Dark Souls. Beyond the Grave - Volume 1

Dark Souls. Beyond the Grave - Volume 1

Author: Damien Mecheri

Publisher: Third Editions

Published: 2019-02-19

Total Pages: 304

ISBN-13: 2377840000

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Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.


Book Synopsis Dark Souls. Beyond the Grave - Volume 1 by : Damien Mecheri

Download or read book Dark Souls. Beyond the Grave - Volume 1 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.


Sekiro

Sekiro

Author: Ludovic Castro

Publisher: Third Editions

Published: 2020-09-02

Total Pages: 355

ISBN-13: 2377842909

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Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.


Book Synopsis Sekiro by : Ludovic Castro

Download or read book Sekiro written by Ludovic Castro and published by Third Editions. This book was released on 2020-09-02 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.


You Died

You Died

Author: Keza MacDonald

Publisher:

Published: 2022

Total Pages: 0

ISBN-13: 9781916279902

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Book Synopsis You Died by : Keza MacDonald

Download or read book You Died written by Keza MacDonald and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Fuck Yeah, Video Games

Fuck Yeah, Video Games

Author: Daniel Hardcastle

Publisher: Unbound Publishing

Published: 2019-09-19

Total Pages: 334

ISBN-13: 1783527897

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'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.


Book Synopsis Fuck Yeah, Video Games by : Daniel Hardcastle

Download or read book Fuck Yeah, Video Games written by Daniel Hardcastle and published by Unbound Publishing. This book was released on 2019-09-19 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.


The Shattered Orb

The Shattered Orb

Author: Samuel E. Green

Publisher:

Published: 2017-03-10

Total Pages:

ISBN-13: 9780648067306

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For a thousand years, the carcaern orbs have held the wraiths at bay. But someone is shattering orbs and murdering gods. Faced with the impossible task of protecting Indham against the monstrous wraiths, Edoma must break a twenty-year-old oath and practice blood magic again. But there's a reason why she abandoned the practice decades ago, and the costs are greater than ever. The Shattered Orb is the first novel in the Vagrant Souls series, an epic fantasy with constant twists and turns in a dark world of sinister intrigue.


Book Synopsis The Shattered Orb by : Samuel E. Green

Download or read book The Shattered Orb written by Samuel E. Green and published by . This book was released on 2017-03-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: For a thousand years, the carcaern orbs have held the wraiths at bay. But someone is shattering orbs and murdering gods. Faced with the impossible task of protecting Indham against the monstrous wraiths, Edoma must break a twenty-year-old oath and practice blood magic again. But there's a reason why she abandoned the practice decades ago, and the costs are greater than ever. The Shattered Orb is the first novel in the Vagrant Souls series, an epic fantasy with constant twists and turns in a dark world of sinister intrigue.


The Works of Fumito Ueda

The Works of Fumito Ueda

Author: Damien Mecheri

Publisher: Third Editions

Published: 2019-05-21

Total Pages: 206

ISBN-13: 2377843700

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Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.


Book Synopsis The Works of Fumito Ueda by : Damien Mecheri

Download or read book The Works of Fumito Ueda written by Damien Mecheri and published by Third Editions. This book was released on 2019-05-21 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go behind the scenes of the creation of the Fumito Ueda trilogy ! Fumito Ueda has worked on 3 games: ICO, Shadow of the Colossus and The Last Guardian. Each of them was able to express the depth of their author's reflection, his love of purity and showed a real poetry. Are video games art ? This study of the Futimo Ueda's work focuses on the question of the artistic essence of video games. EXTRACT When the game ICO was released in 2001, it had several decades’ worth of video games behind it. The game itself was significantly influenced by video games that had touched its creator, Fumito Ueda: Another World by Éric Chahi and Prince of Persia by Jordan Mechner. Yet, when a player takes the ethereal Yorda’s hand, when they feel this physical contact through the vibrations in the controller, something happens. Something new and profound. Something that can only exist through a video game. A simple idea, attached to the R1 button, and digital interaction opens a new door. Of course, this insignificant-seeming gesture is but a small representation of what can really happen. Its strength lies elsewhere; it draws from everything that makes up ICO: its art direction (everything in chiaroscuro), its vanishing lines, its simple and clear game mechanics, its lack of visual interface, its quest for physical realism, its minimalist narration, its extraordinary sensibilities. It is an opening to an evocative otherworld that lets our imagination soar. Contemplative, slow and nearly speechless, ICO offers an uncommon, poetic adventure, rejecting traditional video game standards while still drawing from them. Many remained indifferent to it. Just as many were touched as rarely before. ABOUT THE AUTHOR Passionate about films and video games, Damien Mecheri joined the writing team of Gameplay RPG magazine in 2004 and wrote several articles for the second special edition on the Final Fantasy saga. With this same team, Damien continued his work in 2006 for another publication known as Background, before continuing the adventure online in 2008, with Gameweb.fr. Since 2011, he has written and co-written numerous works for Third Éditions, including The Legend of Final Fantasy X, Dark Souls: Beyond the Grave and Welcome to Silent Hill: Journey to the Center of Hell and actively participates in the “Level Up” and “Video Game Almanac” collections from the same publisher.


The Strong Delusion

The Strong Delusion

Author: John W. Milor

Publisher: iUniverse

Published: 2017-02-20

Total Pages: 307

ISBN-13: 1532014457

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John Milors fascinating work is based on the Bible telling of a powerful deception that will overshadow the Earth, a deception so intense that only those with a genuine love relationship with God will be able to endure it. Events from the authors own life, including a series of supernatural encounters, have revealed some key components of this strong delusion, which he believes will initiate a grand display of open contact with extraterrestrials. It will also involve the global rise of Islam. Its no mistake that the faiths of four billion people (Christians and Muslims) include two versions of prophetic visions that are nearly identical, yet they represent opposite sides of a global conflict that will end in the Battle of Armageddon. This book delves into myriad topics, including: Encounters with angels, otherworldly beings, and Jesus Christ; Encounters with demons, ghosts, nephilim, jinns, and mythical creatures; The Bibles explanation of ET good guys and bad guys; The Quran and Hadiths ET connection: Was Muhammad abducted as a boy, and operated on? Was the angel that abducted Muhammad really Gabriel? Were the mysterious jinns of Islam actually surviving nephilim? Is the Quran and Hadiths ideology specifically tailored for the Antichrist? These and other topics harken to ancient times and peer into a not-too-distant future, when the author believes we will see a return to the days of Noah, as prophesied by Jesus.


Book Synopsis The Strong Delusion by : John W. Milor

Download or read book The Strong Delusion written by John W. Milor and published by iUniverse. This book was released on 2017-02-20 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Milors fascinating work is based on the Bible telling of a powerful deception that will overshadow the Earth, a deception so intense that only those with a genuine love relationship with God will be able to endure it. Events from the authors own life, including a series of supernatural encounters, have revealed some key components of this strong delusion, which he believes will initiate a grand display of open contact with extraterrestrials. It will also involve the global rise of Islam. Its no mistake that the faiths of four billion people (Christians and Muslims) include two versions of prophetic visions that are nearly identical, yet they represent opposite sides of a global conflict that will end in the Battle of Armageddon. This book delves into myriad topics, including: Encounters with angels, otherworldly beings, and Jesus Christ; Encounters with demons, ghosts, nephilim, jinns, and mythical creatures; The Bibles explanation of ET good guys and bad guys; The Quran and Hadiths ET connection: Was Muhammad abducted as a boy, and operated on? Was the angel that abducted Muhammad really Gabriel? Were the mysterious jinns of Islam actually surviving nephilim? Is the Quran and Hadiths ideology specifically tailored for the Antichrist? These and other topics harken to ancient times and peer into a not-too-distant future, when the author believes we will see a return to the days of Noah, as prophesied by Jesus.


Son of a Dark Wizard

Son of a Dark Wizard

Author: Sean Patrick Hannifin

Publisher:

Published: 2015-01-10

Total Pages: 194

ISBN-13: 9780692360019

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Thirteen year old Prince Sorren survived the surprise attack on his castle, but the young wizard's life is left in ruins. His father's been assassinated, he was forced to flee his castle, and he lost his left arm. But he's not about to lose the kingdom his father promised would someday be his. He doesn't care if his father's assassin is a boy believed to be the Chosen One, or if the prophecy that foretold his father's death also calls for his own death at the same boy's hands. He sets out in search of the boy, ready to battle him face to face. But the Chosen One keeps a powerful weapon, and Sorren soon learns that a dark wizard's powers will not be enough to take his kingdom back.


