Book of Lairs for 5th Edition

Book of Lairs for 5th Edition

Author: Wolfgang Baur

Publisher: Kobold Press

Published: 2016-10-25

Total Pages: 110

ISBN-13: 9781936781706

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Fight the Monster in its Den... If You Dare! Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's greatest roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist's Guildhall Necromancer's Cistern Den of the Rotten Kings Lost Halls of Everforge Citadel of the Void Dragon Tomb of the Scorpion Prince Imperial Ghoul Outpost Umbral Vampire Lair Sky Stairs of Beldestan And 15 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monstesr as well as surprising new creatures from teh Tome of Beasts, and both monster books are required for maximum playability. A DM's version of each lair map is included with numbered locations. An additional digital map pack is available from Kobold Press for use with a projector or for online play


Book Synopsis Book of Lairs for 5th Edition by : Wolfgang Baur

Download or read book Book of Lairs for 5th Edition written by Wolfgang Baur and published by Kobold Press. This book was released on 2016-10-25 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fight the Monster in its Den... If You Dare! Book of Lairs brings you 24 great monster lairs for 5th Edition play of the world's greatest roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable locations like: Alchemist's Guildhall Necromancer's Cistern Den of the Rotten Kings Lost Halls of Everforge Citadel of the Void Dragon Tomb of the Scorpion Prince Imperial Ghoul Outpost Umbral Vampire Lair Sky Stairs of Beldestan And 15 more! Designed by some of the top names in the RPG industry, Book of Lairs is sure to add an aura of wonder and mystery to your game! Book of Lairs uses standard monstesr as well as surprising new creatures from teh Tome of Beasts, and both monster books are required for maximum playability. A DM's version of each lair map is included with numbered locations. An additional digital map pack is available from Kobold Press for use with a projector or for online play


Lair: Radical Homes and Hideouts of Movie Villains

Lair: Radical Homes and Hideouts of Movie Villains

Author: Oppenheim

Publisher: Tra Publishing

Published: 2019-11-05

Total Pages: 34

ISBN-13: 173229786X

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WHY DO BAD GUYS LIVE IN GOOD HOUSES? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.


Book Synopsis Lair: Radical Homes and Hideouts of Movie Villains by : Oppenheim

Download or read book Lair: Radical Homes and Hideouts of Movie Villains written by Oppenheim and published by Tra Publishing. This book was released on 2019-11-05 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: WHY DO BAD GUYS LIVE IN GOOD HOUSES? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.


Tome of Beasts

Tome of Beasts

Author: Wolfgang Baur

Publisher:

Published: 2016-11-08

Total Pages: 0

ISBN-13: 9781936781560

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"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.


Book Synopsis Tome of Beasts by : Wolfgang Baur

Download or read book Tome of Beasts written by Wolfgang Baur and published by . This book was released on 2016-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.


We Were Liars

We Were Liars

Author: E. Lockhart

Publisher: Delacorte Press

Published: 2014-05-13

Total Pages: 242

ISBN-13: 0375984402

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#1 NEW YORK TIMES BESTSELLER • A modern, sophisticated suspense novel from National Book Award finalist, and Printz Award honoree E. Lockhart. Don't miss the #1 New York Times bestselling prequel, Family of Liars. A beautiful and distinguished family. A private island. A brilliant, damaged girl; a passionate, political boy. A group of four friends—the Liars—whose friendship turns destructive. A revolution. An accident. A secret. Lies upon lies. True love. The truth. Read it. And if anyone asks you how it ends, just LIE. "Thrilling, beautiful, and blisteringly smart, We Were Liars is utterly unforgettable." —John Green, #1 New York Times bestselling author of The Fault in Our Stars


Book Synopsis We Were Liars by : E. Lockhart

Download or read book We Were Liars written by E. Lockhart and published by Delacorte Press. This book was released on 2014-05-13 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NEW YORK TIMES BESTSELLER • A modern, sophisticated suspense novel from National Book Award finalist, and Printz Award honoree E. Lockhart. Don't miss the #1 New York Times bestselling prequel, Family of Liars. A beautiful and distinguished family. A private island. A brilliant, damaged girl; a passionate, political boy. A group of four friends—the Liars—whose friendship turns destructive. A revolution. An accident. A secret. Lies upon lies. True love. The truth. Read it. And if anyone asks you how it ends, just LIE. "Thrilling, beautiful, and blisteringly smart, We Were Liars is utterly unforgettable." —John Green, #1 New York Times bestselling author of The Fault in Our Stars


How to Defend Your Lair

How to Defend Your Lair

Author: Keith Ammann

Publisher: Simon and Schuster

Published: 2022-11-29

Total Pages: 352

ISBN-13: 1982171375

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Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.


