Deep Learning-Powered Image Animation

Deep Learning-Powered Image Animation

Author: Harry Jazz

Publisher: Publishers

Published: 2023-05-11

Total Pages: 0

ISBN-13: 9781805285847

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"Deep Learning-Powered Image Animation" is an illuminating exploration of the fascinating world of image animation and its integration with cutting-edge deep learning techniques. Authored by Harry Jazz, a renowned expert in the field, this book serves as a comprehensive guide for both beginners and experienced practitioners seeking to unlock the potential of deep learning in the realm of image animation. With the explosive growth of deep learning algorithms and advancements in computer vision, the art of image animation has reached unprecedented levels of realism and creativity. In this book, Harry Jazz presents a step-by-step journey, starting from the fundamentals of deep learning, and gradually building up to sophisticated image animation techniques. The book begins with a concise overview of deep learning, providing readers with a solid foundation in neural networks, convolutional neural networks (CNNs), and generative adversarial networks (GANs). Harry Jazz goes on to discuss various methods for data preparation and augmentation, essential for training accurate and robust models for image animation. One of the highlights of the book is the in-depth exploration of key deep learning architectures used in image animation. From the classic VGGNet and ResNet to more recent advancements like U-Net and Pix2Pix, the author offers practical insights into their inner workings, strengths, and limitations. Furthermore, Harry Jazz delves into advanced topics such as facial expression transfer, pose estimation, and style transfer, providing readers with the necessary tools to create dynamic and lifelike animations. The author also addresses the challenges and ethical considerations associated with deep learning-based image animation, emphasizing the importance of responsible and inclusive practices. Packed with numerous code examples, visual illustrations, and real-world applications, "Deep Learning-Powered Image Animation" equips readers with the knowledge and skills to leverage the power of deep learning in creating captivating and realistic image animations. Whether you are an AI enthusiast, a researcher, or a practitioner in the field of computer vision, this book will serve as an invaluable resource to propel your image animation endeavors to new heights.


Book Synopsis Deep Learning-Powered Image Animation by : Harry Jazz

Download or read book Deep Learning-Powered Image Animation written by Harry Jazz and published by Publishers. This book was released on 2023-05-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Deep Learning-Powered Image Animation" is an illuminating exploration of the fascinating world of image animation and its integration with cutting-edge deep learning techniques. Authored by Harry Jazz, a renowned expert in the field, this book serves as a comprehensive guide for both beginners and experienced practitioners seeking to unlock the potential of deep learning in the realm of image animation. With the explosive growth of deep learning algorithms and advancements in computer vision, the art of image animation has reached unprecedented levels of realism and creativity. In this book, Harry Jazz presents a step-by-step journey, starting from the fundamentals of deep learning, and gradually building up to sophisticated image animation techniques. The book begins with a concise overview of deep learning, providing readers with a solid foundation in neural networks, convolutional neural networks (CNNs), and generative adversarial networks (GANs). Harry Jazz goes on to discuss various methods for data preparation and augmentation, essential for training accurate and robust models for image animation. One of the highlights of the book is the in-depth exploration of key deep learning architectures used in image animation. From the classic VGGNet and ResNet to more recent advancements like U-Net and Pix2Pix, the author offers practical insights into their inner workings, strengths, and limitations. Furthermore, Harry Jazz delves into advanced topics such as facial expression transfer, pose estimation, and style transfer, providing readers with the necessary tools to create dynamic and lifelike animations. The author also addresses the challenges and ethical considerations associated with deep learning-based image animation, emphasizing the importance of responsible and inclusive practices. Packed with numerous code examples, visual illustrations, and real-world applications, "Deep Learning-Powered Image Animation" equips readers with the knowledge and skills to leverage the power of deep learning in creating captivating and realistic image animations. Whether you are an AI enthusiast, a researcher, or a practitioner in the field of computer vision, this book will serve as an invaluable resource to propel your image animation endeavors to new heights.


Deep Learning in Gaming and Animations

Deep Learning in Gaming and Animations

Author: Vikas Chaudhary

Publisher: CRC Press

Published: 2021-12-07

Total Pages: 180

ISBN-13: 1000504379

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Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.


Book Synopsis Deep Learning in Gaming and Animations by : Vikas Chaudhary

Download or read book Deep Learning in Gaming and Animations written by Vikas Chaudhary and published by CRC Press. This book was released on 2021-12-07 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.


Deep Learning in Gaming and Animations

Deep Learning in Gaming and Animations

Author: Vikas Chaudhary

Publisher: CRC Press

Published: 2021-12-07

Total Pages: 177

ISBN-13: 1000504344

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Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.


Book Synopsis Deep Learning in Gaming and Animations by : Vikas Chaudhary

Download or read book Deep Learning in Gaming and Animations written by Vikas Chaudhary and published by CRC Press. This book was released on 2021-12-07 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.


