Gesture-Based Human-Computer Interaction and Simulation

Gesture-Based Human-Computer Interaction and Simulation

Author: Miguel Sales Dias

Publisher: Springer Science & Business Media

Published: 2009-01-12

Total Pages: 294

ISBN-13: 3540928642

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This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.


Book Synopsis Gesture-Based Human-Computer Interaction and Simulation by : Miguel Sales Dias

Download or read book Gesture-Based Human-Computer Interaction and Simulation written by Miguel Sales Dias and published by Springer Science & Business Media. This book was released on 2009-01-12 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.


Gesture in Human-Computer Interaction and Simulation

Gesture in Human-Computer Interaction and Simulation

Author: Sylvie Gibet

Publisher: Springer Science & Business Media

Published: 2006-03-16

Total Pages: 356

ISBN-13: 3540326243

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This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.


Book Synopsis Gesture in Human-Computer Interaction and Simulation by : Sylvie Gibet

Download or read book Gesture in Human-Computer Interaction and Simulation written by Sylvie Gibet and published by Springer Science & Business Media. This book was released on 2006-03-16 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.


Gesture in Human-Computer Interaction and Simulation

Gesture in Human-Computer Interaction and Simulation

Author: Sylvie Gibet

Publisher: Springer

Published: 2009-09-02

Total Pages: 344

ISBN-13: 9783540820949

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This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.


Book Synopsis Gesture in Human-Computer Interaction and Simulation by : Sylvie Gibet

Download or read book Gesture in Human-Computer Interaction and Simulation written by Sylvie Gibet and published by Springer. This book was released on 2009-09-02 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.


Gesture and Sign Language in Human-Computer Interaction

Gesture and Sign Language in Human-Computer Interaction

Author: Ipke Wachsmuth

Publisher: Springer Science & Business Media

Published: 1998-04-15

Total Pages: 332

ISBN-13: 9783540644248

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This book presents the thoroughly refereed post-workshop proceedings of an International Workshop on Gesture and Sign Language in Human-Computer Interaction held in Bielefeld, Germany, in 1997. The book presents 25 revised papers together with two invited lectures. Recently, gesture and sign language have become key issues for advanced interface design in the humanization of computer interaction: AI, neural networks, pattern recognition, and agent techniques are having a significant impact on this area of research and development. The papers are organized in sections on semiotics for gesture movement, hidden Markov models, motion analysis and synthesis, multimodal interfaces, neural network methods, and applications.


Book Synopsis Gesture and Sign Language in Human-Computer Interaction by : Ipke Wachsmuth

Download or read book Gesture and Sign Language in Human-Computer Interaction written by Ipke Wachsmuth and published by Springer Science & Business Media. This book was released on 1998-04-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the thoroughly refereed post-workshop proceedings of an International Workshop on Gesture and Sign Language in Human-Computer Interaction held in Bielefeld, Germany, in 1997. The book presents 25 revised papers together with two invited lectures. Recently, gesture and sign language have become key issues for advanced interface design in the humanization of computer interaction: AI, neural networks, pattern recognition, and agent techniques are having a significant impact on this area of research and development. The papers are organized in sections on semiotics for gesture movement, hidden Markov models, motion analysis and synthesis, multimodal interfaces, neural network methods, and applications.


Gesture-Based Communication in Human-Computer Interaction

Gesture-Based Communication in Human-Computer Interaction

Author: Antonio Camurri

Publisher: Springer

Published: 2011-04-02

Total Pages: 571

ISBN-13: 3540245987

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Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.


Book Synopsis Gesture-Based Communication in Human-Computer Interaction by : Antonio Camurri

Download or read book Gesture-Based Communication in Human-Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.


Gesture in Human-Computer Interaction and Simulation

Gesture in Human-Computer Interaction and Simulation

Author: Sylvie Gibet

Publisher: Springer

Published: 2006-02-15

Total Pages: 356

ISBN-13: 3540326251

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This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.


