Count Me in

Count Me in

Author: Mark Collard

Publisher: Playmeo Pty Limited

Published: 2021-08

Total Pages: 262

ISBN-13: 9780934387309

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This publication contains ice-breakers, energisers, interactive games and team events - in total more then 140 activities, each accompanied with at least one variation. A veritable treasure chest of programming ideas, perfect for any group of people, especially if there are a lot of them.


Book Synopsis Count Me in by : Mark Collard

Download or read book Count Me in written by Mark Collard and published by Playmeo Pty Limited. This book was released on 2021-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication contains ice-breakers, energisers, interactive games and team events - in total more then 140 activities, each accompanied with at least one variation. A veritable treasure chest of programming ideas, perfect for any group of people, especially if there are a lot of them.


The Fun Never Stops

The Fun Never Stops

Author: MaryLou Bailey

Publisher: Cedar Fort

Published: 2008

Total Pages: 0

ISBN-13: 9781599551531

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A birthday party? Christmas celebration? Family get-together? Backyard BBQ? You're all together, ready to bond and have fun, but . . . what do you do? After the fifth hand of Go Fish, the yawns begin to spread. The Fun Never Stops is the answer to the Boring Get-together Syndrome. Packed with dozens of games and bonus ideas for parties and holidays, you can use this book to liven up any gathering. Whether it's a holiday party, a group date, or a fun night in with the family, there's something in here for everyone.


Book Synopsis The Fun Never Stops by : MaryLou Bailey

Download or read book The Fun Never Stops written by MaryLou Bailey and published by Cedar Fort. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A birthday party? Christmas celebration? Family get-together? Backyard BBQ? You're all together, ready to bond and have fun, but . . . what do you do? After the fifth hand of Go Fish, the yawns begin to spread. The Fun Never Stops is the answer to the Boring Get-together Syndrome. Packed with dozens of games and bonus ideas for parties and holidays, you can use this book to liven up any gathering. Whether it's a holiday party, a group date, or a fun night in with the family, there's something in here for everyone.


Drama Menu

Drama Menu

Author: Glyn Trefor-Jones

Publisher:

Published: 2015

Total Pages: 0

ISBN-13: 9781848422858

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Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.


Book Synopsis Drama Menu by : Glyn Trefor-Jones

Download or read book Drama Menu written by Glyn Trefor-Jones and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.


Memory Games for Groups

Memory Games for Groups

Author: Robin Dynes

Publisher: Routledge

Published: 2018-10-24

Total Pages: 188

ISBN-13: 1351702815

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This wonderfully practical handbook features 80 adaptable and photocopiable games for uses with older people, as well as individuals or groups of all ages. The games can be used as part of a social activities programme, specifically for reminiscence purposes, to help keep people orientated to the world around them, to exercise memory skills or as the prelude to discussion, so that individuals can share difficulties and explore methods of aiding memory.


Book Synopsis Memory Games for Groups by : Robin Dynes

Download or read book Memory Games for Groups written by Robin Dynes and published by Routledge. This book was released on 2018-10-24 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This wonderfully practical handbook features 80 adaptable and photocopiable games for uses with older people, as well as individuals or groups of all ages. The games can be used as part of a social activities programme, specifically for reminiscence purposes, to help keep people orientated to the world around them, to exercise memory skills or as the prelude to discussion, so that individuals can share difficulties and explore methods of aiding memory.


Gamestorming

Gamestorming

Author: Dave Gray

Publisher: "O'Reilly Media, Inc."

