Double Takes: Digital creations

Double Takes: Digital creations

Author:

Publisher: Learning Media Ltd

Published: 2006

Total Pages: 36

ISBN-13: 9780790315911

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Download or read book Double Takes: Digital creations written by and published by Learning Media Ltd. This book was released on 2006 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Double Takes: Team up!

Double Takes: Team up!

Author:

Publisher: Learning Media Ltd

Published: 2006

Total Pages: 36

ISBN-13: 9780790315881

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Download or read book Double Takes: Team up! written by and published by Learning Media Ltd. This book was released on 2006 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Movie Mania/Digital Creations

Movie Mania/Digital Creations

Author:

Publisher: Learning Media Ltd

Published: 2007

Total Pages: 36

ISBN-13: 9780790319193

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Download or read book Movie Mania/Digital Creations written by and published by Learning Media Ltd. This book was released on 2007 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Fashion's Double

Fashion's Double

Author: Adam Geczy

Publisher: Bloomsbury Publishing

Published: 2015-12-17

Total Pages: 177

ISBN-13: 1472519299

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Mere clothing is transformed into desirable fashion by the way it is represented in imagery. Fashion's Double examines how meanings are projected onto garments through their representation, whether in painting, photography, cinema or online fashion film, conveying identity and status, eliciting fascination and desire. With in-depth case studies including the work of Nick Knight and Helmut Newton, film examples such as The Hunger Games, music video Girl Panic by Duran Duran, and much more, this book analyses the interrelationship between clothing, identity, embodiment, representation and self-representation. Written for students and scholars alike, Fashion's Double will appeal to anyone studying fashion, cultural studies, art theory and history, photography, sociology, and film.


Book Synopsis Fashion's Double by : Adam Geczy

Download or read book Fashion's Double written by Adam Geczy and published by Bloomsbury Publishing. This book was released on 2015-12-17 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mere clothing is transformed into desirable fashion by the way it is represented in imagery. Fashion's Double examines how meanings are projected onto garments through their representation, whether in painting, photography, cinema or online fashion film, conveying identity and status, eliciting fascination and desire. With in-depth case studies including the work of Nick Knight and Helmut Newton, film examples such as The Hunger Games, music video Girl Panic by Duran Duran, and much more, this book analyses the interrelationship between clothing, identity, embodiment, representation and self-representation. Written for students and scholars alike, Fashion's Double will appeal to anyone studying fashion, cultural studies, art theory and history, photography, sociology, and film.


Aim High in Creation!

Aim High in Creation!

Author: Anna Broinowski

Publisher: Simon and Schuster

Published: 2016-11-01

Total Pages: 331

ISBN-13: 1628726776

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An Authentic Glimpse of a North Korea We’ve Never Seen Before, by a Prize-Winning Filmmaker Anna Broinowski is the only Westerner ever granted full access to North Korea’s propaganda machine, its film industry. Aim High in Creation! is her funny, surreal, insightful account of her twenty-one-day apprenticeship there. At the same time it is a fresh-eyed look, beyond stereotypes, at life in that most secretive of societies. When Anna learned that fracking had invaded downtown Sydney and a coal seam gas well was planned for Sydney Park, she had a brilliant idea: she would seek guidance for a kryptonite-powerful anti-fracking movie from the world’s greatest propaganda factory, apart from Hollywood. After two years of trying, she was allowed to make her case in Pyongyang and was granted full permission to film. She worked closely with the leading lights of North Korean cinema, even playing an American in a military thriller. “Filmmakers are family,” Kim Jong-il’s favorite director told her, and a love of nature and humanity unites peoples. Interviewing loyalists and defectors alike, Anna explored the society she encountered. She offers vivid, sometimes hilarious descriptions of bizarre disconnects and warm friendships in a world without advertisements or commercial culture. Her book, like the prize-winning documentary that resulted from her visit, is a thoughtful plea for better understanding. Skyhorse Publishing, as well as our Arcade imprint, are proud to publish a broad range of books for readers interested in history--books about World War II, the Third Reich, Hitler and his henchmen, the JFK assassination, conspiracies, the American Civil War, the American Revolution, gladiators, Vikings, ancient Rome, medieval times, the old West, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.


