Body and Text: Cultural Transformations in New Media Environments

Body and Text: Cultural Transformations in New Media Environments

Author: David Callahan

Publisher: Springer

Published: 2019-08-10

Total Pages: 203

ISBN-13: 3030251896

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This book presents a collection of academic essays that take a fresh look at content and body transformation in the new media, highlighting how old hierarchies and canons of analysis must be revised. The movement of narratives and characterisations across forms, conventionally understood as adaptation, has commonly involved high-status classical forms (drama, epic, novel) being transformed into recorded and broadcast media (film, radio and television), or from the older recorded media to the newer ones. The advent of convergent digital platforms has further transformed hierarchies, and the formation of global conglomerates has created the commercial conditions for ever more lucrative exchanges between different media. Now source texts can move in any direction and take up any configuration, as emerging interacting fan bases drive innovation and new creative and commercial possibilities are deployed. Moreover, transformation may be not just a technology-driven creative practice and response, but at the very centre of the thematic worlds developed in those forms of story-telling which are currently popular: television series, video games, films and novels. The magic transformation of “your” money into “their” money is paralleled in contemporary media and culture by the centrality of transformation of one product to another as a media industry practice, as well as the transformation of bodies as a major theme both in the ensuing media products and in people’s identity practices in daily life.


Book Synopsis Body and Text: Cultural Transformations in New Media Environments by : David Callahan

Download or read book Body and Text: Cultural Transformations in New Media Environments written by David Callahan and published by Springer. This book was released on 2019-08-10 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of academic essays that take a fresh look at content and body transformation in the new media, highlighting how old hierarchies and canons of analysis must be revised. The movement of narratives and characterisations across forms, conventionally understood as adaptation, has commonly involved high-status classical forms (drama, epic, novel) being transformed into recorded and broadcast media (film, radio and television), or from the older recorded media to the newer ones. The advent of convergent digital platforms has further transformed hierarchies, and the formation of global conglomerates has created the commercial conditions for ever more lucrative exchanges between different media. Now source texts can move in any direction and take up any configuration, as emerging interacting fan bases drive innovation and new creative and commercial possibilities are deployed. Moreover, transformation may be not just a technology-driven creative practice and response, but at the very centre of the thematic worlds developed in those forms of story-telling which are currently popular: television series, video games, films and novels. The magic transformation of “your” money into “their” money is paralleled in contemporary media and culture by the centrality of transformation of one product to another as a media industry practice, as well as the transformation of bodies as a major theme both in the ensuing media products and in people’s identity practices in daily life.


Body and Text

Body and Text

Author:

Publisher:

Published: 2019

Total Pages: 203

ISBN-13: 9783030251901

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This book presents a collection of academic essays that take a fresh look at content and body transformation in the new media, highlighting how old hierarchies and canons of analysis must be revised. The movement of narratives and characterisations across forms, conventionally understood as adaptation, has commonly involved high-status classical forms (drama, epic, novel) being transformed into recorded and broadcast media (film, radio and television), or from the older recorded media to the newer ones. The advent of convergent digital platforms has further transformed hierarchies, and the formation of global conglomerates has created the commercial conditions for ever more lucrative exchanges between different media. Now source texts can move in any direction and take up any configuration, as emerging interacting fan bases drive innovation and new creative and commercial possibilities are deployed. Moreover, transformation may be not just a technology-driven creative practice and response, but at the very centre of the thematic worlds developed in those forms of story-telling which are currently popular: television series, video games, films and novels. The magic transformation of "your" money into "their" money is paralleled in contemporary media and culture by the centrality of transformation of one product to another as a media industry practice, as well as the transformation of bodies as a major theme both in the ensuing media products and in peoples identity practices in daily life.


Book Synopsis Body and Text by :

Download or read book Body and Text written by and published by . This book was released on 2019 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of academic essays that take a fresh look at content and body transformation in the new media, highlighting how old hierarchies and canons of analysis must be revised. The movement of narratives and characterisations across forms, conventionally understood as adaptation, has commonly involved high-status classical forms (drama, epic, novel) being transformed into recorded and broadcast media (film, radio and television), or from the older recorded media to the newer ones. The advent of convergent digital platforms has further transformed hierarchies, and the formation of global conglomerates has created the commercial conditions for ever more lucrative exchanges between different media. Now source texts can move in any direction and take up any configuration, as emerging interacting fan bases drive innovation and new creative and commercial possibilities are deployed. Moreover, transformation may be not just a technology-driven creative practice and response, but at the very centre of the thematic worlds developed in those forms of story-telling which are currently popular: television series, video games, films and novels. The magic transformation of "your" money into "their" money is paralleled in contemporary media and culture by the centrality of transformation of one product to another as a media industry practice, as well as the transformation of bodies as a major theme both in the ensuing media products and in peoples identity practices in daily life.


