Final Jeopardy

Final Jeopardy

Author: Stephen Baker

Publisher: HMH

Published: 2011-02-27

Total Pages: 293

ISBN-13: 0547519435

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The “charming and terrifying” story of IBM’s breakthrough in artificial intelligence, from the Business Week technology writer and author of The Numerati (Publishers Weekly, starred review). For centuries, people have dreamed of creating a machine that thinks like a human. Scientists have made progress: computers can now beat chess grandmasters and help prevent terrorist attacks. Yet we still await a machine that exhibits the rich complexity of human thought—one that doesn’t just crunch numbers, or take us to a relevant web page, but understands and communicates with us. With the creation of Watson, IBM’s Jeopardy!-playing computer, we are one step closer to that goal. In Final Jeopardy, Stephen Baker traces the arc of Watson’s “life,” from its birth in the IBM labs to its big night on the podium. We meet Hollywood moguls and Jeopardy! masters, genius computer programmers and ambitious scientists, including Watson’s eccentric creator, David Ferrucci. We see how Watson’s breakthroughs and the future of artificial intelligence could transform medicine, law, marketing, and even science itself, as machines process huge amounts of data at lightning speed, answer our questions, and possibly come up with new hypotheses. As fast and fun as the game itself, Final Jeopardy shows how smart machines will fit into our world—and how they’ll disrupt it. “The place to go if you’re really interested in this version of the quest for creating Artificial Intelligence.” —The Seattle Times “Like Tracy Kidder’s Soul of a New Machine, Baker’s book finds us at the dawn of a singularity. It’s an excellent case study, and does good double duty as a Philip K. Dick scenario, too.” —Kirkus Reviews “Like a cross between Born Yesterday and 2001: A Space Odyssey, Baker’s narrative is both . . . an entertaining romp through the field of artificial intelligence—and a sobering glimpse of things to come.” —Publishers Weekly, starred review


Book Synopsis Final Jeopardy by : Stephen Baker

Download or read book Final Jeopardy written by Stephen Baker and published by HMH. This book was released on 2011-02-27 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: The “charming and terrifying” story of IBM’s breakthrough in artificial intelligence, from the Business Week technology writer and author of The Numerati (Publishers Weekly, starred review). For centuries, people have dreamed of creating a machine that thinks like a human. Scientists have made progress: computers can now beat chess grandmasters and help prevent terrorist attacks. Yet we still await a machine that exhibits the rich complexity of human thought—one that doesn’t just crunch numbers, or take us to a relevant web page, but understands and communicates with us. With the creation of Watson, IBM’s Jeopardy!-playing computer, we are one step closer to that goal. In Final Jeopardy, Stephen Baker traces the arc of Watson’s “life,” from its birth in the IBM labs to its big night on the podium. We meet Hollywood moguls and Jeopardy! masters, genius computer programmers and ambitious scientists, including Watson’s eccentric creator, David Ferrucci. We see how Watson’s breakthroughs and the future of artificial intelligence could transform medicine, law, marketing, and even science itself, as machines process huge amounts of data at lightning speed, answer our questions, and possibly come up with new hypotheses. As fast and fun as the game itself, Final Jeopardy shows how smart machines will fit into our world—and how they’ll disrupt it. “The place to go if you’re really interested in this version of the quest for creating Artificial Intelligence.” —The Seattle Times “Like Tracy Kidder’s Soul of a New Machine, Baker’s book finds us at the dawn of a singularity. It’s an excellent case study, and does good double duty as a Philip K. Dick scenario, too.” —Kirkus Reviews “Like a cross between Born Yesterday and 2001: A Space Odyssey, Baker’s narrative is both . . . an entertaining romp through the field of artificial intelligence—and a sobering glimpse of things to come.” —Publishers Weekly, starred review


