Director MX 2004 Games

Director MX 2004 Games

Author: Nik Lever

Publisher: Taylor & Francis

Published: 2012-08-06

Total Pages: 337

ISBN-13: 1136145257

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Learn the professional skills you need to create both 2d and 3d games with Director


Book Synopsis Director MX 2004 Games by : Nik Lever

Download or read book Director MX 2004 Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-08-06 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the professional skills you need to create both 2d and 3d games with Director


Flash MX 2004 Games

Flash MX 2004 Games

Author: Nik Lever

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 436

ISBN-13: 1136144536

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.


Book Synopsis Flash MX 2004 Games by : Nik Lever

Download or read book Flash MX 2004 Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-11-12 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.


Macromedia Director MX 2004

Macromedia Director MX 2004

Author: Steve Johnson

Publisher: Cengage Learning

Published: 2005

Total Pages: 500

ISBN-13: 9780619273156

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Part of the Design Professional Series, this text takes a highly-visual, step-by-step approach to teaching Macromedia Director MX 2004 skills.


Book Synopsis Macromedia Director MX 2004 by : Steve Johnson

Download or read book Macromedia Director MX 2004 written by Steve Johnson and published by Cengage Learning. This book was released on 2005 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the Design Professional Series, this text takes a highly-visual, step-by-step approach to teaching Macromedia Director MX 2004 skills.


Macromedia Director MX 2004 Bible

Macromedia Director MX 2004 Bible

Author: Brian Underdahl

Publisher: John Wiley & Sons

Published: 2004-09-03

Total Pages: 920

ISBN-13:

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Whether readers are novices or experienced users, the step-by-step tutorials and reference resources in this book will help them get the most out of Director.


Book Synopsis Macromedia Director MX 2004 Bible by : Brian Underdahl

Download or read book Macromedia Director MX 2004 Bible written by Brian Underdahl and published by John Wiley & Sons. This book was released on 2004-09-03 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether readers are novices or experienced users, the step-by-step tutorials and reference resources in this book will help them get the most out of Director.


Macromedia Flash MX 2004 ActionScript

Macromedia Flash MX 2004 ActionScript

Author: Derek Franklin

Publisher: Macromedia Press

Published: 2004

Total Pages: 782

ISBN-13: 9780321213433

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.


Book Synopsis Macromedia Flash MX 2004 ActionScript by : Derek Franklin

Download or read book Macromedia Flash MX 2004 ActionScript written by Derek Franklin and published by Macromedia Press. This book was released on 2004 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.


Advergaming Developer's Guide

Advergaming Developer's Guide

Author: Rod Afshar

Publisher:

Published: 2004

Total Pages: 449

ISBN-13:

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Book Synopsis Advergaming Developer's Guide by : Rod Afshar

Download or read book Advergaming Developer's Guide written by Rod Afshar and published by . This book was released on 2004 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Macromedia Director MX 2004 for Windows and Macintosh

Macromedia Director MX 2004 for Windows and Macintosh

Author: Mark Schaeffer

Publisher:

Published: 2004

Total Pages: 612

ISBN-13:

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Completely revised and updated, this visual introduction to using Macromedia Director MX 2004 features a new chapter on using JavaScript in Director. The book quickly gets readers up-to-speed on all of the product's new features, including JavaScript support, cross-platform publishing, Flash MX 2004 integration, Windows Media support, and DVD-Video capabilities.


Book Synopsis Macromedia Director MX 2004 for Windows and Macintosh by : Mark Schaeffer

Download or read book Macromedia Director MX 2004 for Windows and Macintosh written by Mark Schaeffer and published by . This book was released on 2004 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: Completely revised and updated, this visual introduction to using Macromedia Director MX 2004 features a new chapter on using JavaScript in Director. The book quickly gets readers up-to-speed on all of the product's new features, including JavaScript support, cross-platform publishing, Flash MX 2004 integration, Windows Media support, and DVD-Video capabilities.


Flash MX 2004 Games Most Wanted

Flash MX 2004 Games Most Wanted

Author: Sham Bhangal

Publisher: Apress

Published: 2003-12-04

Total Pages: 276

ISBN-13: 9781590592366

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* Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.


Book Synopsis Flash MX 2004 Games Most Wanted by : Sham Bhangal

Download or read book Flash MX 2004 Games Most Wanted written by Sham Bhangal and published by Apress. This book was released on 2003-12-04 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.


Macromedia Flash MX 2004 Game Design Demystified

Macromedia Flash MX 2004 Game Design Demystified

Author: Jobe Makar

Publisher:

Published: 2004

Total Pages: 540

ISBN-13:

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Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.


Book Synopsis Macromedia Flash MX 2004 Game Design Demystified by : Jobe Makar

Download or read book Macromedia Flash MX 2004 Game Design Demystified written by Jobe Makar and published by . This book was released on 2004 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.


Macromedia Director MX 2004

Macromedia Director MX 2004

Author: David Mennenoh

Publisher: Macromedia Press

Published: 2005

Total Pages: 514

ISBN-13:

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A series of project-based, hands-on tutorials introduces readers to every aspect of interactive content creation with Director MX 2004. The CD-ROM includes the lesson files and media needed to complete the book's projects.


Book Synopsis Macromedia Director MX 2004 by : David Mennenoh

Download or read book Macromedia Director MX 2004 written by David Mennenoh and published by Macromedia Press. This book was released on 2005 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: A series of project-based, hands-on tutorials introduces readers to every aspect of interactive content creation with Director MX 2004. The CD-ROM includes the lesson files and media needed to complete the book's projects.