Emerging Genres in New Media Environments

Emerging Genres in New Media Environments

Author: Carolyn R. Miller

Publisher: Springer

Published: 2016-11-25

Total Pages: 312

ISBN-13: 3319402951

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This volume explores cultural innovation and transformation as revealed through the emergence of new media genres. New media have enabled what impresses most observers as a dizzying proliferation of new forms of communicative interaction and cultural production, provoking multimodal experimentation, and artistic and entrepreneurial innovation. Working with the concept of genre, scholars in multiple fields have begun to explore these processes of emergence, innovation, and stabilization. Genre has thus become newly important in game studies, library and information science, film and media studies, applied linguistics, rhetoric, literature, and elsewhere. Understood as social recognitions that embed histories, ideologies, and contradictions, genres function as recurrent social actions, helping to constitute culture. Because genres are dynamic sites of tension between stability and change, they are also sites of inventive potential. Emerging Genres in New Media Environments brings together compelling papers from scholars in Brazil, Canada, England, and the United States to illustrate how this inventive potential has been harnessed around the world.


Book Synopsis Emerging Genres in New Media Environments by : Carolyn R. Miller

Download or read book Emerging Genres in New Media Environments written by Carolyn R. Miller and published by Springer. This book was released on 2016-11-25 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume explores cultural innovation and transformation as revealed through the emergence of new media genres. New media have enabled what impresses most observers as a dizzying proliferation of new forms of communicative interaction and cultural production, provoking multimodal experimentation, and artistic and entrepreneurial innovation. Working with the concept of genre, scholars in multiple fields have begun to explore these processes of emergence, innovation, and stabilization. Genre has thus become newly important in game studies, library and information science, film and media studies, applied linguistics, rhetoric, literature, and elsewhere. Understood as social recognitions that embed histories, ideologies, and contradictions, genres function as recurrent social actions, helping to constitute culture. Because genres are dynamic sites of tension between stability and change, they are also sites of inventive potential. Emerging Genres in New Media Environments brings together compelling papers from scholars in Brazil, Canada, England, and the United States to illustrate how this inventive potential has been harnessed around the world.


Proceedings of the International Joint Conference on Arts and Humanities 2023 (IJCAH 2023)

Proceedings of the International Joint Conference on Arts and Humanities 2023 (IJCAH 2023)

Author: Ali Mustofa

Publisher: Springer Nature

Published: 2024-01-19

Total Pages: 2066

ISBN-13: 2384761528

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This is an open access book. Welcome to the International Joint Conference on Arts and Humanities 2023 held by State University of Surabaya.This joint conference features four international conferences: the International Conference on Education Innovation (ICEI) 2023, the International Conference on Cultural Studies and Applied Linguistics (ICCSAL) 2023, the International Conference on Research and Academic Community Services (ICRACOS) 2023, and the International Conference of SocialScience and Law (ICSSL) 2023 .It encourages dissemination of ideas in arts and humanity and provides a forum for intellectuals from all over the world to discuss and present their research findings on the research area. This conference was held in Surabaya, East Java, Indonesia on August 26th, 2023 - September 10th, 2023


Book Synopsis Proceedings of the International Joint Conference on Arts and Humanities 2023 (IJCAH 2023) by : Ali Mustofa

Download or read book Proceedings of the International Joint Conference on Arts and Humanities 2023 (IJCAH 2023) written by Ali Mustofa and published by Springer Nature. This book was released on 2024-01-19 with total page 2066 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. Welcome to the International Joint Conference on Arts and Humanities 2023 held by State University of Surabaya.This joint conference features four international conferences: the International Conference on Education Innovation (ICEI) 2023, the International Conference on Cultural Studies and Applied Linguistics (ICCSAL) 2023, the International Conference on Research and Academic Community Services (ICRACOS) 2023, and the International Conference of SocialScience and Law (ICSSL) 2023 .It encourages dissemination of ideas in arts and humanity and provides a forum for intellectuals from all over the world to discuss and present their research findings on the research area. This conference was held in Surabaya, East Java, Indonesia on August 26th, 2023 - September 10th, 2023


Video Games and Spatiality in American Studies

Video Games and Spatiality in American Studies

Author: Dietmar Meinel

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2022-02-21

Total Pages: 301

ISBN-13: 3110675188

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While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.


Book Synopsis Video Games and Spatiality in American Studies by : Dietmar Meinel

Download or read book Video Games and Spatiality in American Studies written by Dietmar Meinel and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-02-21 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.


Gender and Female Villains in 21st Century Fairy Tale Narratives

Gender and Female Villains in 21st Century Fairy Tale Narratives

Author: Natalie Le Clue

Publisher: Emerald Group Publishing

Published: 2022-02-11

Total Pages: 304

ISBN-13: 1801175640

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For every hero, there is a villain, and for every villain there is a story. But how much do we really know about the villain? Filling a gap in the field of gender representation and character evolution, the chapters in this edited collection focus on female villains in the fairy tale narratives of 21st Century media.


Book Synopsis Gender and Female Villains in 21st Century Fairy Tale Narratives by : Natalie Le Clue

Download or read book Gender and Female Villains in 21st Century Fairy Tale Narratives written by Natalie Le Clue and published by Emerald Group Publishing. This book was released on 2022-02-11 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: For every hero, there is a villain, and for every villain there is a story. But how much do we really know about the villain? Filling a gap in the field of gender representation and character evolution, the chapters in this edited collection focus on female villains in the fairy tale narratives of 21st Century media.


The Oxford Handbook of Video Game Music and Sound

The Oxford Handbook of Video Game Music and Sound

Author: William Gibbons

Publisher: Oxford University Press

Published: 2024

Total Pages: 977

ISBN-13: 0197556167

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Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.


Book Synopsis The Oxford Handbook of Video Game Music and Sound by : William Gibbons

Download or read book The Oxford Handbook of Video Game Music and Sound written by William Gibbons and published by Oxford University Press. This book was released on 2024 with total page 977 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.


Monstrous Mothers: Troubling Tropes

Monstrous Mothers: Troubling Tropes

Author: Andrea O'Reilly

Publisher: Demeter Press

Published: 2021-08-01

Total Pages: 248

ISBN-13: 1772583472

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Motherhood is one of those roles that assumes an almost-outsized cultural importance in the significance we force it to bear. It becomes both the source of and the repository for all kinds of cultural fears. Its ubiquity perhaps makes it this perfect foil. After all, while not everyone will become a mother, everyone has a mother. When we force motherhood to bear the terrors of what it means to be human, we inflict trauma upon those who mother. A long tradition of bad mothers thus shapes contemporary mothering practices (and the way we view them), including the murderous Medea of Greek mythology, the power-hungry Queen Gertrude of Hamlet, and the emasculating mother of Freud's theories. Certainly, there are mother who cause harm, inflict abuse, act monstrously. Mothers are human. But mothers are also a favourite and easy scapegoat. The contributors to this collection explore a multitude of interdisciplinary representations of mothers that, through their very depictions of bad mothering, challenge the tropes of monstrous mothering that we lean on, revealing in the process why we turn to them. Chapters in Monstrous Mothers: Troubling Tropes explore literary, cinematic, and real-life monstrous mothers, seeking to uncover social sources and results of these monstrosities.


Book Synopsis Monstrous Mothers: Troubling Tropes by : Andrea O'Reilly

Download or read book Monstrous Mothers: Troubling Tropes written by Andrea O'Reilly and published by Demeter Press. This book was released on 2021-08-01 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motherhood is one of those roles that assumes an almost-outsized cultural importance in the significance we force it to bear. It becomes both the source of and the repository for all kinds of cultural fears. Its ubiquity perhaps makes it this perfect foil. After all, while not everyone will become a mother, everyone has a mother. When we force motherhood to bear the terrors of what it means to be human, we inflict trauma upon those who mother. A long tradition of bad mothers thus shapes contemporary mothering practices (and the way we view them), including the murderous Medea of Greek mythology, the power-hungry Queen Gertrude of Hamlet, and the emasculating mother of Freud's theories. Certainly, there are mother who cause harm, inflict abuse, act monstrously. Mothers are human. But mothers are also a favourite and easy scapegoat. The contributors to this collection explore a multitude of interdisciplinary representations of mothers that, through their very depictions of bad mothering, challenge the tropes of monstrous mothering that we lean on, revealing in the process why we turn to them. Chapters in Monstrous Mothers: Troubling Tropes explore literary, cinematic, and real-life monstrous mothers, seeking to uncover social sources and results of these monstrosities.


