Automata, Logics, and Infinite Games

Automata, Logics, and Infinite Games

Author: Erich Grädel

Publisher: Springer

Published: 2003-08-02

Total Pages: 377

ISBN-13: 3540363874

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A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.


Book Synopsis Automata, Logics, and Infinite Games by : Erich Grädel

Download or read book Automata, Logics, and Infinite Games written by Erich Grädel and published by Springer. This book was released on 2003-08-02 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.


Automata, Logics, and Infinite Games

Automata, Logics, and Infinite Games

Author: Erich Grädel

Publisher: Springer

Published: 2002-12-13

Total Pages: 392

ISBN-13: 9783540003885

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A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.


Book Synopsis Automata, Logics, and Infinite Games by : Erich Grädel

Download or read book Automata, Logics, and Infinite Games written by Erich Grädel and published by Springer. This book was released on 2002-12-13 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.


Logic and Its Applications

Logic and Its Applications

Author: Mohua Banerjee

Publisher: Springer

Published: 2010-12-10

Total Pages: 228

ISBN-13: 3642180264

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Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book constitutes the refereed proceedings of the 4th Indian Conference on Logic and Its Applications, ICLA 2011, held in Delhi, India, in January 2011. The 14 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 34 submissions. The papers present current research in all aspects of formal logic ranging from pure and applied logic to history of logic.


Book Synopsis Logic and Its Applications by : Mohua Banerjee

Download or read book Logic and Its Applications written by Mohua Banerjee and published by Springer. This book was released on 2010-12-10 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book constitutes the refereed proceedings of the 4th Indian Conference on Logic and Its Applications, ICLA 2011, held in Delhi, India, in January 2011. The 14 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 34 submissions. The papers present current research in all aspects of formal logic ranging from pure and applied logic to history of logic.


Infinity in Logic and Computation

Infinity in Logic and Computation

Author: Margaret Archibald

Publisher: Springer Science & Business Media

Published: 2009-10-26

Total Pages: 150

ISBN-13: 3642030912

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Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this volume constitutes a selection of papers presented at the Internatonal Conference on Infinity in Logic and Computation, ILC 2007, held in Cape Town, South Africa, in November 2007. The 7 revised papers presented together with 2 invited talks were carefully selected from 27 initial submissions during two rounds of reviewing and improvement. The papers address all aspects of infinity in automata theory, logic, computability and verification and focus on topics such as automata on infinite objects; combinatorics, cryptography and complexity; computability and complexity on the real numbers; infinite games and their connections to logic; logic, computability, and complexity in finitely presentable infinite structures; randomness and computability; transfinite computation; and verification of infinite state systems.


Book Synopsis Infinity in Logic and Computation by : Margaret Archibald

Download or read book Infinity in Logic and Computation written by Margaret Archibald and published by Springer Science & Business Media. This book was released on 2009-10-26 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this volume constitutes a selection of papers presented at the Internatonal Conference on Infinity in Logic and Computation, ILC 2007, held in Cape Town, South Africa, in November 2007. The 7 revised papers presented together with 2 invited talks were carefully selected from 27 initial submissions during two rounds of reviewing and improvement. The papers address all aspects of infinity in automata theory, logic, computability and verification and focus on topics such as automata on infinite objects; combinatorics, cryptography and complexity; computability and complexity on the real numbers; infinite games and their connections to logic; logic, computability, and complexity in finitely presentable infinite structures; randomness and computability; transfinite computation; and verification of infinite state systems.


Computer Science Logic

Computer Science Logic

Author: Zoltán Ésik

Publisher: Springer

Published: 2006-09-28

Total Pages: 639

ISBN-13: 3540454594

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This book constitutes the refereed proceedings of the 20th International Workshop on Computer Science Logic, CSL 2006. The book presents 37 revised full papers together with 4 invited contributions, addressing all current aspects of logic in computer science. Coverage includes automated deduction and interactive theorem proving, constructive mathematics and type theory, equational logic and term rewriting, automata and formal logics, modal and temporal logic, model checking, finite model theory, and more.


Book Synopsis Computer Science Logic by : Zoltán Ésik

Download or read book Computer Science Logic written by Zoltán Ésik and published by Springer. This book was released on 2006-09-28 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th International Workshop on Computer Science Logic, CSL 2006. The book presents 37 revised full papers together with 4 invited contributions, addressing all current aspects of logic in computer science. Coverage includes automated deduction and interactive theorem proving, constructive mathematics and type theory, equational logic and term rewriting, automata and formal logics, modal and temporal logic, model checking, finite model theory, and more.


Computer Science Logic

Computer Science Logic

Author: Jacques Duparc

Publisher: Springer Science & Business Media

Published: 2007-08-30

Total Pages: 611

ISBN-13: 3540749144

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This book constitutes the refereed proceedings of the 21st International Workshop on Computer Science Logic, CSL 2007, held as the 16th Annual Conference of the EACSL in Lausanne, Switzerland. The 36 revised full papers presented together with the abstracts of six invited lectures are organized in topical sections on logic and games, expressiveness, games and trees, logic and deduction, lambda calculus, finite model theory, linear logic, proof theory, and game semantics.


