Play at Work

Play at Work

Author: Adam L. Penenberg

Publisher: Penguin

Published: 2013-10-03

Total Pages: 256

ISBN-13: 1101623020

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Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.


Book Synopsis Play at Work by : Adam L. Penenberg

Download or read book Play at Work written by Adam L. Penenberg and published by Penguin. This book was released on 2013-10-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.


F**k Work, Let's Play

F**k Work, Let's Play

Author: John Williams

Publisher: Pearson UK

Published: 2020-08-21

Total Pages: 305

ISBN-13: 1292349387

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‘A compelling 10-step escape from corporate life that could spell a rash of resignation letters’ – Sunday Times Stuck in a job that’s boring you to tears? Slogging away at a business that’s never quite taken off? Still can’t decide what you’d rather do? It’s time to say ‘enough’. The world has changed. It’s now possible for anyone to make a living from doing the things they love. The only problem is that no one has shown you how. Until now. Based on life-changing ideas and tools proven with tens of thousands of people over the last decade, F**k Work Let’s Play is your blueprint to create a work-life full of fun, freedom and creativity; something more like play than work. Packed full of stories from people who turned a passion into a living – or even a multi-million-pound business – you’ll discover 10 secrets to transform your working life, starting today. There’s no need to suffer unfulfilling work a moment longer. Whether you want to start a business, create your ideal job, or change the world, F**k Work, Let’s Play is your guide to doing what you love and getting paid for it.


Book Synopsis F**k Work, Let's Play by : John Williams

Download or read book F**k Work, Let's Play written by John Williams and published by Pearson UK. This book was released on 2020-08-21 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘A compelling 10-step escape from corporate life that could spell a rash of resignation letters’ – Sunday Times Stuck in a job that’s boring you to tears? Slogging away at a business that’s never quite taken off? Still can’t decide what you’d rather do? It’s time to say ‘enough’. The world has changed. It’s now possible for anyone to make a living from doing the things they love. The only problem is that no one has shown you how. Until now. Based on life-changing ideas and tools proven with tens of thousands of people over the last decade, F**k Work Let’s Play is your blueprint to create a work-life full of fun, freedom and creativity; something more like play than work. Packed full of stories from people who turned a passion into a living – or even a multi-million-pound business – you’ll discover 10 secrets to transform your working life, starting today. There’s no need to suffer unfulfilling work a moment longer. Whether you want to start a business, create your ideal job, or change the world, F**k Work, Let’s Play is your guide to doing what you love and getting paid for it.


Words at Work and Play

Words at Work and Play

Author: Shirley Brice Heath

Publisher: Cambridge University Press

Published: 2012-01-12

Total Pages: 239

ISBN-13: 0521841976

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A thirty year study tracking the changes in family life and language development in 300 working-class families from 1981 onwards.


Book Synopsis Words at Work and Play by : Shirley Brice Heath

Download or read book Words at Work and Play written by Shirley Brice Heath and published by Cambridge University Press. This book was released on 2012-01-12 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thirty year study tracking the changes in family life and language development in 300 working-class families from 1981 onwards.


Media Technologies for Work and Play in East Asia

Media Technologies for Work and Play in East Asia

Author: Chung, Peichi

Publisher: Policy Press

Published: 2021-05-28

Total Pages: 312

ISBN-13: 1529213363

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This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies, drawing from political economy, cultural studies, and technology studies.


Book Synopsis Media Technologies for Work and Play in East Asia by : Chung, Peichi

Download or read book Media Technologies for Work and Play in East Asia written by Chung, Peichi and published by Policy Press. This book was released on 2021-05-28 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies, drawing from political economy, cultural studies, and technology studies.


Work Less and Play More

Work Less and Play More

Author: Steven A. Catlin

Publisher: Kimberlite Publishing

Published: 1997

Total Pages: 0

ISBN-13: 9780965418805

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Book Synopsis Work Less and Play More by : Steven A. Catlin

Download or read book Work Less and Play More written by Steven A. Catlin and published by Kimberlite Publishing. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Work and Play: A workplace, grumpy sunshine, forced proximity, small town romance

Work and Play: A workplace, grumpy sunshine, forced proximity, small town romance

Author: Julia Jarrett

Publisher: Julia Jarrett

Published: 2022-01-27

Total Pages: 281

ISBN-13:

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I’m stuck sharing a house with my hot new boss…And I just walked in on him in the shower. Landing a major interior design contract for the new winery in Dogwood Cove is supposed to be my fresh start. But sharing a house with the annoyingly sexy winemaker Finn McNeil? That wasn’t part of the plan… To make it worse, Finn’s made it very clear he doesn’t want me around - at work, or anywhere else. I’m determined to win him over with my charm and professionalism. Not only do I need this job, but this town has become more than a place to earn a living, it’s become home. Which is why giving into the undeniable attraction we feel could spell disaster for both of us. Work and Play is the ultimate steamy small town romance for fans of forced proximity, a quirky heroine who knows what she wants, and a winemaker who’s determined to avoid her.This book is for readers who love grumpy-sunshine banter, a dirty talking hero, a close friend group, low angst and high heat with a guaranteed HEA. This is the third book in the Dogwood Cove series and can be read as a standalone, although the series is best enjoyed if read in order.


