A Philosophy of Computer Art

A Philosophy of Computer Art

Author: Dominic Lopes

Publisher: Routledge

Published: 2009-09-10

Total Pages: 160

ISBN-13: 1135277435

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In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.


Book Synopsis A Philosophy of Computer Art by : Dominic Lopes

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.


The Computer in the Visual Arts

The Computer in the Visual Arts

Author: Anne Morgan Spalter

Publisher: Addison-Wesley Professional

Published: 1999

Total Pages: 572

ISBN-13:

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For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.


Book Synopsis The Computer in the Visual Arts by : Anne Morgan Spalter

Download or read book The Computer in the Visual Arts written by Anne Morgan Spalter and published by Addison-Wesley Professional. This book was released on 1999 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.


The Software Arts

The Software Arts

Author: Warren Sack

Publisher: MIT Press

Published: 2019-04-09

Total Pages: 401

ISBN-13: 0262039702

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An alternative history of software that places the liberal arts at the very center of software's evolution. In The Software Arts, Warren Sack offers an alternative history of computing that places the arts at the very center of software's evolution. Tracing the origins of software to eighteenth-century French encyclopedists' step-by-step descriptions of how things were made in the workshops of artists and artisans, Sack shows that programming languages are the offspring of an effort to describe the mechanical arts in the language of the liberal arts. Sack offers a reading of the texts of computing—code, algorithms, and technical papers—that emphasizes continuity between prose and programs. He translates concepts and categories from the liberal and mechanical arts—including logic, rhetoric, grammar, learning, algorithm, language, and simulation—into terms of computer science and then considers their further translation into popular culture, where they circulate as forms of digital life. He considers, among other topics, the “arithmetization” of knowledge that presaged digitization; today's multitude of logics; the history of demonstration, from deduction to newer forms of persuasion; and the post-Chomsky absence of meaning in grammar. With The Software Arts, Sack invites artists and humanists to see how their ideas are at the root of software and invites computer scientists to envision themselves as artists and humanists.


Book Synopsis The Software Arts by : Warren Sack

Download or read book The Software Arts written by Warren Sack and published by MIT Press. This book was released on 2019-04-09 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: An alternative history of software that places the liberal arts at the very center of software's evolution. In The Software Arts, Warren Sack offers an alternative history of computing that places the arts at the very center of software's evolution. Tracing the origins of software to eighteenth-century French encyclopedists' step-by-step descriptions of how things were made in the workshops of artists and artisans, Sack shows that programming languages are the offspring of an effort to describe the mechanical arts in the language of the liberal arts. Sack offers a reading of the texts of computing—code, algorithms, and technical papers—that emphasizes continuity between prose and programs. He translates concepts and categories from the liberal and mechanical arts—including logic, rhetoric, grammar, learning, algorithm, language, and simulation—into terms of computer science and then considers their further translation into popular culture, where they circulate as forms of digital life. He considers, among other topics, the “arithmetization” of knowledge that presaged digitization; today's multitude of logics; the history of demonstration, from deduction to newer forms of persuasion; and the post-Chomsky absence of meaning in grammar. With The Software Arts, Sack invites artists and humanists to see how their ideas are at the root of software and invites computer scientists to envision themselves as artists and humanists.


Computer Graphics — Computer Art

Computer Graphics — Computer Art

Author: Herbert W. Franke

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 188

ISBN-13: 3642702597

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Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.


Book Synopsis Computer Graphics — Computer Art by : Herbert W. Franke

Download or read book Computer Graphics — Computer Art written by Herbert W. Franke and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.


The Arts and Computational Culture: Real and Virtual Worlds

The Arts and Computational Culture: Real and Virtual Worlds

Author: Tula Giannini

Publisher: Springer Nature

Published:

Total Pages: 750

ISBN-13: 303153865X

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Book Synopsis The Arts and Computational Culture: Real and Virtual Worlds by : Tula Giannini

Download or read book The Arts and Computational Culture: Real and Virtual Worlds written by Tula Giannini and published by Springer Nature. This book was released on with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt:


New Media Futures

New Media Futures

Author: Donna Cox

Publisher: University of Illinois Press

Published: 2018-04-15

Total Pages: 368

ISBN-13: 0252050185

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Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. Foundational events at the University of Illinois and the School of the Art Institute of Chicago created an authentic, community-driven atmosphere of creative expression, innovation, and interdisciplinary collaboration that crossed gender lines and introduced artistically informed approaches to advanced research. Interweaving historical research with interviews and full-color illustrations, New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art. The editors and contributors give voice as creators integral to the development of these new media and place their works at the forefront of social change and artistic inquiry. What emerges is the dramatic story of how these Midwestern explorations in the digital arts produced a web of fascinating relationships. These fruitful collaborations helped usher in the digital age that propelled social media. Contributors: Carolina Cruz-Niera, Collen Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown, Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes-Dietz, Abina Manning, Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart, Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, and Lucy Petrovic.