Book Synopsis Computer Science Logic by : Jacques Duparc

Download or read book Computer Science Logic written by Jacques Duparc and published by Springer Science & Business Media. This book was released on 2007-08-30 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 21st International Workshop on Computer Science Logic, CSL 2007, held as the 16th Annual Conference of the EACSL in Lausanne, Switzerland. The 36 revised full papers presented together with the abstracts of six invited lectures are organized in topical sections on logic and games, expressiveness, games and trees, logic and deduction, lambda calculus, finite model theory, linear logic, proof theory, and game semantics.


Logic and the Foundations of Game and Decision Theory - LOFT 8

Logic and the Foundations of Game and Decision Theory - LOFT 8

Author: Giacomo Bonanno

Publisher: Springer Science & Business Media

Published: 2010-08-25

Total Pages: 219

ISBN-13: 3642151639

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This book constitutes the refereed proceedings of the 8th International Conference on Logic and the Foundations of the Theory of Game and Decision Theory, LOFT8 2008, held in Amsterdam, The Netherlands, July 2008. This volume is based on a selection of the presented papers and invited talks. They survived a thorough and lengthy reviewing process. The LOFT conferences are interdisciplinary events that bring together researchers from a variety of fields: computer science, economics, game theory, linguistics, logic, multi-agent systems, psychology, philosophy, social choice and statistics. Its focus is on the general issue of rationality and agency. The papers collected in this volume reflect the contemporary interests and interdisciplinary scope of the LOFT conferences.


Book Synopsis Logic and the Foundations of Game and Decision Theory - LOFT 8 by : Giacomo Bonanno

Download or read book Logic and the Foundations of Game and Decision Theory - LOFT 8 written by Giacomo Bonanno and published by Springer Science & Business Media. This book was released on 2010-08-25 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Logic and the Foundations of the Theory of Game and Decision Theory, LOFT8 2008, held in Amsterdam, The Netherlands, July 2008. This volume is based on a selection of the presented papers and invited talks. They survived a thorough and lengthy reviewing process. The LOFT conferences are interdisciplinary events that bring together researchers from a variety of fields: computer science, economics, game theory, linguistics, logic, multi-agent systems, psychology, philosophy, social choice and statistics. Its focus is on the general issue of rationality and agency. The papers collected in this volume reflect the contemporary interests and interdisciplinary scope of the LOFT conferences.


Automata, Languages and Programming

Automata, Languages and Programming

Author: Michele Bugliesi

Publisher: Springer

Published: 2006-06-29

Total Pages: 620

ISBN-13: 3540359087

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The two-volume set LNCS 4051 and LNCS 4052 constitutes the refereed proceedings of the 33rd International Colloquium on Automata, Languages and Programming, ICALP 2006, held in Venice, Italy, July 2006. In all, these volumes present more 100 papers and lectures. Volume II (4052) presents 2 invited papers and 2 additional conference tracks with 24 papers each, focusing on algorithms, automata, complexity and games as well as on security and cryptography foundation.


Book Synopsis Automata, Languages and Programming by : Michele Bugliesi

Download or read book Automata, Languages and Programming written by Michele Bugliesi and published by Springer. This book was released on 2006-06-29 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 4051 and LNCS 4052 constitutes the refereed proceedings of the 33rd International Colloquium on Automata, Languages and Programming, ICALP 2006, held in Venice, Italy, July 2006. In all, these volumes present more 100 papers and lectures. Volume II (4052) presents 2 invited papers and 2 additional conference tracks with 24 papers each, focusing on algorithms, automata, complexity and games as well as on security and cryptography foundation.


Logic and Automata

Logic and Automata

Author: Jörg Flum

Publisher: Amsterdam University Press

Published: 2008

Total Pages: 737

ISBN-13: 9053565760

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Mathematical logic and automata theory are two scientific disciplines with a fundamentally close relationship. The authors of Logic and Automata take the occasion of the sixtieth birthday of Wolfgang Thomas to present a tour d’horizon of automata theory and logic. The twenty papers in this volume cover many different facets of logic and automata theory, emphasizing the connections to other disciplines such as games, algorithms, and semigroup theory, as well as discussing current challenges in the field.


Book Synopsis Logic and Automata by : Jörg Flum

Download or read book Logic and Automata written by Jörg Flum and published by Amsterdam University Press. This book was released on 2008 with total page 737 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical logic and automata theory are two scientific disciplines with a fundamentally close relationship. The authors of Logic and Automata take the occasion of the sixtieth birthday of Wolfgang Thomas to present a tour d’horizon of automata theory and logic. The twenty papers in this volume cover many different facets of logic and automata theory, emphasizing the connections to other disciplines such as games, algorithms, and semigroup theory, as well as discussing current challenges in the field.


Lectures in Game Theory for Computer Scientists

Lectures in Game Theory for Computer Scientists

Author: Krzysztof R. Apt

Publisher: Cambridge University Press

Published: 2011-01-06

Total Pages: 308

ISBN-13: 113949418X

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Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.


Book Synopsis Lectures in Game Theory for Computer Scientists by : Krzysztof R. Apt

Download or read book Lectures in Game Theory for Computer Scientists written by Krzysztof R. Apt and published by Cambridge University Press. This book was released on 2011-01-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.