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Fully covers the Cambridge IGCSE Computer Studies syllabus (0420), offering valuable practical support for students. Written by experienced teachers and examiners of Cambridge IGCSE Computer Studies, this highly illustrated coursebook covers both the theoretical and applied aspects of the course. It includes self-assessment questions and tasks throughout to reinforce learning. It offers clear learning objectives, chapter summaries and plenty of exam practice. The accompanying Student's CD-ROM provides guidance on study skills, revision and exam technique along with revision tests with answers, and exemplar exam answers. Now available in both print and e-book formats. The e-book includes both the print version and materials from the Student CD-ROM.
Book Synopsis Cambridge IGCSE Computer Studies Coursebook with CD-ROM by : Chris Leadbetter
Download or read book Cambridge IGCSE Computer Studies Coursebook with CD-ROM written by Chris Leadbetter and published by Cambridge University Press. This book was released on 2011-08-04 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fully covers the Cambridge IGCSE Computer Studies syllabus (0420), offering valuable practical support for students. Written by experienced teachers and examiners of Cambridge IGCSE Computer Studies, this highly illustrated coursebook covers both the theoretical and applied aspects of the course. It includes self-assessment questions and tasks throughout to reinforce learning. It offers clear learning objectives, chapter summaries and plenty of exam practice. The accompanying Student's CD-ROM provides guidance on study skills, revision and exam technique along with revision tests with answers, and exemplar exam answers. Now available in both print and e-book formats. The e-book includes both the print version and materials from the Student CD-ROM.
This textbook has been written to care for the grade 1 Computer Education syllabus. It is a new textbook and the first of its kind to be written by the author. The syllabus is the framework for the teacher to follow while this textbook is a resource for the student. The textbook is a perfect match for the upper class for a review. This book will minimize the amount of time for teachers in lesson preparation and more time will be devoted to actual classroom teaching and learning. Text and assignment practices were included including computer lab practical which gives the time and opportunity to become familiar with the basics before pursuing further into the field of study in greater detail at the upper class.
Book Synopsis Computer Studies for Primary Schools by : Babatunde T Adedokun
Download or read book Computer Studies for Primary Schools written by Babatunde T Adedokun and published by . This book was released on 2020-05-15 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook has been written to care for the grade 1 Computer Education syllabus. It is a new textbook and the first of its kind to be written by the author. The syllabus is the framework for the teacher to follow while this textbook is a resource for the student. The textbook is a perfect match for the upper class for a review. This book will minimize the amount of time for teachers in lesson preparation and more time will be devoted to actual classroom teaching and learning. Text and assignment practices were included including computer lab practical which gives the time and opportunity to become familiar with the basics before pursuing further into the field of study in greater detail at the upper class.
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Book Synopsis Handbook of Computer Game Studies by : Joost Raessens
Download or read book Handbook of Computer Game Studies written by Joost Raessens and published by MIT Press. This book was released on 2011-08-19 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Download or read book Computer Studies written by C.S. French and published by . This book was released on 1993 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt:
This second edition of a GCSE computer studies text includes chapters on personal computers and desktop publishing, spreadsheets and their applications, and detailed case studies illustrating how a computer system can revolutionize the working environment. The Data Protection Act is also included, together with project work, an extended section on coursework, advice on how to revise and hints on how to pass examinations. Key words are explained in the text in context and highlighted with bold type, and also explained in an extensive glossary.
Book Synopsis GCSE Computer Studies for You by : Stephen Doyle
Download or read book GCSE Computer Studies for You written by Stephen Doyle and published by Nelson Thornes. This book was released on 1990 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of a GCSE computer studies text includes chapters on personal computers and desktop publishing, spreadsheets and their applications, and detailed case studies illustrating how a computer system can revolutionize the working environment. The Data Protection Act is also included, together with project work, an extended section on coursework, advice on how to revise and hints on how to pass examinations. Key words are explained in the text in context and highlighted with bold type, and also explained in an extensive glossary.
Written by experienced teachers and examiners of CIE syllabuses in IGCSE Computer Studies (0420), O Level Computer Studies (7010) and IGCSE Information Technology (0418), this book offers valuable, practical support for students. It includes questions and tasks throughout to reinforce learning, and a selection of past-examination questions to help students develop and practise their examination techniques. The authors have also included useful guidance on dealing with coursework tasks and practical assessments.
Book Synopsis Computer Studies and Information Technology: IGCSE and O Level by : Chris Leadbetter
Download or read book Computer Studies and Information Technology: IGCSE and O Level written by Chris Leadbetter and published by Cambridge University Press. This book was released on 2004-07-15 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by experienced teachers and examiners of CIE syllabuses in IGCSE Computer Studies (0420), O Level Computer Studies (7010) and IGCSE Information Technology (0418), this book offers valuable, practical support for students. It includes questions and tasks throughout to reinforce learning, and a selection of past-examination questions to help students develop and practise their examination techniques. The authors have also included useful guidance on dealing with coursework tasks and practical assessments.
With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
Book Synopsis Encyclopedia of Computer Science and Technology by : Phillip A. Laplante
Download or read book Encyclopedia of Computer Science and Technology written by Phillip A. Laplante and published by CRC Press. This book was released on 2017-10-02 with total page 1013 pages. Available in PDF, EPUB and Kindle. Book excerpt: With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.
Part of the "Motivate" series of texts for industrial, vocational and technical education, this volume provides a practical approach to study for students or computer users needing to understand about computing. It covers computing and information systems syllabuses at secondary and college level.
Book Synopsis Computer Studies and Information Technology by : Terence Driscoll
Download or read book Computer Studies and Information Technology written by Terence Driscoll and published by MacMillan. This book was released on 1997 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the "Motivate" series of texts for industrial, vocational and technical education, this volume provides a practical approach to study for students or computer users needing to understand about computing. It covers computing and information systems syllabuses at secondary and college level.
Book Synopsis Foundations of Computer Studies 1 by :
Download or read book Foundations of Computer Studies 1 written by and published by East African Publishers. This book was released on with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language.
Book Synopsis The Art of Assembly Language, 2nd Edition by : Randall Hyde
Download or read book The Art of Assembly Language, 2nd Edition written by Randall Hyde and published by No Starch Press. This book was released on 2010-03-01 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assembly is a low-level programming language that's one step above a computer's native machine language. Although assembly language is commonly used for writing device drivers, emulators, and video games, many programmers find its somewhat unfriendly syntax intimidating to learn and use. Since 1996, Randall Hyde's The Art of Assembly Language has provided a comprehensive, plain-English, and patient introduction to 32-bit x86 assembly for non-assembly programmers. Hyde's primary teaching tool, High Level Assembler (or HLA), incorporates many of the features found in high-level languages (like C, C++, and Java) to help you quickly grasp basic assembly concepts. HLA lets you write true low-level code while enjoying the benefits of high-level language programming. As you read The Art of Assembly Language, you'll learn the low-level theory fundamental to computer science and turn that understanding into real, functional code. You'll learn how to: –Edit, compile, and run HLA programs –Declare and use constants, scalar variables, pointers, arrays, structures, unions, and namespaces –Translate arithmetic expressions (integer and floating point) –Convert high-level control structures This much anticipated second edition of The Art of Assembly Language has been updated to reflect recent changes to HLA and to support Linux, Mac OS X, and FreeBSD. Whether you're new to programming or you have experience with high-level languages, The Art of Assembly Language, 2nd Edition is your essential guide to learning this complex, low-level language.