Book Synopsis How to Defend Your Lair by : Keith Ammann

Download or read book How to Defend Your Lair written by Keith Ammann and published by Simon and Schuster. This book was released on 2022-11-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.


Creature Codex Lairs for 5th Edition

Creature Codex Lairs for 5th Edition

Author: Shawn Merwin

Publisher: Lairs

Published: 2018-08-27

Total Pages: 46

ISBN-13: 9781936781980

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Take the Fight to Foul Creatures in Forests, Fields & Dungeons! Creature Codex Lairs for 5th Edition brings you 9 great monster lairs for the world's first roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, terrain map, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable one-shot adventures including: Lair of the Fire Cult, Level 1 A Rat Among Us, Part 1, Level 3 A Rat Among Us, Part 2, Level 3 Caverns of the Howling Moon, Level 4 Paying the Shadow Toll, LEvel 4 Swept Away, Level 6 Ice Maiden's Kiss, Level 7 King of Ill Fortune, Level 8 Trollkin Hunt, Level 10 Designed by RPG veteran Shawn Merwin, the Creature Codex Lairs add an aura of danger and wild adventure to your game! Creature Codex Lairs uses standard monsters as well as surprising new creatures from the Creature Codex and the Tome of Beasts. Both monster books are required for maximum playability. Also Available: To expand your battlefield further, pick up high-resolution battle maps with two PDF files for each lair, available now at KoboldPress.com/kpstore (a printed DM's Version of each map is already included here). Each digital battle map comes with and without a grid, so you can use it with a projector or a virtual tabletop (VTT) such as Roll20 or Fantasy Grounds!


Book Synopsis Creature Codex Lairs for 5th Edition by : Shawn Merwin

Download or read book Creature Codex Lairs for 5th Edition written by Shawn Merwin and published by Lairs. This book was released on 2018-08-27 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take the Fight to Foul Creatures in Forests, Fields & Dungeons! Creature Codex Lairs for 5th Edition brings you 9 great monster lairs for the world's first roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, terrain map, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable one-shot adventures including: Lair of the Fire Cult, Level 1 A Rat Among Us, Part 1, Level 3 A Rat Among Us, Part 2, Level 3 Caverns of the Howling Moon, Level 4 Paying the Shadow Toll, LEvel 4 Swept Away, Level 6 Ice Maiden's Kiss, Level 7 King of Ill Fortune, Level 8 Trollkin Hunt, Level 10 Designed by RPG veteran Shawn Merwin, the Creature Codex Lairs add an aura of danger and wild adventure to your game! Creature Codex Lairs uses standard monsters as well as surprising new creatures from the Creature Codex and the Tome of Beasts. Both monster books are required for maximum playability. Also Available: To expand your battlefield further, pick up high-resolution battle maps with two PDF files for each lair, available now at KoboldPress.com/kpstore (a printed DM's Version of each map is already included here). Each digital battle map comes with and without a grid, so you can use it with a projector or a virtual tabletop (VTT) such as Roll20 or Fantasy Grounds!


Liar's Game

Liar's Game

Author: Eric Jerome Dickey

Publisher: Penguin

Published: 2002-05-01

Total Pages: 401

ISBN-13: 1101143762

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In this sensational New York Times bestseller, Eric Jerome Dickey explores how real people come together and fall apart in a story about a love that starts with a lie.... Dana Ann Smith has ditched New York—and a relationship gone bad—for Los Angeles, looking for a new man, a new career, and some stability. She thinks she's found it in Vincent Calvalry Browne Jr., a handsome, hardworking aerospace tech. They've offered just enough of themselves to make it the perfect romance. And they've withheld just enough to ruin it. When their secrets come to light, Dana and Vince come face-to-face with the fact that the passionate game between lovers and liars has just begun....


Book Synopsis Liar's Game by : Eric Jerome Dickey

Download or read book Liar's Game written by Eric Jerome Dickey and published by Penguin. This book was released on 2002-05-01 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this sensational New York Times bestseller, Eric Jerome Dickey explores how real people come together and fall apart in a story about a love that starts with a lie.... Dana Ann Smith has ditched New York—and a relationship gone bad—for Los Angeles, looking for a new man, a new career, and some stability. She thinks she's found it in Vincent Calvalry Browne Jr., a handsome, hardworking aerospace tech. They've offered just enough of themselves to make it the perfect romance. And they've withheld just enough to ruin it. When their secrets come to light, Dana and Vince come face-to-face with the fact that the passionate game between lovers and liars has just begun....


