Computer Graphics For Scientists And Engineers

Computer Graphics For Scientists And Engineers

Author: R. G. S. Asthana

Publisher: New Age International

Published: 2007

Total Pages: 556

ISBN-13: 9788122408744

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The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.


Book Synopsis Computer Graphics For Scientists And Engineers by : R. G. S. Asthana

Download or read book Computer Graphics For Scientists And Engineers written by R. G. S. Asthana and published by New Age International. This book was released on 2007 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.


Visual Strategies

Visual Strategies

Author: Felice Frankel

Publisher: Yale University Press

Published: 2012-01-01

Total Pages: 161

ISBN-13: 0300176449

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Helps scientists and engineers to communicate research results by showing how to create effective graphics for use in journal submissions, grant proposals, conference posters, presentations and more.


Book Synopsis Visual Strategies by : Felice Frankel

Download or read book Visual Strategies written by Felice Frankel and published by Yale University Press. This book was released on 2012-01-01 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps scientists and engineers to communicate research results by showing how to create effective graphics for use in journal submissions, grant proposals, conference posters, presentations and more.


Computer Graphics Techniques

Computer Graphics Techniques

Author: David F. Rogers

Publisher: Springer Science & Business Media

Published: 2001-10-31

Total Pages: 562

ISBN-13: 9780387972374

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In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.


Book Synopsis Computer Graphics Techniques by : David F. Rogers

Download or read book Computer Graphics Techniques written by David F. Rogers and published by Springer Science & Business Media. This book was released on 2001-10-31 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.


Visualization for Engineers and Scientists

Visualization for Engineers and Scientists

Author: Ted Smathers

Publisher: SDC Publications

Published: 2010-12-28

Total Pages: 274

ISBN-13: 1585036226

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Visualization for Engineers and Scientist is the design guide to help students understand the need for graphics in the solution of an engineering design problem. Visualization of an engineering problem is the start of the solution. Engineering graphics represent the outcome of this visualization. This textbook provides the basics for good design communication. The basic understanding of sketching successfully leads students into computer graphics. The understanding of perspective views, orthographic views, and isometric views provide the proper introduction to CAD systems.


Book Synopsis Visualization for Engineers and Scientists by : Ted Smathers

Download or read book Visualization for Engineers and Scientists written by Ted Smathers and published by SDC Publications. This book was released on 2010-12-28 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization for Engineers and Scientist is the design guide to help students understand the need for graphics in the solution of an engineering design problem. Visualization of an engineering problem is the start of the solution. Engineering graphics represent the outcome of this visualization. This textbook provides the basics for good design communication. The basic understanding of sketching successfully leads students into computer graphics. The understanding of perspective views, orthographic views, and isometric views provide the proper introduction to CAD systems.


Computer Graphics

Computer Graphics

Author: Jonas Gomes

Publisher: CRC Press

Published: 2012-04-24

Total Pages: 554

ISBN-13: 1439865574

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Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher


Book Synopsis Computer Graphics by : Jonas Gomes

Download or read book Computer Graphics written by Jonas Gomes and published by CRC Press. This book was released on 2012-04-24 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher


Computer Graphics

Computer Graphics

Author: University of Michigan. Engineering Summer Conferences

Publisher:

Published: 1965

Total Pages:

ISBN-13:

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Book Synopsis Computer Graphics by : University of Michigan. Engineering Summer Conferences

Download or read book Computer Graphics written by University of Michigan. Engineering Summer Conferences and published by . This book was released on 1965 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:


Computer Visualization

Computer Visualization

Author: Richard S. Gallagher

Publisher: CRC Press

Published: 2023-06-09

Total Pages: 326

ISBN-13: 1000945324

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Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.


Book Synopsis Computer Visualization by : Richard S. Gallagher

Download or read book Computer Visualization written by Richard S. Gallagher and published by CRC Press. This book was released on 2023-06-09 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.


Visualization in Scientific Computing

Visualization in Scientific Computing

Author: Gregory M. Nielson

Publisher:

Published: 1990

Total Pages: 314

ISBN-13:

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The purpose of this text is to provide a reference source to scientists, engineers, and students who are new to scientific visualization or who are interested in expanding their knowledge in this subject. If used properly, it can also serve as an introduction and tutorial.


Book Synopsis Visualization in Scientific Computing by : Gregory M. Nielson

Download or read book Visualization in Scientific Computing written by Gregory M. Nielson and published by . This book was released on 1990 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this text is to provide a reference source to scientists, engineers, and students who are new to scientific visualization or who are interested in expanding their knowledge in this subject. If used properly, it can also serve as an introduction and tutorial.


COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS

COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS

Author: EVANGELINE, D.

Publisher: PHI Learning Pvt. Ltd.

Published: 2016-04-13

Total Pages: 513

ISBN-13: 8120352238

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Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses.


Book Synopsis COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS by : EVANGELINE, D.

Download or read book COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS written by EVANGELINE, D. and published by PHI Learning Pvt. Ltd.. This book was released on 2016-04-13 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses.


Computer Visualization

Computer Visualization

Author: Richard S. Gallagher

Publisher: CRC Press

Published: 2023-06-09

Total Pages: 328

ISBN-13: 1000939812

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Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.


Book Synopsis Computer Visualization by : Richard S. Gallagher

Download or read book Computer Visualization written by Richard S. Gallagher and published by CRC Press. This book was released on 2023-06-09 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.