Autodesk 3ds Max 2014 Bible

Autodesk 3ds Max 2014 Bible

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2013-10-31

Total Pages: 1336

ISBN-13: 1118755081

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A complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, and plenty of tips and timesavers. 3ds Max is professional modeling and animation software used in the film, television, and game development industries; this complete guide gets beginners started and teaches experienced users how to take advantage of the program's newest capabilities Covers all the basics as well as advanced topics including crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript Features more than 150 step-by-step tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers Companion website includes examples from the book, unique models and textures that you can customize, before-and-after examples from the tutorials, and bonus Quick Starts from previous editions Autodesk 3ds Max 2014 Bible is the one book you need to succeed with this all-new version of 3ds Max.


Book Synopsis Autodesk 3ds Max 2014 Bible by : Kelly L. Murdock

Download or read book Autodesk 3ds Max 2014 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2013-10-31 with total page 1336 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete reference covering the newest version of 3ds Max software Autodesk 3ds Max is the popular 3D modeling, animation, rendering, and compositing software preferred by game developers and graphic designers in film and television. This comprehensive reference not only introduces beginners to this pricey and complex software, but also serves as a reference for experienced users. Packed with expert advice from popular author Kelly Murdock, it begins with a Quick Start tutorial to get you up and running, then continues with more than 150 step-by-step tutorials, advanced coverage, and plenty of tips and timesavers. 3ds Max is professional modeling and animation software used in the film, television, and game development industries; this complete guide gets beginners started and teaches experienced users how to take advantage of the program's newest capabilities Covers all the basics as well as advanced topics including crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript Features more than 150 step-by-step tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers Companion website includes examples from the book, unique models and textures that you can customize, before-and-after examples from the tutorials, and bonus Quick Starts from previous editions Autodesk 3ds Max 2014 Bible is the one book you need to succeed with this all-new version of 3ds Max.


Autodesk 3ds Max 2014 Bible

Autodesk 3ds Max 2014 Bible

Author: Kelly L. Murdock

Publisher:

Published: 2013

Total Pages:

ISBN-13:

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Book Synopsis Autodesk 3ds Max 2014 Bible by : Kelly L. Murdock

Download or read book Autodesk 3ds Max 2014 Bible written by Kelly L. Murdock and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


Autodesk 3ds Max 2013 Bible

Autodesk 3ds Max 2013 Bible

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2012-09-27

Total Pages: 1981

ISBN-13: 1118394038

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The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.


Book Synopsis Autodesk 3ds Max 2013 Bible by : Kelly L. Murdock

Download or read book Autodesk 3ds Max 2013 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2012-09-27 with total page 1981 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.


3ds Max 9 Bible

3ds Max 9 Bible

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2007-01-30

Total Pages: 1314

ISBN-13: 0470100893

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This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.


Book Synopsis 3ds Max 9 Bible by : Kelly L. Murdock

Download or read book 3ds Max 9 Bible written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2007-01-30 with total page 1314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.


3DS MAX 2011 BIBLE (With CD )

3DS MAX 2011 BIBLE (With CD )

Author: Kelly L. Murdock

Publisher:

Published: 2010-09-01

Total Pages: 1296

ISBN-13: 9788126528110

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Market_Desc: At a retail price of $3,495 ($795 upgrade), 3ds Max is not a program for computer novices. It is a complex application that can take artists years to thoroughly master. The 3ds Max Bible has been very popular reference/tutorial for those just beginning to work with 3D animation. This book is well suited for educational sales where they teach courses using 3ds Max. Special Features: · Previous Editions sales: 3ds Max 2010 Bible (2,348 net; Pub date 7/09), 3ds Max 2009 Bible (7,712 net; Pub date 7/08), 3ds Max 2008 Bible (5,043 net; Pub date 12/07), 3ds Max 9 Bible (15,210 net), 3ds Max 8 Bible (10,771 net), 3ds Max 7 Bible (13,364 net), 3ds Max 6 Bible (14,617 net), 3ds Max 5 Bible (13,442 net), 3ds Max 4 Bible (14,904 net), 3d Studio Max R3 (19,748 net).· 3ds Max really shines in the red-hot video gaming market. It is used to create 80 percent of commercially available games, including games for platforms such as Microsoft's Xbox 360, Sony's PlayStation 3, and Nintendo's Wii.· A Quick Start tutorial shows beginners how to complete an exciting animation their very first day, while exposing them to the newest features of the software.· A 16-page full-color insert shows examples of cutting-edge 3ds Max art.· A valuable companion DVD includes all the examples and content from the book, including unique models and textures that readers can customize on their own. About The Book: 3ds Max 2011 Bible is the only comprehensive reference-tutorial on 3ds Max, making it a favorite of all users, from beginners to pros. If 3ds Max novices are itching to actually create something immediately, the Quick Start project in Part 1 is just for them. If experienced Max users can't wait to check out the new software features the details are readily available. This bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. A 16-page color insert highlights work by various cutting-edge 3D artists. A valuable companion DVD includes all the examples and content from the book, including unique models and textures that readers can customize on their own.