Book Synopsis Aim High in Creation! by : Anna Broinowski

Download or read book Aim High in Creation! written by Anna Broinowski and published by Simon and Schuster. This book was released on 2016-11-01 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Authentic Glimpse of a North Korea We’ve Never Seen Before, by a Prize-Winning Filmmaker Anna Broinowski is the only Westerner ever granted full access to North Korea’s propaganda machine, its film industry. Aim High in Creation! is her funny, surreal, insightful account of her twenty-one-day apprenticeship there. At the same time it is a fresh-eyed look, beyond stereotypes, at life in that most secretive of societies. When Anna learned that fracking had invaded downtown Sydney and a coal seam gas well was planned for Sydney Park, she had a brilliant idea: she would seek guidance for a kryptonite-powerful anti-fracking movie from the world’s greatest propaganda factory, apart from Hollywood. After two years of trying, she was allowed to make her case in Pyongyang and was granted full permission to film. She worked closely with the leading lights of North Korean cinema, even playing an American in a military thriller. “Filmmakers are family,” Kim Jong-il’s favorite director told her, and a love of nature and humanity unites peoples. Interviewing loyalists and defectors alike, Anna explored the society she encountered. She offers vivid, sometimes hilarious descriptions of bizarre disconnects and warm friendships in a world without advertisements or commercial culture. Her book, like the prize-winning documentary that resulted from her visit, is a thoughtful plea for better understanding. Skyhorse Publishing, as well as our Arcade imprint, are proud to publish a broad range of books for readers interested in history--books about World War II, the Third Reich, Hitler and his henchmen, the JFK assassination, conspiracies, the American Civil War, the American Revolution, gladiators, Vikings, ancient Rome, medieval times, the old West, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.


The Routledge Companion to Digital Ethnography

The Routledge Companion to Digital Ethnography

Author: Larissa Hjorth

Publisher: Taylor & Francis

Published: 2017-01-20

Total Pages: 521

ISBN-13: 1317377788

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With the increase of digital and networked media in everyday life, researchers have increasingly turned their gaze to the symbolic and cultural elements of technologies. From studying online game communities, locative and social media to YouTube and mobile media, ethnographic approaches to digital and networked media have helped to elucidate the dynamic cultural and social dimensions of media practice. The Routledge Companion to Digital Ethnography provides an authoritative, up-to-date, intellectually broad, and conceptually cutting-edge guide to this emergent and diverse area. Features include: a comprehensive history of computers and digitization in anthropology; exploration of various ethnographic methods in the context of digital tools and network relations; consideration of social networking and communication technologies on a local and global scale; in-depth analyses of different interfaces in ethnography, from mobile technologies to digital archives.


Book Synopsis The Routledge Companion to Digital Ethnography by : Larissa Hjorth

Download or read book The Routledge Companion to Digital Ethnography written by Larissa Hjorth and published by Taylor & Francis. This book was released on 2017-01-20 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase of digital and networked media in everyday life, researchers have increasingly turned their gaze to the symbolic and cultural elements of technologies. From studying online game communities, locative and social media to YouTube and mobile media, ethnographic approaches to digital and networked media have helped to elucidate the dynamic cultural and social dimensions of media practice. The Routledge Companion to Digital Ethnography provides an authoritative, up-to-date, intellectually broad, and conceptually cutting-edge guide to this emergent and diverse area. Features include: a comprehensive history of computers and digitization in anthropology; exploration of various ethnographic methods in the context of digital tools and network relations; consideration of social networking and communication technologies on a local and global scale; in-depth analyses of different interfaces in ethnography, from mobile technologies to digital archives.


