Arcane Artifacts and Curious Curios

Arcane Artifacts and Curious Curios

Author: Madeline Hale

Publisher:

Published: 2019-09-20

Total Pages:

ISBN-13: 9780578567143

DOWNLOAD EBOOK


Book Synopsis Arcane Artifacts and Curious Curios by : Madeline Hale

Download or read book Arcane Artifacts and Curious Curios written by Madeline Hale and published by . This book was released on 2019-09-20 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


Table Fables

Table Fables

Author: Madeline Hale

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-02

Total Pages: 84

ISBN-13: 9781542678599

DOWNLOAD EBOOK

Do you play Dungeons and Dragons, Pathfinder or some other obscure brand of fantasy tabletop role-playing game? Do you enjoy lists of magical items, fantastical weapons, dubious potions and fascinating books? Do you tire of your players asking difficult questions, like 'what is in the dead guy's pocket?' or 'what is on this tavern's menu?' or other such wearisome inquiries concerning details you had no time to prepare for? Well, then this is the book for you. Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.


Book Synopsis Table Fables by : Madeline Hale

Download or read book Table Fables written by Madeline Hale and published by Createspace Independent Publishing Platform. This book was released on 2017-02-02 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Dungeons and Dragons, Pathfinder or some other obscure brand of fantasy tabletop role-playing game? Do you enjoy lists of magical items, fantastical weapons, dubious potions and fascinating books? Do you tire of your players asking difficult questions, like 'what is in the dead guy's pocket?' or 'what is on this tavern's menu?' or other such wearisome inquiries concerning details you had no time to prepare for? Well, then this is the book for you. Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.


American Police Collectibles

American Police Collectibles

Author: Matthew G. Forte

Publisher: Turn of the Century Publish

Published: 1998

Total Pages: 268

ISBN-13: 9780966593839

DOWNLOAD EBOOK


Book Synopsis American Police Collectibles by : Matthew G. Forte

Download or read book American Police Collectibles written by Matthew G. Forte and published by Turn of the Century Publish. This book was released on 1998 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Dolls - A Guide for Collectors

Dolls - A Guide for Collectors

Author: Clara Hallard Fawcett

Publisher: Read Books Ltd

Published: 2016-12-09

Total Pages: 216

ISBN-13: 1473346894

DOWNLOAD EBOOK

This vintage book contains comprehensive guide to collecting dolls, containing information on the history of dolls, buying and selling, restoration, and a much more. Profusely illustrated and full of interesting information, "Dolls - A Guide for Collectors" constitutes a timeless resource for doll enthusiasts and is not to be missed by modern collectors. Contents include: "What is a Doll", "On Collecting Dolls-Where to Buy, What to Pay, and Dolls Worth Collecting", "Early Toy Dolls", "Dolls of the Nineteenth Century", "China-Headed Dolls and their Marks", "Bidque Dolls and their Marks", "Dolls of Papier Mache and Composition", "Hand-made Dolls", "The Christmas Crib", "The Cloth Doll", et cetera. Many vintage books such as this are increasingly scarce and expensive. We are republishing this volume now in an affordable, modern edition complete with a specially commissioned new introduction on dolls.


Book Synopsis Dolls - A Guide for Collectors by : Clara Hallard Fawcett

Download or read book Dolls - A Guide for Collectors written by Clara Hallard Fawcett and published by Read Books Ltd. This book was released on 2016-12-09 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This vintage book contains comprehensive guide to collecting dolls, containing information on the history of dolls, buying and selling, restoration, and a much more. Profusely illustrated and full of interesting information, "Dolls - A Guide for Collectors" constitutes a timeless resource for doll enthusiasts and is not to be missed by modern collectors. Contents include: "What is a Doll", "On Collecting Dolls-Where to Buy, What to Pay, and Dolls Worth Collecting", "Early Toy Dolls", "Dolls of the Nineteenth Century", "China-Headed Dolls and their Marks", "Bidque Dolls and their Marks", "Dolls of Papier Mache and Composition", "Hand-made Dolls", "The Christmas Crib", "The Cloth Doll", et cetera. Many vintage books such as this are increasingly scarce and expensive. We are republishing this volume now in an affordable, modern edition complete with a specially commissioned new introduction on dolls.