Book Synopsis Son of a Dark Wizard by : Sean Patrick Hannifin

Download or read book Son of a Dark Wizard written by Sean Patrick Hannifin and published by . This book was released on 2015-01-10 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirteen year old Prince Sorren survived the surprise attack on his castle, but the young wizard's life is left in ruins. His father's been assassinated, he was forced to flee his castle, and he lost his left arm. But he's not about to lose the kingdom his father promised would someday be his. He doesn't care if his father's assassin is a boy believed to be the Chosen One, or if the prophecy that foretold his father's death also calls for his own death at the same boy's hands. He sets out in search of the boy, ready to battle him face to face. But the Chosen One keeps a powerful weapon, and Sorren soon learns that a dark wizard's powers will not be enough to take his kingdom back.


Dark Souls: The Complete Collection

Dark Souls: The Complete Collection

Author: George Mann

Publisher: Titan Comics

Published: 2021-10-27

Total Pages: 388

ISBN-13: 1787737799

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In the Age of Fire, only one thing is certain: darkness is coming. From hallowed and silver knights, to lone adventures in unnatural lands, the fight against the rising swathes of undead is unending and their battles are epic. Featuring stories by some of the comic industry’s finest writers and artists, this collection is the perfect jumping-on point for those new to the iconic series, and essential reading for veterans of Namco-Bandai’s genre-defining videogame franchise. Collects Dark Souls: The Breath of Andolus, Dark Souls: Winter’s Spite, Dark Souls: Legends of the Flame, and Dark Souls: Age of Fire. “Jaw droppingly gorgeous from start to finish.” – We The Nerdy


Book Synopsis Dark Souls: The Complete Collection by : George Mann

Download or read book Dark Souls: The Complete Collection written by George Mann and published by Titan Comics. This book was released on 2021-10-27 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the Age of Fire, only one thing is certain: darkness is coming. From hallowed and silver knights, to lone adventures in unnatural lands, the fight against the rising swathes of undead is unending and their battles are epic. Featuring stories by some of the comic industry’s finest writers and artists, this collection is the perfect jumping-on point for those new to the iconic series, and essential reading for veterans of Namco-Bandai’s genre-defining videogame franchise. Collects Dark Souls: The Breath of Andolus, Dark Souls: Winter’s Spite, Dark Souls: Legends of the Flame, and Dark Souls: Age of Fire. “Jaw droppingly gorgeous from start to finish.” – We The Nerdy


False Apocalypse

False Apocalypse

Author: Fatos Lubonja

Publisher:

Published: 2014

Total Pages: 0

ISBN-13: 9781908236197

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This unique and disturbing work concerns the events of 1997, a tragic year in the history of post-communist Albania. After the world's most isolated country emerged from Stalinist dictatorship and opened to capitalism, many people fell prey to fraudsters who invited them to invest in so-called 'pyramid schemes'. At the start of 1997, these pyramids crumbled one after another causing wide-spread demonstrations and protests. The conflict became increasingly violent, leading to the collapse of the state and of the country's institutions. Prisons were opened, crowds stormed arms depots, and the country was abandoned to anarchy and gang rule. Lubonja has chosen to tell this incredible story through a narrative technique that operates on two levels: a third-person narrator, who describes the large-scale events that made international headlines, and the narrative of Fatos Qorri, the author's alter ego, who describes his own dramatic experiences in a personal diary. The book begins with the synopsis of a novel entitled "The Sugar Boat" that Fatos Qorri intends to write about the spread of a small pyramid scheme luring people to invest supposedly in a sugar business. However, as the major pyramids collapse, real events overtake anything he has imagined and Fatos Qorri finds himself in the midst of a real-life tragedy.


Book Synopsis False Apocalypse by : Fatos Lubonja

Download or read book False Apocalypse written by Fatos Lubonja and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique and disturbing work concerns the events of 1997, a tragic year in the history of post-communist Albania. After the world's most isolated country emerged from Stalinist dictatorship and opened to capitalism, many people fell prey to fraudsters who invited them to invest in so-called 'pyramid schemes'. At the start of 1997, these pyramids crumbled one after another causing wide-spread demonstrations and protests. The conflict became increasingly violent, leading to the collapse of the state and of the country's institutions. Prisons were opened, crowds stormed arms depots, and the country was abandoned to anarchy and gang rule. Lubonja has chosen to tell this incredible story through a narrative technique that operates on two levels: a third-person narrator, who describes the large-scale events that made international headlines, and the narrative of Fatos Qorri, the author's alter ego, who describes his own dramatic experiences in a personal diary. The book begins with the synopsis of a novel entitled "The Sugar Boat" that Fatos Qorri intends to write about the spread of a small pyramid scheme luring people to invest supposedly in a sugar business. However, as the major pyramids collapse, real events overtake anything he has imagined and Fatos Qorri finds himself in the midst of a real-life tragedy.