Event-Based Programming

Event-Based Programming

Author: Ted Faison

Publisher: Apress

Published: 2006-12-06

Total Pages: 679

ISBN-13: 1430201568

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This book shows how to develop software based on parts that interact primarily through an event mechanism. The book demonstrates the use of events in all sorts of situations to solve recurring development problems without incurring coupling. A novel form of software diagram is introduced, called Signal Wiring Diagram. These diagrams are similar to the circuit diagrams used by hardware designers. A series of case studies concludes the book, bringing all the next concepts introduced together. Source code is provided in both C# and VB.NET


Book Synopsis Event-Based Programming by : Ted Faison

Download or read book Event-Based Programming written by Ted Faison and published by Apress. This book was released on 2006-12-06 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how to develop software based on parts that interact primarily through an event mechanism. The book demonstrates the use of events in all sorts of situations to solve recurring development problems without incurring coupling. A novel form of software diagram is introduced, called Signal Wiring Diagram. These diagrams are similar to the circuit diagrams used by hardware designers. A series of case studies concludes the book, bringing all the next concepts introduced together. Source code is provided in both C# and VB.NET


Object-Oriented Programming Languages and Event-Driven Programming

Object-Oriented Programming Languages and Event-Driven Programming

Author: Dorian P. Yeager

Publisher: Mercury Learning and Information

Published: 2012-12-15

Total Pages: 600

ISBN-13: 1937585204

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Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with the upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of an OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C#, and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After completing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL design. Key Features: •Provides essential coverage of Smalltalk origins, syntax, and semantics, a valuable asset for students wanting to understand the hybrid Objective C language •Provides detailed case studies of Smalltalk, Java, C++, C#, and Python and features a side-by-side development of the Java and C++ languages--highlighting their similarities and differences •Sets the discussion in a historical framework, tracing the roots of the OOPLs back to Simula 67. •Provides broad-based coverage of all languages, imparting essential skills as well as an appreciation for each language’s design philosophy •Includes chapter summary, review questions, chapter exercises, an appendix with event-driven projects, and instructor resources


Book Synopsis Object-Oriented Programming Languages and Event-Driven Programming by : Dorian P. Yeager

Download or read book Object-Oriented Programming Languages and Event-Driven Programming written by Dorian P. Yeager and published by Mercury Learning and Information. This book was released on 2012-12-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with the upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of an OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C#, and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After completing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL design. Key Features: •Provides essential coverage of Smalltalk origins, syntax, and semantics, a valuable asset for students wanting to understand the hybrid Objective C language •Provides detailed case studies of Smalltalk, Java, C++, C#, and Python and features a side-by-side development of the Java and C++ languages--highlighting their similarities and differences •Sets the discussion in a historical framework, tracing the roots of the OOPLs back to Simula 67. •Provides broad-based coverage of all languages, imparting essential skills as well as an appreciation for each language’s design philosophy •Includes chapter summary, review questions, chapter exercises, an appendix with event-driven projects, and instructor resources


Software Architecture with Python

Software Architecture with Python

Author: Anand Balachandran Pillai

Publisher: Packt Publishing Ltd

Published: 2017-04-28

Total Pages: 557

ISBN-13: 1786467224

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Architect and design highly scalable, robust, clean, and highly performant applications in Python About This Book Identify design issues and make the necessary adjustments to achieve improved performance Understand practical architectural quality attributes from the perspective of a practicing engineer and architect using Python Gain knowledge of architectural principles and how they can be used to provide accountability and rationale for architectural decisions Who This Book Is For This book is for experienced Python developers who are aspiring to become the architects of enterprise-grade applications or software architects who would like to leverage Python to create effective blueprints of applications. What You Will Learn Build programs with the right architectural attributes Use Enterprise Architectural Patterns to solve scalable problems on the Web Understand design patterns from a Python perspective Optimize the performance testing tools in Python Deploy code in remote environments or on the Cloud using Python Secure architecture applications in Python In Detail This book starts off by explaining how Python fits into an application architecture. As you move along, you will understand the architecturally significant demands and how to determine them. Later, you'll get a complete understanding of the different architectural quality requirements that help an architect to build a product that satisfies business needs, such as maintainability/reusability, testability, scalability, performance, usability, and security. You will use various techniques such as incorporating DevOps, Continuous Integration, and more to make your application robust. You will understand when and when not to use object orientation in your applications. You will be able to think of the future and design applications that can scale proportionally to the growing business. The focus is on building the business logic based on the business process documentation and which frameworks are to be used when. We also cover some important patterns that are to be taken into account while solving design problems as well as those in relatively new domains such as the Cloud. This book will help you understand the ins and outs of Python so that you can make those critical design decisions that not just live up to but also surpass the expectations of your clients. Style and approach Filled with examples and use cases, this guide takes a no-nonsense approach to help you with everything it takes to become a successful software architect.


Book Synopsis Software Architecture with Python by : Anand Balachandran Pillai

Download or read book Software Architecture with Python written by Anand Balachandran Pillai and published by Packt Publishing Ltd. This book was released on 2017-04-28 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Architect and design highly scalable, robust, clean, and highly performant applications in Python About This Book Identify design issues and make the necessary adjustments to achieve improved performance Understand practical architectural quality attributes from the perspective of a practicing engineer and architect using Python Gain knowledge of architectural principles and how they can be used to provide accountability and rationale for architectural decisions Who This Book Is For This book is for experienced Python developers who are aspiring to become the architects of enterprise-grade applications or software architects who would like to leverage Python to create effective blueprints of applications. What You Will Learn Build programs with the right architectural attributes Use Enterprise Architectural Patterns to solve scalable problems on the Web Understand design patterns from a Python perspective Optimize the performance testing tools in Python Deploy code in remote environments or on the Cloud using Python Secure architecture applications in Python In Detail This book starts off by explaining how Python fits into an application architecture. As you move along, you will understand the architecturally significant demands and how to determine them. Later, you'll get a complete understanding of the different architectural quality requirements that help an architect to build a product that satisfies business needs, such as maintainability/reusability, testability, scalability, performance, usability, and security. You will use various techniques such as incorporating DevOps, Continuous Integration, and more to make your application robust. You will understand when and when not to use object orientation in your applications. You will be able to think of the future and design applications that can scale proportionally to the growing business. The focus is on building the business logic based on the business process documentation and which frameworks are to be used when. We also cover some important patterns that are to be taken into account while solving design problems as well as those in relatively new domains such as the Cloud. This book will help you understand the ins and outs of Python so that you can make those critical design decisions that not just live up to but also surpass the expectations of your clients. Style and approach Filled with examples and use cases, this guide takes a no-nonsense approach to help you with everything it takes to become a successful software architect.


C++ Reactive Programming

C++ Reactive Programming

Author: Praseed Pai

Publisher: Packt Publishing Ltd

Published: 2018-06-29

Total Pages: 340

ISBN-13: 1788624246

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Learn how to implement the reactive programming paradigm with C++ and build asynchronous and concurrent applications Key Features Efficiently exploit concurrency and parallelism in your programs Use the Functional Reactive programming model to structure programs Understand reactive GUI programming to make your own applications using Qt Book Description Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17). What you will learn Understand language-level concurrency in C++ Explore advanced C++ programming for the FRP Uncover the RxCpp library and its programming model Mix the FP and OOP constructs in C++ 17 to write well-structured programs Master reactive microservices in C++ Create custom operators for RxCpp Learn advanced stream processing and error handling Who this book is for If you’re a C++ developer interested in using reactive programming to build asynchronous and concurrent applications, you’ll find this book extremely useful. This book doesn’t assume any previous knowledge of reactive programming.


Book Synopsis C++ Reactive Programming by : Praseed Pai

Download or read book C++ Reactive Programming written by Praseed Pai and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to implement the reactive programming paradigm with C++ and build asynchronous and concurrent applications Key Features Efficiently exploit concurrency and parallelism in your programs Use the Functional Reactive programming model to structure programs Understand reactive GUI programming to make your own applications using Qt Book Description Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17). What you will learn Understand language-level concurrency in C++ Explore advanced C++ programming for the FRP Uncover the RxCpp library and its programming model Mix the FP and OOP constructs in C++ 17 to write well-structured programs Master reactive microservices in C++ Create custom operators for RxCpp Learn advanced stream processing and error handling Who this book is for If you’re a C++ developer interested in using reactive programming to build asynchronous and concurrent applications, you’ll find this book extremely useful. This book doesn’t assume any previous knowledge of reactive programming.


