Capcom Vs. SNK 2

Capcom Vs. SNK 2

Author: John Edwards

Publisher: Bradygames

Published: 2001

Total Pages: 0

ISBN-13: 9780744000979

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BradyGames Capcom vs. SNK 2: Mark of the Millennium 2001 Official Fighter's Guidefeatures coverage of all characters including the new and hidden characters and the two bosses. Comprehensive lists of each fighter's moves, combos, and profiles are included, plus game secrets are revealed!


Book Synopsis Capcom Vs. SNK 2 by : John Edwards

Download or read book Capcom Vs. SNK 2 written by John Edwards and published by Bradygames. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames Capcom vs. SNK 2: Mark of the Millennium 2001 Official Fighter's Guidefeatures coverage of all characters including the new and hidden characters and the two bosses. Comprehensive lists of each fighter's moves, combos, and profiles are included, plus game secrets are revealed!


Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide

Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide

Author: Ken Schmidt

Publisher: Bradygames

Published: 2002-09

Total Pages: 0

ISBN-13: 9780744002171

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BradyGames' Capcom vs. SNK 2 EO Official Strategy Guide provides comprehensive move lists for all the Capcom and SNK fighters. Devastating attack chains and combos, plus advanced strategies for every character. Game secrets and bonus 17-page art gallery!


Book Synopsis Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide by : Ken Schmidt

Download or read book Capcom(R) Vs. SNK(R) 2 EO Official Fighter's Guide written by Ken Schmidt and published by Bradygames. This book was released on 2002-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' Capcom vs. SNK 2 EO Official Strategy Guide provides comprehensive move lists for all the Capcom and SNK fighters. Devastating attack chains and combos, plus advanced strategies for every character. Game secrets and bonus 17-page art gallery!


Capcom Vs. SNK

Capcom Vs. SNK

Author: Laughing Panda Dojo

Publisher: Bradygames

Published: 2000

Total Pages: 0

ISBN-13: 9780744000405

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BradyGAMES Capcom vs. SNK: Millennium Fight 2000 Official Strategy Guide has complete coverage of all characters, including the two bosses. Entire lists of each fighter's moves, combos, and profile. All game secrets are revealed!


Book Synopsis Capcom Vs. SNK by : Laughing Panda Dojo

Download or read book Capcom Vs. SNK written by Laughing Panda Dojo and published by Bradygames. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGAMES Capcom vs. SNK: Millennium Fight 2000 Official Strategy Guide has complete coverage of all characters, including the two bosses. Entire lists of each fighter's moves, combos, and profile. All game secrets are revealed!


Marvel Vs Capcom

Marvel Vs Capcom

Author: Capcom

Publisher: Udon Entertainment

Published: 2012

Total Pages: 0

ISBN-13: 9781926778495

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Collects the spectacular artwork behind this legendary fighting game franchise. This book shows you to find character designs, game covers, promotional art, and more. And it's all topped off by a special bonus gallery featuring all-new pin-ups from the hottest artists in comics.


Book Synopsis Marvel Vs Capcom by : Capcom

Download or read book Marvel Vs Capcom written by Capcom and published by Udon Entertainment. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects the spectacular artwork behind this legendary fighting game franchise. This book shows you to find character designs, game covers, promotional art, and more. And it's all topped off by a special bonus gallery featuring all-new pin-ups from the hottest artists in comics.


Classic Home Video Games, 1989Ð1990

Classic Home Video Games, 1989Ð1990

Author: Brett Weiss

Publisher: McFarland

Published: 2012-03-08

Total Pages: 344

ISBN-13: 0786492317

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


Book Synopsis Classic Home Video Games, 1989Ð1990 by : Brett Weiss

Download or read book Classic Home Video Games, 1989Ð1990 written by Brett Weiss and published by McFarland. This book was released on 2012-03-08 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series

Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series

Author: Steve Henderstot

Publisher: Dynamite Entertainment

Published: 2017-11-15

Total Pages: 306

ISBN-13: 1524104698

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Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.


Book Synopsis Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series by : Steve Henderstot

Download or read book Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series written by Steve Henderstot and published by Dynamite Entertainment. This book was released on 2017-11-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.


The Dreamcast Encyclopedia

The Dreamcast Encyclopedia

Author: Chris Scullion

Publisher: White Owl

Published: 2023-11-30

Total Pages: 279

ISBN-13: 1526772264

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The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.


Book Synopsis The Dreamcast Encyclopedia by : Chris Scullion

Download or read book The Dreamcast Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2023-11-30 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.


Itchy, Tasty

Itchy, Tasty

Author: Alex Aniel

Publisher: Unbound Publishing

Published: 2021-04-15

Total Pages: 255

ISBN-13: 1783529490

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This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.


Book Synopsis Itchy, Tasty by : Alex Aniel

Download or read book Itchy, Tasty written by Alex Aniel and published by Unbound Publishing. This book was released on 2021-04-15 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the definitive behind-the-scenes account of Capcom’s horror video game series Resident Evil – one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.


Vintage Game Consoles

Vintage Game Consoles

Author: Bill Loguidice

Publisher: CRC Press

Published: 2014-02-24

Total Pages: 369

ISBN-13: 1135006512

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Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.


Book Synopsis Vintage Game Consoles by : Bill Loguidice

Download or read book Vintage Game Consoles written by Bill Loguidice and published by CRC Press. This book was released on 2014-02-24 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.


Playing to Win

Playing to Win

Author: David Sirlin

Publisher: Lulu.com

Published: 2006-04-01

Total Pages: 144

ISBN-13: 1411666798

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Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.


Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.