Eat, Drink, Animate

Eat, Drink, Animate

Author: Tom Sito

Publisher: CRC Press

Published: 2019-03-05

Total Pages: 186

ISBN-13: 1351171151

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Tom Sito (the legendary animator behind Who Framed Roger Rabbit, Beauty and the Beast, and other classic works) brings together the perfect fusion of culinary skill and animation in his cookbook, Eat, Drink, Animate: An Animator's Cookbook. Sito’s book is a celebration of the works from legendary animation artists from around the world. Twelve Academy Award winners, five Emmy Award winners. From legendary animators from Hollywood’s Golden Age, to modern masters. Not only does he demonstrate examples of their works, but he also includes their favorite personal recipe, and an anecdote from their professional lives that relates to food. Key Features: A rare look behind the scenes of some of animation's most memorable films. Usable recipes you canmake yourself, tested and adapted by Rebecca Bricetti, former editor for Stewart, Tabori, & Chang (Glorious Food ) and Robert Lence animator and gourmet (Toy Story, Shrek). Never before seen photos and illustrations. Anecdotes from behind-the-scenes of some of your favourite animated classics.


Book Synopsis Eat, Drink, Animate by : Tom Sito

Download or read book Eat, Drink, Animate written by Tom Sito and published by CRC Press. This book was released on 2019-03-05 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tom Sito (the legendary animator behind Who Framed Roger Rabbit, Beauty and the Beast, and other classic works) brings together the perfect fusion of culinary skill and animation in his cookbook, Eat, Drink, Animate: An Animator's Cookbook. Sito’s book is a celebration of the works from legendary animation artists from around the world. Twelve Academy Award winners, five Emmy Award winners. From legendary animators from Hollywood’s Golden Age, to modern masters. Not only does he demonstrate examples of their works, but he also includes their favorite personal recipe, and an anecdote from their professional lives that relates to food. Key Features: A rare look behind the scenes of some of animation's most memorable films. Usable recipes you canmake yourself, tested and adapted by Rebecca Bricetti, former editor for Stewart, Tabori, & Chang (Glorious Food ) and Robert Lence animator and gourmet (Toy Story, Shrek). Never before seen photos and illustrations. Anecdotes from behind-the-scenes of some of your favourite animated classics.


On Animation

On Animation

Author: Ron Diamond

Publisher: CRC Press

Published: 2019-09-24

Total Pages: 479

ISBN-13: 1351657690

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Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films. The interviews were produced and edited by Ron Diamond. Your job is not to be the one with the answers. You should be the one that gets the answers. That’s your job. You need to make friends and get to know your crew. These folks are your talent, your bag of tricks. And that’s where you’re going to find answers to the big problems - Andrew Stanton It’s hard. Yet the pain you go through to get what you need for your film enriches you, and it enriches the film. – Brenda Chapman Frank and Ollie always used to say that great character animation contains movement that is generated by the character’s thought process. It can’t be plain movement. – John Lasseter The beauty of clay is that it doesn’t have to be too polished, or too smooth and sophisticated. You don’t want it to be mechanical and lifeless. – Nick Park The good thing about animation is that tape is very cheap. Let the actor try things. This is where animation gets to play with spontaneity. You want to capture that line as it has never been said before. And, most likely, if you asked the actor to do it again, he or she just can’t repeat that exact performance. But you got it. – Ron Clements


Book Synopsis On Animation by : Ron Diamond

Download or read book On Animation written by Ron Diamond and published by CRC Press. This book was released on 2019-09-24 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films. The interviews were produced and edited by Ron Diamond. Your job is not to be the one with the answers. You should be the one that gets the answers. That’s your job. You need to make friends and get to know your crew. These folks are your talent, your bag of tricks. And that’s where you’re going to find answers to the big problems - Andrew Stanton It’s hard. Yet the pain you go through to get what you need for your film enriches you, and it enriches the film. – Brenda Chapman Frank and Ollie always used to say that great character animation contains movement that is generated by the character’s thought process. It can’t be plain movement. – John Lasseter The beauty of clay is that it doesn’t have to be too polished, or too smooth and sophisticated. You don’t want it to be mechanical and lifeless. – Nick Park The good thing about animation is that tape is very cheap. Let the actor try things. This is where animation gets to play with spontaneity. You want to capture that line as it has never been said before. And, most likely, if you asked the actor to do it again, he or she just can’t repeat that exact performance. But you got it. – Ron Clements


The Animator's Survival Kit

The Animator's Survival Kit

Author: Richard Williams

Publisher: Macmillan

Published: 2012-09-25

Total Pages: 393

ISBN-13: 086547897X

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"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.


Book Synopsis The Animator's Survival Kit by : Richard Williams

Download or read book The Animator's Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.


