Fantasy Simulator

Fantasy Simulator

Author: Salted Fish Jienan

Publisher: WWW.WEBNOVEL.COM (Cloudary Holdings Limited)

Published: 2021-02-05

Total Pages: 327

ISBN-13:

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After dying, Chen Heng finds that he has transmigrated to an alternate reality: everything is the same, except the world is now a Wuxia world heavily influenced by martial arts! Not only this, he discovers that he has a Fantasy Simulator, from which he obtains rewards that make him incredibly powerful in his new reality as well. Martial arts, immortal cultivation, and overpowered abilities--all of this begins from a single simulation!


Book Synopsis Fantasy Simulator by : Salted Fish Jienan

Download or read book Fantasy Simulator written by Salted Fish Jienan and published by WWW.WEBNOVEL.COM (Cloudary Holdings Limited). This book was released on 2021-02-05 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: After dying, Chen Heng finds that he has transmigrated to an alternate reality: everything is the same, except the world is now a Wuxia world heavily influenced by martial arts! Not only this, he discovers that he has a Fantasy Simulator, from which he obtains rewards that make him incredibly powerful in his new reality as well. Martial arts, immortal cultivation, and overpowered abilities--all of this begins from a single simulation!


Flights of Fantasy

Flights of Fantasy

Author: Christopher Lampton

Publisher: Wait Groupe Press

Published: 1993

Total Pages: 604

ISBN-13:

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The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.


Book Synopsis Flights of Fantasy by : Christopher Lampton

Download or read book Flights of Fantasy written by Christopher Lampton and published by Wait Groupe Press. This book was released on 1993 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.


Final Fantasy

Final Fantasy

Author:

Publisher: PediaPress

Published:

Total Pages: 573

ISBN-13:

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Book Synopsis Final Fantasy by :

Download or read book Final Fantasy written by and published by PediaPress. This book was released on with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Clockwork Game Design

Clockwork Game Design

Author: Keith Burgun

Publisher: CRC Press

Published: 2015-05-15

Total Pages: 147

ISBN-13: 1317630394

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Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations


Book Synopsis Clockwork Game Design by : Keith Burgun

Download or read book Clockwork Game Design written by Keith Burgun and published by CRC Press. This book was released on 2015-05-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations


Game Design Theory

Game Design Theory

Author: Keith Burgun

Publisher: CRC Press

Published: 2012-08-13

Total Pages: 187

ISBN-13: 1466554215

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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.


Book Synopsis Game Design Theory by : Keith Burgun

Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.


Final Fantasy VII Rebirth - Strategy Guide

Final Fantasy VII Rebirth - Strategy Guide

Author: GamerGuides.com

Publisher: Gamer Guides

Published: 2024-07-16

Total Pages: 1723

ISBN-13: 1631028618

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The second in a trio of games, Final Fantasy VII Rebirth continues with the epic retelling of the original Final Fantasy VII story. Follow Cloud Strife and company, as they chase Sephiroth, after the events that unfolded in the city of Midgar. Final Fantasy VII Rebirth will contain the same action-based combat system introduced in Remake, with additions to keep it fresh. To help you along the way, this guide plans to contain the following content: - Breakdown of gameplay elements and combat mechanics - Detailed guides on how to play every playable character - Boss strategies for those who might be struggling - Walkthroughs for the harder-to-complete Side Quests - Locations of any and all Collectibles - Extensive list of all Minigames, with thorough guides on all of them - Roadmap and guide on how to unlock the coveted Platinum Trophy


Book Synopsis Final Fantasy VII Rebirth - Strategy Guide by : GamerGuides.com

Download or read book Final Fantasy VII Rebirth - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2024-07-16 with total page 1723 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second in a trio of games, Final Fantasy VII Rebirth continues with the epic retelling of the original Final Fantasy VII story. Follow Cloud Strife and company, as they chase Sephiroth, after the events that unfolded in the city of Midgar. Final Fantasy VII Rebirth will contain the same action-based combat system introduced in Remake, with additions to keep it fresh. To help you along the way, this guide plans to contain the following content: - Breakdown of gameplay elements and combat mechanics - Detailed guides on how to play every playable character - Boss strategies for those who might be struggling - Walkthroughs for the harder-to-complete Side Quests - Locations of any and all Collectibles - Extensive list of all Minigames, with thorough guides on all of them - Roadmap and guide on how to unlock the coveted Platinum Trophy


Vintage Games

Vintage Games

Author: Bill Loguidice

Publisher: CRC Press

Published: 2012-08-21

Total Pages: 409

ISBN-13: 1136137580

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Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.


Book Synopsis Vintage Games by : Bill Loguidice

Download or read book Vintage Games written by Bill Loguidice and published by CRC Press. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.


Evaluation of a Game-based Simulation During Distributed Exercises

Evaluation of a Game-based Simulation During Distributed Exercises

Author: Michael J. Singer

Publisher:

Published: 2010

Total Pages: 88

ISBN-13:

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"Two exercises using a Game-Based Simulation (GBS) were conducted by the U.S. Army Research Development and Engineering Command, Simulation and Training Technology Center (RDECOM-STTC) and the United Kingdom Land Warfare Development Group. Soldiers from the U.S. Army and the U.K. military conducted coalition mission rehearsals during each exercise. Data were collected on the system user interface, on the effectiveness of unit and joint exercise sessions, and on After Action Review (AAR) functionality and applications. Several issues in technological capabilities limited and constrained the military tasks that could be performed during the exercises, and limited the AARs. Nevertheless, questionnaire data collected during each exercise indicated several positive aspects of using game-based simulations. The GBS system was considered capable of providing considerable scope for general dismounted Soldier rehearsal and training. The graphics and user interface were judged adequate for use in training rehearsals and AARs, especially in preparation for home station field training exercises. The largest negative issue was the limited number of weapon types and equipment. The second largest issue was the limited equipment functionality that the system supported. A third issue was the lack of sufficient numbers of civilians and opposing forces for different interactions in the non-kinetic exercises."--DTIC.


Book Synopsis Evaluation of a Game-based Simulation During Distributed Exercises by : Michael J. Singer

Download or read book Evaluation of a Game-based Simulation During Distributed Exercises written by Michael J. Singer and published by . This book was released on 2010 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Two exercises using a Game-Based Simulation (GBS) were conducted by the U.S. Army Research Development and Engineering Command, Simulation and Training Technology Center (RDECOM-STTC) and the United Kingdom Land Warfare Development Group. Soldiers from the U.S. Army and the U.K. military conducted coalition mission rehearsals during each exercise. Data were collected on the system user interface, on the effectiveness of unit and joint exercise sessions, and on After Action Review (AAR) functionality and applications. Several issues in technological capabilities limited and constrained the military tasks that could be performed during the exercises, and limited the AARs. Nevertheless, questionnaire data collected during each exercise indicated several positive aspects of using game-based simulations. The GBS system was considered capable of providing considerable scope for general dismounted Soldier rehearsal and training. The graphics and user interface were judged adequate for use in training rehearsals and AARs, especially in preparation for home station field training exercises. The largest negative issue was the limited number of weapon types and equipment. The second largest issue was the limited equipment functionality that the system supported. A third issue was the lack of sufficient numbers of civilians and opposing forces for different interactions in the non-kinetic exercises."--DTIC.


Final Fantasy VII Remake Intergrade - Strategy Guide

Final Fantasy VII Remake Intergrade - Strategy Guide

Author: GamerGuides.com

Publisher: Gamer Guides

Published: 2020-03-19

Total Pages: 1887

ISBN-13: 1631027050

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche has stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him. The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini-games along with in-depth sections on Materia, Enemy Intel and Battle Intel. Version 1.2 (August 2021) - Full coverage of the Main Scenario - Full coverage of the INTERmission Main Scenario - Coverage of all Side Quests - Full coverage of Hard Mode - In-depth strategies on all Colosseum, Shinra Combat Sim and VR battles, including INTERmission - Trophy Guide - Full Enemy Intel for the base game and INTERmission - Weapons, Materia, and Ability Breakdown - All mini-games including Fort Condor in INTERmission - Details on every character for the main game and INTERmission - Full breakdown of every item, manuscript, and music disc


Book Synopsis Final Fantasy VII Remake Intergrade - Strategy Guide by : GamerGuides.com

Download or read book Final Fantasy VII Remake Intergrade - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2020-03-19 with total page 1887 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche has stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him. The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini-games along with in-depth sections on Materia, Enemy Intel and Battle Intel. Version 1.2 (August 2021) - Full coverage of the Main Scenario - Full coverage of the INTERmission Main Scenario - Coverage of all Side Quests - Full coverage of Hard Mode - In-depth strategies on all Colosseum, Shinra Combat Sim and VR battles, including INTERmission - Trophy Guide - Full Enemy Intel for the base game and INTERmission - Weapons, Materia, and Ability Breakdown - All mini-games including Fort Condor in INTERmission - Details on every character for the main game and INTERmission - Full breakdown of every item, manuscript, and music disc


Fantasy City

Fantasy City

Author: John Hannigan

Publisher: Routledge

Published: 2005-07-20

Total Pages: 257

ISBN-13: 1134747012

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Fantasy City analyses the post-industrialist city as a site of entertainment. By discussing examples from a wide variety of venues, including casinos, malls, heritage developments and theme parks, Hannigan questions urban entertainments economic foundations and historical background. He asks whether such areas of fantasy destroy communities or instead create new groupings of shared identities and experiences. The book is written in a student friendly way with boxed case studies for class discussion.


Book Synopsis Fantasy City by : John Hannigan

Download or read book Fantasy City written by John Hannigan and published by Routledge. This book was released on 2005-07-20 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasy City analyses the post-industrialist city as a site of entertainment. By discussing examples from a wide variety of venues, including casinos, malls, heritage developments and theme parks, Hannigan questions urban entertainments economic foundations and historical background. He asks whether such areas of fantasy destroy communities or instead create new groupings of shared identities and experiences. The book is written in a student friendly way with boxed case studies for class discussion.