Practical UML Statecharts in C/C++

Practical UML Statecharts in C/C++

Author: Miro Samek

Publisher: CRC Press

Published: 2008-10-03

Total Pages: 728

ISBN-13: 148224926X

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Practical UML Statecharts in C/C++ Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern hierarchical state machines (UML statecharts). The book describes a lightweight, open source, event-driven infrastructure, called QP that enables direct manual coding UML statecharts and concurrent event-driven applications in C or C++ without big tools. This book is presented in two parts. In Part I, you get a practical description of the relevant state machine concepts starting from traditional finite state automata to modern UML state machines followed by state machine coding techniques and state-machine design patterns, all illustrated with executable examples. In Part II, you find a detailed design study of a generic real-time framework indispensable for combining concurrent, event-driven state machines into robust applications. Part II begins with a clear explanation of the key event-driven programming concepts such as inversion of control ( Hollywood Principle ), blocking versus non-blocking code, run-to-completion (RTC) execution semantics, the importance of event queues, dealing with time, and the role of state machines to maintain the context from one event to the next. This background is designed to help software developers in making the transition from the traditional sequential to the modern event-driven programming, which can be one of the trickiest paradigm shifts. The lightweight QP event-driven infrastructure goes several steps beyond the traditional real-time operating system (RTOS). In the simplest configuration, QP runs on bare-metal microprocessor, microcontroller, or DSP completely replacing the RTOS. QP can also work with almost any OS/RTOS to take advantage of the existing device drivers, communication stacks, and other middleware. The accompanying website to this book contains complete open source code for QP, ports to popular processors and operating systems, including 80x86, ARM Cortex-M3, MSP430, and Linux, as well as all examples described in the book.


Book Synopsis Practical UML Statecharts in C/C++ by : Miro Samek

Download or read book Practical UML Statecharts in C/C++ written by Miro Samek and published by CRC Press. This book was released on 2008-10-03 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical UML Statecharts in C/C++ Second Edition bridges the gap between high-level abstract concepts of the Unified Modeling Language (UML) and the actual programming aspects of modern hierarchical state machines (UML statecharts). The book describes a lightweight, open source, event-driven infrastructure, called QP that enables direct manual coding UML statecharts and concurrent event-driven applications in C or C++ without big tools. This book is presented in two parts. In Part I, you get a practical description of the relevant state machine concepts starting from traditional finite state automata to modern UML state machines followed by state machine coding techniques and state-machine design patterns, all illustrated with executable examples. In Part II, you find a detailed design study of a generic real-time framework indispensable for combining concurrent, event-driven state machines into robust applications. Part II begins with a clear explanation of the key event-driven programming concepts such as inversion of control ( Hollywood Principle ), blocking versus non-blocking code, run-to-completion (RTC) execution semantics, the importance of event queues, dealing with time, and the role of state machines to maintain the context from one event to the next. This background is designed to help software developers in making the transition from the traditional sequential to the modern event-driven programming, which can be one of the trickiest paradigm shifts. The lightweight QP event-driven infrastructure goes several steps beyond the traditional real-time operating system (RTOS). In the simplest configuration, QP runs on bare-metal microprocessor, microcontroller, or DSP completely replacing the RTOS. QP can also work with almost any OS/RTOS to take advantage of the existing device drivers, communication stacks, and other middleware. The accompanying website to this book contains complete open source code for QP, ports to popular processors and operating systems, including 80x86, ARM Cortex-M3, MSP430, and Linux, as well as all examples described in the book.


Delphi Event-based and Asynchronous Programming

Delphi Event-based and Asynchronous Programming

Author: Neven Prasnikar, Jr

Publisher:

Published: 2021-02-07

Total Pages: 292

ISBN-13:

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Event-based programming is everywhere. Nowadays, you can hardly write any kind of application without leaning on events and messages.This simple, yet extremely powerful mechanism is also the cornerstone of asynchronous and multithreaded programming. Without events, we would not know when some task was completed.But, asynchronous and multithreaded programming consists of more than just handling multiple threads, protecting shared resources, and synchronization. It also includes designing and understanding program flow. That design aspect is often forgotten, taken for granted, and solving all the fine-grained nuances of multithreaded programming hogs the spotlight.Without understanding asynchronous flow and the bigger picture it can be hard to properly solve all the other issues, including multithreading. What used to be plain spaghetti code, now becomes temporal spaghetti.You can lose control over your objects, have bits of code creating and releasing them all over the place, even without adding multithreading into the mix. Memory leaks, crashes, and holding references to dead data long after its destruction are perfectly possible even in a singlethreaded environment.While the starting point of this book is giving a proper introduction to event-based and asynchronous programming flow and design, it also provides the necessary implementation details, explanations and code examples needed to put those designs into practice.


Book Synopsis Delphi Event-based and Asynchronous Programming by : Neven Prasnikar, Jr

Download or read book Delphi Event-based and Asynchronous Programming written by Neven Prasnikar, Jr and published by . This book was released on 2021-02-07 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Event-based programming is everywhere. Nowadays, you can hardly write any kind of application without leaning on events and messages.This simple, yet extremely powerful mechanism is also the cornerstone of asynchronous and multithreaded programming. Without events, we would not know when some task was completed.But, asynchronous and multithreaded programming consists of more than just handling multiple threads, protecting shared resources, and synchronization. It also includes designing and understanding program flow. That design aspect is often forgotten, taken for granted, and solving all the fine-grained nuances of multithreaded programming hogs the spotlight.Without understanding asynchronous flow and the bigger picture it can be hard to properly solve all the other issues, including multithreading. What used to be plain spaghetti code, now becomes temporal spaghetti.You can lose control over your objects, have bits of code creating and releasing them all over the place, even without adding multithreading into the mix. Memory leaks, crashes, and holding references to dead data long after its destruction are perfectly possible even in a singlethreaded environment.While the starting point of this book is giving a proper introduction to event-based and asynchronous programming flow and design, it also provides the necessary implementation details, explanations and code examples needed to put those designs into practice.