Machine Learning for Kids

Machine Learning for Kids

Author: Dale Lane

Publisher: No Starch Press

Published: 2021-01-19

Total Pages: 290

ISBN-13: 1718500572

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A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+


Book Synopsis Machine Learning for Kids by : Dale Lane

Download or read book Machine Learning for Kids written by Dale Lane and published by No Starch Press. This book was released on 2021-01-19 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+


Machine Learning, Animated

Machine Learning, Animated

Author: Mark Liu

Publisher: CRC Press

Published: 2023-10-30

Total Pages: 465

ISBN-13: 1000964779

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The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at: https://github.com/markhliu/MLA


Book Synopsis Machine Learning, Animated by : Mark Liu

Download or read book Machine Learning, Animated written by Mark Liu and published by CRC Press. This book was released on 2023-10-30 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animated eases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at: https://github.com/markhliu/MLA


Deep Learning-Powered Technologies

Deep Learning-Powered Technologies

Author: Khaled Salah Mohamed

Publisher: Springer Nature

Published: 2023-06-23

Total Pages: 216

ISBN-13: 303135737X

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This book covers various, leading-edge deep learning technologies. The author discusses new applications of deep learning and gives insight into the integration of deep learning with various application domains, such as autonomous driving, augmented reality, AIOT, 5G and beyond.


Book Synopsis Deep Learning-Powered Technologies by : Khaled Salah Mohamed

Download or read book Deep Learning-Powered Technologies written by Khaled Salah Mohamed and published by Springer Nature. This book was released on 2023-06-23 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers various, leading-edge deep learning technologies. The author discusses new applications of deep learning and gives insight into the integration of deep learning with various application domains, such as autonomous driving, augmented reality, AIOT, 5G and beyond.


Deep Learning for Fluid Simulation and Animation

Deep Learning for Fluid Simulation and Animation

Author: Gilson Antonio Giraldi

Publisher: Springer Nature

Published: 2023

Total Pages: 173

ISBN-13: 303142333X

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This book is an introduction to the use of machine learning and data-driven approaches in fluid simulation and animation, as an alternative to traditional modeling techniques based on partial differential equations and numerical methods – and at a lower computational cost. This work starts with a brief review of computability theory, aimed to convince the reader – more specifically, researchers of more traditional areas of mathematical modeling – about the power of neural computing in fluid animations. In these initial chapters, fluid modeling through Navier-Stokes equations and numerical methods are also discussed. The following chapters explore the advantages of the neural networks approach and show the building blocks of neural networks for fluid simulation. They cover aspects related to training data, data augmentation, and testing. The volume completes with two case studies, one involving Lagrangian simulation of fluids using convolutional neural networks and the other using Generative Adversarial Networks (GANs) approaches.


Book Synopsis Deep Learning for Fluid Simulation and Animation by : Gilson Antonio Giraldi

Download or read book Deep Learning for Fluid Simulation and Animation written by Gilson Antonio Giraldi and published by Springer Nature. This book was released on 2023 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to the use of machine learning and data-driven approaches in fluid simulation and animation, as an alternative to traditional modeling techniques based on partial differential equations and numerical methods – and at a lower computational cost. This work starts with a brief review of computability theory, aimed to convince the reader – more specifically, researchers of more traditional areas of mathematical modeling – about the power of neural computing in fluid animations. In these initial chapters, fluid modeling through Navier-Stokes equations and numerical methods are also discussed. The following chapters explore the advantages of the neural networks approach and show the building blocks of neural networks for fluid simulation. They cover aspects related to training data, data augmentation, and testing. The volume completes with two case studies, one involving Lagrangian simulation of fluids using convolutional neural networks and the other using Generative Adversarial Networks (GANs) approaches.


A DEEP LEARNING BASED APPROACH TO POWER MINIMIZATION FOR MULTI-CARRIER NOMA WITH SWIPT

A DEEP LEARNING BASED APPROACH TO POWER MINIMIZATION FOR MULTI-CARRIER NOMA WITH SWIPT

Author: Dr. A. Naveena

Publisher: Archers & Elevators Publishing House

Published:

Total Pages: 95

ISBN-13: 8119385233

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Book Synopsis A DEEP LEARNING BASED APPROACH TO POWER MINIMIZATION FOR MULTI-CARRIER NOMA WITH SWIPT by : Dr. A. Naveena

Download or read book A DEEP LEARNING BASED APPROACH TO POWER MINIMIZATION FOR MULTI-CARRIER NOMA WITH SWIPT written by Dr. A. Naveena and published by Archers & Elevators Publishing House. This book was released on with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Machine Learning, Animated

Machine Learning, Animated

Author: Mark H. Liu

Publisher:

Published: 2023-12

Total Pages: 0

ISBN-13: 9781003441281

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The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animatedeases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at:https://github.com/markhliu/MLA


Book Synopsis Machine Learning, Animated by : Mark H. Liu

Download or read book Machine Learning, Animated written by Mark H. Liu and published by . This book was released on 2023-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. Machine Learning, Animatedeases you into basic ML concepts and summarizes the learning process in three words: initialize, adjust and repeat. This is illustrated step by step with animation to show how machines learn: from initial parameter values to adjusting each step, to the final converged parameters and predictions. This book teaches readers to create their own neural networks with dense and convolutional layers, and use them to make binary and multi-category classifications. Readers will learn how to build deep learning game strategies and combine this with reinforcement learning, witnessing AI achieve super-human performance in Atari games such as Breakout, Space Invaders, Seaquest and Beam Rider. Written in a clear and concise style, illustrated with animations and images, this book is particularly appealing to readers with no background in computer science, mathematics or statistics. Access the book's repository at:https://github.com/markhliu/MLA


Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

Author: Jun Yu

Publisher: John Wiley & Sons

Published: 2013-03-27

Total Pages: 210

ISBN-13: 1118559983

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The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations


Book Synopsis Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research by : Jun Yu

Download or read book Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research written by Jun Yu and published by John Wiley & Sons. This book was released on 2013-03-27 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations