Cuteness Engineering

Cuteness Engineering

Author: Aaron Marcus

Publisher: Springer

Published: 2017-10-30

Total Pages: 161

ISBN-13: 3319619616

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This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.


Book Synopsis Cuteness Engineering by : Aaron Marcus

Download or read book Cuteness Engineering written by Aaron Marcus and published by Springer. This book was released on 2017-10-30 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.


Design, User Experience, and Usability: Novel User Experiences

Design, User Experience, and Usability: Novel User Experiences

Author: Aaron Marcus

Publisher: Springer

Published: 2016-07-04

Total Pages: 703

ISBN-13: 3319403559

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The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.


Book Synopsis Design, User Experience, and Usability: Novel User Experiences by : Aaron Marcus

Download or read book Design, User Experience, and Usability: Novel User Experiences written by Aaron Marcus and published by Springer. This book was released on 2016-07-04 with total page 703 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.


Human-Automation Interaction

Human-Automation Interaction

Author: Vincent G. Duffy

Publisher: Springer Nature

Published: 2022-12-14

Total Pages: 659

ISBN-13: 3031107888

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This book provides practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines. This initiative is a celebration of the Gavriel Salvendy International Symposium (GSIS) and provides a survey of topics and emerging areas of interest in human–automation interaction. This set of articles for the GSIS emphasizes a main thematic areas: mobile computing. Main areas of coverage include Section A: Health, Care and Assistive Technologies; Section B: Usability, User Experience and Design; Section C: Virtual Learning, Training and Collaboration; Section D: Ergonomics in Work, Automation and Production. In total, there are more than 600 pages emphasizing contributions from especially early career researchers that were featured as part of this (virtual) symposium and celebration. Gavriel Salvendy initiated the conferences that run annually as Human–Computer Interaction within LNCS of Springer and Applied Human Factors and Ergonomics International (AHFE). The book is inclusive of human–computer interaction and human factors and ergonomics principles, yet is intended to serve a much wider audience that has interest in automation and human modeling. The emerging need for human–automation interaction expertise has developed from an ever-growing availability and presence of automation in our everyday lives. This initiative is intended to provide practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines and many countries.


Book Synopsis Human-Automation Interaction by : Vincent G. Duffy

Download or read book Human-Automation Interaction written by Vincent G. Duffy and published by Springer Nature. This book was released on 2022-12-14 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines. This initiative is a celebration of the Gavriel Salvendy International Symposium (GSIS) and provides a survey of topics and emerging areas of interest in human–automation interaction. This set of articles for the GSIS emphasizes a main thematic areas: mobile computing. Main areas of coverage include Section A: Health, Care and Assistive Technologies; Section B: Usability, User Experience and Design; Section C: Virtual Learning, Training and Collaboration; Section D: Ergonomics in Work, Automation and Production. In total, there are more than 600 pages emphasizing contributions from especially early career researchers that were featured as part of this (virtual) symposium and celebration. Gavriel Salvendy initiated the conferences that run annually as Human–Computer Interaction within LNCS of Springer and Applied Human Factors and Ergonomics International (AHFE). The book is inclusive of human–computer interaction and human factors and ergonomics principles, yet is intended to serve a much wider audience that has interest in automation and human modeling. The emerging need for human–automation interaction expertise has developed from an ever-growing availability and presence of automation in our everyday lives. This initiative is intended to provide practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines and many countries.


Kawaii Engineering

Kawaii Engineering

Author: Michiko Ohkura

Publisher: Springer

Published: 2019-07-17

Total Pages: 256

ISBN-13: 9811379645

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“Kawaii” is a Japanese word that denotes “cute,” “lovable,” or “charming” although it does not have exactly the same meaning as those adjectives. This book proposes engineering methodologies for systematic measurement of the affective perception of kawaii, by using virtual reality and biological signals, and discusses the effectiveness of kawaii engineering for designing industrial products and services. Kawaii can draw sympathy from people and can embody a special kind of cute design, which reduces fear and makes dull information more acceptable and appealing. Following the introduction of the background of kawaii engineering in Chapter 1, Chapters 2 and 3 describe experiments on the systematic measurement and evaluation methods for kawaii products and affective evaluation experiments. Chapter 4 proposes a mathematical model to identify the physical attributes that determine kawaii in motion. Chapters 5 and 6 explain research that uses biological signals and eye-tracking. After a brief survey of psychological research on kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the use of spoons designed to stimulate the appetite of the elderly and the practical implementation of an emotion-driven camera. Chapters 10–14 explain experimental research that examines kawaii perception of people from various cultural backgrounds. Kawaii Engineering will appeal to those who work on affective computing, product design, user experience design, virtual reality, and biological signals.