Underworld Lairs for 5th Edition

Underworld Lairs for 5th Edition

Author: Jeff Lee

Publisher:

Published: 2020-06-09

Total Pages: 72

ISBN-13: 9781936781256

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Darkness, discovery, and death in the Underworld An encampment of the drow defending an Underworld entrance. A cathedral lit by the eerie green glow of thousands of candles. A powerful lich inhabiting the corpse of a giant petrified worm. Inside, you'll find these and more! More than a dozen standalone, single-map adventures for characters of levels 3 to 14 will challenge players with derro and darakhul encounters, fantastical locations like the Skullcap Forest and an outpost of the Ghoul Imperium, and powerful opposition like a clan of cave giants known as the Sunseeker tribe. Use these as a stop along your campaign or in a single, standalone session. Whether a party of heroes or characters of flexible moral fiber, they will enjoy the struggle and triumph of these Underworld Lairs. That is, unless the cave dragon adds them to the foundation of his ziggurat of bones! For the 5th Edition of the world's first roleplaying game.


Book Synopsis Underworld Lairs for 5th Edition by : Jeff Lee

Download or read book Underworld Lairs for 5th Edition written by Jeff Lee and published by . This book was released on 2020-06-09 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Darkness, discovery, and death in the Underworld An encampment of the drow defending an Underworld entrance. A cathedral lit by the eerie green glow of thousands of candles. A powerful lich inhabiting the corpse of a giant petrified worm. Inside, you'll find these and more! More than a dozen standalone, single-map adventures for characters of levels 3 to 14 will challenge players with derro and darakhul encounters, fantastical locations like the Skullcap Forest and an outpost of the Ghoul Imperium, and powerful opposition like a clan of cave giants known as the Sunseeker tribe. Use these as a stop along your campaign or in a single, standalone session. Whether a party of heroes or characters of flexible moral fiber, they will enjoy the struggle and triumph of these Underworld Lairs. That is, unless the cave dragon adds them to the foundation of his ziggurat of bones! For the 5th Edition of the world's first roleplaying game.


Eldritch Lairs (5E)

Eldritch Lairs (5E)

Author: James J. Haeck

Publisher:

Published: 2018-03-13

Total Pages: 0

ISBN-13: 9781936781782

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"Eldritch Lairs brings you eight complete 5th Edition adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, the dangers of: A trap-laden lair that requires stealth and clever tactics to survive! A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead! The schemes of a demon cult of thieves and unscrupulous wizards! An unstable magical artifact built in a ruined ley line conduit! A flying palace seized by an army of gnoll bandits! And much more!"--Page 4 of cover


Book Synopsis Eldritch Lairs (5E) by : James J. Haeck

Download or read book Eldritch Lairs (5E) written by James J. Haeck and published by . This book was released on 2018-03-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Eldritch Lairs brings you eight complete 5th Edition adventures for 4th- to 8th-level player characters, set in magic-blasted wastes, dungeons, and deserts. Venture into the dark depths of the earth, through the twisted alleys of a town stricken with a supernatural plague, and beyond, the dangers of: A trap-laden lair that requires stealth and clever tactics to survive! A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead! The schemes of a demon cult of thieves and unscrupulous wizards! An unstable magical artifact built in a ruined ley line conduit! A flying palace seized by an army of gnoll bandits! And much more!"--Page 4 of cover


Amateurs and Adventurers

Amateurs and Adventurers

Author: Lee Duckett

Publisher:

Published: 2018-11-14

Total Pages: 328

ISBN-13: 9781731336965

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In Lairs & Liches what one can do is only limited by their imagination, the roll of the die, and the mind of the Lair Leader. When his family offers to play, if he'll run the game, Max gladly agrees, helping them create their characters, setting up the lair, and getting the dice needed to play. However, when they all get sucked into the game, Max must figure out what's happened as he desperately tries to get his family to complete their quest; a task easier said than done.Now Max must take his panicked family from amateurs, who will surely die horribly, into adventurers, who might have the strength and experience needed to find their way home. There's just one question that he can't find the answer to.Who's really running the game?


Book Synopsis Amateurs and Adventurers by : Lee Duckett

Download or read book Amateurs and Adventurers written by Lee Duckett and published by . This book was released on 2018-11-14 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Lairs & Liches what one can do is only limited by their imagination, the roll of the die, and the mind of the Lair Leader. When his family offers to play, if he'll run the game, Max gladly agrees, helping them create their characters, setting up the lair, and getting the dice needed to play. However, when they all get sucked into the game, Max must figure out what's happened as he desperately tries to get his family to complete their quest; a task easier said than done.Now Max must take his panicked family from amateurs, who will surely die horribly, into adventurers, who might have the strength and experience needed to find their way home. There's just one question that he can't find the answer to.Who's really running the game?