Published: 2010-07-14

Total Pages: 290

ISBN-13: 1449395902

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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution


Book Synopsis Gamestorming by : Dave Gray

Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution


Motivational Games and Activities for Groups

Motivational Games and Activities for Groups

Author: Robin Dynes

Publisher: Routledge

Published: 2017-07-05

Total Pages: 256

ISBN-13: 1351702343

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How can you encourage people to be motivated? How can you create that sense of yearning to achieve or reach a goal? How can you energise and inspire group members? The exercises and activities in this resource will help you to motivate your team or the group with which you are working. The activities are organised in sections from which you can choose to meet particular group needs. These include: Ice breakers and warm ups; Trust building; Building self-esteem; Inspiring creativity; Aligning values; Creating an inspiring environment; Becoming solution focused; Perception; Resilience; Team building; Visualising and setting goals; Energy boosters; Overcoming anxiety and fear; Managing stress; Stopping procrastination; and; Using competition. Whether your group is small or large you will find something for any setting. Many of the activities can also be used on a one-to-one basis in supervision, with clients or students. The activities are interactive and fun. Trainers, youth leaders, counsellors, group leaders, team managers, teachers, care workers and probation officers will find the resource one in which they constantly dip for inspiration. Robin Dynes is the Social Inclusion Officer for Skills & Learning in his local authority. His main role has been to develop an innovative outreach curriculum that is accessible and meets the needs of people with disabilities, older people and others who are vulnerable. The aim is to ensure that people with disabilities have equal opportunity and an active and fulfilling role within the community.


Book Synopsis Motivational Games and Activities for Groups by : Robin Dynes

Download or read book Motivational Games and Activities for Groups written by Robin Dynes and published by Routledge. This book was released on 2017-07-05 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can you encourage people to be motivated? How can you create that sense of yearning to achieve or reach a goal? How can you energise and inspire group members? The exercises and activities in this resource will help you to motivate your team or the group with which you are working. The activities are organised in sections from which you can choose to meet particular group needs. These include: Ice breakers and warm ups; Trust building; Building self-esteem; Inspiring creativity; Aligning values; Creating an inspiring environment; Becoming solution focused; Perception; Resilience; Team building; Visualising and setting goals; Energy boosters; Overcoming anxiety and fear; Managing stress; Stopping procrastination; and; Using competition. Whether your group is small or large you will find something for any setting. Many of the activities can also be used on a one-to-one basis in supervision, with clients or students. The activities are interactive and fun. Trainers, youth leaders, counsellors, group leaders, team managers, teachers, care workers and probation officers will find the resource one in which they constantly dip for inspiration. Robin Dynes is the Social Inclusion Officer for Skills & Learning in his local authority. His main role has been to develop an innovative outreach curriculum that is accessible and meets the needs of people with disabilities, older people and others who are vulnerable. The aim is to ensure that people with disabilities have equal opportunity and an active and fulfilling role within the community.


Critical Play

Critical Play

Author: Mary Flanagan

Publisher: MIT Press

Published: 2013-02-08

Total Pages: 363

ISBN-13: 0262518651

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An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


Book Synopsis Critical Play by : Mary Flanagan

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

Author: Mary Scannell

Publisher: McGraw Hill Professional

Published: 2010-05-28

Total Pages: 240

ISBN-13: 0071743669

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell

Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.


101 Drama Games and Activities

101 Drama Games and Activities

Author: David Farmer

Publisher: David Farmer

Published: 2007

Total Pages: 89

ISBN-13: 184753841X

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Gain access to a personal collection of 101 highly effective drama games and activities suitable for children or adults. Sections include improvisation, mime, ice-breakers, group dynamics, rehearsal, story-telling, voice and warm-ups.


Book Synopsis 101 Drama Games and Activities by : David Farmer

Download or read book 101 Drama Games and Activities written by David Farmer and published by David Farmer. This book was released on 2007 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain access to a personal collection of 101 highly effective drama games and activities suitable for children or adults. Sections include improvisation, mime, ice-breakers, group dynamics, rehearsal, story-telling, voice and warm-ups.


101 Games for Groups

101 Games for Groups

Author: Maxie Ashton

Publisher: Communication Skill Builders/Therapy Skill Builders

Published: 1993

Total Pages: 164

ISBN-13:

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Book Synopsis 101 Games for Groups by : Maxie Ashton

Download or read book 101 Games for Groups written by Maxie Ashton and published by Communication Skill Builders/Therapy Skill Builders. This book was released on 1993 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: