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Over 100 pages of reproducible activity sheets. Help your students enrich their vocabulary and understand the power of words with this collection of activities that includes brainstorming, cryptography, puzzles, word searches and more.
Book Synopsis Good Apple and Wonderful Word Games by : Mary McKenney
Download or read book Good Apple and Wonderful Word Games written by Mary McKenney and published by Milestone. This book was released on 1981-12-05 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100 pages of reproducible activity sheets. Help your students enrich their vocabulary and understand the power of words with this collection of activities that includes brainstorming, cryptography, puzzles, word searches and more.
Book Synopsis Good Apple and Reading Fun by : John Artman
Download or read book Good Apple and Reading Fun written by John Artman and published by Milestone. This book was released on 1981 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes activity sheets to be duplicated.
This booklet provides activities to enrich the core of basic mathematics instruction in the intermediate grades. Several learning center ideas are presented throughout the book, with general suggestions for the teacher in planning for and managing learning centers. The use of contracts with students is also discussed. Bulletin board ideas are included, along with a variety of activities grouped by content: place value and numeration, addition/subtraction, multiplication/division, fractions/decimals/percent, geometry, measurement, and graphing/statistics/probability. (MNS)
Book Synopsis Good Apple and Math Fun by : Jerry Aten
Download or read book Good Apple and Math Fun written by Jerry Aten and published by Good Apple. This book was released on 1981 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This booklet provides activities to enrich the core of basic mathematics instruction in the intermediate grades. Several learning center ideas are presented throughout the book, with general suggestions for the teacher in planning for and managing learning centers. The use of contracts with students is also discussed. Bulletin board ideas are included, along with a variety of activities grouped by content: place value and numeration, addition/subtraction, multiplication/division, fractions/decimals/percent, geometry, measurement, and graphing/statistics/probability. (MNS)
Over 175 holiday and seasonal arts and crafts activities using easy-to-find materials.
Book Synopsis Good Apple and Seasonal Arts and Crafts by : Nancee Volpe
Download or read book Good Apple and Seasonal Arts and Crafts written by Nancee Volpe and published by Milestone. This book was released on 1982 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 175 holiday and seasonal arts and crafts activities using easy-to-find materials.
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Book Synopsis Seven Games: A Human History by : Oliver Roeder
Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Book Synopsis 50 Wonderful Word Games: Easy and Entertaining Activities That Build Essentil Language-Arts Skills by : Alan Trussell-Cullen
Download or read book 50 Wonderful Word Games: Easy and Entertaining Activities That Build Essentil Language-Arts Skills written by Alan Trussell-Cullen and published by . This book was released on 1998 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer
Book Synopsis Apple Game Frameworks and Technologies by : Tammy Coron
Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-05-11 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer
Download or read book Instructor and Teacher written by and published by . This book was released on 1983 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt:
A handbook of 47 poetic forms. Includes writing techniques, figures of speech, and an index of terms for quick reference.
Book Synopsis Calliope by : Greta B. Lipson
Download or read book Calliope written by Greta B. Lipson and published by Milestone. This book was released on 1981 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook of 47 poetic forms. Includes writing techniques, figures of speech, and an index of terms for quick reference.
National Bestseller – Over five million copies sold worldwide! From renowned psychiatrist Dr. David D. Burns, the revolutionary volume that popularized Dr. Aaron T. Beck’s cognitive behavioral therapy (CBT) and has helped millions combat feelings of depression and develop greater self-esteem. Anxiety and depression are the most common mental illnesses in the world, affecting 18% of the U.S. population every year. But for many, the path to recovery seems daunting, endless, or completely out of reach. The good news is that anxiety, guilt, pessimism, procrastination, low self-esteem, and other "black holes" of depression can be alleviated. In Feeling Good, eminent psychiatrist, David D. Burns, M.D., outlines the remarkable, scientifically proven techniques that will immediately lift your spirits and help you develop a positive outlook on life, enabling you to: Nip negative feelings in the bud Recognize what causes your mood swings Deal with guilt Handle hostility and criticism Overcome addiction to love and approval Build self-esteem Feel good everyday This groundbreaking, life-changing book has helped millions overcome negative thoughts and discover joy in their daily lives. You owe it to yourself to FEEL GOOD! "I would personally evaluate David Burns' Feeling Good as one of the most significant books to come out of the last third of the Twentieth Century." ?– Dr. David F. Maas, Professor of English, Ambassador University
Book Synopsis Feeling Good by : David D. Burns, M.D.
Download or read book Feeling Good written by David D. Burns, M.D. and published by Harper Collins. This book was released on 2012-11-20 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt: National Bestseller – Over five million copies sold worldwide! From renowned psychiatrist Dr. David D. Burns, the revolutionary volume that popularized Dr. Aaron T. Beck’s cognitive behavioral therapy (CBT) and has helped millions combat feelings of depression and develop greater self-esteem. Anxiety and depression are the most common mental illnesses in the world, affecting 18% of the U.S. population every year. But for many, the path to recovery seems daunting, endless, or completely out of reach. The good news is that anxiety, guilt, pessimism, procrastination, low self-esteem, and other "black holes" of depression can be alleviated. In Feeling Good, eminent psychiatrist, David D. Burns, M.D., outlines the remarkable, scientifically proven techniques that will immediately lift your spirits and help you develop a positive outlook on life, enabling you to: Nip negative feelings in the bud Recognize what causes your mood swings Deal with guilt Handle hostility and criticism Overcome addiction to love and approval Build self-esteem Feel good everyday This groundbreaking, life-changing book has helped millions overcome negative thoughts and discover joy in their daily lives. You owe it to yourself to FEEL GOOD! "I would personally evaluate David Burns' Feeling Good as one of the most significant books to come out of the last third of the Twentieth Century." ?– Dr. David F. Maas, Professor of English, Ambassador University