Leap

Leap

Author: Howard Yu

Publisher: PublicAffairs

Published: 2018-06-12

Total Pages: 288

ISBN-13: 1610398807

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Every business faces the existential threat of competitors producing cheaper copies. Even patent filings, market dominance and financial resources can't shield them from copycats. So what can we do--and, what can we learn from companies that have endured and even prospered for centuries despite copycat competition? In a book of narrative history and practical strategy, IMD professor of management and innovation Howard Yu shows that succeeding in today's marketplace is no longer just a matter of mastering copycat tactics, companies also need to leap across knowledge disciplines, and to reimagine how a product is made or a service is delivered. This proven tactic can protect a company from being overtaken by new (and often foreign) copycat competitors. Using riveting case studies of successful leaps and tragic falls, Yu illustrates five principles to success that span a wide range of industries, countries, and eras. Learn about how P&G in the 19th century made the leap from handcrafted soaps and candles to mass production of its signature brand Ivory, leaped into the new fields of consumer psychology and advertising, then leaped again, at the risk of cannibalizing its core product, into synthetic detergents and won with Tide in 1946. Learn about how Novartis and other pharma pioneers stayed ahead by making leaps from chemistry to microbiology to genomics in drug discovery; and how forward-thinking companies, including China's largest social media app--WeChat, Tokyo-based Internet service provider Recruit Holdings, and Illinois-headquartered John Deere are leaping ahead by leveraging the emergence of ubiquitous connectivity, the inexorable rise of intelligent machines, and the rising importance of managerial creativity. Outlasting competition is difficult; doing so over decades or a century is nearly impossible--unless one leaps. Ultimately, Leap is a manifesto for how pioneering companies can endure and prosper in a world of constant change and inevitable copycats.


Book Synopsis Leap by : Howard Yu

Download or read book Leap written by Howard Yu and published by PublicAffairs. This book was released on 2018-06-12 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every business faces the existential threat of competitors producing cheaper copies. Even patent filings, market dominance and financial resources can't shield them from copycats. So what can we do--and, what can we learn from companies that have endured and even prospered for centuries despite copycat competition? In a book of narrative history and practical strategy, IMD professor of management and innovation Howard Yu shows that succeeding in today's marketplace is no longer just a matter of mastering copycat tactics, companies also need to leap across knowledge disciplines, and to reimagine how a product is made or a service is delivered. This proven tactic can protect a company from being overtaken by new (and often foreign) copycat competitors. Using riveting case studies of successful leaps and tragic falls, Yu illustrates five principles to success that span a wide range of industries, countries, and eras. Learn about how P&G in the 19th century made the leap from handcrafted soaps and candles to mass production of its signature brand Ivory, leaped into the new fields of consumer psychology and advertising, then leaped again, at the risk of cannibalizing its core product, into synthetic detergents and won with Tide in 1946. Learn about how Novartis and other pharma pioneers stayed ahead by making leaps from chemistry to microbiology to genomics in drug discovery; and how forward-thinking companies, including China's largest social media app--WeChat, Tokyo-based Internet service provider Recruit Holdings, and Illinois-headquartered John Deere are leaping ahead by leveraging the emergence of ubiquitous connectivity, the inexorable rise of intelligent machines, and the rising importance of managerial creativity. Outlasting competition is difficult; doing so over decades or a century is nearly impossible--unless one leaps. Ultimately, Leap is a manifesto for how pioneering companies can endure and prosper in a world of constant change and inevitable copycats.


