Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation

Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation

Author: Jonathan C. Roberts

Publisher: Springer

Published: 2017-05-28

Total Pages: 333

ISBN-13: 3319556274

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This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we present practical sketching techniques, discuss problem solving, consider professional and ethical issues of designing interfaces, and work through many examples. Five Design-Sheets: Creative Design and Sketching for Computing and Visualization is useful for designers of computer interfaces, or researchers needing to explore alternative solutions in any field. It is written for anyone who is studying on a computing course and needs to design a computing-interface or create a well-structured design chapter for their dissertation, for example. We do acknowledge that throughout this book we focus on the creation of interactive software tools, and use the case study of building data-visualization tools. We have however, tried to keep the techniques general enough such that it is beneficial for a wide range of people, with different challenges and different situations, and for different applications.


Book Synopsis Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation by : Jonathan C. Roberts

Download or read book Five Design-Sheets: Creative Design and Sketching for Computing and Visualisation written by Jonathan C. Roberts and published by Springer. This book was released on 2017-05-28 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes a structured sketching methodology to help you create alternative design ideas and sketch them on paper. The Five Design-Sheet method acts as a check-list of tasks, to help you think through the problem, create new ideas and to reflect upon the suitability of each idea. To complement the FdS method, we present practical sketching techniques, discuss problem solving, consider professional and ethical issues of designing interfaces, and work through many examples. Five Design-Sheets: Creative Design and Sketching for Computing and Visualization is useful for designers of computer interfaces, or researchers needing to explore alternative solutions in any field. It is written for anyone who is studying on a computing course and needs to design a computing-interface or create a well-structured design chapter for their dissertation, for example. We do acknowledge that throughout this book we focus on the creation of interactive software tools, and use the case study of building data-visualization tools. We have however, tried to keep the techniques general enough such that it is beneficial for a wide range of people, with different challenges and different situations, and for different applications.


Game + Design Education

Game + Design Education

Author: Özge Cordan

Publisher: Springer Nature

Published: 2021-07-19

Total Pages: 409

ISBN-13: 303065060X

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This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.


Book Synopsis Game + Design Education by : Özge Cordan

Download or read book Game + Design Education written by Özge Cordan and published by Springer Nature. This book was released on 2021-07-19 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.


Building Science Graphics

Building Science Graphics

Author: Jen Christiansen

Publisher: CRC Press

Published: 2022-12-09

Total Pages: 394

ISBN-13: 1000798879

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Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone—regardless of previous design experience and preferred drawing tools—interested in creating science-centric illustrated explanatory diagrams. Starting with a clear introduction to the concept of information graphics and their role in contemporary science communication, it then outlines a process for creating graphics using evidence-based design strategies. The heart of the book is composed of two step-by-step graphical worksheets, designed to help jump-start any new project. This is both a textbook and a practical reference for anyone that needs to convey scientific information in an illustrated form for articles, poster presentations, slide shows, press releases, blog posts, social media posts and beyond.


Book Synopsis Building Science Graphics by : Jen Christiansen

Download or read book Building Science Graphics written by Jen Christiansen and published by CRC Press. This book was released on 2022-12-09 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone—regardless of previous design experience and preferred drawing tools—interested in creating science-centric illustrated explanatory diagrams. Starting with a clear introduction to the concept of information graphics and their role in contemporary science communication, it then outlines a process for creating graphics using evidence-based design strategies. The heart of the book is composed of two step-by-step graphical worksheets, designed to help jump-start any new project. This is both a textbook and a practical reference for anyone that needs to convey scientific information in an illustrated form for articles, poster presentations, slide shows, press releases, blog posts, social media posts and beyond.


Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design

Author: William Buxton

Publisher: Morgan Kaufmann

Published: 2007-04-10

Total Pages: 460

ISBN-13:

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Speaking to the HCI community and other design professionals, this work is grounded in both practice and scientific research. It encourages designers to try new methods, test themselves with the exercises and projects, and see an improvement in innovative interaction design that works.


Book Synopsis Sketching User Experiences: Getting the Design Right and the Right Design by : William Buxton

Download or read book Sketching User Experiences: Getting the Design Right and the Right Design written by William Buxton and published by Morgan Kaufmann. This book was released on 2007-04-10 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Speaking to the HCI community and other design professionals, this work is grounded in both practice and scientific research. It encourages designers to try new methods, test themselves with the exercises and projects, and see an improvement in innovative interaction design that works.


