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The book is organized into two parts. The first, "Artifacts and Use," focuses on the context of using computer artifacts. The second, "Process and People," focuses on the context of designing computerartifacts.
Book Synopsis Computers and Design in Context by : Morten Kyng
Download or read book Computers and Design in Context written by Morten Kyng and published by MIT Press. This book was released on 1997 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is organized into two parts. The first, "Artifacts and Use," focuses on the context of using computer artifacts. The second, "Process and People," focuses on the context of designing computerartifacts.
When software systems are delivered too late, when they fail to meet the needs of their users, when only a fraction of their capacity is used, when their maintenance costs more than their development, when changes are impossible – then there is a frantic search for new and better engineering techniques and tools. Dahlbom ande Mathiassen advocate a different approach to these problems: pausing and reflection. Surprisingly little time in the education of systems developers is devoted to a consideration of the methods, goals and politics of computerization. The core of the book is an examination of the notion of quality itself. The effective computer professional must arrive at his or her sense of what quality can and should mean in a particular situation in order to resolve the inevitable creative tensions between the nature of people and that of computers, between structured systems and the process of change. The authors draw on a rich range of literature from philosophy, organizational theory, and technology and social change to support their points. But, adducing many real-life examples they avoid jargon and presuppose no formal background. Computer in Context will help students, computer professionals, and managers alike understand better what it is they are trying to do with computer systems, how and why.
Book Synopsis Computers in Context by : Bo Dahlbom
Download or read book Computers in Context written by Bo Dahlbom and published by Wiley-Blackwell. This book was released on 1993-10-08 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: When software systems are delivered too late, when they fail to meet the needs of their users, when only a fraction of their capacity is used, when their maintenance costs more than their development, when changes are impossible – then there is a frantic search for new and better engineering techniques and tools. Dahlbom ande Mathiassen advocate a different approach to these problems: pausing and reflection. Surprisingly little time in the education of systems developers is devoted to a consideration of the methods, goals and politics of computerization. The core of the book is an examination of the notion of quality itself. The effective computer professional must arrive at his or her sense of what quality can and should mean in a particular situation in order to resolve the inevitable creative tensions between the nature of people and that of computers, between structured systems and the process of change. The authors draw on a rich range of literature from philosophy, organizational theory, and technology and social change to support their points. But, adducing many real-life examples they avoid jargon and presuppose no formal background. Computer in Context will help students, computer professionals, and managers alike understand better what it is they are trying to do with computer systems, how and why.
This is the only book that describes a complete approach to customer-centered design, from customer data to system design. Readers will be able to develop the work models that represent all aspects of customer work practices.
Book Synopsis Contextual Design by : Hugh Beyer
Download or read book Contextual Design written by Hugh Beyer and published by Morgan Kaufmann. This book was released on 1998 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only book that describes a complete approach to customer-centered design, from customer data to system design. Readers will be able to develop the work models that represent all aspects of customer work practices.
This volume explores how context has been and can be used in computing to model human behaviors, actions and communications as well as to manage data and knowledge. It addresses context management and exploitation of context for sharing experience across domains. The book serves as a user-centric guide for readers wishing to develop context-based applications, as well as an intellectual reference on the concept of context. It provides a broad yet deep treatment of context in computing and related areas that depend heavily on computing. The coverage is broad because of its cross-disciplinary nature but treats topics at a sufficient depth to permit a reader to implement context in his/her computational endeavors. The volume addresses how context can be integrated in software and systems and how it can be used in a computing environment. Furthermore, the use of context to represent the human dimension, individually as well as collectively is explained. Contributions also include descriptions of how context has been represented in formal as well as non-formal, structured approaches. The last section describes several human behavior representation paradigms based on the concept of context as its central representational element. The depth and breadth of this content is certain to provide useful as well as intellectually enriching information to readers of diverse backgrounds who have an interest in or are intrigued by using context to assist in their representation of the real world.