Cognitive Computing with IBM Watson

Cognitive Computing with IBM Watson

Author: Rob High

Publisher: Packt Publishing Ltd

Published: 2019-04-30

Total Pages: 247

ISBN-13: 1788478983

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Understand, design, and create cognitive applications using Watson’s suite of APIs. Key FeaturesDevelop your skills and work with IBM Watson APIs to build efficient and powerful cognitive appsLearn how to build smart apps to carry out different sets of activities using real-world use casesGet well versed with the best practices of IBM Watson and implement them in your daily workBook Description Cognitive computing is rapidly infusing every aspect of our lives riding on three important fields: data science, machine learning (ML), and artificial intelligence (AI). It allows computing systems to learn and keep on improving as the amount of data in the system grows. This book introduces readers to a whole new paradigm of computing – a paradigm that is totally different from the conventional computing of the Information Age. You will learn the concepts of ML, deep learning (DL), neural networks, and AI through the set of APIs provided by IBM Watson. This book will help you build your own applications to understand, plan, and solve problems, and analyze them as per your needs. You will learn about various domains of cognitive computing, such as NLP, voice processing, computer vision, emotion analytics, and conversational systems, using different IBM Watson APIs. From this, the reader will learn what ML is, and what goes on in the background to make computers "do their magic," as well as where these concepts have been applied. Having achieved this, the readers will then be able to embark on their journey of learning, researching, and applying the concept in their respective fields. What you will learnGet well versed with the APIs provided by IBM Watson on IBM CloudLearn ML, AI, cognitive computing, and neural network principlesImplement smart applications in fields such as healthcare, entertainment, security, and moreUnderstand unstructured content using cognitive metadata with the help of Natural Language UnderstandingUse Watson’s APIs to create real-life applications to realize their capabilitiesDelve into various domains of cognitive computing, such as media analytics, embedded deep learning, computer vision, and moreWho this book is for This book is for beginners and novices; having some knowledge about artificial intelligence and deep learning is an advantage, but not a prerequisite to benefit from this book. We explain the concept of deep learning and artificial intelligence through the set of tools IBM Watson provides.


Book Synopsis Cognitive Computing with IBM Watson by : Rob High

Download or read book Cognitive Computing with IBM Watson written by Rob High and published by Packt Publishing Ltd. This book was released on 2019-04-30 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand, design, and create cognitive applications using Watson’s suite of APIs. Key FeaturesDevelop your skills and work with IBM Watson APIs to build efficient and powerful cognitive appsLearn how to build smart apps to carry out different sets of activities using real-world use casesGet well versed with the best practices of IBM Watson and implement them in your daily workBook Description Cognitive computing is rapidly infusing every aspect of our lives riding on three important fields: data science, machine learning (ML), and artificial intelligence (AI). It allows computing systems to learn and keep on improving as the amount of data in the system grows. This book introduces readers to a whole new paradigm of computing – a paradigm that is totally different from the conventional computing of the Information Age. You will learn the concepts of ML, deep learning (DL), neural networks, and AI through the set of APIs provided by IBM Watson. This book will help you build your own applications to understand, plan, and solve problems, and analyze them as per your needs. You will learn about various domains of cognitive computing, such as NLP, voice processing, computer vision, emotion analytics, and conversational systems, using different IBM Watson APIs. From this, the reader will learn what ML is, and what goes on in the background to make computers "do their magic," as well as where these concepts have been applied. Having achieved this, the readers will then be able to embark on their journey of learning, researching, and applying the concept in their respective fields. What you will learnGet well versed with the APIs provided by IBM Watson on IBM CloudLearn ML, AI, cognitive computing, and neural network principlesImplement smart applications in fields such as healthcare, entertainment, security, and moreUnderstand unstructured content using cognitive metadata with the help of Natural Language UnderstandingUse Watson’s APIs to create real-life applications to realize their capabilitiesDelve into various domains of cognitive computing, such as media analytics, embedded deep learning, computer vision, and moreWho this book is for This book is for beginners and novices; having some knowledge about artificial intelligence and deep learning is an advantage, but not a prerequisite to benefit from this book. We explain the concept of deep learning and artificial intelligence through the set of tools IBM Watson provides.


How Smart Machines Think

How Smart Machines Think

Author: Sean Gerrish

Publisher: MIT Press

Published: 2019-10-22

Total Pages: 313

ISBN-13: 0262537974

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Everything you want to know about the breakthroughs in AI technology, machine learning, and deep learning—as seen in self-driving cars, Netflix recommendations, and more. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM’s Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today’s machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson’s famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.


Book Synopsis How Smart Machines Think by : Sean Gerrish

Download or read book How Smart Machines Think written by Sean Gerrish and published by MIT Press. This book was released on 2019-10-22 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you want to know about the breakthroughs in AI technology, machine learning, and deep learning—as seen in self-driving cars, Netflix recommendations, and more. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM’s Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today’s machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson’s famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.


Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games

Author: Newton Lee

Publisher: Springer Nature

Published: 2024-01-19

Total Pages: 2150

ISBN-13: 3031231619

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA


Book Synopsis Encyclopedia of Computer Graphics and Games by : Newton Lee

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA


Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction

Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction

Author: Khosrow-Pour, D.B.A., Mehdi

Publisher: IGI Global

Published: 2018-09-28

Total Pages: 1221

ISBN-13: 1522573690

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As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.


Book Synopsis Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction by : Khosrow-Pour, D.B.A., Mehdi

Download or read book Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction written by Khosrow-Pour, D.B.A., Mehdi and published by IGI Global. This book was released on 2018-09-28 with total page 1221 pages. Available in PDF, EPUB and Kindle. Book excerpt: As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.


Encyclopedia of Information Science and Technology, Fourth Edition

Encyclopedia of Information Science and Technology, Fourth Edition

Author: Khosrow-Pour, D.B.A., Mehdi

Publisher: IGI Global

Published: 2017-06-20

Total Pages: 8104

ISBN-13: 1522522565

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In recent years, our world has experienced a profound shift and progression in available computing and knowledge sharing innovations. These emerging advancements have developed at a rapid pace, disseminating into and affecting numerous aspects of contemporary society. This has created a pivotal need for an innovative compendium encompassing the latest trends, concepts, and issues surrounding this relevant discipline area. During the past 15 years, the Encyclopedia of Information Science and Technology has become recognized as one of the landmark sources of the latest knowledge and discoveries in this discipline. The Encyclopedia of Information Science and Technology, Fourth Edition is a 10-volume set which includes 705 original and previously unpublished research articles covering a full range of perspectives, applications, and techniques contributed by thousands of experts and researchers from around the globe. This authoritative encyclopedia is an all-encompassing, well-established reference source that is ideally designed to disseminate the most forward-thinking and diverse research findings. With critical perspectives on the impact of information science management and new technologies in modern settings, including but not limited to computer science, education, healthcare, government, engineering, business, and natural and physical sciences, it is a pivotal and relevant source of knowledge that will benefit every professional within the field of information science and technology and is an invaluable addition to every academic and corporate library.


Book Synopsis Encyclopedia of Information Science and Technology, Fourth Edition by : Khosrow-Pour, D.B.A., Mehdi

Download or read book Encyclopedia of Information Science and Technology, Fourth Edition written by Khosrow-Pour, D.B.A., Mehdi and published by IGI Global. This book was released on 2017-06-20 with total page 8104 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, our world has experienced a profound shift and progression in available computing and knowledge sharing innovations. These emerging advancements have developed at a rapid pace, disseminating into and affecting numerous aspects of contemporary society. This has created a pivotal need for an innovative compendium encompassing the latest trends, concepts, and issues surrounding this relevant discipline area. During the past 15 years, the Encyclopedia of Information Science and Technology has become recognized as one of the landmark sources of the latest knowledge and discoveries in this discipline. The Encyclopedia of Information Science and Technology, Fourth Edition is a 10-volume set which includes 705 original and previously unpublished research articles covering a full range of perspectives, applications, and techniques contributed by thousands of experts and researchers from around the globe. This authoritative encyclopedia is an all-encompassing, well-established reference source that is ideally designed to disseminate the most forward-thinking and diverse research findings. With critical perspectives on the impact of information science management and new technologies in modern settings, including but not limited to computer science, education, healthcare, government, engineering, business, and natural and physical sciences, it is a pivotal and relevant source of knowledge that will benefit every professional within the field of information science and technology and is an invaluable addition to every academic and corporate library.