Creative Sketching in Product Design

Creative Sketching in Product Design

Author: SendPoints

Publisher: Sendpoints

Published: 2018-05-15

Total Pages: 240

ISBN-13: 9789887849384

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Though computer rendering has been a huge boon to designers, drawing by hand is still indispensable when it comes to developing ideas and presenting concept art. Creative Sketching in Product Design offers readers a square-one guide to all the skills required to create professional, realistic product drawings: perspective, including one-, two-, three-point and cavalier perspective; light & shadow, including shadow boundaries and projections; and coloring techniques, which includes material effects for wood, plastic and metal. Step-by-step diagrams and exercises make this an ideal resource for the classroom, while also being fully accessible to the self-directed learner. A broad selection of existing products, with photographs alongside the original concept development sketches, offer a look into the ways in which sketching can be the bridge between an idea and a usable product.


Book Synopsis Creative Sketching in Product Design by : SendPoints

Download or read book Creative Sketching in Product Design written by SendPoints and published by Sendpoints. This book was released on 2018-05-15 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Though computer rendering has been a huge boon to designers, drawing by hand is still indispensable when it comes to developing ideas and presenting concept art. Creative Sketching in Product Design offers readers a square-one guide to all the skills required to create professional, realistic product drawings: perspective, including one-, two-, three-point and cavalier perspective; light & shadow, including shadow boundaries and projections; and coloring techniques, which includes material effects for wood, plastic and metal. Step-by-step diagrams and exercises make this an ideal resource for the classroom, while also being fully accessible to the self-directed learner. A broad selection of existing products, with photographs alongside the original concept development sketches, offer a look into the ways in which sketching can be the bridge between an idea and a usable product.


The Design Studio Method

The Design Studio Method

Author: Brian Sullivan

Publisher: CRC Press

Published: 2015-06-12

Total Pages: 201

ISBN-13: 1317692233

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Solves wicked design problems that crop up during the design process. Contains tips and tricks from the works of master designers and innovators like Leonardo Da Vinci, Thomas Edison, and Pablo Picasso. Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates. Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.


Book Synopsis The Design Studio Method by : Brian Sullivan

Download or read book The Design Studio Method written by Brian Sullivan and published by CRC Press. This book was released on 2015-06-12 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solves wicked design problems that crop up during the design process. Contains tips and tricks from the works of master designers and innovators like Leonardo Da Vinci, Thomas Edison, and Pablo Picasso. Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates. Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.


Drawing for Product Designers

Drawing for Product Designers

Author: Kevin Henry

Publisher:

Published: 2012

Total Pages: 208

ISBN-13:

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This is both a practical and theoretical guide to the visualization techniques used by contemporary product designers, including freehand sketching, digital rendering, information graphics, and presentation skills. Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to develop sketches into finished illustrations. The book also illustrates how these basic skills underpin the use of computer-aided design and graphic software. While these applications assist the designer in creating physical products, architectural spaces and virtual interfaces, a basic knowledge of sketching and drawing allows the designer to fully exploit the software. Foundational chapters show how these technical skills fit into a deeper and more intuitive feeling for visualisation and representation, while featured case studies of leading designers, artists and architects illustrate the full range of different drawing options available. Practical tutorials give guidance in creating simple and complex forms, as well as rendering and providing context using scenarios and storyboards. Insightful case studies of leading designers illustrate the full range of different visualization options available.


Book Synopsis Drawing for Product Designers by : Kevin Henry

Download or read book Drawing for Product Designers written by Kevin Henry and published by . This book was released on 2012 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is both a practical and theoretical guide to the visualization techniques used by contemporary product designers, including freehand sketching, digital rendering, information graphics, and presentation skills. Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to develop sketches into finished illustrations. The book also illustrates how these basic skills underpin the use of computer-aided design and graphic software. While these applications assist the designer in creating physical products, architectural spaces and virtual interfaces, a basic knowledge of sketching and drawing allows the designer to fully exploit the software. Foundational chapters show how these technical skills fit into a deeper and more intuitive feeling for visualisation and representation, while featured case studies of leading designers, artists and architects illustrate the full range of different drawing options available. Practical tutorials give guidance in creating simple and complex forms, as well as rendering and providing context using scenarios and storyboards. Insightful case studies of leading designers illustrate the full range of different visualization options available.