Book Synopsis Kawaii Engineering by : Michiko Ohkura

Download or read book Kawaii Engineering written by Michiko Ohkura and published by Springer. This book was released on 2019-07-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Kawaii” is a Japanese word that denotes “cute,” “lovable,” or “charming” although it does not have exactly the same meaning as those adjectives. This book proposes engineering methodologies for systematic measurement of the affective perception of kawaii, by using virtual reality and biological signals, and discusses the effectiveness of kawaii engineering for designing industrial products and services. Kawaii can draw sympathy from people and can embody a special kind of cute design, which reduces fear and makes dull information more acceptable and appealing. Following the introduction of the background of kawaii engineering in Chapter 1, Chapters 2 and 3 describe experiments on the systematic measurement and evaluation methods for kawaii products and affective evaluation experiments. Chapter 4 proposes a mathematical model to identify the physical attributes that determine kawaii in motion. Chapters 5 and 6 explain research that uses biological signals and eye-tracking. After a brief survey of psychological research on kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the use of spoons designed to stimulate the appetite of the elderly and the practical implementation of an emotion-driven camera. Chapters 10–14 explain experimental research that examines kawaii perception of people from various cultural backgrounds. Kawaii Engineering will appeal to those who work on affective computing, product design, user experience design, virtual reality, and biological signals.


Human-Computer Interaction. Perspectives on Design

Human-Computer Interaction. Perspectives on Design

Author: Masaaki Kurosu

Publisher: Springer

Published: 2019-07-10

Total Pages: 607

ISBN-13: 3030226468

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The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.


Book Synopsis Human-Computer Interaction. Perspectives on Design by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Perspectives on Design written by Masaaki Kurosu and published by Springer. This book was released on 2019-07-10 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.


Emotions in Technology Design: From Experience to Ethics

Emotions in Technology Design: From Experience to Ethics

Author: Rebekah Rousi

Publisher: Springer Nature

Published: 2020-09-29

Total Pages: 194

ISBN-13: 3030534839

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Understanding emotions is becoming ever more valuable in design, both in terms of what people prefer as well as in relation to how they behave in relation to it. Approaches to conceptualising emotions in technology design, how emotions can be operationalised and how they can be measured are paramount to ascertaining the core principles of design. Emotions in Technology Design: From Experience to Ethics provides a multi-dimensional approach to studying, designing and comprehending emotions in design. It presents emotions as understood through basic human-technology research, applied design practice, culture and aesthetics, ethical approaches to emotional design, and ethics as a cultural framework for emotions in design experience. Core elements running through the book are: cognitive science – cognitive-affective theories of emotions (i.e., Appraisal); culture – the ways in which our minds are trained to recognise, respond to and influence design; and ethics – a deep cultural framework of interpretations of good versus evil. This ethical understanding brings culture and cognition together to form genuine emotional experience. This book is essential reading for designers, technology developers, HCI and cognitive science scholars, educators and students (at both undergraduate and graduate levels) in terms of emotional design methods and tools, systematic measurement of emotion in design experience, cultural theory underpinning how emotions operate in the production and interaction of design, and how ethics influence basic (primal) and higher level emotional reactions. The broader scope equips design practitioners, developers and scholars with that ‘something more’ in terms of understanding how emotional experience of technology can be positioned in relation to cultural discourse and ethics.


Book Synopsis Emotions in Technology Design: From Experience to Ethics by : Rebekah Rousi

Download or read book Emotions in Technology Design: From Experience to Ethics written by Rebekah Rousi and published by Springer Nature. This book was released on 2020-09-29 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding emotions is becoming ever more valuable in design, both in terms of what people prefer as well as in relation to how they behave in relation to it. Approaches to conceptualising emotions in technology design, how emotions can be operationalised and how they can be measured are paramount to ascertaining the core principles of design. Emotions in Technology Design: From Experience to Ethics provides a multi-dimensional approach to studying, designing and comprehending emotions in design. It presents emotions as understood through basic human-technology research, applied design practice, culture and aesthetics, ethical approaches to emotional design, and ethics as a cultural framework for emotions in design experience. Core elements running through the book are: cognitive science – cognitive-affective theories of emotions (i.e., Appraisal); culture – the ways in which our minds are trained to recognise, respond to and influence design; and ethics – a deep cultural framework of interpretations of good versus evil. This ethical understanding brings culture and cognition together to form genuine emotional experience. This book is essential reading for designers, technology developers, HCI and cognitive science scholars, educators and students (at both undergraduate and graduate levels) in terms of emotional design methods and tools, systematic measurement of emotion in design experience, cultural theory underpinning how emotions operate in the production and interaction of design, and how ethics influence basic (primal) and higher level emotional reactions. The broader scope equips design practitioners, developers and scholars with that ‘something more’ in terms of understanding how emotional experience of technology can be positioned in relation to cultural discourse and ethics.


HCI International 2022 – Late Breaking Posters

HCI International 2022 – Late Breaking Posters

Author: Constantine Stephanidis

Publisher: Springer Nature

Published: 2022-11-24

Total Pages: 736

ISBN-13: 3031196791

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Volume CCIS 1654 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.