The Adventures Of

The Adventures Of

Author: Madeline Hale

Publisher:

Published: 2018-03-31

Total Pages: 196

ISBN-13: 9780692092231

DOWNLOAD EBOOK

One of the joys of tabletop RPGs such as Dungeons and Dragons, Pathfinder or D20 Modern, is simply sitting back with your friends and reminiscing about the good old days - the adventures you have shared, the dangers you have faced and the rewards you have reaped together. However, many campaigns span a great length of time and it can become burdensome to remember the finer details of your adventures.In this journal you will find everything you need to document 52 adventures, allowing for weekly groups to record their campaigns over the course of a year. Along with campaigns, this book allows you to record criticals rolled, NPCs met, cities discovered and other useful and fun things that will help you remember of all your wild adventures.


Book Synopsis The Adventures Of by : Madeline Hale

Download or read book The Adventures Of written by Madeline Hale and published by . This book was released on 2018-03-31 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the joys of tabletop RPGs such as Dungeons and Dragons, Pathfinder or D20 Modern, is simply sitting back with your friends and reminiscing about the good old days - the adventures you have shared, the dangers you have faced and the rewards you have reaped together. However, many campaigns span a great length of time and it can become burdensome to remember the finer details of your adventures.In this journal you will find everything you need to document 52 adventures, allowing for weekly groups to record their campaigns over the course of a year. Along with campaigns, this book allows you to record criticals rolled, NPCs met, cities discovered and other useful and fun things that will help you remember of all your wild adventures.


Masters of the Game

Masters of the Game

Author: Kim Eisler

Publisher: Macmillan

Published: 2010-06-15

Total Pages: 349

ISBN-13: 1429921196

DOWNLOAD EBOOK

Veteran legal issues reporter Kim Eisler takes us behind the scenes into mega law firm Williams & Connolly, guiding us on a journey through the many storied cases that have served to shape current policies in public and private sector alike For the past twenty years, author and journalist Kim Eisler has covered the law firm of Williams & Connolly, first at American Lawyer Magazine, then for Legal Times and since 1993 as National Editor of Washingtonian Magazine. More than any other writer, Kim has unprecedented and unusual contacts and relationships with the partners, as well as a background knowledge and familiarity with the firm's history and personnel over the past two decades. In Masters of the Game, Eisler sets out to demonstrate how the disciples of Edward Bennett Williams went beyond anyone's expectations and came to occupy key roles in American culture and business. In the last ten years of his life, Williams, the founder of Williams and Connolly, often said he was building not just a law firm but a monument. Masters of the Game is not only about a law firm, but about how the philosophy and practices of this particular law firm have spread out beyond Washington to dominate business, finance, sports and the American psyche itself through its influence with past, present and future political, corporate and media figures.


Book Synopsis Masters of the Game by : Kim Eisler

Download or read book Masters of the Game written by Kim Eisler and published by Macmillan. This book was released on 2010-06-15 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Veteran legal issues reporter Kim Eisler takes us behind the scenes into mega law firm Williams & Connolly, guiding us on a journey through the many storied cases that have served to shape current policies in public and private sector alike For the past twenty years, author and journalist Kim Eisler has covered the law firm of Williams & Connolly, first at American Lawyer Magazine, then for Legal Times and since 1993 as National Editor of Washingtonian Magazine. More than any other writer, Kim has unprecedented and unusual contacts and relationships with the partners, as well as a background knowledge and familiarity with the firm's history and personnel over the past two decades. In Masters of the Game, Eisler sets out to demonstrate how the disciples of Edward Bennett Williams went beyond anyone's expectations and came to occupy key roles in American culture and business. In the last ten years of his life, Williams, the founder of Williams and Connolly, often said he was building not just a law firm but a monument. Masters of the Game is not only about a law firm, but about how the philosophy and practices of this particular law firm have spread out beyond Washington to dominate business, finance, sports and the American psyche itself through its influence with past, present and future political, corporate and media figures.