Digital Marketing Strategies for Value Co-creation

Digital Marketing Strategies for Value Co-creation

Author: Wilson Ozuem

Publisher: Springer Nature

Published: 2022-03-21

Total Pages: 259

ISBN-13: 3030944441

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Online brand communities (OBCs) are hugely important in the development of marketing strategy, but it is unclear how marketers can effectively utilise these platforms to enhance and develop consumer engagement. For an online brand community to be successful, it should allow members to feel a connection to the brand and with other members while forming a disconnection from those not belonging to the community. It should also have rituals and traditions that join members together over a revered commonality, and moral responsibility in contributing to the community. Indeed, brands play active roles in securing degrees of activity in OBCs’ through content that offers members the quality of engagement they seek. This book focuses on contemporary digital marketing issues in OBCs, offering a comprehensive examination of consumers’ response to active engagement in such communities. It discusses how brands can tap into the various levels of participation, engagement and online conversations in the development of marketing strategy and ultimately examines how an online brand community strengthens value co-creation. Balancing theory with practical approaches, this book gives serious treatment to an important yet until now overlooked area of digital marketing strategy, providing an important resource for scholars, students and practitioners.


Book Synopsis Digital Marketing Strategies for Value Co-creation by : Wilson Ozuem

Download or read book Digital Marketing Strategies for Value Co-creation written by Wilson Ozuem and published by Springer Nature. This book was released on 2022-03-21 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online brand communities (OBCs) are hugely important in the development of marketing strategy, but it is unclear how marketers can effectively utilise these platforms to enhance and develop consumer engagement. For an online brand community to be successful, it should allow members to feel a connection to the brand and with other members while forming a disconnection from those not belonging to the community. It should also have rituals and traditions that join members together over a revered commonality, and moral responsibility in contributing to the community. Indeed, brands play active roles in securing degrees of activity in OBCs’ through content that offers members the quality of engagement they seek. This book focuses on contemporary digital marketing issues in OBCs, offering a comprehensive examination of consumers’ response to active engagement in such communities. It discusses how brands can tap into the various levels of participation, engagement and online conversations in the development of marketing strategy and ultimately examines how an online brand community strengthens value co-creation. Balancing theory with practical approaches, this book gives serious treatment to an important yet until now overlooked area of digital marketing strategy, providing an important resource for scholars, students and practitioners.


Cultural heritage in the realm of the commons

Cultural heritage in the realm of the commons

Author: Stelios Lekakis

Publisher: Ubiquity Press

Published: 2020-10-05

Total Pages: 286

ISBN-13: 1911529617

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Cultural heritage was invented in the realm of nation-states, and from an early point it was considered a public asset, stewarded to narrate the historic deeds of the ancestors, on behalf of their descendants. Nowadays, as the neoliberal narrative would have it, it is for the benefit of these tax-paying citizens that privatisation logic on heritage sector have been increasing over recent decades, to cover their needs in the name of social responsibility and other truncated views of the welfare state. This volume examines whether we can place cultural heritage at the other end of the spectrum, as a common good and potentially as a commons. It does so by looking at Greece as a case study, lately a battlefield of harsh and experimental austerity measures but also of inspiring grass-roots mobilisation and scholarship, currently blossoming to defend the right of communities to enjoy, collaboratively manage and co-create goods by the people, for the people. Since cultural heritage -and culture in general- is hastily bundled up with other goods and services in various arguments for and against their public character, this volume invites several experts to discuss their views on their field of expertise and reflect on the overarching theme: Can cultural heritage be considered a commons? If so, what are the advantages and pitfalls concerning theory, practice and management of heritage? What can we learn from other public resources with a longer history in commons-based or market-oriented interpretation and governance? Can a commons approach allow us to imagine and start working towards a better, more inclusive and meaningful future for heritage?


