Collecting Classic Video Games

Collecting Classic Video Games

Author: Billy Galaxy

Publisher: Schiffer Pub Limited

Published: 2001-08-30

Total Pages: 144

ISBN-13: 9780764314568

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In over 1000 color photographs, video games made in the 1970s and 1980s for the Atari, Colecovision, and Intellivision systems are displayed, ranging from Asteroids to Zaxxon, including Donkey Kong and Pac-Man. Games from less familiar systems such as Bally's Astrocade and Magnavox's Odyssey are featured as well. Also included are examples of each game system, current market values, and much more.


Book Synopsis Collecting Classic Video Games by : Billy Galaxy

Download or read book Collecting Classic Video Games written by Billy Galaxy and published by Schiffer Pub Limited. This book was released on 2001-08-30 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: In over 1000 color photographs, video games made in the 1970s and 1980s for the Atari, Colecovision, and Intellivision systems are displayed, ranging from Asteroids to Zaxxon, including Donkey Kong and Pac-Man. Games from less familiar systems such as Bally's Astrocade and Magnavox's Odyssey are featured as well. Also included are examples of each game system, current market values, and much more.


The Ultimate 80's Retro Gaming Collection

The Ultimate 80's Retro Gaming Collection

Author: Dan Peel

Publisher:

Published: 2021-03

Total Pages: 160

ISBN-13: 9781912918294

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An in-depth analysis of the best video-game franchises, characters, consoles, and computers of the 1980's. Curating the most important games, including Pac Man, Tetris, Frogger, Outrun, Zelda, Super Mario, and more, as well as the hardware: the NES, C64, Sega Mega System, the Amiga 50, and more.


Book Synopsis The Ultimate 80's Retro Gaming Collection by : Dan Peel

Download or read book The Ultimate 80's Retro Gaming Collection written by Dan Peel and published by . This book was released on 2021-03 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth analysis of the best video-game franchises, characters, consoles, and computers of the 1980's. Curating the most important games, including Pac Man, Tetris, Frogger, Outrun, Zelda, Super Mario, and more, as well as the hardware: the NES, C64, Sega Mega System, the Amiga 50, and more.


Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988

Author: Brett Weiss

Publisher: McFarland

Published: 2012-11-12

Total Pages: 828

ISBN-13: 1476601410

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A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.


Book Synopsis Classic Home Video Games, 1985-1988 by : Brett Weiss

Download or read book Classic Home Video Games, 1985-1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.


The Official Price Guide to Classic Video Games

The Official Price Guide to Classic Video Games

Author: David Ellis

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780375720383

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From console and arcade games to handheld video games, this comprehensive sourcebook and price guide lists prices for the video games of the 1970s and 1980s and game systems of the 1990s as well as information on how to restore games to their original condition and make repairs.


Book Synopsis The Official Price Guide to Classic Video Games by : David Ellis

Download or read book The Official Price Guide to Classic Video Games written by David Ellis and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From console and arcade games to handheld video games, this comprehensive sourcebook and price guide lists prices for the video games of the 1970s and 1980s and game systems of the 1990s as well as information on how to restore games to their original condition and make repairs.


The Encyclopedia of Arcade Video Games

The Encyclopedia of Arcade Video Games

Author: Bill Kurtz

Publisher: Schiffer Pub Limited

Published: 2004

Total Pages: 238

ISBN-13: 9780764319259

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Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.


Book Synopsis The Encyclopedia of Arcade Video Games by : Bill Kurtz

Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.


Classic Home Video Games, 1989Ð1990

Classic Home Video Games, 1989Ð1990

Author: Brett Weiss

Publisher: McFarland

Published: 2012-03-08

Total Pages: 344

ISBN-13: 0786492317

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The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


Book Synopsis Classic Home Video Games, 1989Ð1990 by : Brett Weiss

Download or read book Classic Home Video Games, 1989Ð1990 written by Brett Weiss and published by McFarland. This book was released on 2012-03-08 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


Classic Video Games

Classic Video Games

Author: Brian R. Eddy

Publisher: Bloomsbury Publishing

Published: 2012-07-20

Total Pages: 113

ISBN-13: 178200100X

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In the early 1970s, video arcade games sprung to life in the form of Pong, Space Invaders, Asteroids, and Pac-Man, and if you were lucky enough to have an Atari system you could play Frogger or Galaga at home. By the 1980s, arcade and video games were entrenched as a pop culture phenomenon and were ubiquitous. But as quickly as the form took flight it began to change with the advent of hand-held games and more sophisticated home-gaming. Brian Eddy here traces the evolution of arcade video games, giving readers an inside look at the stratospheric rise-and transformation-of the industry.


