Computers in the Human Interaction Loop

Computers in the Human Interaction Loop

Author: Alexander Waibel

Publisher: Springer Science & Business Media

Published: 2009-04-05

Total Pages: 379

ISBN-13: 1848820542

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This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.


Book Synopsis Computers in the Human Interaction Loop by : Alexander Waibel

Download or read book Computers in the Human Interaction Loop written by Alexander Waibel and published by Springer Science & Business Media. This book was released on 2009-04-05 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.


Computers in the Human Interaction Loop

Computers in the Human Interaction Loop

Author: Alexander Waibel

Publisher: Springer

Published: 2009-08-29

Total Pages: 376

ISBN-13: 9781848820579

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This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.


Book Synopsis Computers in the Human Interaction Loop by : Alexander Waibel

Download or read book Computers in the Human Interaction Loop written by Alexander Waibel and published by Springer. This book was released on 2009-08-29 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services. The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.


Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces

Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces

Author: Zaphiris, Panayiotis

Publisher: IGI Global

Published: 2009-01-31

Total Pages: 472

ISBN-13: 1605661430

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"This book develops new models and methodologies for describing user behavior, analyzing their needs and expectations and thus successfully designing user friendly systems"--Provided by publisher.


Book Synopsis Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces by : Zaphiris, Panayiotis

Download or read book Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces written by Zaphiris, Panayiotis and published by IGI Global. This book was released on 2009-01-31 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book develops new models and methodologies for describing user behavior, analyzing their needs and expectations and thus successfully designing user friendly systems"--Provided by publisher.


Human-in-the-Loop Machine Learning

Human-in-the-Loop Machine Learning

Author: Robert Munro

Publisher: Simon and Schuster

Published: 2021-07-20

Total Pages: 422

ISBN-13: 1617296740

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Machine learning applications perform better with human feedback. Keeping the right people in the loop improves the accuracy of models, reduces errors in data, lowers costs, and helps you ship models faster. Human-in-the-loop machine learning lays out methods for humans and machines to work together effectively. You'll find best practices on selecting sample data for human feedback, quality control for human annotations, and designing annotation interfaces. You'll learn to dreate training data for labeling, object detection, and semantic segmentation, sequence labeling, and more. The book starts with the basics and progresses to advanced techniques like transfer learning and self-supervision within annotation workflows.


Book Synopsis Human-in-the-Loop Machine Learning by : Robert Munro

Download or read book Human-in-the-Loop Machine Learning written by Robert Munro and published by Simon and Schuster. This book was released on 2021-07-20 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machine learning applications perform better with human feedback. Keeping the right people in the loop improves the accuracy of models, reduces errors in data, lowers costs, and helps you ship models faster. Human-in-the-loop machine learning lays out methods for humans and machines to work together effectively. You'll find best practices on selecting sample data for human feedback, quality control for human annotations, and designing annotation interfaces. You'll learn to dreate training data for labeling, object detection, and semantic segmentation, sequence labeling, and more. The book starts with the basics and progresses to advanced techniques like transfer learning and self-supervision within annotation workflows.


Human Computer Interaction

Human Computer Interaction

Author: Qiyang Chen

Publisher: IGI Global

Published: 2001-01-01

Total Pages: 525

ISBN-13: 193070884X

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As human life increasingly relates to and relies upon interactions with computer systems, researchers, designers, managers and users continuously develop desires to understand the current situations and future development of human computer interactions. Human Computer Interactions: Issues and Challenges focuses on the multidisciplinary subject of HCI which impacts areas such as information technology, computer science, psychology, library science, education, business and management. This book, geared toward researchers, designers, analysts and managers, reflects the most current primary issues regarding human-computer interactive systems, by emphasizing effective design, use and evaluation of such systems.


Book Synopsis Human Computer Interaction by : Qiyang Chen

Download or read book Human Computer Interaction written by Qiyang Chen and published by IGI Global. This book was released on 2001-01-01 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: As human life increasingly relates to and relies upon interactions with computer systems, researchers, designers, managers and users continuously develop desires to understand the current situations and future development of human computer interactions. Human Computer Interactions: Issues and Challenges focuses on the multidisciplinary subject of HCI which impacts areas such as information technology, computer science, psychology, library science, education, business and management. This book, geared toward researchers, designers, analysts and managers, reflects the most current primary issues regarding human-computer interactive systems, by emphasizing effective design, use and evaluation of such systems.


Learn Human-Computer Interaction

Learn Human-Computer Interaction

Author: Christopher Reid Becker

Publisher: Packt Publishing Ltd

Published: 2020-09-18

Total Pages: 310

ISBN-13: 1838828990

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Explore fundamentals, strategies, and emerging techniques in the field of human-computer interaction to enhance how users and computers interact Key FeaturesExplore various HCI techniques and methodologies to enhance the user experienceDelve into user behavior analytics to solve common and not-so-common challenges faced while designing user interfacesLearn essential principles, techniques and explore the future of HCIBook Description Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces. What you will learnBecome well-versed with HCI and UX conceptsEvaluate prototypes to understand data gathering, analysis, and interpretation techniquesExecute qualitative and quantitative methods for establishing humans as a feedback loop in the software design processCreate human-centered solutions and validate these solutions with the help of quantitative testing methodsMove ideas from the research and definition phase into the software solution phaseImprove your systems by becoming well-versed with the essential design concepts for creating user interfacesWho this book is for This book is for software engineers, UX designers, entrepreneurs, or anyone who is just getting started with user interface design and looking to gain a solid understanding of human-computer interaction and UX design. No prior HCI knowledge is required to get started.


Book Synopsis Learn Human-Computer Interaction by : Christopher Reid Becker

Download or read book Learn Human-Computer Interaction written by Christopher Reid Becker and published by Packt Publishing Ltd. This book was released on 2020-09-18 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore fundamentals, strategies, and emerging techniques in the field of human-computer interaction to enhance how users and computers interact Key FeaturesExplore various HCI techniques and methodologies to enhance the user experienceDelve into user behavior analytics to solve common and not-so-common challenges faced while designing user interfacesLearn essential principles, techniques and explore the future of HCIBook Description Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces. What you will learnBecome well-versed with HCI and UX conceptsEvaluate prototypes to understand data gathering, analysis, and interpretation techniquesExecute qualitative and quantitative methods for establishing humans as a feedback loop in the software design processCreate human-centered solutions and validate these solutions with the help of quantitative testing methodsMove ideas from the research and definition phase into the software solution phaseImprove your systems by becoming well-versed with the essential design concepts for creating user interfacesWho this book is for This book is for software engineers, UX designers, entrepreneurs, or anyone who is just getting started with user interface design and looking to gain a solid understanding of human-computer interaction and UX design. No prior HCI knowledge is required to get started.


Creating Augmented and Virtual Realities

Creating Augmented and Virtual Realities

Author: Erin Pangilinan

Publisher: "O'Reilly Media, Inc."

Published: 2019-03-18

Total Pages: 372

ISBN-13: 1492044148

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Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications


Book Synopsis Creating Augmented and Virtual Realities by : Erin Pangilinan

Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan and published by "O'Reilly Media, Inc.". This book was released on 2019-03-18 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications


An Introduction to Human-computer Interaction

An Introduction to Human-computer Interaction

Author: Paul A. Booth

Publisher: Psychology Press

Published: 1989

Total Pages: 342

ISBN-13: 9780863771224

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First Published in 1989. Routledge is an imprint of Taylor & Francis, an informa company.


Book Synopsis An Introduction to Human-computer Interaction by : Paul A. Booth

Download or read book An Introduction to Human-computer Interaction written by Paul A. Booth and published by Psychology Press. This book was released on 1989 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1989. Routledge is an imprint of Taylor & Francis, an informa company.


Human Interaction with Computers

Human Interaction with Computers

Author:

Publisher:

Published: 1980

Total Pages: 369

ISBN-13:

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Book Synopsis Human Interaction with Computers by :

Download or read book Human Interaction with Computers written by and published by . This book was released on 1980 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Human Interaction with Computers

Human Interaction with Computers

Author: Hugh T. Smith

Publisher: London ; New York : Academic Press

Published: 1980

Total Pages: 398

ISBN-13:

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The first chapter is intended to provide an introduction to many of the subjects that are discussed in detail elsewhere in the book. In the second chapter, Mike Fitter and Max Sime discuss the problems of creating people-responsive computers. The third chapter continues this discussion. The fourth chapter turns to the somewhat wider subject of the sociological implications of computer systems.


Book Synopsis Human Interaction with Computers by : Hugh T. Smith

Download or read book Human Interaction with Computers written by Hugh T. Smith and published by London ; New York : Academic Press. This book was released on 1980 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first chapter is intended to provide an introduction to many of the subjects that are discussed in detail elsewhere in the book. In the second chapter, Mike Fitter and Max Sime discuss the problems of creating people-responsive computers. The third chapter continues this discussion. The fourth chapter turns to the somewhat wider subject of the sociological implications of computer systems.