Book Synopsis Cultural heritage in the realm of the commons by : Stelios Lekakis

Download or read book Cultural heritage in the realm of the commons written by Stelios Lekakis and published by Ubiquity Press. This book was released on 2020-10-05 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cultural heritage was invented in the realm of nation-states, and from an early point it was considered a public asset, stewarded to narrate the historic deeds of the ancestors, on behalf of their descendants. Nowadays, as the neoliberal narrative would have it, it is for the benefit of these tax-paying citizens that privatisation logic on heritage sector have been increasing over recent decades, to cover their needs in the name of social responsibility and other truncated views of the welfare state. This volume examines whether we can place cultural heritage at the other end of the spectrum, as a common good and potentially as a commons. It does so by looking at Greece as a case study, lately a battlefield of harsh and experimental austerity measures but also of inspiring grass-roots mobilisation and scholarship, currently blossoming to defend the right of communities to enjoy, collaboratively manage and co-create goods by the people, for the people. Since cultural heritage -and culture in general- is hastily bundled up with other goods and services in various arguments for and against their public character, this volume invites several experts to discuss their views on their field of expertise and reflect on the overarching theme: Can cultural heritage be considered a commons? If so, what are the advantages and pitfalls concerning theory, practice and management of heritage? What can we learn from other public resources with a longer history in commons-based or market-oriented interpretation and governance? Can a commons approach allow us to imagine and start working towards a better, more inclusive and meaningful future for heritage?


Transfer Pricing and Value Creation

Transfer Pricing and Value Creation

Author: Raffaele Petruzzi

Publisher: Linde Verlag GmbH

Published: 2019-09-02

Total Pages: 472

ISBN-13: 370941038X

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Value Creation and its effects on Transfer Pricing and tax law Emerging from the OECD/G20 BEPS Project, a new, somewhat fuzzy notion of Value Creation came to permeate not only Transfer Pricing language but also wider allocation rules and anti-abuse provisions in international tax law. The notion of ‘Value Creation’ reframes the interpretation and application of the Arm’s Length Principle (ALP) that is embedded in Articles 7 and 9 of the OECD Model Convention. This new Value Creation notion and approach assist in understanding key enterprise functions while different industry sectors manifest these concepts in various ways. Situating such notions and this approach within the law of tax treaties and analyzing terms of the OECD Transfer Pricing Guidelines alongside their factual context is the aim of this book. Here, law students address Transfer Pricing and Value Creation in sectors as varied as commodities trade, automotive, consumer products, food and beverages, pharmaceutical and life sciences, telecommunications, and the key topic of value creation in a digitalized economy. Our LL.M. students were required to address issues not explored in legal research and to discuss factual topics relevant for Transfer Pricing. All students focused on topics that are new to the international tax debate that keep evolving and on factual matters that often escape legal research.


Book Synopsis Transfer Pricing and Value Creation by : Raffaele Petruzzi

Download or read book Transfer Pricing and Value Creation written by Raffaele Petruzzi and published by Linde Verlag GmbH. This book was released on 2019-09-02 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Value Creation and its effects on Transfer Pricing and tax law Emerging from the OECD/G20 BEPS Project, a new, somewhat fuzzy notion of Value Creation came to permeate not only Transfer Pricing language but also wider allocation rules and anti-abuse provisions in international tax law. The notion of ‘Value Creation’ reframes the interpretation and application of the Arm’s Length Principle (ALP) that is embedded in Articles 7 and 9 of the OECD Model Convention. This new Value Creation notion and approach assist in understanding key enterprise functions while different industry sectors manifest these concepts in various ways. Situating such notions and this approach within the law of tax treaties and analyzing terms of the OECD Transfer Pricing Guidelines alongside their factual context is the aim of this book. Here, law students address Transfer Pricing and Value Creation in sectors as varied as commodities trade, automotive, consumer products, food and beverages, pharmaceutical and life sciences, telecommunications, and the key topic of value creation in a digitalized economy. Our LL.M. students were required to address issues not explored in legal research and to discuss factual topics relevant for Transfer Pricing. All students focused on topics that are new to the international tax debate that keep evolving and on factual matters that often escape legal research.


Interactivity, Game Creation, Design, Learning, and Innovation

Interactivity, Game Creation, Design, Learning, and Innovation

Author: Anthony L. Brooks

Publisher: Springer

Published: 2019-01-30

Total Pages: 546

ISBN-13: 3030061345

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This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.


Book Synopsis Interactivity, Game Creation, Design, Learning, and Innovation by : Anthony L. Brooks

Download or read book Interactivity, Game Creation, Design, Learning, and Innovation written by Anthony L. Brooks and published by Springer. This book was released on 2019-01-30 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.