Alternity Core Rulebook

Alternity Core Rulebook

Author: Rich Baker

Publisher:

Published: 2018-03

Total Pages:

ISBN-13: 9780990624547

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Book Synopsis Alternity Core Rulebook by : Rich Baker

Download or read book Alternity Core Rulebook written by Rich Baker and published by . This book was released on 2018-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


D20 Modern Roleplaying Game

D20 Modern Roleplaying Game

Author: Jeff Grubb

Publisher:

Published: 2002

Total Pages: 0

ISBN-13: 9780786928361

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This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.


Book Synopsis D20 Modern Roleplaying Game by : Jeff Grubb

Download or read book D20 Modern Roleplaying Game written by Jeff Grubb and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.


D20 Dark Matter

D20 Dark Matter

Author: Wolfgang Baur

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9780786943494

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Fresh update to a favorite campaign setting. d20 Dark•Matteris a 160-page d20 Modern® supplement that updates the originalDark•Matter Campaign Setting(created for the Alternity® Science Fiction Roleplaying Game), making it fully compatible with the d20 Modern rules. It also includes some new content. d20 Dark•Matterpresents a world where devious organizations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces — both human and alien — that scheme to control the truth. AUTHOR INFORMATION WOLFGANG BAUR began his gaming career writing articles forDungeon® andDragon® magazines and eventually joined the magazine staff as an editor. He later worked as a game designer for TSR, Inc. and Wizards of the Coast, Inc. In 1998, he left Wizards to work at Microsoft. He currently freelances for Wizards and other RPG publishing companies. MONTE COOK worked at TSR, Inc. and Wizards of the Coast, Inc. as a game designer before leaving to found his own game company, Malhavoc Press. He co-designed the 3rd-Edition Dungeons & Dragons® game and wrote theDungeon Master’s Guide™. He also writes a regular Dungeon Master advice column inDungeonmagazine.


Book Synopsis D20 Dark Matter by : Wolfgang Baur

Download or read book D20 Dark Matter written by Wolfgang Baur and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fresh update to a favorite campaign setting. d20 Dark•Matteris a 160-page d20 Modern® supplement that updates the originalDark•Matter Campaign Setting(created for the Alternity® Science Fiction Roleplaying Game), making it fully compatible with the d20 Modern rules. It also includes some new content. d20 Dark•Matterpresents a world where devious organizations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces — both human and alien — that scheme to control the truth. AUTHOR INFORMATION WOLFGANG BAUR began his gaming career writing articles forDungeon® andDragon® magazines and eventually joined the magazine staff as an editor. He later worked as a game designer for TSR, Inc. and Wizards of the Coast, Inc. In 1998, he left Wizards to work at Microsoft. He currently freelances for Wizards and other RPG publishing companies. MONTE COOK worked at TSR, Inc. and Wizards of the Coast, Inc. as a game designer before leaving to found his own game company, Malhavoc Press. He co-designed the 3rd-Edition Dungeons & Dragons® game and wrote theDungeon Master’s Guide™. He also writes a regular Dungeon Master advice column inDungeonmagazine.


D20 Future

D20 Future

Author: Christopher Perkins

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786934232

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This new supplement provides new rules and modules for running a futuristic d20 Modern campaign. The wealth of information covers new character traits, advanced classes, starting occupations, gear, starships, monsters, and more.


Book Synopsis D20 Future by : Christopher Perkins

Download or read book D20 Future written by Christopher Perkins and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new supplement provides new rules and modules for running a futuristic d20 Modern campaign. The wealth of information covers new character traits, advanced classes, starting occupations, gear, starships, monsters, and more.


D20 Menace Manual

D20 Menace Manual

Author: J. D. Wiker

Publisher:

Published: 2003

Total Pages: 0

ISBN-13: 9780786928996

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Designed for use with the d20 Modern Roleplaying Game, the" d20 Menace Manua"l presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries for all levels of play are available, as are various allies, and there is extensive information on organization and factions that heroes can either join or combat.


