Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming)

Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming)

Author: Phil Bagge

Publisher:

Published: 2015-11-13

Total Pages: 80

ISBN-13: 9781908684547

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Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation.


Book Synopsis Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming) by : Phil Bagge

Download or read book Code It Workbook 1: First Steps in Programming Using Scratch (Code-It Primary Programming) written by Phil Bagge and published by . This book was released on 2015-11-13 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 1 provides all the pupil resources to accompany Year 3, Chapter 2 of the teacher resource book How to Teach Primary Programming Using Scratch, including optional homework activities to extend learning outside the classroom. It explains how to think, program and debug exciting programming projects such as Smoking Car Game, Music Machine, Conversation, Interactive Display and Dressing up Game. It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation.


Learn to Program with Scratch

Learn to Program with Scratch

Author: Majed Marji

Publisher: No Starch Press

Published: 2014-02-14

Total Pages: 291

ISBN-13: 1593275439

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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2


Book Synopsis Learn to Program with Scratch by : Majed Marji

Download or read book Learn to Program with Scratch written by Majed Marji and published by No Starch Press. This book was released on 2014-02-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2


Code-It Workbook 2: Choices In Programming Using Scratch

Code-It Workbook 2: Choices In Programming Using Scratch

Author: Phil Bagge

Publisher: Legend Press Ltd

Published: 2015-11-13

Total Pages: 31

ISBN-13: 1800317948

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Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future.


Book Synopsis Code-It Workbook 2: Choices In Programming Using Scratch by : Phil Bagge

Download or read book Code-It Workbook 2: Choices In Programming Using Scratch written by Phil Bagge and published by Legend Press Ltd. This book was released on 2015-11-13 with total page 31 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future.


Super Scratch Programming Adventure! (Scratch 3)

Super Scratch Programming Adventure! (Scratch 3)

Author: The LEAD Project

Publisher: No Starch Press

Published: 2019-08-27

Total Pages: 161

ISBN-13: 1718500122

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Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3


Book Synopsis Super Scratch Programming Adventure! (Scratch 3) by : The LEAD Project

Download or read book Super Scratch Programming Adventure! (Scratch 3) written by The LEAD Project and published by No Starch Press. This book was released on 2019-08-27 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3


Code-It Workbook 4: Problem Solving Using Scratch

Code-It Workbook 4: Problem Solving Using Scratch

Author: Phil Bagge

Publisher: Legend Press Ltd

Published: 2015-11-13

Total Pages: 41

ISBN-13: 1800317964

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Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future.


Book Synopsis Code-It Workbook 4: Problem Solving Using Scratch by : Phil Bagge

Download or read book Code-It Workbook 4: Problem Solving Using Scratch written by Phil Bagge and published by Legend Press Ltd. This book was released on 2015-11-13 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future.


How to Code

How to Code

Author: Max Wainewright

Publisher: Union Square Kids

Published: 2016-10-04

Total Pages: 0

ISBN-13: 9781454921776

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Welcome to the world of computer coding! Become a master coder, with these step-by-step instructions and robot helpers too! How to Code teaches you all the basic concepts, including Loops, Variables, and Selection, and then develops your skills further until you can create your own website . . . and more! Learn how to use Logo, build games in Scratch, program projects in Python, experiment with HTML, and make interactive web pages with JavaScript.


Book Synopsis How to Code by : Max Wainewright

Download or read book How to Code written by Max Wainewright and published by Union Square Kids. This book was released on 2016-10-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of computer coding! Become a master coder, with these step-by-step instructions and robot helpers too! How to Code teaches you all the basic concepts, including Loops, Variables, and Selection, and then develops your skills further until you can create your own website . . . and more! Learn how to use Logo, build games in Scratch, program projects in Python, experiment with HTML, and make interactive web pages with JavaScript.


Code to It Workbook 3

Code to It Workbook 3

Author: Phil Bagge

Publisher: Code-IT Primary Programming

Published: 2015-11-13

Total Pages: 80

ISBN-13: 9781908684561

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Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 3 explains how to think, program and debug exciting programming projects such as Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu. It also explains how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition, generalisation and abstraction; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; expand pupils' knowledge of sequence, repetition, selection and variable use; introduce the basic use of a list; and program Lego models using Lego Wedo and Scratch.


