Dungeon Crawler Carl

Dungeon Crawler Carl

Author: Matt Dinniman

Publisher: Penguin Group

Published: 2024-08-27

Total Pages: 0

ISBN-13: 059382024X

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The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”


Book Synopsis Dungeon Crawler Carl by : Matt Dinniman

Download or read book Dungeon Crawler Carl written by Matt Dinniman and published by Penguin Group. This book was released on 2024-08-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”


Dungeons & Dragons: Dungeon Academy: No Humans Allowed!

Dungeons & Dragons: Dungeon Academy: No Humans Allowed!

Author: Madeleine Roux

Publisher: HarperCollins

Published: 2021-11-02

Total Pages: 207

ISBN-13: 0063039133

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From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.


Book Synopsis Dungeons & Dragons: Dungeon Academy: No Humans Allowed! by : Madeleine Roux

Download or read book Dungeons & Dragons: Dungeon Academy: No Humans Allowed! written by Madeleine Roux and published by HarperCollins. This book was released on 2021-11-02 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.


Deathtrap Dungeon

Deathtrap Dungeon

Author: Ian Livingstone

Publisher: Wizard Books

Published: 2009

Total Pages: 0

ISBN-13: 9781848310773

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Baron Sukumvit's devilish labyrinth of Fang is riddled with fiendish traps and bloodthirsty monsters.


Book Synopsis Deathtrap Dungeon by : Ian Livingstone

Download or read book Deathtrap Dungeon written by Ian Livingstone and published by Wizard Books. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Baron Sukumvit's devilish labyrinth of Fang is riddled with fiendish traps and bloodthirsty monsters.


Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana

Author: Michael Witwer

Publisher: Ten Speed Press

Published: 2018-10-23

Total Pages: 450

ISBN-13: 0399580948

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An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.


Book Synopsis Dungeons & Dragons Art & Arcana by : Michael Witwer

Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.


Fifty Years of Dungeons & Dragons

Fifty Years of Dungeons & Dragons

Author: Premeet Sidhu

Publisher: MIT Press

Published: 2024-05-14

Total Pages: 387

ISBN-13: 0262547600

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On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.


Book Synopsis Fifty Years of Dungeons & Dragons by : Premeet Sidhu

Download or read book Fifty Years of Dungeons & Dragons written by Premeet Sidhu and published by MIT Press. This book was released on 2024-05-14 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.


Dungeons and Desktops

Dungeons and Desktops

Author: Matt Barton

Publisher: CRC Press

Published: 2008-02-22

Total Pages: 452

ISBN-13: 1439865248

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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for


Book Synopsis Dungeons and Desktops by : Matt Barton

Download or read book Dungeons and Desktops written by Matt Barton and published by CRC Press. This book was released on 2008-02-22 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for


Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Author: Jason Paul McCartan

Publisher: Lulu.com

Published: 2017-11-29

Total Pages: 151

ISBN-13: 1945826088

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Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they have that's valuable and isn't nailed down? HIS BOOK IS FOR YOU! Written by master dungeoneer halfling Maximillian Sparfoot, veteran of a thousand dungeon delves (according to his own bio). Follow along with Max as he: Explains the 10 Dungeon Axioms! Introduces you to his 78 Rules of Dungeoneering, including preparation, your role in the party, how to fight wisely, and how to make a last will and testament, among other Very Important Rules If You Don't Want To Die! Tactics! Strategy! Other stuff! Gives you important information about magic items, curses, owlbears, traps, mimics and gelatinous cubes! Tells you the important things you need to know about the races and professions that you'll be dungeoneering with! Includes a sample simple will from Stonehand & Associates, lawyers to dungeoneers!


Book Synopsis Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor by : Jason Paul McCartan

Download or read book Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor written by Jason Paul McCartan and published by Lulu.com. This book was released on 2017-11-29 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they have that's valuable and isn't nailed down? HIS BOOK IS FOR YOU! Written by master dungeoneer halfling Maximillian Sparfoot, veteran of a thousand dungeon delves (according to his own bio). Follow along with Max as he: Explains the 10 Dungeon Axioms! Introduces you to his 78 Rules of Dungeoneering, including preparation, your role in the party, how to fight wisely, and how to make a last will and testament, among other Very Important Rules If You Don't Want To Die! Tactics! Strategy! Other stuff! Gives you important information about magic items, curses, owlbears, traps, mimics and gelatinous cubes! Tells you the important things you need to know about the races and professions that you'll be dungeoneering with! Includes a sample simple will from Stonehand & Associates, lawyers to dungeoneers!


Dungeon Master For Dummies

Dungeon Master For Dummies

Author: Bill Slavicsek

Publisher: John Wiley & Sons

Published: 2006-07-24

Total Pages: 410

ISBN-13: 0470050888

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Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....


Book Synopsis Dungeon Master For Dummies by : Bill Slavicsek

Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2006-07-24 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....


Rick and Morty vs. Dungeons & Dragons

Rick and Morty vs. Dungeons & Dragons

Author: Jim Zub

Publisher: Oni Press

Published: 2021-08-25

Total Pages: 315

ISBN-13: 1620108763

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It's the COMPLETE ADVENTURE! Grab your dice, pencils, and spell book as Rick and Morty vs. Dungeons & Dragons returns in this deluxe edition hardcover! When Morty asks Rick for help learning how to play D&D because he has a crush on a girl, it ends up drawing the entire family into a D&D world, where they inadvertently help the "bad guys" win, but make it right in the end. Then, in the hit series Painscape, magical D&D adventures come to Earth, and no one will survive the Painscape! The world’s greatest role-playing game returns to plague the world’s most dysfunctional animated family, and this time, we can’t just rest on brand-name recognition and curiosity to fuel your interest, Morty, because no one gives a d-d-damn about sequels unless they’re really good, so no pressure, you hacks! Including all eight issues of the hit series, plus a BRAND-NEW story from Jim Zub and Troy Little featuring Mr. Meeseeks conquering The Forgotten Realms! Over 300 pages of monsters, mayhem, and a bag of holding-worth of bonus materials.


Book Synopsis Rick and Morty vs. Dungeons & Dragons by : Jim Zub

Download or read book Rick and Morty vs. Dungeons & Dragons written by Jim Zub and published by Oni Press. This book was released on 2021-08-25 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's the COMPLETE ADVENTURE! Grab your dice, pencils, and spell book as Rick and Morty vs. Dungeons & Dragons returns in this deluxe edition hardcover! When Morty asks Rick for help learning how to play D&D because he has a crush on a girl, it ends up drawing the entire family into a D&D world, where they inadvertently help the "bad guys" win, but make it right in the end. Then, in the hit series Painscape, magical D&D adventures come to Earth, and no one will survive the Painscape! The world’s greatest role-playing game returns to plague the world’s most dysfunctional animated family, and this time, we can’t just rest on brand-name recognition and curiosity to fuel your interest, Morty, because no one gives a d-d-damn about sequels unless they’re really good, so no pressure, you hacks! Including all eight issues of the hit series, plus a BRAND-NEW story from Jim Zub and Troy Little featuring Mr. Meeseeks conquering The Forgotten Realms! Over 300 pages of monsters, mayhem, and a bag of holding-worth of bonus materials.


The Dungeons of Old Paris

The Dungeons of Old Paris

Author: Tighe Hopkins

Publisher:

Published: 1897

Total Pages: 310

ISBN-13:

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Book Synopsis The Dungeons of Old Paris by : Tighe Hopkins

Download or read book The Dungeons of Old Paris written by Tighe Hopkins and published by . This book was released on 1897 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: