Crames - Creative Games to Help Children Learn to Think and Problem Solve

Crames - Creative Games to Help Children Learn to Think and Problem Solve

Author: Ashley McCabe Mowat

Publisher: Brilliant Publications

Published: 2013-07

Total Pages: 50

ISBN-13: 0857476335

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CRAMES are practical, easy-to-use creative games that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as five minutes a day. No preparation is needed, just the willingness to think creatively. Trigger questions range from 'What if the sea turned everything it touched red?' and 'How many things can you think of that squeak?' to 'How is a museum like a story?' and 'Would you rather be a picture or a fish tank? Why?' Creative thinking is a necessary tool for survival and success in today's world. Playing CRAMES will add variety to your day and help you and your pupils break out of your usual mind-set and lead you down the path of looking at the world through creative-coloured glasses!


Book Synopsis Crames - Creative Games to Help Children Learn to Think and Problem Solve by : Ashley McCabe Mowat

Download or read book Crames - Creative Games to Help Children Learn to Think and Problem Solve written by Ashley McCabe Mowat and published by Brilliant Publications. This book was released on 2013-07 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: CRAMES are practical, easy-to-use creative games that get children thinking creatively. The stimulating trigger questions develop problem solving and creative thinking skills in activities that take as little as five minutes a day. No preparation is needed, just the willingness to think creatively. Trigger questions range from 'What if the sea turned everything it touched red?' and 'How many things can you think of that squeak?' to 'How is a museum like a story?' and 'Would you rather be a picture or a fish tank? Why?' Creative thinking is a necessary tool for survival and success in today's world. Playing CRAMES will add variety to your day and help you and your pupils break out of your usual mind-set and lead you down the path of looking at the world through creative-coloured glasses!


Creativity Unhinged

Creativity Unhinged

Author: Marjorie Sarnat

Publisher:

Published: 2013-04-01

Total Pages: 62

ISBN-13: 9780989318907

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Creativity unhinged includes 120 rollicking, fun games that will spark ideas, promote problem solving, and grow your child's creativity. Kids can play independently, with a friend, or with the whole family.


Book Synopsis Creativity Unhinged by : Marjorie Sarnat

Download or read book Creativity Unhinged written by Marjorie Sarnat and published by . This book was released on 2013-04-01 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creativity unhinged includes 120 rollicking, fun games that will spark ideas, promote problem solving, and grow your child's creativity. Kids can play independently, with a friend, or with the whole family.


Thinking Games to Play with Your Child

Thinking Games to Play with Your Child

Author: Cheryl Gerson Tuttle

Publisher: McGraw-Hill Companies

Published: 1997

Total Pages: 184

ISBN-13:

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Easy ways todevelop creative and critical thinking skills.


Book Synopsis Thinking Games to Play with Your Child by : Cheryl Gerson Tuttle

Download or read book Thinking Games to Play with Your Child written by Cheryl Gerson Tuttle and published by McGraw-Hill Companies. This book was released on 1997 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Easy ways todevelop creative and critical thinking skills.


How Computer Games Help Children Learn

How Computer Games Help Children Learn

Author: D. Shaffer

Publisher: Springer

Published: 2007-02-25

Total Pages: 242

ISBN-13: 0230601995

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How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.


Book Synopsis How Computer Games Help Children Learn by : D. Shaffer

Download or read book How Computer Games Help Children Learn written by D. Shaffer and published by Springer. This book was released on 2007-02-25 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.


Jumpstart! Creativity

Jumpstart! Creativity

Author: Stephen Bowkett

Publisher: Routledge

Published: 2007-10-18

Total Pages: 171

ISBN-13: 1134081944

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Jumpstart Creativity! is a book of games and activities that any primary teacher can do quickly, at the beginning of a lesson or as a time-filler, with little preparation. They grab children’s attention and get them focussed on learning. There are more than fifty provocative games and activities including, 'An Alien in the Cage is Worth Two on the Moon’ and 'Faced with a Smilemma, Everybody Wins' to ‘jumpstart’ creativity in any Key Stage 2 or 3 classroom. Practical, easy-to-do and vastly entertaining, the ‘jumpstarts’ will suit a range of learning styles – from the visual, auditory or kinaesthetic to the cognitive. The jumpstarts cover: thinking questioning reasoning problem-solving wordplay. Looking for a way to get your students’ attention, fast? Look no further! Jumpstart! Creativity is the fourth book in the series, following books on literacy, numeracy and ICT.


Book Synopsis Jumpstart! Creativity by : Stephen Bowkett

Download or read book Jumpstart! Creativity written by Stephen Bowkett and published by Routledge. This book was released on 2007-10-18 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jumpstart Creativity! is a book of games and activities that any primary teacher can do quickly, at the beginning of a lesson or as a time-filler, with little preparation. They grab children’s attention and get them focussed on learning. There are more than fifty provocative games and activities including, 'An Alien in the Cage is Worth Two on the Moon’ and 'Faced with a Smilemma, Everybody Wins' to ‘jumpstart’ creativity in any Key Stage 2 or 3 classroom. Practical, easy-to-do and vastly entertaining, the ‘jumpstarts’ will suit a range of learning styles – from the visual, auditory or kinaesthetic to the cognitive. The jumpstarts cover: thinking questioning reasoning problem-solving wordplay. Looking for a way to get your students’ attention, fast? Look no further! Jumpstart! Creativity is the fourth book in the series, following books on literacy, numeracy and ICT.


