze and published by . This book was released on 2010-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The REIGN Enchiridion is a digest-size paperback that contains the complete rules for Greg Stolze's hit fantasy roleplaying game "REIGN: A Game of Lords and Leaders." REIGN expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs, mercenaries and merchant princes gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. REIGN's simple but complete rules model the triumphs and disasters of societies as small as a village or as large as a realm-spanning religion. With REIGN, your characters can defend threatened nations, bring prosperity to desperate provinces, make laws and perpetuate justice... or, if you prefer, loot, conquer and pillage on a vast and awesome scale.
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
Book Synopsis Dungeon Crawl Classics #67 by : Harley Stroh
Download or read book Dungeon Crawl Classics #67 written by Harley Stroh and published by Goodman Games LLC. This book was released on 2012-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!