Book Synopsis D20 Menace Manual by : J. D. Wiker

Download or read book D20 Menace Manual written by J. D. Wiker and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for use with the d20 Modern Roleplaying Game, the" d20 Menace Manua"l presents a host of villains, monsters, and other adversaries to pit against the heroes in any modern roleplaying game. It contains extensive real-world information, including information about existing organizations such as the CIA and write-ups of well-known mythical creatures such as the yeti and sasquatch. Adversaries for all levels of play are available, as are various allies, and there is extensive information on organization and factions that heroes can either join or combat.


Beyond Science

Beyond Science

Author: Sean K. Reynolds

Publisher:

Published: 2000-02-01

Total Pages: 96

ISBN-13: 9780786916191

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This book provides a fresh new look at the rules for FX or paranormal abilities such as magic and super powers. Compatible with any Alternity game, Beyond Science features over 100 new Arcane Magic, Faith, and Super Power FX skills in eighteen specialties, including alchemy, druidism, necromancy, energy control, and many more! Beyond Science: Guide to FX includes more than fifteen pages of high-quality black-and-white artwork. As an expansion to the core Alternity game rules, this product will be of special interest to Gamemasters who are looking to add the unexplainable element to their own campaigns as well as any Gamemaster running a Dark.Matter "TM" game.


Book Synopsis Beyond Science by : Sean K. Reynolds

Download or read book Beyond Science written by Sean K. Reynolds and published by . This book was released on 2000-02-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a fresh new look at the rules for FX or paranormal abilities such as magic and super powers. Compatible with any Alternity game, Beyond Science features over 100 new Arcane Magic, Faith, and Super Power FX skills in eighteen specialties, including alchemy, druidism, necromancy, energy control, and many more! Beyond Science: Guide to FX includes more than fifteen pages of high-quality black-and-white artwork. As an expansion to the core Alternity game rules, this product will be of special interest to Gamemasters who are looking to add the unexplainable element to their own campaigns as well as any Gamemaster running a Dark.Matter "TM" game.


Dungeon Master For Dummies

Dungeon Master For Dummies

Author: Bill Slavicsek

Publisher: John Wiley & Sons

Published: 2006-07-24

Total Pages: 410

ISBN-13: 0470050888

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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....


Book Synopsis Dungeon Master For Dummies by : Bill Slavicsek

Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2006-07-24 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....


Complete Arcane

Complete Arcane

Author: Richard Baker

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786934355

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Duels, arcane organizations, and other aspects of a campaign world imbued with magic. Book jacket.


Book Synopsis Complete Arcane by : Richard Baker

Download or read book Complete Arcane written by Richard Baker and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Duels, arcane organizations, and other aspects of a campaign world imbued with magic. Book jacket.


Dragon Age RPG Core Rulebook

Dragon Age RPG Core Rulebook

Author: Chris Pramas

Publisher:

Published: 2017-06-20

Total Pages: 0

ISBN-13: 9781934547625

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In Dragon Age, a pen & paper roleplaying game of dark fantasy adventure, you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. Based on the video game franchise, this Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time, including the Adventure Game Engine.


Book Synopsis Dragon Age RPG Core Rulebook by : Chris Pramas

Download or read book Dragon Age RPG Core Rulebook written by Chris Pramas and published by . This book was released on 2017-06-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Dragon Age, a pen & paper roleplaying game of dark fantasy adventure, you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. Based on the video game franchise, this Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time, including the Adventure Game Engine.


The Rigger Black Book

The Rigger Black Book

Author: Philip McGregor

Publisher: FASA Corporation

Published: 1991-12

Total Pages: 152

ISBN-13: 9781555601690

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Book Synopsis The Rigger Black Book by : Philip McGregor

Download or read book The Rigger Black Book written by Philip McGregor and published by FASA Corporation. This book was released on 1991-12 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: