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Author: Thomas Y. Levin

Publisher: MIT Press (MA)

Published: 2002

Total Pages: 662

ISBN-13:

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The unknown history of surveillance in relation to changing systems of representation and visual arts practice.


Book Synopsis Ctrl [space] by : Thomas Y. Levin

Download or read book Ctrl [space] written by Thomas Y. Levin and published by MIT Press (MA). This book was released on 2002 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: The unknown history of surveillance in relation to changing systems of representation and visual arts practice.


The Culture of Photography in Public Space

The Culture of Photography in Public Space

Author: Anne Marsh

Publisher: Intellect Books

Published: 2015-05-01

Total Pages: 196

ISBN-13: 1783204605

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From privacy concerns regarding Google Street View to surveillance photography’s association with terrorism and sexual predators, photography as an art has become complex terrain upon which anxieties about public space have been played out. Yet the photographic threat is not limited to the image alone. A range of social, technological and political issues converge in these rising anxieties and affect the practice, circulation, and consumption of contemporary public photography today. The Culture of Photography in Public Space collects essays and photographs that offer a new response to these restrictions, the events and the anxieties that give rise to them.


Book Synopsis The Culture of Photography in Public Space by : Anne Marsh

Download or read book The Culture of Photography in Public Space written by Anne Marsh and published by Intellect Books. This book was released on 2015-05-01 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: From privacy concerns regarding Google Street View to surveillance photography’s association with terrorism and sexual predators, photography as an art has become complex terrain upon which anxieties about public space have been played out. Yet the photographic threat is not limited to the image alone. A range of social, technological and political issues converge in these rising anxieties and affect the practice, circulation, and consumption of contemporary public photography today. The Culture of Photography in Public Space collects essays and photographs that offer a new response to these restrictions, the events and the anxieties that give rise to them.


Photoshop Restoration & Retouching

Photoshop Restoration & Retouching

Author: Katrin Eismann

Publisher: Peachpit Press

Published: 2006

Total Pages: 475

ISBN-13: 0321316274

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Showcases the tools and techniques required to digitally restore antique images, retouch portraits, and repair faded and damaged photographs using Adobe Photoshop.


Book Synopsis Photoshop Restoration & Retouching by : Katrin Eismann

Download or read book Photoshop Restoration & Retouching written by Katrin Eismann and published by Peachpit Press. This book was released on 2006 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showcases the tools and techniques required to digitally restore antique images, retouch portraits, and repair faded and damaged photographs using Adobe Photoshop.


UNIX Operating System

UNIX Operating System

Author: Yukun Liu

Publisher: Springer Science & Business Media

Published: 2011-11-24

Total Pages: 382

ISBN-13: 3642204325

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"UNIX Operating System: The Development Tutorial via UNIX Kernel Services" introduces the hierarchical structure, principles, applications, kernel, shells, development, and management of the UNIX operation systems multi-dimensionally and systematically. It clarifies the natural bond between physical UNIX implementation and general operating system and software engineering theories, and presents self-explanatory illustrations for readers to visualize and understand the obscure relationships and intangible processes in UNIX operating system. This book is intended for engineers and researchers in the field of applicable computing and engineering modeling. Yukun Liu is an Associate Professor at the Department of Computer Science and Technology, Hebei University of Science and Technology, China; Professor Yong Yue is Director of the Institute for Research of Applicable Computing and Head of the Department of Computer Science and Technology, University of Bedfordshire, UK; Professor Liwei Guo is Dean of the College of Information Science and Engineering, Hebei University of Science and Technology, China.


Book Synopsis UNIX Operating System by : Yukun Liu

Download or read book UNIX Operating System written by Yukun Liu and published by Springer Science & Business Media. This book was released on 2011-11-24 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "UNIX Operating System: The Development Tutorial via UNIX Kernel Services" introduces the hierarchical structure, principles, applications, kernel, shells, development, and management of the UNIX operation systems multi-dimensionally and systematically. It clarifies the natural bond between physical UNIX implementation and general operating system and software engineering theories, and presents self-explanatory illustrations for readers to visualize and understand the obscure relationships and intangible processes in UNIX operating system. This book is intended for engineers and researchers in the field of applicable computing and engineering modeling. Yukun Liu is an Associate Professor at the Department of Computer Science and Technology, Hebei University of Science and Technology, China; Professor Yong Yue is Director of the Institute for Research of Applicable Computing and Head of the Department of Computer Science and Technology, University of Bedfordshire, UK; Professor Liwei Guo is Dean of the College of Information Science and Engineering, Hebei University of Science and Technology, China.


PC Mag

PC Mag

Author:

Publisher:

Published: 1992-10-27

Total Pages: 544

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1992-10-27 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


The Book of Inkscape

The Book of Inkscape

Author: Dmitry Kirsanov

Publisher: No Starch Press

Published: 2009-09-15

Total Pages: 475

ISBN-13: 1593272634

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This is it. The complete and definitive guide to Inkscape, the free, vector-based graphics editor that competes with expensive drawing programs like Adobe Illustrator and CorelDRAW. In The Book of Inkscape, core Inkscape developer Dmitry Kirsanov shares his design experience and knowledge of Inkscape's inner workings as he walks you through the basics of using the program: drawing, working with objects, transformations and styling, adding text and shapes, and more. Kirsanov couples his detailed explanations with step-by-step tutorials that show you how to create business cards, animations, and technical and artistic drawings. In addition to the basics, Kirsanov teaches you how to: –Navigate the canvas and customize your workspace and views –Create new objects and then transform, style, clone, and combine them –Use drawing tools, strokes, and Bézier curves –Use gradients, patterns, filters, and path effects to liven up your work –Use the XML Editor to view and manipulate the structure of your artwork –Work with layers, groups, object order, and locks to control your images –Export your artwork to various formats This practical guide will show you how to harness Inkscape's powerful features to produce anything from a child's doodle to high-end, professional design projects. Now go ahead and draw something fun.


Book Synopsis The Book of Inkscape by : Dmitry Kirsanov

Download or read book The Book of Inkscape written by Dmitry Kirsanov and published by No Starch Press. This book was released on 2009-09-15 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is it. The complete and definitive guide to Inkscape, the free, vector-based graphics editor that competes with expensive drawing programs like Adobe Illustrator and CorelDRAW. In The Book of Inkscape, core Inkscape developer Dmitry Kirsanov shares his design experience and knowledge of Inkscape's inner workings as he walks you through the basics of using the program: drawing, working with objects, transformations and styling, adding text and shapes, and more. Kirsanov couples his detailed explanations with step-by-step tutorials that show you how to create business cards, animations, and technical and artistic drawings. In addition to the basics, Kirsanov teaches you how to: –Navigate the canvas and customize your workspace and views –Create new objects and then transform, style, clone, and combine them –Use drawing tools, strokes, and Bézier curves –Use gradients, patterns, filters, and path effects to liven up your work –Use the XML Editor to view and manipulate the structure of your artwork –Work with layers, groups, object order, and locks to control your images –Export your artwork to various formats This practical guide will show you how to harness Inkscape's powerful features to produce anything from a child's doodle to high-end, professional design projects. Now go ahead and draw something fun.


Pro Android Python with SL4A

Pro Android Python with SL4A

Author: Paul Ferrill

Publisher: Apress

Published: 2011-08-21

Total Pages: 295

ISBN-13: 1430235705

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Pro Android Python with SL4A is for programmers and hobbyists who want to write apps for Android devices without having to learn Java first. Paul Ferrill leads you from installing the Scripting Layer for Android (SL4A) to writing small scripts, to more complicated and interesting projects, and finally to uploading and packaging your programs to an Android device. Android runs scripts in many scripting languages, but Python, Lua, and Beanshell are particularly popular. Most programmers know more than one programming language, so that they have the best tool for whatever task they want to accomplish. Pro Android Python with SL4A explores the world of Android scripting by introducing you to the most important open-source programming languages that are available on Android-based hardware. Pro Android Python with SL4A starts by exploring the Android software development kit and then shows you how to set up an Eclipse-based Android development environment. You then approach the world of Android programming by using Beanshell, which runs on the Dalvik, and learning how to write small programs to administer an Android device. Next, discover how Lua, a lightweight language perfectly suited for scripting on smaller devices, can work with Android. Lua can be used for small but important tasks, like SMS encryption and synchronizing photos with flickr. Last, but certainly not least, you will discover the world of Python scripting for SL4A, and the power contained within the full range of Python modules that can combine with the Android SDK. You'll learn to write small location-aware apps to get you started, but by the end of this book, you'll find yourself writing fully GUI-fied applications running on the Android desktop! Pro Android Python with SL4A is rounded out with a chapter on distributing and packaging scripts, a skill that you'll find very useful as you reach out to a wider audience with your programs.


