Cyberarts 2001

Cyberarts 2001

Author: Hannes Leopoldseder

Publisher: Springer Science & Business Media

Published: 2001-09-04

Total Pages: 276

ISBN-13: 9783211836286

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Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.


Book Synopsis Cyberarts 2001 by : Hannes Leopoldseder

Download or read book Cyberarts 2001 written by Hannes Leopoldseder and published by Springer Science & Business Media. This book was released on 2001-09-04 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.


Cyberarts

Cyberarts

Author:

Publisher:

Published: 2004

Total Pages: 368

ISBN-13:

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Book Synopsis Cyberarts by :

Download or read book Cyberarts written by and published by . This book was released on 2004 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt:


The Art and Science of Interface and Interaction Design (Vol. 1)

The Art and Science of Interface and Interaction Design (Vol. 1)

Author: Christa Sommerer

Publisher: Springer

Published: 2008-09-08

Total Pages: 200

ISBN-13: 3540798706

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Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


Book Synopsis The Art and Science of Interface and Interaction Design (Vol. 1) by : Christa Sommerer

Download or read book The Art and Science of Interface and Interaction Design (Vol. 1) written by Christa Sommerer and published by Springer. This book was released on 2008-09-08 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


Aesthetic Computing

Aesthetic Computing

Author: Paul A. Fishwick

Publisher: MIT Press

Published: 2006

Total Pages: 477

ISBN-13: 0262562375

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The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.


Book Synopsis Aesthetic Computing by : Paul A. Fishwick

Download or read book Aesthetic Computing written by Paul A. Fishwick and published by MIT Press. This book was released on 2006 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.


Experimental Music

Experimental Music

Author: Gail Priest

Publisher: UNSW Press

Published: 2009

Total Pages: 254

ISBN-13: 1921410078

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Summary: A lively accessible survey of contemporary exploratory music in Australia. Complemented by iamges and an audio CD, it offers a fascinating glimpse into the vibrant world of sound art and the role of experimentation in contemporary Australian culture.


Book Synopsis Experimental Music by : Gail Priest

Download or read book Experimental Music written by Gail Priest and published by UNSW Press. This book was released on 2009 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: A lively accessible survey of contemporary exploratory music in Australia. Complemented by iamges and an audio CD, it offers a fascinating glimpse into the vibrant world of sound art and the role of experimentation in contemporary Australian culture.


Thoughtful Interaction Design

Thoughtful Interaction Design

Author: Jonas Lowgren

Publisher: MIT Press

Published: 2007-01-26

Total Pages: 213

ISBN-13: 0262622092

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The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.


Book Synopsis Thoughtful Interaction Design by : Jonas Lowgren

Download or read book Thoughtful Interaction Design written by Jonas Lowgren and published by MIT Press. This book was released on 2007-01-26 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.


Imagery in the 21st Century

Imagery in the 21st Century

Author: Oliver Grau

Publisher: MIT Press

Published: 2013-08-16

Total Pages: 433

ISBN-13: 0262525356

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Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual. Imagery in the 21st Century examines this revolution in various fields, with researchers from the natural sciences and the humanities meeting to achieve a deeper understanding of the meaning and impact of the image in our time. The contributors explore and discuss new critical terms of multidisciplinary scope, from database economy to the dramaturgy of hypermedia, from visualizations in neuroscience to the image in bio art. They consider the power of the image in the development of human consciousness, pursue new definitions of visual phenomena, and examine new tools for image research and visual analysis.


Book Synopsis Imagery in the 21st Century by : Oliver Grau

Download or read book Imagery in the 21st Century written by Oliver Grau and published by MIT Press. This book was released on 2013-08-16 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual. Imagery in the 21st Century examines this revolution in various fields, with researchers from the natural sciences and the humanities meeting to achieve a deeper understanding of the meaning and impact of the image in our time. The contributors explore and discuss new critical terms of multidisciplinary scope, from database economy to the dramaturgy of hypermedia, from visualizations in neuroscience to the image in bio art. They consider the power of the image in the development of human consciousness, pursue new definitions of visual phenomena, and examine new tools for image research and visual analysis.


Cross-wired

Cross-wired

Author: Kerstin Mey

Publisher: Manchester University Press

Published: 2004

Total Pages: 154

ISBN-13: 9780719070372

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Introduction 1. Recombinant Poetics - Bill Seaman in conversation with Yvonne Spielmann; 2. messboard - Jodi; 3. So everything joyful is mobile... - Matt Locke, Matthew Chalmers and Frances McKee in discussion with Simon Yuill; 4. Remoteness - A Study in Electro-Mist - Judy Spark; 5.


Book Synopsis Cross-wired by : Kerstin Mey

Download or read book Cross-wired written by Kerstin Mey and published by Manchester University Press. This book was released on 2004 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction 1. Recombinant Poetics - Bill Seaman in conversation with Yvonne Spielmann; 2. messboard - Jodi; 3. So everything joyful is mobile... - Matt Locke, Matthew Chalmers and Frances McKee in discussion with Simon Yuill; 4. Remoteness - A Study in Electro-Mist - Judy Spark; 5.


STEAM Teaching and Learning Through the Arts and Design

STEAM Teaching and Learning Through the Arts and Design

Author: Debrah C. Sickler-Voigt

Publisher: Taylor & Francis

Published: 2023-04-11

Total Pages: 202

ISBN-13: 1000857573

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In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students’ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources—with tips for adapting to different grade levels—and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists.


Book Synopsis STEAM Teaching and Learning Through the Arts and Design by : Debrah C. Sickler-Voigt

Download or read book STEAM Teaching and Learning Through the Arts and Design written by Debrah C. Sickler-Voigt and published by Taylor & Francis. This book was released on 2023-04-11 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, award-winning art educator Debrah C. Sickler-Voigt offers user-friendly, approachable strategies for STEAM planning, instruction, and assessment to help cultivate PK-12 students’ full potential, and draws from wide-ranging artists and designers to help you develop inspired, creative approaches to teaching STEAM in your classroom. Beginning with the basics and best practices of STEAM planning, instruction, and assessment, Sickler-Voigt then encourages readers to move full steam ahead with chapters based around diverse contemporary and historical artists and designers. In helping you to explore the interdisciplinary connections between Science, Technology, Engineering, Arts, and Mathematics, Sickler-Voigt identifies strategies to build off from STEM subjects to form authentic, well-designed, and age-appropriate learning tasks that encourage your students to make deep connections and learn subject matter in context through art media and technologies. Each chapter includes flexible, choice-based classroom resources—with tips for adapting to different grade levels—and STEAM amplifiers, which fuse contextual learning on artists and designers with real-world STEAM topics to spark student learning and ignite creative approaches to planning, instruction, and assessment. Featuring 150 visually stunning, full-color images, this book fuses tried-and-true best practices with highly applicable instructional models inspired by artists and STEAM professionals, ideal for PK-12 teachers and STEAM specialists.


Grant$ for Arts, Culture & the Humanities

Grant$ for Arts, Culture & the Humanities

Author:

Publisher:

Published: 2002

Total Pages: 636

ISBN-13:

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Covers grants to nonprofit organizations in the U.S. and abroad for programs including: the visual and performing arts, arts education, music, art conservation, film and video, literature and writing, architecture, historic preservation, and museums.


Book Synopsis Grant$ for Arts, Culture & the Humanities by :

Download or read book Grant$ for Arts, Culture & the Humanities written by and published by . This book was released on 2002 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers grants to nonprofit organizations in the U.S. and abroad for programs including: the visual and performing arts, arts education, music, art conservation, film and video, literature and writing, architecture, historic preservation, and museums.