Book Synopsis Context in Computing by : Patrick Brézillon
Download or read book Context in Computing written by Patrick Brézillon and published by Springer. This book was released on 2014-12-09 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume explores how context has been and can be used in computing to model human behaviors, actions and communications as well as to manage data and knowledge. It addresses context management and exploitation of context for sharing experience across domains. The book serves as a user-centric guide for readers wishing to develop context-based applications, as well as an intellectual reference on the concept of context. It provides a broad yet deep treatment of context in computing and related areas that depend heavily on computing. The coverage is broad because of its cross-disciplinary nature but treats topics at a sufficient depth to permit a reader to implement context in his/her computational endeavors. The volume addresses how context can be integrated in software and systems and how it can be used in a computing environment. Furthermore, the use of context to represent the human dimension, individually as well as collectively is explained. Contributions also include descriptions of how context has been represented in formal as well as non-formal, structured approaches. The last section describes several human behavior representation paradigms based on the concept of context as its central representational element. The depth and breadth of this content is certain to provide useful as well as intellectually enriching information to readers of diverse backgrounds who have an interest in or are intrigued by using context to assist in their representation of the real world.
This work brings together a collection of 13 contributions that apply activity theory - a psychological theory with a naturalistic emphasis - to problems of human-computer interaction. It presents activity theory as a means of structuring and guiding field studies of human-computer interaction.
Book Synopsis Context and Consciousness by : Bonnie A. Nardi
Download or read book Context and Consciousness written by Bonnie A. Nardi and published by MIT Press. This book was released on 1996 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work brings together a collection of 13 contributions that apply activity theory - a psychological theory with a naturalistic emphasis - to problems of human-computer interaction. It presents activity theory as a means of structuring and guiding field studies of human-computer interaction.
Book Synopsis Computers in Context by : Bo Dahlbom
Download or read book Computers in Context written by Bo Dahlbom and published by . This book was released on 1993 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
Book Synopsis Minds in Play by : Yasmin B. Kafai
Download or read book Minds in Play written by Yasmin B. Kafai and published by Routledge. This book was released on 2012-12-06 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs. The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. Concepts of computer system design guided by fundamental principles Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS) Numerous pseudocode fragments that provide concrete examples of abstract concepts Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects
Book Synopsis Principles of Computer System Design by : Jerome H. Saltzer
Download or read book Principles of Computer System Design written by Jerome H. Saltzer and published by Morgan Kaufmann. This book was released on 2009-05-21 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture. Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs. The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. Concepts of computer system design guided by fundamental principles Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS) Numerous pseudocode fragments that provide concrete examples of abstract concepts Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects
When software systems are delivered too late, when they fail to meet the needs of their users, when only a fraction of their capacity is used, when their maintenance costs more than their development, when changes are impossible – then there is a frantic search for new and better engineering techniques and tools. Dahlbom ande Mathiassen advocate a different approach to these problems: pausing and reflection. Surprisingly little time in the education of systems developers is devoted to a consideration of the methods, goals and politics of computerization. The core of the book is an examination of the notion of quality itself. The effective computer professional must arrive at his or her sense of what quality can and should mean in a particular situation in order to resolve the inevitable creative tensions between the nature of people and that of computers, between structured systems and the process of change. The authors draw on a rich range of literature from philosophy, organizational theory, and technology and social change to support their points. But, adducing many real-life examples they avoid jargon and presuppose no formal background. Computer in Context will help students, computer professionals, and managers alike understand better what it is they are trying to do with computer systems, how and why.
Book Synopsis Computers in Context by : Bo Dahlbom
Download or read book Computers in Context written by Bo Dahlbom and published by Wiley-Blackwell. This book was released on 1993-10-08 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: When software systems are delivered too late, when they fail to meet the needs of their users, when only a fraction of their capacity is used, when their maintenance costs more than their development, when changes are impossible – then there is a frantic search for new and better engineering techniques and tools. Dahlbom ande Mathiassen advocate a different approach to these problems: pausing and reflection. Surprisingly little time in the education of systems developers is devoted to a consideration of the methods, goals and politics of computerization. The core of the book is an examination of the notion of quality itself. The effective computer professional must arrive at his or her sense of what quality can and should mean in a particular situation in order to resolve the inevitable creative tensions between the nature of people and that of computers, between structured systems and the process of change. The authors draw on a rich range of literature from philosophy, organizational theory, and technology and social change to support their points. But, adducing many real-life examples they avoid jargon and presuppose no formal background. Computer in Context will help students, computer professionals, and managers alike understand better what it is they are trying to do with computer systems, how and why.
Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.
Book Synopsis Designing Software for the Mobile Context by : Roman Longoria
Download or read book Designing Software for the Mobile Context written by Roman Longoria and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.