Book Synopsis 3DS MAX 2011 BIBLE (With CD ) by : Kelly L. Murdock

Download or read book 3DS MAX 2011 BIBLE (With CD ) written by Kelly L. Murdock and published by . This book was released on 2010-09-01 with total page 1296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Market_Desc: At a retail price of $3,495 ($795 upgrade), 3ds Max is not a program for computer novices. It is a complex application that can take artists years to thoroughly master. The 3ds Max Bible has been very popular reference/tutorial for those just beginning to work with 3D animation. This book is well suited for educational sales where they teach courses using 3ds Max. Special Features: · Previous Editions sales: 3ds Max 2010 Bible (2,348 net; Pub date 7/09), 3ds Max 2009 Bible (7,712 net; Pub date 7/08), 3ds Max 2008 Bible (5,043 net; Pub date 12/07), 3ds Max 9 Bible (15,210 net), 3ds Max 8 Bible (10,771 net), 3ds Max 7 Bible (13,364 net), 3ds Max 6 Bible (14,617 net), 3ds Max 5 Bible (13,442 net), 3ds Max 4 Bible (14,904 net), 3d Studio Max R3 (19,748 net).· 3ds Max really shines in the red-hot video gaming market. It is used to create 80 percent of commercially available games, including games for platforms such as Microsoft's Xbox 360, Sony's PlayStation 3, and Nintendo's Wii.· A Quick Start tutorial shows beginners how to complete an exciting animation their very first day, while exposing them to the newest features of the software.· A 16-page full-color insert shows examples of cutting-edge 3ds Max art.· A valuable companion DVD includes all the examples and content from the book, including unique models and textures that readers can customize on their own. About The Book: 3ds Max 2011 Bible is the only comprehensive reference-tutorial on 3ds Max, making it a favorite of all users, from beginners to pros. If 3ds Max novices are itching to actually create something immediately, the Quick Start project in Part 1 is just for them. If experienced Max users can't wait to check out the new software features the details are readily available. This bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. A 16-page color insert highlights work by various cutting-edge 3D artists. A valuable companion DVD includes all the examples and content from the book, including unique models and textures that readers can customize on their own.


Introducing Autodesk Maya

Introducing Autodesk Maya

Author: Dariush Derakhshani

Publisher: CRC Press

Published: 2024-07-15

Total Pages: 930

ISBN-13: 0429956444

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This book is your perfect hands‐on guide to start animating quickly. Using approachable, real‐world exercises, you’ll master the fundamentals of this animation software by following full‐color screenshots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands‐on tutorials that give you firsthand experience and a good start. You’ll learn the basics of modeling, texturing, animating, and visual effects. Whether you’re a complete beginner or migrating from another 3D application, this task‐based book provides the solid grounding you need in Autodesk Maya. Key Features Model with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render scenes with great lighting and camera placement


Book Synopsis Introducing Autodesk Maya by : Dariush Derakhshani

Download or read book Introducing Autodesk Maya written by Dariush Derakhshani and published by CRC Press. This book was released on 2024-07-15 with total page 930 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is your perfect hands‐on guide to start animating quickly. Using approachable, real‐world exercises, you’ll master the fundamentals of this animation software by following full‐color screenshots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands‐on tutorials that give you firsthand experience and a good start. You’ll learn the basics of modeling, texturing, animating, and visual effects. Whether you’re a complete beginner or migrating from another 3D application, this task‐based book provides the solid grounding you need in Autodesk Maya. Key Features Model with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render scenes with great lighting and camera placement


Autodesk 3ds Max 2014 Essentials

Autodesk 3ds Max 2014 Essentials

Author: Randi L. Derakhshani

Publisher: John Wiley & Sons

Published: 2013-06-04

Total Pages: 418

ISBN-13: 1118575148

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Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.


Book Synopsis Autodesk 3ds Max 2014 Essentials by : Randi L. Derakhshani

Download or read book Autodesk 3ds Max 2014 Essentials written by Randi L. Derakhshani and published by John Wiley & Sons. This book was released on 2013-06-04 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.


Stop Staring

Stop Staring

Author: Jason Osipa

Publisher: John Wiley & Sons

Published: 2010-10-25

Total Pages: 432

ISBN-13: 0470609907

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The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.


Book Synopsis Stop Staring by : Jason Osipa

Download or read book Stop Staring written by Jason Osipa and published by John Wiley & Sons. This book was released on 2010-10-25 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Includes a CD with sample projects from the book, models, and textures Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.


Edgeloop Character Modeling For 3D Professionals Only

Edgeloop Character Modeling For 3D Professionals Only

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2006-09-12

Total Pages: 360

ISBN-13:

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Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.


Book Synopsis Edgeloop Character Modeling For 3D Professionals Only by : Kelly L. Murdock

Download or read book Edgeloop Character Modeling For 3D Professionals Only written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2006-09-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.


Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript

Author: Rex van der Spuy

Publisher: Apress

Published: 2013-01-28

Total Pages: 747

ISBN-13: 1430247177

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Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.


Book Synopsis Foundation Game Design with HTML5 and JavaScript by : Rex van der Spuy

Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2013-01-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.