Drawing the Line

Drawing the Line

Author: Tom Sito

Publisher: University Press of Kentucky

Published: 2006-10-06

Total Pages: 440

ISBN-13: 0813138361

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Some of the most beloved characters in film and television inhabit two-dimensional worlds that spring from the fertile imaginations of talented animators. The movements, characterizations, and settings in the best animated films are as vivid as any live action film, and sometimes seem more alive than life itself. In this case, Hollywood's marketing slogans are fitting; animated stories are frequently magical, leaving memories of happy endings in young and old alike. However, the fantasy lands animators create bear little resemblance to the conditions under which these artists work. Anonymous animators routinely toiled in dark, cramped working environments for long hours and low pay, especially at the emergence of the art form early in the twentieth century. In Drawing the Line, veteran animator Tom Sito chronicles the efforts of generations of working men and women artists who have struggled to create a stable standard of living that is as secure as the worlds their characters inhabit. The former president of America's largest animation union, Sito offers a unique insider's account of animators' struggles with legendary studio kingpins such as Jack Warner and Walt Disney, and their more recent battles with Michael Eisner and other Hollywood players. Based on numerous archival documents, personal interviews, and his own experiences, Sito's history of animation unions is both carefully analytical and deeply personal. Drawing the Line stands as a vital corrective to this field of Hollywood history and is an important look at the animation industry's past, present, and future. Like most elements of the modern commercial media system, animation is rapidly being changed by the forces of globalization and technological innovation. Yet even as pixels replace pencils and bytes replace paints, the working relationship between employer and employee essentially remains the same. In Drawing the Line, Sito challenges the next wave of animators to heed the lessons of their predecessors by organizing and acting collectively to fight against the enormous pressures of the marketplace for their class interests -- and for the betterment of their art form.


Book Synopsis Drawing the Line by : Tom Sito

Download or read book Drawing the Line written by Tom Sito and published by University Press of Kentucky. This book was released on 2006-10-06 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the most beloved characters in film and television inhabit two-dimensional worlds that spring from the fertile imaginations of talented animators. The movements, characterizations, and settings in the best animated films are as vivid as any live action film, and sometimes seem more alive than life itself. In this case, Hollywood's marketing slogans are fitting; animated stories are frequently magical, leaving memories of happy endings in young and old alike. However, the fantasy lands animators create bear little resemblance to the conditions under which these artists work. Anonymous animators routinely toiled in dark, cramped working environments for long hours and low pay, especially at the emergence of the art form early in the twentieth century. In Drawing the Line, veteran animator Tom Sito chronicles the efforts of generations of working men and women artists who have struggled to create a stable standard of living that is as secure as the worlds their characters inhabit. The former president of America's largest animation union, Sito offers a unique insider's account of animators' struggles with legendary studio kingpins such as Jack Warner and Walt Disney, and their more recent battles with Michael Eisner and other Hollywood players. Based on numerous archival documents, personal interviews, and his own experiences, Sito's history of animation unions is both carefully analytical and deeply personal. Drawing the Line stands as a vital corrective to this field of Hollywood history and is an important look at the animation industry's past, present, and future. Like most elements of the modern commercial media system, animation is rapidly being changed by the forces of globalization and technological innovation. Yet even as pixels replace pencils and bytes replace paints, the working relationship between employer and employee essentially remains the same. In Drawing the Line, Sito challenges the next wave of animators to heed the lessons of their predecessors by organizing and acting collectively to fight against the enormous pressures of the marketplace for their class interests -- and for the betterment of their art form.


Automatic Generation of Computer Animation

Automatic Generation of Computer Animation

Author: Ruqian Lu

Publisher: Springer

Published: 2003-08-06

Total Pages: 386

ISBN-13: 3540455906

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We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.


Book Synopsis Automatic Generation of Computer Animation by : Ruqian Lu

Download or read book Automatic Generation of Computer Animation written by Ruqian Lu and published by Springer. This book was released on 2003-08-06 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.


Timing for Animation

Timing for Animation

Author: Tom Sito

Publisher: Taylor & Francis

Published: 2013-04-26

Total Pages: 174

ISBN-13: 1136137106

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The classic work on animation principles, now fully updated for the digital age.


Book Synopsis Timing for Animation by : Tom Sito

Download or read book Timing for Animation written by Tom Sito and published by Taylor & Francis. This book was released on 2013-04-26 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic work on animation principles, now fully updated for the digital age.


Moving Innovation

Moving Innovation

Author: Tom Sito

Publisher: MIT Press

Published: 2013-04-19

Total Pages: 373

ISBN-13: 0262314312

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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.


Book Synopsis Moving Innovation by : Tom Sito

Download or read book Moving Innovation written by Tom Sito and published by MIT Press. This book was released on 2013-04-19 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.