Cultural Studies in the Classroom and Beyond

Cultural Studies in the Classroom and Beyond

Author: Jaafar Aksikas

Publisher: Springer Nature

Published: 2019-11-26

Total Pages: 351

ISBN-13: 3030253937

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This edited volume seeks to combine and highlight the theoretical and practical aspects of teaching by exploring and reflecting on the ways in which Cultural Studies is taught and practiced at both the undergraduate and graduate levels, in the US and internationally. Contributors create a space where connections among Cultural Studies practitioners across generations and locations are formed. Because the alliances built by Cultural Studies practitioners in the U.S. and the global north are deeply shaped by the global south/Third World perspectives, this book extends an invitation to teachers and practitioners in and outside of the US, including those who may offer a transnational perspective on teaching and practicing Cultural Studies. This volume promises to be a trailblazing collection of first-rate essays by leading and emerging figures in the field of Cultural Studies.


Book Synopsis Cultural Studies in the Classroom and Beyond by : Jaafar Aksikas

Download or read book Cultural Studies in the Classroom and Beyond written by Jaafar Aksikas and published by Springer Nature. This book was released on 2019-11-26 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume seeks to combine and highlight the theoretical and practical aspects of teaching by exploring and reflecting on the ways in which Cultural Studies is taught and practiced at both the undergraduate and graduate levels, in the US and internationally. Contributors create a space where connections among Cultural Studies practitioners across generations and locations are formed. Because the alliances built by Cultural Studies practitioners in the U.S. and the global north are deeply shaped by the global south/Third World perspectives, this book extends an invitation to teachers and practitioners in and outside of the US, including those who may offer a transnational perspective on teaching and practicing Cultural Studies. This volume promises to be a trailblazing collection of first-rate essays by leading and emerging figures in the field of Cultural Studies.


The New Media and Cybercultures Anthology

The New Media and Cybercultures Anthology

Author: Pramod K. Nayar

Publisher: John Wiley & Sons

Published: 2010-04-26

Total Pages: 569

ISBN-13: 140518308X

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Moving beyond traditional cyberculture studies paradigms in several key ways, this comprehensive collection marks the increasing convergence of cyberculture with other forms of media, and with all aspects of our lives in a digitized world. Includes essential readings for both the student and scholar of a diverse range of fields, including new and digital media, internet studies, digital arts and culture studies, network culture studies, and the information society Incorporates essays by both new and established scholars of digital cultures, including Andy Miah, Eugene Thacker, Lisa Nakamura, Chris Hables Gray, Sonia Livingstone and Espen Aarseth Created explicitly for the undergraduate student, with comprehensive introductions to each section that outline the main ideas of each essay Explores the many facets of cyberculture, and includes sections on race, politics, gender, theory, gaming, and space The perfect companion to Nayar's Introduction to New Media and Cyberculture


Book Synopsis The New Media and Cybercultures Anthology by : Pramod K. Nayar

Download or read book The New Media and Cybercultures Anthology written by Pramod K. Nayar and published by John Wiley & Sons. This book was released on 2010-04-26 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Moving beyond traditional cyberculture studies paradigms in several key ways, this comprehensive collection marks the increasing convergence of cyberculture with other forms of media, and with all aspects of our lives in a digitized world. Includes essential readings for both the student and scholar of a diverse range of fields, including new and digital media, internet studies, digital arts and culture studies, network culture studies, and the information society Incorporates essays by both new and established scholars of digital cultures, including Andy Miah, Eugene Thacker, Lisa Nakamura, Chris Hables Gray, Sonia Livingstone and Espen Aarseth Created explicitly for the undergraduate student, with comprehensive introductions to each section that outline the main ideas of each essay Explores the many facets of cyberculture, and includes sections on race, politics, gender, theory, gaming, and space The perfect companion to Nayar's Introduction to New Media and Cyberculture