Book Synopsis Classic Video Games by : Brian R. Eddy

Download or read book Classic Video Games written by Brian R. Eddy and published by Bloomsbury Publishing. This book was released on 2012-07-20 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early 1970s, video arcade games sprung to life in the form of Pong, Space Invaders, Asteroids, and Pac-Man, and if you were lucky enough to have an Atari system you could play Frogger or Galaga at home. By the 1980s, arcade and video games were entrenched as a pop culture phenomenon and were ubiquitous. But as quickly as the form took flight it began to change with the advent of hand-held games and more sophisticated home-gaming. Brian Eddy here traces the evolution of arcade video games, giving readers an inside look at the stratospheric rise-and transformation-of the industry.


The Ultimate History of Video Games, Volume 1

The Ultimate History of Video Games, Volume 1

Author: Steven L. Kent

Publisher: Crown

Published: 2001-10-02

Total Pages: 0

ISBN-13: 9780761536437

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The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.


Book Synopsis The Ultimate History of Video Games, Volume 1 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 1 written by Steven L. Kent and published by Crown. This book was released on 2001-10-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.


Collecting Cartridges

Collecting Cartridges

Author: Michael Richardson

Publisher:

Published: 2017-04-24

Total Pages: 120

ISBN-13: 9781545196113

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The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many it's a passion - likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. It's technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time.This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well.The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each title's actual selling price. Formulas are used to fill in the value of each game under varying conditions.Great care has also been provided to reference the author(s) of each game. These designers were the proverbial 'rock stars' of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference.Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamer's library."Don't pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a game's value."


Book Synopsis Collecting Cartridges by : Michael Richardson

Download or read book Collecting Cartridges written by Michael Richardson and published by . This book was released on 2017-04-24 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many it's a passion - likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. It's technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time.This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well.The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each title's actual selling price. Formulas are used to fill in the value of each game under varying conditions.Great care has also been provided to reference the author(s) of each game. These designers were the proverbial 'rock stars' of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference.Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamer's library."Don't pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a game's value."


Classic 80s Home Video Games

Classic 80s Home Video Games

Author: Robert P. Wicker

Publisher:

Published: 2007-12

Total Pages: 0

ISBN-13: 9781574325737

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The early 80s was a pioneering time for home video games. Consoles from Atari, Mattel, Coleco, and others dominated many American living rooms. This guide takes an in-depth look at the classic consoles, games, accessories, and related merchandise manufactured between the introduction of the Atari VCS in 1977 and the great video game crash of 1984. The great consoles from Atari--the 2600 VCS, 5200 SuperSystem, and 7800 ProSystem are all covered in depth, as well as the amazing Coleco Vision, Intellivision, Odyssey-2-, and Vectrex gaming systems. More than 2,000 full-color photographs complement detailed listings for loose and boxed items. Consoles, cartridges, manuals, accessories, and related merchandise are listed and priced in an easy-to-use, checklist format. Products are listed by console and manufacturer for easy reference. See Donkey Kong, Frogger, Asteroids, Centipede, Pac-Man, and many other famous stars from the 1980s systems in this must-have title on classic video games. 2008 values.


Book Synopsis Classic 80s Home Video Games by : Robert P. Wicker

Download or read book Classic 80s Home Video Games written by Robert P. Wicker and published by . This book was released on 2007-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The early 80s was a pioneering time for home video games. Consoles from Atari, Mattel, Coleco, and others dominated many American living rooms. This guide takes an in-depth look at the classic consoles, games, accessories, and related merchandise manufactured between the introduction of the Atari VCS in 1977 and the great video game crash of 1984. The great consoles from Atari--the 2600 VCS, 5200 SuperSystem, and 7800 ProSystem are all covered in depth, as well as the amazing Coleco Vision, Intellivision, Odyssey-2-, and Vectrex gaming systems. More than 2,000 full-color photographs complement detailed listings for loose and boxed items. Consoles, cartridges, manuals, accessories, and related merchandise are listed and priced in an easy-to-use, checklist format. Products are listed by console and manufacturer for easy reference. See Donkey Kong, Frogger, Asteroids, Centipede, Pac-Man, and many other famous stars from the 1980s systems in this must-have title on classic video games. 2008 values.