Black Art of Visual Basic Game Programming

Black Art of Visual Basic Game Programming

Author: Mark Pruett

Publisher:

Published: 1995

Total Pages: 580

ISBN-13: 9781571690050

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The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.


Book Synopsis Black Art of Visual Basic Game Programming by : Mark Pruett

Download or read book Black Art of Visual Basic Game Programming written by Mark Pruett and published by . This book was released on 1995 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.


Black Art Visual Basic Game - Book

Black Art Visual Basic Game - Book

Author: Pruett

Publisher:

Published: 1995-10-01

Total Pages:

ISBN-13: 9780273617839

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Book Synopsis Black Art Visual Basic Game - Book by : Pruett

Download or read book Black Art Visual Basic Game - Book written by Pruett and published by . This book was released on 1995-10-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


Black Art of 3D Game Programming

Black Art of 3D Game Programming

Author: André LaMothe

Publisher:

Published: 1995

Total Pages: 0

ISBN-13: 9781571690043

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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.


Book Synopsis Black Art of 3D Game Programming by : André LaMothe

Download or read book Black Art of 3D Game Programming written by André LaMothe and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.


The Black Art of Multiplatform Game Programming

The Black Art of Multiplatform Game Programming

Author: Jazon Yamamoto

Publisher: Course Technology

Published: 2014-04-02

Total Pages: 338

ISBN-13: 9781305110380

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THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.


Book Synopsis The Black Art of Multiplatform Game Programming by : Jazon Yamamoto

Download or read book The Black Art of Multiplatform Game Programming written by Jazon Yamamoto and published by Course Technology. This book was released on 2014-04-02 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.


Microsoft Visual Basic Game Programming with DirectX

Microsoft Visual Basic Game Programming with DirectX

Author: Jonathan S. Harbour

Publisher: Course Technology

Published: 2002

Total Pages: 408

ISBN-13: 9781931841252

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Explaining how to install and set up Visual Basic 6.0, this book takes the reader through the development of a complete game before jumping into more advanced topics.


Book Synopsis Microsoft Visual Basic Game Programming with DirectX by : Jonathan S. Harbour

Download or read book Microsoft Visual Basic Game Programming with DirectX written by Jonathan S. Harbour and published by Course Technology. This book was released on 2002 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how to install and set up Visual Basic 6.0, this book takes the reader through the development of a complete game before jumping into more advanced topics.


Computer Games

Computer Games

Author: Blair Carter

Publisher: Nova Publishers

Published: 2002

Total Pages: 182

ISBN-13: 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


Book Synopsis Computer Games by : Blair Carter

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.


Black Art of Windows Game Programming

Black Art of Windows Game Programming

Author: Eric R. Lyons

Publisher:

Published: 1995

Total Pages: 700

ISBN-13: 9781878739957

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A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR


Book Synopsis Black Art of Windows Game Programming by : Eric R. Lyons

Download or read book Black Art of Windows Game Programming written by Eric R. Lyons and published by . This book was released on 1995 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR


Sams Teach Yourself Game Programming with Visual Basic in 21 Days

Sams Teach Yourself Game Programming with Visual Basic in 21 Days

Author: Clayton Walnum

Publisher: Sams Publishing

Published: 2001

Total Pages: 0

ISBN-13: 9780672319877

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"Sams Teach Yourself Game Programming with Visual Basic in 21 Days" teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader's knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.


Book Synopsis Sams Teach Yourself Game Programming with Visual Basic in 21 Days by : Clayton Walnum

Download or read book Sams Teach Yourself Game Programming with Visual Basic in 21 Days written by Clayton Walnum and published by Sams Publishing. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Sams Teach Yourself Game Programming with Visual Basic in 21 Days" teaches the reader the art of game programming from the ground up. The reader is assumed to have basic programming knowledge that he wishes to apply to the creation of basic games. Upon completion of the book readers will have learned to build eight games including card games, puzzles, and strategy games, each focusing on a specific task and building the reader's knowledge and skill level. The final week is a culmination of the skills learned in the first two weeks where the reader builds a complete game incorporating sound, animation, etc.


Learn VB .NET Through Game Programming

Learn VB .NET Through Game Programming

Author: Matthew Tagliaferri

Publisher: Apress

Published: 2008-01-01

Total Pages: 396

ISBN-13: 1430208082

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This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.


Book Synopsis Learn VB .NET Through Game Programming by : Matthew Tagliaferri

Download or read book Learn VB .NET Through Game Programming written by Matthew Tagliaferri and published by Apress. This book was released on 2008-01-01 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.


Microsoft Visual Basic Game Programming for Teens

Microsoft Visual Basic Game Programming for Teens

Author: Jonathan S. Harbour

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9781305489639

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Book Synopsis Microsoft Visual Basic Game Programming for Teens by : Jonathan S. Harbour

Download or read book Microsoft Visual Basic Game Programming for Teens written by Jonathan S. Harbour and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: