Global Interface Design

Global Interface Design

Author: Tony Fernandes

Publisher: Academic Press

Published: 1995

Total Pages: 224

ISBN-13:

DOWNLOAD EBOOK


Book Synopsis Global Interface Design by : Tony Fernandes

Download or read book Global Interface Design written by Tony Fernandes and published by Academic Press. This book was released on 1995 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Global Interface Design

Global Interface Design

Author: Tony Fernandes

Publisher: Morgan Kaufmann

Published: 1995

Total Pages: 0

ISBN-13: 9780122537905

DOWNLOAD EBOOK

Addressing issues involved in product development for a global market with a "real world" focus, this book covers major areas during the development cycle, provides insights into researching cultural differences, and also provides tools for Cultural Awareness Testing. CD-ROM includes examples and illustrations.


Book Synopsis Global Interface Design by : Tony Fernandes

Download or read book Global Interface Design written by Tony Fernandes and published by Morgan Kaufmann. This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addressing issues involved in product development for a global market with a "real world" focus, this book covers major areas during the development cycle, provides insights into researching cultural differences, and also provides tools for Cultural Awareness Testing. CD-ROM includes examples and illustrations.


Brave NUI World

Brave NUI World

Author: Daniel Wigdor

Publisher: Elsevier

Published: 2011-04-05

Total Pages: 257

ISBN-13: 0123822327

DOWNLOAD EBOOK

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again


Book Synopsis Brave NUI World by : Daniel Wigdor

Download or read book Brave NUI World written by Daniel Wigdor and published by Elsevier. This book was released on 2011-04-05 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again


Global UX

Global UX

Author: Whitney Quesenbery

Publisher: Elsevier

Published: 2011-11-09

Total Pages: 262

ISBN-13: 012378591X

DOWNLOAD EBOOK

Chapter 1: The Start of the Journey Chapter 2: It's a New World Chapter 3: Culture and UX Chapter 4: Building Cultural Awareness Chapter 5: Global Companies and Global Strategies Chapter 6: Effective Global Teams Chapter 7 -- Research in the Field Chapter 8 -- Bringing it Home Chapter 9 -- Design for a Global Audience Chapter 10 -- Delivering ValueThe start of the journey -- It's a new world -- Culture and UX -- Building your cultural awareness -- Global companies and global strategy -- Effective global teams -- Research in the field -- Bringing it home -- Design for a global audience -- Delivering value.


Book Synopsis Global UX by : Whitney Quesenbery

Download or read book Global UX written by Whitney Quesenbery and published by Elsevier. This book was released on 2011-11-09 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapter 1: The Start of the Journey Chapter 2: It's a New World Chapter 3: Culture and UX Chapter 4: Building Cultural Awareness Chapter 5: Global Companies and Global Strategies Chapter 6: Effective Global Teams Chapter 7 -- Research in the Field Chapter 8 -- Bringing it Home Chapter 9 -- Design for a Global Audience Chapter 10 -- Delivering ValueThe start of the journey -- It's a new world -- Culture and UX -- Building your cultural awareness -- Global companies and global strategy -- Effective global teams -- Research in the field -- Bringing it home -- Design for a global audience -- Delivering value.


User Interface Design for Programmers

User Interface Design for Programmers

Author: Avram Joel Spolsky

Publisher: Apress

Published: 2008-01-01

Total Pages: 152

ISBN-13: 1430208570

DOWNLOAD EBOOK

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.


Book Synopsis User Interface Design for Programmers by : Avram Joel Spolsky

Download or read book User Interface Design for Programmers written by Avram Joel Spolsky and published by Apress. This book was released on 2008-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.


International User Interfaces

International User Interfaces

Author: Jakob Nielsen

Publisher: John Wiley & Sons

Published: 1996-06-29

Total Pages: 296

ISBN-13:

DOWNLOAD EBOOK

Leading authorities from around the world discuss the latest topics in international user-interface design. With most major companies in the computer industry depending on exports for 50 percent or more of their sales, user-interface design teams face a major challenge in making their products both useful and accessible to the global marketplace. It is no longer enough to simply offer a product translated in ten to twenty different languages. Users also want a product that acknowledges their unique cultural characteristics and business practices. In International User Interfaces, Elisa del Galdo and Jakob Nielsen head a team of acknowledged international authorities who confront some of the problems currently facing international user-interface developers, including: International Usability Engineering. Developing a Cultural Model. Arabization of Graphical User Interfaces. Managing a Multiple-Language Document System. An Intelligent Lexical Management System for Multilingual Machine Translation. A Chinese Text Display Supported by an Algorithm for Chinese Segmentation. Breaking the Language Barrier with Graphics. Cultural Issues That Can Affect Training


Book Synopsis International User Interfaces by : Jakob Nielsen

Download or read book International User Interfaces written by Jakob Nielsen and published by John Wiley & Sons. This book was released on 1996-06-29 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading authorities from around the world discuss the latest topics in international user-interface design. With most major companies in the computer industry depending on exports for 50 percent or more of their sales, user-interface design teams face a major challenge in making their products both useful and accessible to the global marketplace. It is no longer enough to simply offer a product translated in ten to twenty different languages. Users also want a product that acknowledges their unique cultural characteristics and business practices. In International User Interfaces, Elisa del Galdo and Jakob Nielsen head a team of acknowledged international authorities who confront some of the problems currently facing international user-interface developers, including: International Usability Engineering. Developing a Cultural Model. Arabization of Graphical User Interfaces. Managing a Multiple-Language Document System. An Intelligent Lexical Management System for Multilingual Machine Translation. A Chinese Text Display Supported by an Algorithm for Chinese Segmentation. Breaking the Language Barrier with Graphics. Cultural Issues That Can Affect Training


The Best Interface Is No Interface

The Best Interface Is No Interface

Author: Golden Krishna

Publisher: New Riders

Published: 2015-01-31

Total Pages: 257

ISBN-13: 0133890422

DOWNLOAD EBOOK

Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There’s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.