Book Synopsis Code to It Workbook 3 by : Phil Bagge

Download or read book Code to It Workbook 3 written by Phil Bagge and published by Code-IT Primary Programming. This book was released on 2015-11-13 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 3 explains how to think, program and debug exciting programming projects such as Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu. It also explains how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition, generalisation and abstraction; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; expand pupils' knowledge of sequence, repetition, selection and variable use; introduce the basic use of a list; and program Lego models using Lego Wedo and Scratch.


Teaching Primary Programming with Scratch Pupil Book Year 4

Teaching Primary Programming with Scratch Pupil Book Year 4

Author: Phil Bagge

Publisher: Legend Press Ltd

Published: 2023-01-31

Total Pages: 222

ISBN-13: 1915054257

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These books, classroom-tested and perfected by Phil Bagge through his website code-it.


Book Synopsis Teaching Primary Programming with Scratch Pupil Book Year 4 by : Phil Bagge

Download or read book Teaching Primary Programming with Scratch Pupil Book Year 4 written by Phil Bagge and published by Legend Press Ltd. This book was released on 2023-01-31 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: These books, classroom-tested and perfected by Phil Bagge through his website code-it.


Code IT Work Book 2

Code IT Work Book 2

Author: Phil Bagge

Publisher:

Published: 2017-10-17

Total Pages: 0

ISBN-13: 9781908684554

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Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 2 explains how to think, program and debug exciting programming projects such as Maths Quiz, Music Algorithm to Music Code, Slug Trail Game, Selection Investigation and Teach Your Computer To Do Maths . It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; and consolidate sequence and repetition in programming whilst introducing selection and variable use.


Book Synopsis Code IT Work Book 2 by : Phil Bagge

Download or read book Code IT Work Book 2 written by Phil Bagge and published by . This book was released on 2017-10-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code IT Primary Programming Series Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 2 explains how to think, program and debug exciting programming projects such as Maths Quiz, Music Algorithm to Music Code, Slug Trail Game, Selection Investigation and Teach Your Computer To Do Maths . It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; and consolidate sequence and repetition in programming whilst introducing selection and variable use.


Code-IT Primary Programming

Code-IT Primary Programming

Author: Phil Bagge

Publisher:

Published: 2015-11-30

Total Pages: 256

ISBN-13: 9781908684530

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The new computing curriculum is truly transformational. However, many primary teachers and pupils have little or no experience of programming or the thinking skills that underpin it. This book, classroom-tested and perfected by the author through his website code-it.co.uk, helps teachers to provide their pupils with an exciting, challenging computer science curriculum in Key Stage 2. The book can be used to supplement existing programming modules or as a complete KS2 computer science program of study. The author starts by outlining what computational thinking is and which approaches work when teaching programming. He also shows teachers how to promote resilience and problem solving. The book contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects, that emphasise maths, literacy, humanities, gaming, music and control. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are available to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. It is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects and be used in both primary and secondary education. It also allow pupils to extend their understanding independently through the Scratch online community.


Book Synopsis Code-IT Primary Programming by : Phil Bagge

Download or read book Code-IT Primary Programming written by Phil Bagge and published by . This book was released on 2015-11-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new computing curriculum is truly transformational. However, many primary teachers and pupils have little or no experience of programming or the thinking skills that underpin it. This book, classroom-tested and perfected by the author through his website code-it.co.uk, helps teachers to provide their pupils with an exciting, challenging computer science curriculum in Key Stage 2. The book can be used to supplement existing programming modules or as a complete KS2 computer science program of study. The author starts by outlining what computational thinking is and which approaches work when teaching programming. He also shows teachers how to promote resilience and problem solving. The book contains a series of programming projects that gradually introduce pupils to algorithm design and evaluation, generalisation and decomposition. Pupils learn how to use sequence, repetition, selection and variables through becoming creators of a wide variety of programming projects, that emphasise maths, literacy, humanities, gaming, music and control. There are four pupil workbooks to provide structure, resources and home learning links. These are designed to work in conjunction with the teacher book. A growing bank of online videos are available to help teachers improve their own skills and take full advantage of the cross-curricular benefits of developing depth in programming. The Scratch programming language, already widely recognised in schools, is freely accessible online or as a download at home. It is the ideal place to begin programming as there is no other system that allows pupils to create such a wide variety of projects and be used in both primary and secondary education. It also allow pupils to extend their understanding independently through the Scratch online community.