Voice-Over for Animation

Voice-Over for Animation

Author: Jean Ann Wright

Publisher: Taylor & Francis

Published: 2013-07-24

Total Pages: 282

ISBN-13: 1136139508

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Voice Over for Animation takes animation and voice-over students and professionals alike through the animated voice-over world. The book provides information, exercises, and advice from professional voice-over artists. Now you can develop your own unique characters, and learn techniques to exercise your own voice gain the versatility you need to compete. You can also learn how to make a professional sounding demo CD, and find work in the field. Author MJ Lallo opened her own studio in 2000. She is a VO artist, director, producer, and casting director, casting from her own VO roster. She teaches VO as well and hires pros in the industry to guest direct. She just cast a video game for DreamWorks and also cast and contributed character reads to a Houghton-Mifflin American history book. The accompanying CD is professionally recorded, and features: 1. Improvization in character development 2. Examples of how to make an animation demo from beginning to final product. 3. Adapting your characters to animation scripts 4. Animation Talent Agent interviews 5. Casting Director interviews 6. Interviews with Animation Voice-Over Artists a. Nancy Cartwright (Bart, The Simpsons) b. Cathy Cavadini (Blossom, Power Puff Girls) c. Bill Farmer (Goofy)


Book Synopsis Voice-Over for Animation by : Jean Ann Wright

Download or read book Voice-Over for Animation written by Jean Ann Wright and published by Taylor & Francis. This book was released on 2013-07-24 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Voice Over for Animation takes animation and voice-over students and professionals alike through the animated voice-over world. The book provides information, exercises, and advice from professional voice-over artists. Now you can develop your own unique characters, and learn techniques to exercise your own voice gain the versatility you need to compete. You can also learn how to make a professional sounding demo CD, and find work in the field. Author MJ Lallo opened her own studio in 2000. She is a VO artist, director, producer, and casting director, casting from her own VO roster. She teaches VO as well and hires pros in the industry to guest direct. She just cast a video game for DreamWorks and also cast and contributed character reads to a Houghton-Mifflin American history book. The accompanying CD is professionally recorded, and features: 1. Improvization in character development 2. Examples of how to make an animation demo from beginning to final product. 3. Adapting your characters to animation scripts 4. Animation Talent Agent interviews 5. Casting Director interviews 6. Interviews with Animation Voice-Over Artists a. Nancy Cartwright (Bart, The Simpsons) b. Cathy Cavadini (Blossom, Power Puff Girls) c. Bill Farmer (Goofy)


Getting Started with Unity 5

Getting Started with Unity 5

Author: Dr. Edward Lavieri

Publisher: Packt Publishing Ltd

Published: 2015-05-29

Total Pages: 184

ISBN-13: 1784395633

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If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.


Book Synopsis Getting Started with Unity 5 by : Dr. Edward Lavieri

Download or read book Getting Started with Unity 5 written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.


The Linguistics of Eating and Drinking

The Linguistics of Eating and Drinking

Author: John Newman

Publisher: John Benjamins Publishing

Published: 2009-03-11

Total Pages: 298

ISBN-13: 9027290156

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This volume reviews a range of fascinating linguistic facts about ingestive predicates in the world’s languages. The highly multifaceted nature of ‘eat’ and ‘drink’ events gives rise to interesting clausal properties of these predicates, such as the atypicality of transitive constructions involving ‘eat’ and ‘drink’ in some languages. The two verbs are also sources for a large number of figurative uses across languages with meanings such as ‘destroy’, and ‘savour’, as well as participating in a great variety of idioms which can be quite opaque semantically. Grammaticalized extensions of these predicates also occur, such as the quantificational use of Hausa shaa 'drink’ meaning (roughly) ‘do X frequently, regularly’. Specialists discuss details of the use of these verbs in a variety of languages and language families: Australian languages, Papuan languages, Athapaskan languages, Japanese, Korean, Hausa, Amharic, Hindi-Urdu, and Marathi.


Book Synopsis The Linguistics of Eating and Drinking by : John Newman

Download or read book The Linguistics of Eating and Drinking written by John Newman and published by John Benjamins Publishing. This book was released on 2009-03-11 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume reviews a range of fascinating linguistic facts about ingestive predicates in the world’s languages. The highly multifaceted nature of ‘eat’ and ‘drink’ events gives rise to interesting clausal properties of these predicates, such as the atypicality of transitive constructions involving ‘eat’ and ‘drink’ in some languages. The two verbs are also sources for a large number of figurative uses across languages with meanings such as ‘destroy’, and ‘savour’, as well as participating in a great variety of idioms which can be quite opaque semantically. Grammaticalized extensions of these predicates also occur, such as the quantificational use of Hausa shaa 'drink’ meaning (roughly) ‘do X frequently, regularly’. Specialists discuss details of the use of these verbs in a variety of languages and language families: Australian languages, Papuan languages, Athapaskan languages, Japanese, Korean, Hausa, Amharic, Hindi-Urdu, and Marathi.