Surfaces in Creative Design

Surfaces in Creative Design

Author: Ernst Röttger

Publisher: B. T. Batsford Limited

Published: 1970

Total Pages: 142

ISBN-13:

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Book Synopsis Surfaces in Creative Design by : Ernst Röttger

Download or read book Surfaces in Creative Design written by Ernst Röttger and published by B. T. Batsford Limited. This book was released on 1970 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Design Paradigms

Design Paradigms

Author: Warren K. Wake

Publisher: John Wiley & Sons

Published: 2000-03-13

Total Pages: 320

ISBN-13:

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A versatile toolbox of ideas for creative design solutions. How do things bend? How are things joined? How do things get larger or smaller? When you work creatively in design or architecture, these are the sort of questions that come up again and again-and how you choose to answer them can play a pivotal role in determining the final form of a design project. This book offers a powerful new approach to design and creative visualization, helping you address these key design questions with flexibility and imagination by equipping you with a vital repertoire of design paradigms: basic conceptual and visual ideas that can be applied to all types of design problems. Beginning with fundamental design paradigm concepts, Design Paradigms: * Introduces simple shapes and then explores how more complex forms can accommodate enclosure, attachment, and other common functions * Examines how multiple objects relate to each other and how they can be linked or connected * Looks at multiple functions of a single object, using models that range from a claw hammer to a convertible sofa Bridging the gap between theory and practice, the book discusses how design paradigms can work as conceptual blockbusters in solving design problems. Complete with over 300 illustrations, examples from both natural and man-made environments, and much more, Design Paradigms is a powerful springboard for design exploration-a must-own sourcebook of inspiration for students and professionals in all areas of design, product development, and architecture.


Book Synopsis Design Paradigms by : Warren K. Wake

Download or read book Design Paradigms written by Warren K. Wake and published by John Wiley & Sons. This book was released on 2000-03-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A versatile toolbox of ideas for creative design solutions. How do things bend? How are things joined? How do things get larger or smaller? When you work creatively in design or architecture, these are the sort of questions that come up again and again-and how you choose to answer them can play a pivotal role in determining the final form of a design project. This book offers a powerful new approach to design and creative visualization, helping you address these key design questions with flexibility and imagination by equipping you with a vital repertoire of design paradigms: basic conceptual and visual ideas that can be applied to all types of design problems. Beginning with fundamental design paradigm concepts, Design Paradigms: * Introduces simple shapes and then explores how more complex forms can accommodate enclosure, attachment, and other common functions * Examines how multiple objects relate to each other and how they can be linked or connected * Looks at multiple functions of a single object, using models that range from a claw hammer to a convertible sofa Bridging the gap between theory and practice, the book discusses how design paradigms can work as conceptual blockbusters in solving design problems. Complete with over 300 illustrations, examples from both natural and man-made environments, and much more, Design Paradigms is a powerful springboard for design exploration-a must-own sourcebook of inspiration for students and professionals in all areas of design, product development, and architecture.


Computer Visualization for the Theatre

Computer Visualization for the Theatre

Author: Gavin Carver

Publisher:

Published: 2013

Total Pages: 0

ISBN-13:

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Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is both a useful day to day reference as well as an inspirational starting point for implementing your own ideas. The authors are experienced trainers in the field and understand the pitfalls to be avoided as well as the possibilities to be explored using computer visualisation for designing theatre space. They provide insightful hands on descriptions of techniques used in the development of performance projects set in the wider context of design considerations. The book is highly informative about the technology of computer visualisation providing examples of working practice applicable to all software.


Book Synopsis Computer Visualization for the Theatre by : Gavin Carver

Download or read book Computer Visualization for the Theatre written by Gavin Carver and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is both a useful day to day reference as well as an inspirational starting point for implementing your own ideas. The authors are experienced trainers in the field and understand the pitfalls to be avoided as well as the possibilities to be explored using computer visualisation for designing theatre space. They provide insightful hands on descriptions of techniques used in the development of performance projects set in the wider context of design considerations. The book is highly informative about the technology of computer visualisation providing examples of working practice applicable to all software.