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Beginning Java SE 6 by Sing Li et al should be the first beginning level tutorial on the new Java SE 6, and is ideal for learning the new core Java Standard Edition (SE) 6 platform. Each chapter in the book introduces a particular API area, discusses the APIs, and provides a hands-on example showing its use. Each chapter is independent of the other, and sharply focuses on one API area. It is a fun, highly visual book with many chapters on GUI, graphics, and gaming.
Book Synopsis Beginning Java SE 6 Platform by : Jeff Friesen
Download or read book Beginning Java SE 6 Platform written by Jeff Friesen and published by Apress. This book was released on 2007-12-22 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java SE 6 by Sing Li et al should be the first beginning level tutorial on the new Java SE 6, and is ideal for learning the new core Java Standard Edition (SE) 6 platform. Each chapter in the book introduces a particular API area, discusses the APIs, and provides a hands-on example showing its use. Each chapter is independent of the other, and sharply focuses on one API area. It is a fun, highly visual book with many chapters on GUI, graphics, and gaming.
Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms from Oracle (previously Sun). Beginning Java EE 6 Platform with GlassFish 3, Second Edition is this first tutorial book on the final (RTM) version of the Java EE 6 Platform. Step by step and easy to follow, this book describes many of the Java EE 6 specifications and reference implementations, and shows them in action using practical examples. This book uses the new version of GlassFish 3 to deploy and administer the code examples. Written by an expert member of the Java EE 6 specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies.
Book Synopsis Beginning Java EE 6 Platform with GlassFish 3 by : Antonio Goncalves
Download or read book Beginning Java EE 6 Platform with GlassFish 3 written by Antonio Goncalves and published by Apress. This book was released on 2009-07-21 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms from Oracle (previously Sun). Beginning Java EE 6 Platform with GlassFish 3, Second Edition is this first tutorial book on the final (RTM) version of the Java EE 6 Platform. Step by step and easy to follow, this book describes many of the Java EE 6 specifications and reference implementations, and shows them in action using practical examples. This book uses the new version of GlassFish 3 to deploy and administer the code examples. Written by an expert member of the Java EE 6 specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies.
Beginning Java SE 6 by Sing Li et al should be the first beginning level tutorial on the new Java SE 6, and is ideal for learning the new core Java Standard Edition (SE) 6 platform. Each chapter in the book introduces a particular API area, discusses the APIs, and provides a hands-on example showing its use. Each chapter is independent of the other, and sharply focuses on one API area. It is a fun, highly visual book with many chapters on GUI, graphics, and gaming.
Book Synopsis Beginning Java SE 6 Platform by : Jeff Friesen
Download or read book Beginning Java SE 6 Platform written by Jeff Friesen and published by Apress. This book was released on 2008-11-01 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java SE 6 by Sing Li et al should be the first beginning level tutorial on the new Java SE 6, and is ideal for learning the new core Java Standard Edition (SE) 6 platform. Each chapter in the book introduces a particular API area, discusses the APIs, and provides a hands-on example showing its use. Each chapter is independent of the other, and sharply focuses on one API area. It is a fun, highly visual book with many chapters on GUI, graphics, and gaming.
This is highly user friendly book on Java programming. It covers the Java Platform Standard Edition 6 JDK. No knowledge of programming is assumed while writing this book. Anyone who knows how to operate the computer and has used at least one Windows based application like Word or Excel can read and understand this book. It strikes perfect balance between theory and practice. It can be used as text-book as well as reference book. Every chapter includes Drill Problems with Answers, Exercises, and Programming Problems. Starting from the basics of Java programming it covers the advanced features like multithreading, graphic user interface, image processing, and computer book programming. Full Java compiler is given on the CD so that reader can immediately compile and execute the programs.
Book Synopsis Java for Beginners by : Shirish Chavan
Download or read book Java for Beginners written by Shirish Chavan and published by . This book was released on 2007-05-21 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is highly user friendly book on Java programming. It covers the Java Platform Standard Edition 6 JDK. No knowledge of programming is assumed while writing this book. Anyone who knows how to operate the computer and has used at least one Windows based application like Word or Excel can read and understand this book. It strikes perfect balance between theory and practice. It can be used as text-book as well as reference book. Every chapter includes Drill Problems with Answers, Exercises, and Programming Problems. Starting from the basics of Java programming it covers the advanced features like multithreading, graphic user interface, image processing, and computer book programming. Full Java compiler is given on the CD so that reader can immediately compile and execute the programs.
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
Book Synopsis Beginning Java ME Platform by : Ray Rischpater
Download or read book Beginning Java ME Platform written by Ray Rischpater and published by Apress. This book was released on 2008-11-23 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms from Oracle (previously Sun). Beginning Java EE 6 Platform with GlassFish 3, Second Edition is this first tutorial book on the final version of the Java EE 6 Platform. Step by step and easy to follow, this book describes many of the Java EE 6 specifications and reference implementations, and shows them in action using practical examples. This book uses the new version of GlassFish 3 to deploy and administer the code examples. Written by an expert member of the Java EE 6 specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies.
Book Synopsis Beginning Java EE 6 with GlassFish 3 by : Antonio Goncalves
Download or read book Beginning Java EE 6 with GlassFish 3 written by Antonio Goncalves and published by Apress. This book was released on 2010-09-20 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms from Oracle (previously Sun). Beginning Java EE 6 Platform with GlassFish 3, Second Edition is this first tutorial book on the final version of the Java EE 6 Platform. Step by step and easy to follow, this book describes many of the Java EE 6 specifications and reference implementations, and shows them in action using practical examples. This book uses the new version of GlassFish 3 to deploy and administer the code examples. Written by an expert member of the Java EE 6 specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies.
Sun's foundation-level Sun Certified Java Programmer (SCJP) for Standard Edition 6 is a must-have for any Java programmer, and is a prerequisite for Sun’s specialty certifications. This resource is essential preparation for the SCJP and focuses heavily on the skill set that Sun expects its SCJPs to have, with numerous examples, exercises, and real-world scenarios to give readers the tools needed to use what they learn. The material covers declarations, initialization, and scoping; flow control; API contents; concurrency; object-oriented concepts; collections/generics; and fundamentals. The interactive CD-ROM features chapter review questions, two bonus exams, a series of flashcards that can be used on PCs or handheld devices, and an e-book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis SCJP: Sun Certified Programmer for Java Platform Study Guide by : Richard F. Raposa
Download or read book SCJP: Sun Certified Programmer for Java Platform Study Guide written by Richard F. Raposa and published by John Wiley & Sons. This book was released on 2009-04-08 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sun's foundation-level Sun Certified Java Programmer (SCJP) for Standard Edition 6 is a must-have for any Java programmer, and is a prerequisite for Sun’s specialty certifications. This resource is essential preparation for the SCJP and focuses heavily on the skill set that Sun expects its SCJPs to have, with numerous examples, exercises, and real-world scenarios to give readers the tools needed to use what they learn. The material covers declarations, initialization, and scoping; flow control; API contents; concurrency; object-oriented concepts; collections/generics; and fundamentals. The interactive CD-ROM features chapter review questions, two bonus exams, a series of flashcards that can be used on PCs or handheld devices, and an e-book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
The Java® Tutorial, Sixth Edition, is based on the Java Platform, Standard Edition (Java SE) 8. This revised and updated edition introduces the new features added to the platform, including lambda expressions, default methods, aggregate operations, and more. An accessible and practical guide for programmers of any level, this book focuses on how to use the rich environment provided by Java to build applications, applets, and components. Expanded coverage includes a chapter on the Date-Time API and a new chapter on annotations, with sections on type annotations and pluggable type systems as well as repeating annotations. In addition, the updated sections “Security in Rich Internet Applications” and “Guidelines for Securing Rich Internet Applications” address key security topics. The latest deployment best practices are described in the chapter “Deployment in Depth.” If you plan to take one of the Java SE 8 certification exams, this book can help. A special appendix, “Preparing for Java Programming Language Certification,” details the items covered on the available exams. Check online for updates. All of the material has been thoroughly reviewed by members of Oracle Java engineering to ensure that the information is accurate and up to date. This book is based on the online tutorial hosted on Oracle Corporation’s website at http://docs.oracle.com/javase/tutorial.
Book Synopsis The Java Tutorial by : Raymond Gallardo
Download or read book The Java Tutorial written by Raymond Gallardo and published by Addison-Wesley Professional. This book was released on 2014-12-03 with total page 2130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Java® Tutorial, Sixth Edition, is based on the Java Platform, Standard Edition (Java SE) 8. This revised and updated edition introduces the new features added to the platform, including lambda expressions, default methods, aggregate operations, and more. An accessible and practical guide for programmers of any level, this book focuses on how to use the rich environment provided by Java to build applications, applets, and components. Expanded coverage includes a chapter on the Date-Time API and a new chapter on annotations, with sections on type annotations and pluggable type systems as well as repeating annotations. In addition, the updated sections “Security in Rich Internet Applications” and “Guidelines for Securing Rich Internet Applications” address key security topics. The latest deployment best practices are described in the chapter “Deployment in Depth.” If you plan to take one of the Java SE 8 certification exams, this book can help. A special appendix, “Preparing for Java Programming Language Certification,” details the items covered on the available exams. Check online for updates. All of the material has been thoroughly reviewed by members of Oracle Java engineering to ensure that the information is accurate and up to date. This book is based on the online tutorial hosted on Oracle Corporation’s website at http://docs.oracle.com/javase/tutorial.
Java 6 in Simple Steps is an ideal book for beginners to learn Java 6. This book contains code of many executable programs that helps you to understand the concepts of Java 6 in a simple way. It is a good choice for readers looking for a book covering maximum core Java concepts alongwith various examples.The book covers:· Introduction to Java SE 6· Step by step procedure to download and install Java SE 6· Variables, Data Types, Operators and Arrays· Conditional, Iteration, and Jump Statements· Classes, Methods, Packages, and Access Specifiers· Implementation of OOP concepts· Exception Handling· Threads Implementation· Collection Framework· Implementation of Input / Output operations· AWT and Swing Components· Event Handling· Applets and Advanced GUI Features
Book Synopsis Java 6 In Simple Steps by : Kogent Solutions Inc
Download or read book Java 6 In Simple Steps written by Kogent Solutions Inc and published by Dreamtech Press. This book was released on 2008-10 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 6 in Simple Steps is an ideal book for beginners to learn Java 6. This book contains code of many executable programs that helps you to understand the concepts of Java 6 in a simple way. It is a good choice for readers looking for a book covering maximum core Java concepts alongwith various examples.The book covers:· Introduction to Java SE 6· Step by step procedure to download and install Java SE 6· Variables, Data Types, Operators and Arrays· Conditional, Iteration, and Jump Statements· Classes, Methods, Packages, and Access Specifiers· Implementation of OOP concepts· Exception Handling· Threads Implementation· Collection Framework· Implementation of Input / Output operations· AWT and Swing Components· Event Handling· Applets and Advanced GUI Features
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Book Synopsis Beginning Java 8 Games Development by : Wallace Jackson
Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.