Practical Statecharts in C/C++

Practical Statecharts in C/C++

Author: Miro Samek

Publisher: CRC Press

Published: 2002-01-07

Total Pages: 412

ISBN-13: 1578201101

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'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here


Book Synopsis Practical Statecharts in C/C++ by : Miro Samek

Download or read book Practical Statecharts in C/C++ written by Miro Samek and published by CRC Press. This book was released on 2002-01-07 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here


Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Operating Systems

Operating Systems

Author: Remzi H. Arpaci-Dusseau

Publisher: Createspace Independent Publishing Platform

Published: 2018-09

Total Pages: 714

ISBN-13: 9781985086593

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"This book is organized around three concepts fundamental to OS construction: virtualization (of CPU and memory), concurrency (locks and condition variables), and persistence (disks, RAIDS, and file systems"--Back cover.


Book Synopsis Operating Systems by : Remzi H. Arpaci-Dusseau

Download or read book Operating Systems written by Remzi H. Arpaci-Dusseau and published by Createspace Independent Publishing Platform. This book was released on 2018-09 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is organized around three concepts fundamental to OS construction: virtualization (of CPU and memory), concurrency (locks and condition variables), and persistence (disks, RAIDS, and file systems"--Back cover.


Expert Twisted

Expert Twisted

Author: Mark Williams

Publisher: Apress

Published: 2018-12-07

Total Pages: 392

ISBN-13: 1484237420

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Explore Twisted, the Python-based event-driven networking engine, and review several of its most popular application projects. It is written by community leaders who have contributed to many of the projects covered, and share their hard-won insights and experience. Expert Twisted starts with an introduction to event-driven programming, explaining it in the context of what makes Twisted unique. It shows how Twisted's design emphasizes testability as a solution to common challenges of reliability, debugging, and start-to-finish causality that are inherent in event-driven programming. It also explains asynchronous programming, and the importance of functions, deferreds, and coroutines. It then uses two popular applications, treq and klein, to demonstrate calling and writing Web APIs with Twisted. The second part of the book dives into Twisted projects, in each case explaining how the project fits into the Twisted ecosystem and what it does, and offers several examples to bring readers up to speed, with pointers to additional resources for more depth. Examples include using Twisted with Docker, as a WSGI container, for file sharing, and more. What You'll LearnIntegrate Twisted and asyncio using adapters Automate software build, test, and release processes with Buildbot Create clients and servers with Autobahn Transfer files with Magic Wormhole Distribute cloud-based file storage with Tahoe LAFSUnderstand HTTP/2 with Python and Twisted Support for asynchronous tasks using Django Channels Who This Book Is For Readers should have some Python experience and understand the essentials of containers and protocols, but need not be familiar with Twisted or the associated projects covered in the book.


Book Synopsis Expert Twisted by : Mark Williams

Download or read book Expert Twisted written by Mark Williams and published by Apress. This book was released on 2018-12-07 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Twisted, the Python-based event-driven networking engine, and review several of its most popular application projects. It is written by community leaders who have contributed to many of the projects covered, and share their hard-won insights and experience. Expert Twisted starts with an introduction to event-driven programming, explaining it in the context of what makes Twisted unique. It shows how Twisted's design emphasizes testability as a solution to common challenges of reliability, debugging, and start-to-finish causality that are inherent in event-driven programming. It also explains asynchronous programming, and the importance of functions, deferreds, and coroutines. It then uses two popular applications, treq and klein, to demonstrate calling and writing Web APIs with Twisted. The second part of the book dives into Twisted projects, in each case explaining how the project fits into the Twisted ecosystem and what it does, and offers several examples to bring readers up to speed, with pointers to additional resources for more depth. Examples include using Twisted with Docker, as a WSGI container, for file sharing, and more. What You'll LearnIntegrate Twisted and asyncio using adapters Automate software build, test, and release processes with Buildbot Create clients and servers with Autobahn Transfer files with Magic Wormhole Distribute cloud-based file storage with Tahoe LAFSUnderstand HTTP/2 with Python and Twisted Support for asynchronous tasks using Django Channels Who This Book Is For Readers should have some Python experience and understand the essentials of containers and protocols, but need not be familiar with Twisted or the associated projects covered in the book.