Book Synopsis Work and Play: A workplace, grumpy sunshine, forced proximity, small town romance by : Julia Jarrett

Download or read book Work and Play: A workplace, grumpy sunshine, forced proximity, small town romance written by Julia Jarrett and published by Julia Jarrett. This book was released on 2022-01-27 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: I’m stuck sharing a house with my hot new boss…And I just walked in on him in the shower. Landing a major interior design contract for the new winery in Dogwood Cove is supposed to be my fresh start. But sharing a house with the annoyingly sexy winemaker Finn McNeil? That wasn’t part of the plan… To make it worse, Finn’s made it very clear he doesn’t want me around - at work, or anywhere else. I’m determined to win him over with my charm and professionalism. Not only do I need this job, but this town has become more than a place to earn a living, it’s become home. Which is why giving into the undeniable attraction we feel could spell disaster for both of us. Work and Play is the ultimate steamy small town romance for fans of forced proximity, a quirky heroine who knows what she wants, and a winemaker who’s determined to avoid her.This book is for readers who love grumpy-sunshine banter, a dirty talking hero, a close friend group, low angst and high heat with a guaranteed HEA. This is the third book in the Dogwood Cove series and can be read as a standalone, although the series is best enjoyed if read in order.


The Work of Play

The Work of Play

Author: Sheena Nahm

Publisher: Lexington Books

Published: 2013-12-18

Total Pages: 149

ISBN-13: 0739183036

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The Work of Play: Child Psychotherapy in Contemporary Korea is an ethnography that investigates a child play therapy program as it leaves the United States and takes root in South Korea. At the heart of this book is a group of female therapists figuring out how to make a living in an emerging sector while improving the lives of the children they treat. They grapple with questions about maintaining program fidelity while translating and transforming the program to be socially and culturally relevant. Based on years of research, The Work of Play traces how therapeutic expertise is cultivated by combining instinct with formal training. Readers will follow a group of therapists as they form professional roots in the pediatric mental health landscape of contemporary Seoul and see what life is like at the intersection of stigma and demand.


Book Synopsis The Work of Play by : Sheena Nahm

Download or read book The Work of Play written by Sheena Nahm and published by Lexington Books. This book was released on 2013-12-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Work of Play: Child Psychotherapy in Contemporary Korea is an ethnography that investigates a child play therapy program as it leaves the United States and takes root in South Korea. At the heart of this book is a group of female therapists figuring out how to make a living in an emerging sector while improving the lives of the children they treat. They grapple with questions about maintaining program fidelity while translating and transforming the program to be socially and culturally relevant. Based on years of research, The Work of Play traces how therapeutic expertise is cultivated by combining instinct with formal training. Readers will follow a group of therapists as they form professional roots in the pediatric mental health landscape of contemporary Seoul and see what life is like at the intersection of stigma and demand.


Fairies at Work and Play

Fairies at Work and Play

Author: Geoffrey Hodson

Publisher: Quest Books

Published: 2015-04-08

Total Pages: 83

ISBN-13: 0835631605

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There is another order of evolution running parallel to and blending with our own. Clairvoyant Geoffrey Hodson captures the vast variety of etheric forms working with nature, stimulating growth, bringing color to the flowers, brooding over nature’s beauty, dancing in the wind and sunlight. Meet the magical miniature world of green, transparent sea spirits; the entrancingly beautiful undine; the laughing, delicate, golden fairie; the slim, graceful, flowingly robed nature devas; and the ancient hard working brownies. Learn to perceive and partake in the work of the dynamic, unseen forces and forms which surround us and propel us toward our own human evolutionary potentials.


Book Synopsis Fairies at Work and Play by : Geoffrey Hodson

Download or read book Fairies at Work and Play written by Geoffrey Hodson and published by Quest Books. This book was released on 2015-04-08 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is another order of evolution running parallel to and blending with our own. Clairvoyant Geoffrey Hodson captures the vast variety of etheric forms working with nature, stimulating growth, bringing color to the flowers, brooding over nature’s beauty, dancing in the wind and sunlight. Meet the magical miniature world of green, transparent sea spirits; the entrancingly beautiful undine; the laughing, delicate, golden fairie; the slim, graceful, flowingly robed nature devas; and the ancient hard working brownies. Learn to perceive and partake in the work of the dynamic, unseen forces and forms which surround us and propel us toward our own human evolutionary potentials.


Gamification at Work

Gamification at Work

Author: Janaki Mythily Kumar

Publisher:

Published: 2013

Total Pages: 168

ISBN-13: 9788792964076

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Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.


Book Synopsis Gamification at Work by : Janaki Mythily Kumar

Download or read book Gamification at Work written by Janaki Mythily Kumar and published by . This book was released on 2013 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.


Purposeful Play

Purposeful Play

Author: Kristine Mraz

Publisher: Heinemann Educational Books

Published: 2016

Total Pages: 0

ISBN-13: 9780325077888

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Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.


Book Synopsis Purposeful Play by : Kristine Mraz

Download or read book Purposeful Play written by Kristine Mraz and published by Heinemann Educational Books. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.