Book Synopsis Gesture in Human-Computer Interaction and Simulation by : Sylvie Gibet

Download or read book Gesture in Human-Computer Interaction and Simulation written by Sylvie Gibet and published by Springer. This book was released on 2006-02-15 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.


Gesture and Sign Language in Human-Computer Interaction and Embodied Communication

Gesture and Sign Language in Human-Computer Interaction and Embodied Communication

Author: Eleni Efthimiou

Publisher: Springer

Published: 2012-10-20

Total Pages: 286

ISBN-13: 3642341829

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This book constitutes revised selected papers from the 9th International Gesture Workshop, GW 2011, held in Athens, Greece, in May 2011. The 24 papers presented were carefully reviewed and selected from 35 submissions. They are ordered in five sections named: human computer interaction; cognitive processes; notation systems and animation; gestures and signs: linguistic analysis and tools; and gestures and speech.


Book Synopsis Gesture and Sign Language in Human-Computer Interaction and Embodied Communication by : Eleni Efthimiou

Download or read book Gesture and Sign Language in Human-Computer Interaction and Embodied Communication written by Eleni Efthimiou and published by Springer. This book was released on 2012-10-20 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 9th International Gesture Workshop, GW 2011, held in Athens, Greece, in May 2011. The 24 papers presented were carefully reviewed and selected from 35 submissions. They are ordered in five sections named: human computer interaction; cognitive processes; notation systems and animation; gestures and signs: linguistic analysis and tools; and gestures and speech.


Gesture and Sign Languages in Human-Computer Interaction

Gesture and Sign Languages in Human-Computer Interaction

Author: Ipke Wachsmuth

Publisher: Springer

Published: 2003-07-31

Total Pages: 332

ISBN-13: 3540478736

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This book constitutes the thoroughly refereed post-proceedings of the International Workshop on Gesture and Sign Languages in Human-Computer Interaction, GW 2001, held in London, UK, in April 2001. The 25 revised full papers and 8 short papers were carefully reviewed and selected for inclusion in the post-proceedings. The papers are organized in topical sections on gesture recognition, recognition of sign languages, nature and notations of sign languages, gesture and sign language synthesis, gestural action and interaction, and applications based on gesture control.


Book Synopsis Gesture and Sign Languages in Human-Computer Interaction by : Ipke Wachsmuth

Download or read book Gesture and Sign Languages in Human-Computer Interaction written by Ipke Wachsmuth and published by Springer. This book was released on 2003-07-31 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Workshop on Gesture and Sign Languages in Human-Computer Interaction, GW 2001, held in London, UK, in April 2001. The 25 revised full papers and 8 short papers were carefully reviewed and selected for inclusion in the post-proceedings. The papers are organized in topical sections on gesture recognition, recognition of sign languages, nature and notations of sign languages, gesture and sign language synthesis, gestural action and interaction, and applications based on gesture control.


Human Computer Interaction Using Hand Gestures

Human Computer Interaction Using Hand Gestures

Author: Prashan Premaratne

Publisher: Springer Science & Business Media

Published: 2014-03-20

Total Pages: 182

ISBN-13: 9814585696

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Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.


Book Synopsis Human Computer Interaction Using Hand Gestures by : Prashan Premaratne

Download or read book Human Computer Interaction Using Hand Gestures written by Prashan Premaratne and published by Springer Science & Business Media. This book was released on 2014-03-20 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.


Face Detection and Gesture Recognition for Human-Computer Interaction

Face Detection and Gesture Recognition for Human-Computer Interaction

Author: Ming-Hsuan Yang

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 188

ISBN-13: 1461514231

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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.


Book Synopsis Face Detection and Gesture Recognition for Human-Computer Interaction by : Ming-Hsuan Yang

Download or read book Face Detection and Gesture Recognition for Human-Computer Interaction written by Ming-Hsuan Yang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.