Book Synopsis New Media Futures by : Donna Cox

Download or read book New Media Futures written by Donna Cox and published by University of Illinois Press. This book was released on 2018-04-15 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. Foundational events at the University of Illinois and the School of the Art Institute of Chicago created an authentic, community-driven atmosphere of creative expression, innovation, and interdisciplinary collaboration that crossed gender lines and introduced artistically informed approaches to advanced research. Interweaving historical research with interviews and full-color illustrations, New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art. The editors and contributors give voice as creators integral to the development of these new media and place their works at the forefront of social change and artistic inquiry. What emerges is the dramatic story of how these Midwestern explorations in the digital arts produced a web of fascinating relationships. These fruitful collaborations helped usher in the digital age that propelled social media. Contributors: Carolina Cruz-Niera, Collen Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown, Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes-Dietz, Abina Manning, Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart, Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, and Lucy Petrovic.


Cybernetic Serendipity

Cybernetic Serendipity

Author: Jaisa Reichard

Publisher:

Published: 2018

Total Pages: 101

ISBN-13: 9781948764001

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Book Synopsis Cybernetic Serendipity by : Jaisa Reichard

Download or read book Cybernetic Serendipity written by Jaisa Reichard and published by . This book was released on 2018 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt:


A Companion to Digital Art

A Companion to Digital Art

Author: Christiane Paul

Publisher: John Wiley & Sons

Published: 2022-01-06

Total Pages: 644

ISBN-13: 1119225744

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Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art


Book Synopsis A Companion to Digital Art by : Christiane Paul

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2022-01-06 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art


Arts TV

Arts TV

Author: John Albert Walker

Publisher: Indiana University Press

Published: 1993

Total Pages: 262

ISBN-13: 9780861964352

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From Monitor to The Late Show, British television programs featuring the visual arts are profiled here. The various types or genres of arts programs are identified, including review programs, strand series, drama-documentaries, and artists' profiles, and a chronological account of their evolution from 1936 to the 1990s is provided. Major series such as Civilization, Ways of Seeing, Shock of the New, State of the Art, and Relative Values are examined in detail.


Book Synopsis Arts TV by : John Albert Walker

Download or read book Arts TV written by John Albert Walker and published by Indiana University Press. This book was released on 1993 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Monitor to The Late Show, British television programs featuring the visual arts are profiled here. The various types or genres of arts programs are identified, including review programs, strand series, drama-documentaries, and artists' profiles, and a chronological account of their evolution from 1936 to the 1990s is provided. Major series such as Civilization, Ways of Seeing, Shock of the New, State of the Art, and Relative Values are examined in detail.


Digital Art

Digital Art

Author: David Cousens

Publisher: Arcturus Publishing

Published: 2021-11-01

Total Pages: 334

ISBN-13: 178404363X

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A complete guide to making computer artworks, from dynamic action scenes to fantasy landscapes. Today, digital art appears everywhere - in print, on television, and in the movies. With the rapid advancement of digital art tools, illustration using these methods of is often faster and more effective. This illustrated guide shows you how to create digital artworks using Photoshop and other popular software platforms. Award-winning illustrator David Cousens guides you through various creative tools and effects, suitable for both beginners and experienced artists. These include: • RGB, CMYK and DPI • Pen, brush and custom shape tools • Blurs, filters, layer masks and blending modes • Perspective, proportions and the rule of thirds • Retouching and effects, such as retro pixel art, silkscreen and charcoal effects. • And much more! Including useful screengrabs to guide you through these instructions, Digital Art will have you creating brilliant artwork in no time.


Book Synopsis Digital Art by : David Cousens

Download or read book Digital Art written by David Cousens and published by Arcturus Publishing. This book was released on 2021-11-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to making computer artworks, from dynamic action scenes to fantasy landscapes. Today, digital art appears everywhere - in print, on television, and in the movies. With the rapid advancement of digital art tools, illustration using these methods of is often faster and more effective. This illustrated guide shows you how to create digital artworks using Photoshop and other popular software platforms. Award-winning illustrator David Cousens guides you through various creative tools and effects, suitable for both beginners and experienced artists. These include: • RGB, CMYK and DPI • Pen, brush and custom shape tools • Blurs, filters, layer masks and blending modes • Perspective, proportions and the rule of thirds • Retouching and effects, such as retro pixel art, silkscreen and charcoal effects. • And much more! Including useful screengrabs to guide you through these instructions, Digital Art will have you creating brilliant artwork in no time.