Behavioral Cybersecurity

Behavioral Cybersecurity

Author: Wayne Patterson

Publisher: CRC Press

Published: 2020-12-07

Total Pages: 149

ISBN-13: 1000258335

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This book discusses the role of human personality in the study of behavioral cybersecurity for non-specialists. Since the introduction and proliferation of the Internet, cybersecurity maintenance issues have grown exponentially. The importance of behavioral cybersecurity has recently been amplified by current events, such as misinformation and cyber-attacks related to election interference in the United States and internationally. More recently, similar issues have occurred in the context of the COVID-19 pandemic. The book presents profiling approaches, offers case studies of major cybersecurity events and provides analysis of password attacks and defenses. Discussing psychological methods used to assess behavioral cybersecurity, alongside risk management, the book also describes game theory and its applications, explores the role of cryptology and steganography in attack and defense scenarios and brings the reader up to date with current research into motivation and attacker/defender personality traits. Written for practitioners in the field, alongside nonspecialists with little prior knowledge of cybersecurity, computer science, or psychology, the book will be of interest to all who need to protect their computing environment from cyber-attacks. The book also provides source materials for courses in this growing area of behavioral cybersecurity.


Book Synopsis Behavioral Cybersecurity by : Wayne Patterson

Download or read book Behavioral Cybersecurity written by Wayne Patterson and published by CRC Press. This book was released on 2020-12-07 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the role of human personality in the study of behavioral cybersecurity for non-specialists. Since the introduction and proliferation of the Internet, cybersecurity maintenance issues have grown exponentially. The importance of behavioral cybersecurity has recently been amplified by current events, such as misinformation and cyber-attacks related to election interference in the United States and internationally. More recently, similar issues have occurred in the context of the COVID-19 pandemic. The book presents profiling approaches, offers case studies of major cybersecurity events and provides analysis of password attacks and defenses. Discussing psychological methods used to assess behavioral cybersecurity, alongside risk management, the book also describes game theory and its applications, explores the role of cryptology and steganography in attack and defense scenarios and brings the reader up to date with current research into motivation and attacker/defender personality traits. Written for practitioners in the field, alongside nonspecialists with little prior knowledge of cybersecurity, computer science, or psychology, the book will be of interest to all who need to protect their computing environment from cyber-attacks. The book also provides source materials for courses in this growing area of behavioral cybersecurity.


Political Questions

Political Questions

Author: Larry Arnhart

Publisher: Waveland Press

Published: 2015-08-28

Total Pages: 609

ISBN-13: 1478631015

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In this enhanced edition, Larry Arnhart continues to ask thought-provoking questions that illuminate the philosophies of some of the most prominent political thinkers throughout history. This clear, well-written guide is an ideal supplement to the original texts he recommends at the beginning of each chapter. In addition to his analysis of Plato, Aristotle, Augustine, Aquinas, Machiavelli, Descartes, Rousseau, Hegel, Marx, Nietzsche, and Rawls, the author’s well-organized and insightful approach provides an even more comprehensive overview than the earlier editions: • Supplementing the discussion of Leviathan, the chapter on Thomas Hobbes covers Behemoth. • The chapter on John Locke includes his Letter Concerning Toleration as well as the original discussion of Second Treatise of Government. • A chapter on Adam Smith has been added, which discusses Theory of Moral Sentiments and Wealth of Nations. • Leo Strauss is featured, with an examination of Persecution and the Art of Writing and Natural Right and History. • A final chapter analyzes Steven Pinker’s The Better Angels of Our Nature.