Book Synopsis The Best Interface Is No Interface by : Golden Krishna

Download or read book The Best Interface Is No Interface written by Golden Krishna and published by New Riders. This book was released on 2015-01-31 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our love affair with the digital interface is out of control. We’ve embraced it in the boardroom, the bedroom, and the bathroom. Screens have taken over our lives. Most people spend over eight hours a day staring at a screen, and some “technological innovators” are hoping to grab even more of your eyeball time. You have screens in your pocket, in your car, on your appliances, and maybe even on your face. Average smartphone users check their phones 150 times a day, responding to the addictive buzz of Facebook or emails or Twitter. Are you sick? There’s an app for that! Need to pray? There’s an app for that! Dead? Well, there’s an app for that, too! And most apps are intentionally addictive distractions that end up taking our attention away from things like family, friends, sleep, and oncoming traffic. There’s a better way. In this book, innovator Golden Krishna challenges our world of nagging, screen-based bondage, and shows how we can build a technologically advanced world without digital interfaces. In his insightful, raw, and often hilarious criticism, Golden reveals fascinating ways to think beyond screens using three principles that lead to more meaningful innovation. Whether you’re working in technology, or just wary of a gadget-filled future, you’ll be enlighted and entertained while discovering that the best interface is no interface.


Human-computer Interface Design

Human-computer Interface Design

Author: Marianne Rudisill

Publisher: Morgan Kaufmann Publishers

Published: 1996

Total Pages: 424

ISBN-13:

DOWNLOAD EBOOK

This book encourages further progress in user interface design in practical settings through examination of three themes: user interface projects that have achieved success in real life outside of the research lab; new methods in user interface design and evaluation; and the organizational context in which user interface design is done, and how design might be better accommodated to this context. The product of a workshop sponsored by the Institute of Cognitive Science at the University of Colorado and the Human-Computer Interaction Laboratory at the NASA Johnson Space Center, these chapters were contributed by invitation from leading user interface practitioners. They were then reviewed, edited, and organized into three corresponding parts for this book: * Success Cases: describes methods for designing and developing user interfaces for which there is convincing evidence of success. Evidence could include commercial sales, realistic test data, clear statements of user satisfaction, or other information that would be accepted by a prudent judge as indicating that the method actually worked. * Emerging Methods: describes new methods for designing and developing user interfaces that have the potential to significantly improve user interface design and development. * Real-World Context: discusses how work in user interface design and development accommodates or fails to accommodate real-world organizational, commercial , or practical requirements, and how this accommodation could be improved. An emphasis on practical design issues combined with broad coverage make this an excellent resource for the interface design professional and a useful text for advanced human-computer interaction courses.


Book Synopsis Human-computer Interface Design by : Marianne Rudisill

Download or read book Human-computer Interface Design written by Marianne Rudisill and published by Morgan Kaufmann Publishers. This book was released on 1996 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book encourages further progress in user interface design in practical settings through examination of three themes: user interface projects that have achieved success in real life outside of the research lab; new methods in user interface design and evaluation; and the organizational context in which user interface design is done, and how design might be better accommodated to this context. The product of a workshop sponsored by the Institute of Cognitive Science at the University of Colorado and the Human-Computer Interaction Laboratory at the NASA Johnson Space Center, these chapters were contributed by invitation from leading user interface practitioners. They were then reviewed, edited, and organized into three corresponding parts for this book: * Success Cases: describes methods for designing and developing user interfaces for which there is convincing evidence of success. Evidence could include commercial sales, realistic test data, clear statements of user satisfaction, or other information that would be accepted by a prudent judge as indicating that the method actually worked. * Emerging Methods: describes new methods for designing and developing user interfaces that have the potential to significantly improve user interface design and development. * Real-World Context: discusses how work in user interface design and development accommodates or fails to accommodate real-world organizational, commercial , or practical requirements, and how this accommodation could be improved. An emphasis on practical design issues combined with broad coverage make this an excellent resource for the interface design professional and a useful text for advanced human-computer interaction courses.


Human-Computer Interaction. User Interface Design, Development and Multimodality

Human-Computer Interaction. User Interface Design, Development and Multimodality

Author: Masaaki Kurosu

Publisher: Springer

Published: 2017-06-28

Total Pages: 734

ISBN-13: 331958071X

DOWNLOAD EBOOK

The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.


Book Synopsis Human-Computer Interaction. User Interface Design, Development and Multimodality by : Masaaki Kurosu

Download or read book Human-Computer Interaction. User Interface Design, Development and Multimodality written by Masaaki Kurosu and published by Springer. This book was released on 2017-06-28 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.


Make It So

Make It So

Author: Nathan Shedroff

Publisher: Rosenfeld Media

Published: 2012-09-17

Total Pages: 368

ISBN-13: 1933820764

DOWNLOAD EBOOK

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.


Book Synopsis Make It So by : Nathan Shedroff

Download or read book Make It So written by Nathan Shedroff and published by Rosenfeld Media. This book was released on 2012-09-17 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.