Book Synopsis HCI International 2022 – Late Breaking Posters by : Constantine Stephanidis

Download or read book HCI International 2022 – Late Breaking Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on 2022-11-24 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Volume CCIS 1654 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.


The Oxford Handbook of Evolution and the Emotions

The Oxford Handbook of Evolution and the Emotions

Author: Laith Al-Shawaf

Publisher: Oxford University Press

Published: 2024-04-25

Total Pages: 1425

ISBN-13: 0197544754

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In this Handbook, Laith Al-Shawaf and Todd K. Shackelford have gathered a group of leading scholars in the field to present a centralized resource for researchers and students wishing to understand emotions from an evolutionary perspective. Experts from a number of different disciplines, including psychology, biology, anthropology, psychiatry, and others, tackle a variety of "how" (proximate) and "why" (ultimate) questions about the function of emotions in humans and nonhuman animals, how emotions work, and their place in human life. Comprehensive and integrative in nature, this Handbook is an essential resource for students and scholars from a diversity of fields wishing to build upon their theoretical and empirical understanding of the emotions.


Book Synopsis The Oxford Handbook of Evolution and the Emotions by : Laith Al-Shawaf

Download or read book The Oxford Handbook of Evolution and the Emotions written by Laith Al-Shawaf and published by Oxford University Press. This book was released on 2024-04-25 with total page 1425 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this Handbook, Laith Al-Shawaf and Todd K. Shackelford have gathered a group of leading scholars in the field to present a centralized resource for researchers and students wishing to understand emotions from an evolutionary perspective. Experts from a number of different disciplines, including psychology, biology, anthropology, psychiatry, and others, tackle a variety of "how" (proximate) and "why" (ultimate) questions about the function of emotions in humans and nonhuman animals, how emotions work, and their place in human life. Comprehensive and integrative in nature, this Handbook is an essential resource for students and scholars from a diversity of fields wishing to build upon their theoretical and empirical understanding of the emotions.


Advances in Affective and Pleasurable Design

Advances in Affective and Pleasurable Design

Author: Shuichi Fukuda

Publisher: Springer

Published: 2018-06-26

Total Pages: 410

ISBN-13: 3319949446

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This book discusses the latest advances in affective and pleasurable design. Further, it reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on the AHFE 2018 International Conference on Affective and Pleasurable Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book provides a timely survey and inspiring guide for all researchers and professionals involved in design, e.g. industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.


Book Synopsis Advances in Affective and Pleasurable Design by : Shuichi Fukuda

Download or read book Advances in Affective and Pleasurable Design written by Shuichi Fukuda and published by Springer. This book was released on 2018-06-26 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the latest advances in affective and pleasurable design. Further, it reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on the AHFE 2018 International Conference on Affective and Pleasurable Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book provides a timely survey and inspiring guide for all researchers and professionals involved in design, e.g. industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.


Weird Confucius

Weird Confucius

Author: Zhao Lu

Publisher: Bloomsbury Publishing

Published: 2024-03-21

Total Pages: 300

ISBN-13: 1350327581

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Spanning antiquity until the present, Zhao Lu analyses the eclectic and fictitious representations of Confucius that have been widely celebrated by communities of people throughout history. While mainstream scholarship mostly considers Confucius in terms of his role as a celebrated man of wisdom and as a teacher with a humanistic worldview, Zhao addresses the weirder representations. He considers depictions of Confucius as a prophet, a fortune-teller, a powerful demon hunter, a shrewd villain of 19th century American newspapers, an embodiment of feudal evils in the Cultural Revolution, and as a cute friend. Zhao asks why some groups would risk contradicting the well-accepted image of Confucius with such representations and shows how these illustrations reflect the specific anxieties of these communities. He reveals not only how people across history perceived Confucius in diverse ways, but more importantly how they used Confucius in daily life, ranging from calming their anxiety about the future, to legitimizing a dynasty, stereotyping Chinese people, and even to forging a new sense of history.


Book Synopsis Weird Confucius by : Zhao Lu

Download or read book Weird Confucius written by Zhao Lu and published by Bloomsbury Publishing. This book was released on 2024-03-21 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spanning antiquity until the present, Zhao Lu analyses the eclectic and fictitious representations of Confucius that have been widely celebrated by communities of people throughout history. While mainstream scholarship mostly considers Confucius in terms of his role as a celebrated man of wisdom and as a teacher with a humanistic worldview, Zhao addresses the weirder representations. He considers depictions of Confucius as a prophet, a fortune-teller, a powerful demon hunter, a shrewd villain of 19th century American newspapers, an embodiment of feudal evils in the Cultural Revolution, and as a cute friend. Zhao asks why some groups would risk contradicting the well-accepted image of Confucius with such representations and shows how these illustrations reflect the specific anxieties of these communities. He reveals not only how people across history perceived Confucius in diverse ways, but more importantly how they used Confucius in daily life, ranging from calming their anxiety about the future, to legitimizing a dynasty, stereotyping Chinese people, and even to forging a new sense of history.