Book Synopsis Political Questions by : Larry Arnhart

Download or read book Political Questions written by Larry Arnhart and published by Waveland Press. This book was released on 2015-08-28 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this enhanced edition, Larry Arnhart continues to ask thought-provoking questions that illuminate the philosophies of some of the most prominent political thinkers throughout history. This clear, well-written guide is an ideal supplement to the original texts he recommends at the beginning of each chapter. In addition to his analysis of Plato, Aristotle, Augustine, Aquinas, Machiavelli, Descartes, Rousseau, Hegel, Marx, Nietzsche, and Rawls, the author’s well-organized and insightful approach provides an even more comprehensive overview than the earlier editions: • Supplementing the discussion of Leviathan, the chapter on Thomas Hobbes covers Behemoth. • The chapter on John Locke includes his Letter Concerning Toleration as well as the original discussion of Second Treatise of Government. • A chapter on Adam Smith has been added, which discusses Theory of Moral Sentiments and Wealth of Nations. • Leo Strauss is featured, with an examination of Persecution and the Art of Writing and Natural Right and History. • A final chapter analyzes Steven Pinker’s The Better Angels of Our Nature.


How History Gets Things Wrong

How History Gets Things Wrong

Author: Alex Rosenberg

Publisher: MIT Press

Published: 2019-08-13

Total Pages: 305

ISBN-13: 0262537990

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Why we learn the wrong things from narrative history, and how our love for stories is hard-wired. To understand something, you need to know its history. Right? Wrong, says Alex Rosenberg in How History Gets Things Wrong. Feeling especially well-informed after reading a book of popular history on the best-seller list? Don't. Narrative history is always, always wrong. It's not just incomplete or inaccurate but deeply wrong, as wrong as Ptolemaic astronomy. We no longer believe that the earth is the center of the universe. Why do we still believe in historical narrative? Our attachment to history as a vehicle for understanding has a long Darwinian pedigree and a genetic basis. Our love of stories is hard-wired. Neuroscience reveals that human evolution shaped a tool useful for survival into a defective theory of human nature. Stories historians tell, Rosenberg continues, are not only wrong but harmful. Israel and Palestine, for example, have dueling narratives of dispossession that prevent one side from compromising with the other. Henry Kissinger applied lessons drawn from the Congress of Vienna to American foreign policy with disastrous results. Human evolution improved primate mind reading—the ability to anticipate the behavior of others, whether predators, prey, or cooperators—to get us to the top of the African food chain. Now, however, this hard-wired capacity makes us think we can understand history—what the Kaiser was thinking in 1914, why Hitler declared war on the United States—by uncovering the narratives of what happened and why. In fact, Rosenberg argues, we will only understand history if we don't make it into a story.


Book Synopsis How History Gets Things Wrong by : Alex Rosenberg

Download or read book How History Gets Things Wrong written by Alex Rosenberg and published by MIT Press. This book was released on 2019-08-13 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why we learn the wrong things from narrative history, and how our love for stories is hard-wired. To understand something, you need to know its history. Right? Wrong, says Alex Rosenberg in How History Gets Things Wrong. Feeling especially well-informed after reading a book of popular history on the best-seller list? Don't. Narrative history is always, always wrong. It's not just incomplete or inaccurate but deeply wrong, as wrong as Ptolemaic astronomy. We no longer believe that the earth is the center of the universe. Why do we still believe in historical narrative? Our attachment to history as a vehicle for understanding has a long Darwinian pedigree and a genetic basis. Our love of stories is hard-wired. Neuroscience reveals that human evolution shaped a tool useful for survival into a defective theory of human nature. Stories historians tell, Rosenberg continues, are not only wrong but harmful. Israel and Palestine, for example, have dueling narratives of dispossession that prevent one side from compromising with the other. Henry Kissinger applied lessons drawn from the Congress of Vienna to American foreign policy with disastrous results. Human evolution improved primate mind reading—the ability to anticipate the behavior of others, whether predators, prey, or cooperators—to get us to the top of the African food chain. Now, however, this hard-wired capacity makes us think we can understand history—what the Kaiser was thinking in 1914, why Hitler declared war on the United States—by uncovering the narratives of what happened and why. In fact, Rosenberg argues, we will only understand history if we don't make it into a story.