Dark Age of Camelot

Dark Age of Camelot

Author: Rusel DeMaria

Publisher:

Published: 2003

Total Pages: 308

ISBN-13: 9780761544937

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Hold Your Breath! -All that's new in "Trials of Atlantis" -Complete guide to all nine trials and artifact quests -Complete new quest listing with starting points -Master Levels and Abilities -Monster Tables and Item Lists -Maps of every zone -Formulas to craft the new Legendary Weapons


Book Synopsis Dark Age of Camelot by : Rusel DeMaria

Download or read book Dark Age of Camelot written by Rusel DeMaria and published by . This book was released on 2003 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hold Your Breath! -All that's new in "Trials of Atlantis" -Complete guide to all nine trials and artifact quests -Complete new quest listing with starting points -Master Levels and Abilities -Monster Tables and Item Lists -Maps of every zone -Formulas to craft the new Legendary Weapons


Dark Age of Camelot

Dark Age of Camelot

Author: Melissa Tyler

Publisher: Prima Games

Published: 2001

Total Pages: 316

ISBN-13: 9780761537540

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Live the Legend!(TM) - Maps for all Realms, Cities, and Villages - In depth information on all Realms and Races - Thorough explanations of all Career Paths - Gives low-down on items, spells, and monsters - Tips for creating your character - Discusses the integral Realm vs. Realm system - Covers combat styles and group tactics


Book Synopsis Dark Age of Camelot by : Melissa Tyler

Download or read book Dark Age of Camelot written by Melissa Tyler and published by Prima Games. This book was released on 2001 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Live the Legend!(TM) - Maps for all Realms, Cities, and Villages - In depth information on all Realms and Races - Thorough explanations of all Career Paths - Gives low-down on items, spells, and monsters - Tips for creating your character - Discusses the integral Realm vs. Realm system - Covers combat styles and group tactics


Dark Age of Camelot

Dark Age of Camelot

Author:

Publisher:

Published: 2004

Total Pages: 244

ISBN-13: 9780761549499

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A Guide to light your way - Full Color Maps of the Catacombs, PLUS every New Frontiers zone! - Designer and Player strategies for five new character Classes! - Complete stats for new monsters. - Key treasure and drop stats. - Getting the most out of player housing.


Book Synopsis Dark Age of Camelot by :

Download or read book Dark Age of Camelot written by and published by . This book was released on 2004 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Guide to light your way - Full Color Maps of the Catacombs, PLUS every New Frontiers zone! - Designer and Player strategies for five new character Classes! - Complete stats for new monsters. - Key treasure and drop stats. - Getting the most out of player housing.


Dark Age of Camelot

Dark Age of Camelot

Author: Prima Temp Authors

Publisher:

Published: 2002

Total Pages: 284

ISBN-13: 9780761540410

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Your indispensable field-guide! • Two types of maps–terrain/landmark & monster/NPC! • Realm maps–the world at a glance • Region maps–all monsters and levels • City and town maps–merchant & NPCs • Dungeon maps–includes Darkness Falls • RVR maps–invader danger zones • Tips from Guest-Consultant Kirstena


Book Synopsis Dark Age of Camelot by : Prima Temp Authors

Download or read book Dark Age of Camelot written by Prima Temp Authors and published by . This book was released on 2002 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your indispensable field-guide! • Two types of maps–terrain/landmark & monster/NPC! • Realm maps–the world at a glance • Region maps–all monsters and levels • City and town maps–merchant & NPCs • Dungeon maps–includes Darkness Falls • RVR maps–invader danger zones • Tips from Guest-Consultant Kirstena


Virtual Local Manufacturing Communities

Virtual Local Manufacturing Communities

Author: William Sims Bainbridge

Publisher: Business Expert Press

Published: 2019-02-25

Total Pages: 158

ISBN-13: 194858073X

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This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.


Book Synopsis Virtual Local Manufacturing Communities by : William Sims Bainbridge

Download or read book Virtual Local Manufacturing Communities written by William Sims Bainbridge and published by Business Expert Press. This book was released on 2019-02-25 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.


Medievalism in Technology Old and New

Medievalism in Technology Old and New

Author: Karl Fugelso

Publisher: DS Brewer

Published: 2008

Total Pages: 230

ISBN-13: 9781843841562

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Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER


Book Synopsis Medievalism in Technology Old and New by : Karl Fugelso

Download or read book Medievalism in Technology Old and New written by Karl Fugelso and published by DS Brewer. This book was released on 2008 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medievalism examined in a variety of genres, from fairy tales to today's computer games. As medievalism is refracted through new media, it is often radically transformed. Yet it inevitably retains at least some common denominators with more traditional responses to the middle ages. This latest volume of Studies inMedievalism explores this phenomenon with a special section on computer games, examining digital echoes of the medieval past in subjects ranging from the sovereign ethics of empire in Star Wars to gender identity in on-line role playing. Medievalism in more conventional venues is also addressed, ranging from early French fairy tales to nineteenth-century neo-Byzantine murals. Great innovation and extraordinary continuity are thus juxtaposed not only within each article but also across the volume as a whole, in yet further testimony to the exceptional flexibility and enduring relevance of medievalism. CONTRIBUTORS: ALICIA C. MONTOYA, ALBERT D. PIONKE, GRETCHENKREAHLING MCKAY, CHENE HEADY, BRUCE C. BRASINGTON, STEFANO MENGOZZI, CAROL L. ROBINSON, OLIVER M. TRAXEL, AMY S. KAUFMAN, BRENT MOBERLY, KEVIN MOBERLY, LAURYN S. MAYER


Massively Multiplayer Games For Dummies

Massively Multiplayer Games For Dummies

Author: Scott Jennings

Publisher: John Wiley & Sons

Published: 2005-11-23

Total Pages: 362

ISBN-13: 0471793116

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Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players


Book Synopsis Massively Multiplayer Games For Dummies by : Scott Jennings

Download or read book Massively Multiplayer Games For Dummies written by Scott Jennings and published by John Wiley & Sons. This book was released on 2005-11-23 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players


Developing Online Games

Developing Online Games

Author: Jessica Mulligan

Publisher: New Riders

Published: 2003

Total Pages: 532

ISBN-13: 9781592730001

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A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).


Book Synopsis Developing Online Games by : Jessica Mulligan

Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).


Dark Age of Camelot

Dark Age of Camelot

Author: Justin Brown

Publisher:

Published: 2002

Total Pages: 303

ISBN-13:

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Book Synopsis Dark Age of Camelot by : Justin Brown

Download or read book Dark Age of Camelot written by Justin Brown and published by . This book was released on 2002 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Dungeons and Desktops

Dungeons and Desktops

Author: Matt Barton

Publisher: CRC Press

Published: 2008-02-22

Total Pages: 452

ISBN-13: 1439865248

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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for


Book Synopsis Dungeons and Desktops by : Matt Barton

Download or read book Dungeons and Desktops written by Matt Barton and published by CRC Press. This book was released on 2008-02-22 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for