Book Synopsis Pro Android Python with SL4A by : Paul Ferrill

Download or read book Pro Android Python with SL4A written by Paul Ferrill and published by Apress. This book was released on 2011-08-21 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro Android Python with SL4A is for programmers and hobbyists who want to write apps for Android devices without having to learn Java first. Paul Ferrill leads you from installing the Scripting Layer for Android (SL4A) to writing small scripts, to more complicated and interesting projects, and finally to uploading and packaging your programs to an Android device. Android runs scripts in many scripting languages, but Python, Lua, and Beanshell are particularly popular. Most programmers know more than one programming language, so that they have the best tool for whatever task they want to accomplish. Pro Android Python with SL4A explores the world of Android scripting by introducing you to the most important open-source programming languages that are available on Android-based hardware. Pro Android Python with SL4A starts by exploring the Android software development kit and then shows you how to set up an Eclipse-based Android development environment. You then approach the world of Android programming by using Beanshell, which runs on the Dalvik, and learning how to write small programs to administer an Android device. Next, discover how Lua, a lightweight language perfectly suited for scripting on smaller devices, can work with Android. Lua can be used for small but important tasks, like SMS encryption and synchronizing photos with flickr. Last, but certainly not least, you will discover the world of Python scripting for SL4A, and the power contained within the full range of Python modules that can combine with the Android SDK. You'll learn to write small location-aware apps to get you started, but by the end of this book, you'll find yourself writing fully GUI-fied applications running on the Android desktop! Pro Android Python with SL4A is rounded out with a chapter on distributing and packaging scripts, a skill that you'll find very useful as you reach out to a wider audience with your programs.


Word 2000 in a Nutshell

Word 2000 in a Nutshell

Author: Walter Glenn

Publisher: "O'Reilly Media, Inc."

Published: 2000-08-18

Total Pages: 516

ISBN-13: 9781565924895

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This guide features the renowned O'Reilly Nutshell style of drilling deep into a subject without wasting time and words on extraneous detail. Throughout are time-saving tips and in-depth details that an intermediate-advanced user needs.


Book Synopsis Word 2000 in a Nutshell by : Walter Glenn

Download or read book Word 2000 in a Nutshell written by Walter Glenn and published by "O'Reilly Media, Inc.". This book was released on 2000-08-18 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide features the renowned O'Reilly Nutshell style of drilling deep into a subject without wasting time and words on extraneous detail. Throughout are time-saving tips and in-depth details that an intermediate-advanced user needs.


Word Pocket Guide

Word Pocket Guide

Author: Walter J. Glenn

Publisher: "O'Reilly Media, Inc."

Published: 2002

Total Pages: 162

ISBN-13: 9780596004453

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Microsoft Word -- the ubiquitous word processing program we all know and love. So rich in features is Word, that regardless of your level of expertise, there's always more you can master. Whether you are a power user, help desk staff, or anyone who wants to use advanced shortcuts or solve problems, you'll want to keep a copy of the Word Pocket Guide nearby. Packed with information, this compact guide is a useful, condensed tool that covers Microsoft Word's keyboard shortcuts, user interface, commands, and tasks. This handy little book is easy to use anywhere -- it's the perfect quick reference for all users who want to complete tasks faster without having to plow through a thousand-page tutorial. The Word Pocket Guide covers Word 2002, 2000, and 97. It includes: A brief explanation of how Word works behind the scenes An extensive guide section for common tasks as well as little-known solutions Reference tables for keyboard shortcuts, regular expressions, and common file locations If you're new to Word, this book will get you up to speed quickly. If you consider yourself an advanced user, you'll be surprised and pleased with some of the new Word tricks this book will teach you.


Book Synopsis Word Pocket Guide by : Walter J. Glenn

Download or read book Word Pocket Guide written by Walter J. Glenn and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft Word -- the ubiquitous word processing program we all know and love. So rich in features is Word, that regardless of your level of expertise, there's always more you can master. Whether you are a power user, help desk staff, or anyone who wants to use advanced shortcuts or solve problems, you'll want to keep a copy of the Word Pocket Guide nearby. Packed with information, this compact guide is a useful, condensed tool that covers Microsoft Word's keyboard shortcuts, user interface, commands, and tasks. This handy little book is easy to use anywhere -- it's the perfect quick reference for all users who want to complete tasks faster without having to plow through a thousand-page tutorial. The Word Pocket Guide covers Word 2002, 2000, and 97. It includes: A brief explanation of how Word works behind the scenes An extensive guide section for common tasks as well as little-known solutions Reference tables for keyboard shortcuts, regular expressions, and common file locations If you're new to Word, this book will get you up to speed quickly. If you consider yourself an advanced user, you'll be surprised and pleased with some of the new Word tricks this book will teach you.


Avant-garde Videogames

Avant-garde Videogames

Author: Brian Schrank

Publisher: MIT Press

Published: 2014-04-18

Total Pages: 231

ISBN-13: 0262322722

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An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.


Book Synopsis Avant-garde Videogames by : Brian Schrank

Download or read book Avant-garde Videogames written by Brian Schrank and published by MIT Press. This book was released on 2014-04-18 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.