ECGBL2015-9th European Conference on Games Based Learning

ECGBL2015-9th European Conference on Games Based Learning

Author: Robin Munkvold and Line Kolås

Publisher: Academic Conferences and publishing limited

Published: 2015-09-18

Total Pages: 825

ISBN-13: 1910810584

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These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA


Book Synopsis ECGBL2015-9th European Conference on Games Based Learning by : Robin Munkvold and Line Kolås

Download or read book ECGBL2015-9th European Conference on Games Based Learning written by Robin Munkvold and Line Kolås and published by Academic Conferences and publishing limited. This book was released on 2015-09-18 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA


Brain Games for Your Child

Brain Games for Your Child

Author: Robert Fisher

Publisher: Souvenir Press

Published: 2011-09-01

Total Pages: 153

ISBN-13: 0285640631

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Every child needs love and physical care, but also play that stimulates their thinking and helps boost their brain power. By playing with parents, grandparents and carers children can build their social and creative skills and get the mental stimulus that develops their brains. In Brain Games for Your Child Robert Fisher draws on his thirty years of research into children's thinking and learning to provide over 200 games to help children to build their thinking, number, language and social skills.From music and art games, treasure hunts and card games, word games and number battles there are games that can be played by all the family that will create bonds and build memories and help boost your child's brain power. Included are old favourites as well as new games, but what is common to all the games is interaction with other people, rather than with electronic screens, where communicating and playing with others provides the basis for developing the full range of a child's abilities.Brain Games for Your Child provides games to create a happy learning environment, encouraging educational skills through games that are fun. It provides a wealth of games to play with children of all abilities during the all-important first 10 years of life. This is an essential guide for raising a happier, brighter and more sociable child.


Book Synopsis Brain Games for Your Child by : Robert Fisher

Download or read book Brain Games for Your Child written by Robert Fisher and published by Souvenir Press. This book was released on 2011-09-01 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every child needs love and physical care, but also play that stimulates their thinking and helps boost their brain power. By playing with parents, grandparents and carers children can build their social and creative skills and get the mental stimulus that develops their brains. In Brain Games for Your Child Robert Fisher draws on his thirty years of research into children's thinking and learning to provide over 200 games to help children to build their thinking, number, language and social skills.From music and art games, treasure hunts and card games, word games and number battles there are games that can be played by all the family that will create bonds and build memories and help boost your child's brain power. Included are old favourites as well as new games, but what is common to all the games is interaction with other people, rather than with electronic screens, where communicating and playing with others provides the basis for developing the full range of a child's abilities.Brain Games for Your Child provides games to create a happy learning environment, encouraging educational skills through games that are fun. It provides a wealth of games to play with children of all abilities during the all-important first 10 years of life. This is an essential guide for raising a happier, brighter and more sociable child.


Mobile Learning and Mathematics

Mobile Learning and Mathematics

Author: Helen Crompton

Publisher: Routledge

Published: 2015-02-11

Total Pages: 257

ISBN-13: 131780421X

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Mobile Learning and Mathematics provides an overview of current research on how mobile devices are supporting mathematics educators in classrooms across the globe. Through nine case studies, chapter authors investigate the use of mobile technologies over a range of grade levels and mathematical topics, while connecting chapters provide a strong foundational background in mobile learning theories, instructional design, and learner support. For current educators, Mobile Learning and Mathematics provides concrete ideas and strategies for integrating mobile learning into their mathematics instruction—for example, by sharing resources that will help implement Common Core State Standards, or by streamlining the process of selecting from the competing and often confusing technology options currently available. A cutting edge research volume, this collection also provides a springboard for educational researchers to conduct further study.


Book Synopsis Mobile Learning and Mathematics by : Helen Crompton

Download or read book Mobile Learning and Mathematics written by Helen Crompton and published by Routledge. This book was released on 2015-02-11 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile Learning and Mathematics provides an overview of current research on how mobile devices are supporting mathematics educators in classrooms across the globe. Through nine case studies, chapter authors investigate the use of mobile technologies over a range of grade levels and mathematical topics, while connecting chapters provide a strong foundational background in mobile learning theories, instructional design, and learner support. For current educators, Mobile Learning and Mathematics provides concrete ideas and strategies for integrating mobile learning into their mathematics instruction—for example, by sharing resources that will help implement Common Core State Standards, or by streamlining the process of selecting from the competing and often confusing technology options currently available. A cutting edge research volume, this collection also provides a springboard for educational researchers to conduct further study.


Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education

Author: Ferdig, Richard E.

Publisher: IGI Global

Published: 2008-07-31

Total Pages: 1762

ISBN-13: 1599048116

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.


Book Synopsis Handbook of Research on Effective Electronic Gaming in Education by : Ferdig, Richard E.

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.


Puzzles and Games That Make Kids Think, Grade 4

Puzzles and Games That Make Kids Think, Grade 4

Author: Garth Sundem

Publisher: Teacher Created Resources

Published: 2009-04

Total Pages: 114

ISBN-13: 1420625640

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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!


Book Synopsis Puzzles and Games That Make Kids Think, Grade 4 by : Garth Sundem

Download or read book Puzzles and Games That Make Kids Think, Grade 4 written by Garth Sundem and published by Teacher Created Resources. This book was released on 2009-04 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!