The Master Key to Occult Secrets

The Master Key to Occult Secrets

Author: Henry Gamache

Publisher:

Published: 1983

Total Pages: 100

ISBN-13:

DOWNLOAD EBOOK


Book Synopsis The Master Key to Occult Secrets by : Henry Gamache

Download or read book The Master Key to Occult Secrets written by Henry Gamache and published by . This book was released on 1983 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Table Fables II

Table Fables II

Author: Madeline Hale

Publisher: Createspace Independent Publishing Platform

Published: 2018-01-20

Total Pages: 104

ISBN-13: 9781983428005

DOWNLOAD EBOOK

Tabletop RPGs such as Dungeons & Dragons and Pathfinder are amazing things, but no matter which edition you play, the characters always need an interesting world to explore. Building these unique, colorful, vibrant worlds can be a heavy burden to bear. Table Fables II: The World-Builder's Handbook is a labor of love - over 100 illustrated pages of tables and generators designed to make the burden of being a world-builder a little easier. Every table is focused on creating unique lands and filling them with adventures and encounters for your players. Just a few of the tables include: a full dungeon generator, quest generators, loot tables, villain motives, planet builders and god generators, all compiled to help you create an interesting and memorable world. Whether you are new to the world of tabletop gaming or a veteran, Table Fables II: The World-Builder's Handbook will help you uncover a unique world of magic for you and your players. Thanks for reading, and happy gaming.


Book Synopsis Table Fables II by : Madeline Hale

Download or read book Table Fables II written by Madeline Hale and published by Createspace Independent Publishing Platform. This book was released on 2018-01-20 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tabletop RPGs such as Dungeons & Dragons and Pathfinder are amazing things, but no matter which edition you play, the characters always need an interesting world to explore. Building these unique, colorful, vibrant worlds can be a heavy burden to bear. Table Fables II: The World-Builder's Handbook is a labor of love - over 100 illustrated pages of tables and generators designed to make the burden of being a world-builder a little easier. Every table is focused on creating unique lands and filling them with adventures and encounters for your players. Just a few of the tables include: a full dungeon generator, quest generators, loot tables, villain motives, planet builders and god generators, all compiled to help you create an interesting and memorable world. Whether you are new to the world of tabletop gaming or a veteran, Table Fables II: The World-Builder's Handbook will help you uncover a unique world of magic for you and your players. Thanks for reading, and happy gaming.


An Illustrated Guide to Runes

An Illustrated Guide to Runes

Author: Jonathan Dee

Publisher: Gramercy Books

Published: 2001-08

Total Pages: 0

ISBN-13: 9780517163962

DOWNLOAD EBOOK

A complete guide to the ancient Nordic stones of divination and their meanings, with four color throughout. Clear explanation of what each stone stands for, how to cast, read, and interpret them to provide information, insight, and guidance,


Book Synopsis An Illustrated Guide to Runes by : Jonathan Dee

Download or read book An Illustrated Guide to Runes written by Jonathan Dee and published by Gramercy Books. This book was released on 2001-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to the ancient Nordic stones of divination and their meanings, with four color throughout. Clear explanation of what each stone stands for, how to cast, read, and interpret them to provide information, insight, and guidance,


The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters

Author: Jeff Ashworth

Publisher: Media Lab Books

Published: 2020-09-15

Total Pages: 256

ISBN-13: 9781948174374

DOWNLOAD EBOOK

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.


Book Synopsis The Game Master's Book of Random Encounters by : Jeff Ashworth

Download or read book The Game Master's Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.