Everyone Plays at the Library

Everyone Plays at the Library

Author: Scott Nicholson

Publisher: Information Today, Inc.

Published: 2010

Total Pages: 0

ISBN-13: 9781573873987

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"Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.


Book Synopsis Everyone Plays at the Library by : Scott Nicholson

Download or read book Everyone Plays at the Library written by Scott Nicholson and published by Information Today, Inc.. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.


Games in Libraries

Games in Libraries

Author: Breanne A. Kirsch

Publisher: McFarland

Published: 2014-02-11

Total Pages: 247

ISBN-13: 0786474912

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Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.


Book Synopsis Games in Libraries by : Breanne A. Kirsch

Download or read book Games in Libraries written by Breanne A. Kirsch and published by McFarland. This book was released on 2014-02-11 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.


Everyone Plays Games

Everyone Plays Games

Author: Amy Popalis

Publisher: Carson-Dellosa Publishing

Published: 2018-11-30

Total Pages: 24

ISBN-13: 1643696777

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In Everyone Plays Games, readers will learn about different types of games that teach sportsmanship and more while having fun. The real-world examples celebrate diversity and prove that we are all more alike than we realize. Children will love learning about the differences and similarities of people and places around the world as they strengthen reading comprehension skills with text-based questions. Each 24-page title in the Little World Everyone Everywhere series features full-color photographs, world maps, bold keywords with a photo glossary, comprehension and extension activities, and more to engage young learners and prompt their reading comprehension skills.


Book Synopsis Everyone Plays Games by : Amy Popalis

Download or read book Everyone Plays Games written by Amy Popalis and published by Carson-Dellosa Publishing. This book was released on 2018-11-30 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Everyone Plays Games, readers will learn about different types of games that teach sportsmanship and more while having fun. The real-world examples celebrate diversity and prove that we are all more alike than we realize. Children will love learning about the differences and similarities of people and places around the world as they strengthen reading comprehension skills with text-based questions. Each 24-page title in the Little World Everyone Everywhere series features full-color photographs, world maps, bold keywords with a photo glossary, comprehension and extension activities, and more to engage young learners and prompt their reading comprehension skills.


Healthy Living at the Library

Healthy Living at the Library

Author: Noah Lenstra

Publisher: Bloomsbury Publishing USA

Published: 2020-06-18

Total Pages: 234

ISBN-13: 1440863156

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This broad-ranging resource is for librarians who want to begin a new program or incorporate healthy living into an existing one. From garden plots to cooking classes to StoryWalks to free yoga, more and more libraries are developing innovative programs and partnerships to encourage healthy living. Libraries increasingly provide health and wellness programs for all ages and abilities, and Healthy Living at the Library is intended for library staff of all types who want to offer programs and services that foster healthy living, particularly in the domains of food and physical activity. Author Noah Lenstra, who has extensive experience directing and advising on healthy living programs, first outlines steps librarians should take when starting programs, highlighting the critical role of community partnerships. The second section of the book offers detailed instructions for running different types of programs for different ages and abilities. A third section includes advice on keeping the momentum of a program going and assessing program impacts. Lenstra offers tips on how to overcome challenges or roadblocks that may arise. An appendix contains resources you can adapt to get these programs off the ground, including waivers of liability, memoranda of understanding, and examples of strategic plans and assessment tools.


Book Synopsis Healthy Living at the Library by : Noah Lenstra

Download or read book Healthy Living at the Library written by Noah Lenstra and published by Bloomsbury Publishing USA. This book was released on 2020-06-18 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This broad-ranging resource is for librarians who want to begin a new program or incorporate healthy living into an existing one. From garden plots to cooking classes to StoryWalks to free yoga, more and more libraries are developing innovative programs and partnerships to encourage healthy living. Libraries increasingly provide health and wellness programs for all ages and abilities, and Healthy Living at the Library is intended for library staff of all types who want to offer programs and services that foster healthy living, particularly in the domains of food and physical activity. Author Noah Lenstra, who has extensive experience directing and advising on healthy living programs, first outlines steps librarians should take when starting programs, highlighting the critical role of community partnerships. The second section of the book offers detailed instructions for running different types of programs for different ages and abilities. A third section includes advice on keeping the momentum of a program going and assessing program impacts. Lenstra offers tips on how to overcome challenges or roadblocks that may arise. An appendix contains resources you can adapt to get these programs off the ground, including waivers of liability, memoranda of understanding, and examples of strategic plans and assessment tools.


The Library as Playground

The Library as Playground

Author: Dale Leorke

Publisher: Rowman & Littlefield

Published: 2022-04-13

Total Pages: 165

ISBN-13: 1538164329

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Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.


Book Synopsis The Library as Playground by : Dale Leorke

Download or read book The Library as Playground written by Dale Leorke and published by Rowman & Littlefield. This book was released on 2022-04-13 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.


Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Author: Karen Schrier Shaenfeld

Publisher: Lulu.com

Published: 2016

Total Pages: 281

ISBN-13: 1329703561

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The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).


Book Synopsis Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by : Karen Schrier Shaenfeld

Download or read book Learning and Education Games: Volume Two: Bringing Games into Educational Contexts written by Karen Schrier Shaenfeld and published by Lulu.com. This book was released on 2016 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).


Maine Library Bulletin

Maine Library Bulletin

Author:

Publisher:

Published: 1928

Total Pages: 536

ISBN-13:

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Book Synopsis Maine Library Bulletin by :

Download or read book Maine Library Bulletin written by and published by . This book was released on 1928 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Teen Games Rule!

Teen Games Rule!

Author: Julie Scordato

Publisher: Bloomsbury Publishing USA

Published: 2013-11-12

Total Pages: 203

ISBN-13:

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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.


Book Synopsis Teen Games Rule! by : Julie Scordato

Download or read book Teen Games Rule! written by Julie Scordato and published by Bloomsbury Publishing USA. This book was released on 2013-11-12 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.


Research Anthology on Fandoms, Online Social Communities, and Pop Culture

Research Anthology on Fandoms, Online Social Communities, and Pop Culture

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2022-01-28

Total Pages: 444

ISBN-13: 1668445166

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The internet has grown to become one of the largest communication hubs in history. With its ability to share content and create community bonds, it has seen many fandoms and online social communities develop within the past decades. While there are some detriments to these communities, there are also many benefits and potential uses for the betterment of society. The Research Anthology on Fandoms, Online Social Communities, and Pop Culture explores the ways in which the internet has presented itself as a platform for communities to gather. This essential reference source discusses the engagement of these communities, social media use, and the uses of these communities for education. Covering topics such as digital communities, transmedia language learning, and digital humanities, this book is a vital tool for educators of K-12 and higher education, digital folklorists, sociologists, communications researchers, online administrators, community leaders, and academicians.


Book Synopsis Research Anthology on Fandoms, Online Social Communities, and Pop Culture by : Management Association, Information Resources

Download or read book Research Anthology on Fandoms, Online Social Communities, and Pop Culture written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-01-28 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: The internet has grown to become one of the largest communication hubs in history. With its ability to share content and create community bonds, it has seen many fandoms and online social communities develop within the past decades. While there are some detriments to these communities, there are also many benefits and potential uses for the betterment of society. The Research Anthology on Fandoms, Online Social Communities, and Pop Culture explores the ways in which the internet has presented itself as a platform for communities to gather. This essential reference source discusses the engagement of these communities, social media use, and the uses of these communities for education. Covering topics such as digital communities, transmedia language learning, and digital humanities, this book is a vital tool for educators of K-12 and higher education, digital folklorists, sociologists, communications researchers, online administrators, community leaders, and academicians.


Homeschooling and Libraries

Homeschooling and Libraries

Author: Vera Gubnitskaia

Publisher: McFarland

Published: 2020-04-20

Total Pages: 287

ISBN-13: 147663923X

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As families are looking for better ways to educate their children, more and more of them are becoming interested and engaged in alternative ways of schooling that are different, separate, or opposite of the traditional classroom. Homeschooling has become ever more creative and varied as families create custom-tailored curricula, assignments, goals, and strategies that are best for each unique child. This presents a multitude of challenges and opportunities for information institutions, including public, academic, school, and special libraries. The need for librarians to help homeschool families become information and media literate is more important than ever. This collection of essays provides a range of approaches and strategies suggested by skilled professionals as well as veteran homeschool parents on how to best serve the diverse needs and learning experiences of homeschooled youth. It includes information on needs assessments for special needs students, gifted students, and African American students; advice on how to provide support for the families of homeschoolers; case studies; and information on new technologies that could benefit libraries and the homeschooler populations that they serve.


Book Synopsis Homeschooling and Libraries by : Vera Gubnitskaia

Download or read book Homeschooling and Libraries written by Vera Gubnitskaia and published by McFarland. This book was released on 2020-04-20 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: As families are looking for better ways to educate their children, more and more of them are becoming interested and engaged in alternative ways of schooling that are different, separate, or opposite of the traditional classroom. Homeschooling has become ever more creative and varied as families create custom-tailored curricula, assignments, goals, and strategies that are best for each unique child. This presents a multitude of challenges and opportunities for information institutions, including public, academic, school, and special libraries. The need for librarians to help homeschool families become information and media literate is more important than ever. This collection of essays provides a range of approaches and strategies suggested by skilled professionals as well as veteran homeschool parents on how to best serve the diverse needs and learning experiences of homeschooled youth. It includes information on needs assessments for special needs students, gifted students, and African American students; advice on how to provide support for the families of homeschoolers; case studies; and information on new technologies that could benefit libraries and the homeschooler populations that they serve.