Horrible Jobs of the Renaissance

Horrible Jobs of the Renaissance

Author: Louise Spilsbury

Publisher: The Rosen Publishing Group

Published: 2013-12-30

Total Pages: 50

ISBN-13: 1482403722

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During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear--but gross--descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.


Book Synopsis Horrible Jobs of the Renaissance by : Louise Spilsbury

Download or read book Horrible Jobs of the Renaissance written by Louise Spilsbury and published by The Rosen Publishing Group. This book was released on 2013-12-30 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear--but gross--descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.


Horrible Jobs of the Renaissance

Horrible Jobs of the Renaissance

Author: Louise Spilsbury

Publisher: Gareth Stevens Publishing LLLP

Published: 1900-01-01

Total Pages: 50

ISBN-13: 1482403714

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During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear—but gross—descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.


Book Synopsis Horrible Jobs of the Renaissance by : Louise Spilsbury

Download or read book Horrible Jobs of the Renaissance written by Louise Spilsbury and published by Gareth Stevens Publishing LLLP. This book was released on 1900-01-01 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the Renaissance, people were pinned into their clothing, even elaborate gowns. Children often had to work as pin makers, a job that paid only about $1 for each 20,000 pins made! Clear—but gross—descriptions of other horrible jobs of the Renaissance will draw readers into the castles of lords and the dung heaps tended by peasants. The historical content supports the social studies curriculum, while sidebars and colorful images augment some of the strangest, nastiest tasks that needed doing during that time.


Horrible Jobs in Ancient Greece and Rome

Horrible Jobs in Ancient Greece and Rome

Author: Robyn Hardyman

Publisher: Gareth Stevens Publishing LLLP

Published: 2013-12-15

Total Pages: 50

ISBN-13: 1482403285

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Though ancient Greece and Rome had their share of terrible jobs, perhaps the worst was that of the Roman gladiator. He trained endlessly, only to fight for his life anytime entertainment was needed. While some gladiators became rich and famous, most were simply slaughtered. Readers can form their own opinions about the most horrible job in ancient Greece and Rome as they learn surprising information about time-consuming, smelly, and dangerous tasks. Historical images and illustrations highlight horrible laundry practices, food preparation, and living conditions of the time. No detail is too gross to include!


Book Synopsis Horrible Jobs in Ancient Greece and Rome by : Robyn Hardyman

Download or read book Horrible Jobs in Ancient Greece and Rome written by Robyn Hardyman and published by Gareth Stevens Publishing LLLP. This book was released on 2013-12-15 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Though ancient Greece and Rome had their share of terrible jobs, perhaps the worst was that of the Roman gladiator. He trained endlessly, only to fight for his life anytime entertainment was needed. While some gladiators became rich and famous, most were simply slaughtered. Readers can form their own opinions about the most horrible job in ancient Greece and Rome as they learn surprising information about time-consuming, smelly, and dangerous tasks. Historical images and illustrations highlight horrible laundry practices, food preparation, and living conditions of the time. No detail is too gross to include!


Horrible Jobs in Medieval Times

Horrible Jobs in Medieval Times

Author: Robyn Hardyman

Publisher: The Rosen Publishing Group

Published: 2013-12-30

Total Pages: 50

ISBN-13: 1482403412

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During Medieval times, medical practice included bloodletting, leeching, and sometimes sawing off a hand or foot. Those must have been awful jobs! But the poor physicians didn't have it as bad as dung farmers or smelly fullers. Readers will discover the many terrible tasks that needed to be done, all while learning the social and political structure of Medieval Europe. Sidebars and historical images add even more detail for readers to enjoy--horrible though it may be!


Book Synopsis Horrible Jobs in Medieval Times by : Robyn Hardyman

Download or read book Horrible Jobs in Medieval Times written by Robyn Hardyman and published by The Rosen Publishing Group. This book was released on 2013-12-30 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: During Medieval times, medical practice included bloodletting, leeching, and sometimes sawing off a hand or foot. Those must have been awful jobs! But the poor physicians didn't have it as bad as dung farmers or smelly fullers. Readers will discover the many terrible tasks that needed to be done, all while learning the social and political structure of Medieval Europe. Sidebars and historical images add even more detail for readers to enjoy--horrible though it may be!


Horrible Jobs in Colonial Times

Horrible Jobs in Colonial Times

Author: Louise Spilsbury

Publisher: Gareth Stevens Publishing LLLP

Published: 2014-01-01

Total Pages: 50

ISBN-13: 1482403307

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As the 13 colonies grew, they prospered with new industries and trade. However, some of these trades, like tanning animal hides, were unpleasant. In fact, from slaves and indentured servants, to “mad hatters” and risk-taking whalers, jobs in the colonies could be downright horrible! Readers will delight in viewing the colonial world through a different lens while they continue to learn about life in early America. Enhanced by detailed images, the social studies content augments classroom learning through true—though sometimes disgusting—facts and examples of making a living in the 13 colonies.


Book Synopsis Horrible Jobs in Colonial Times by : Louise Spilsbury

Download or read book Horrible Jobs in Colonial Times written by Louise Spilsbury and published by Gareth Stevens Publishing LLLP. This book was released on 2014-01-01 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the 13 colonies grew, they prospered with new industries and trade. However, some of these trades, like tanning animal hides, were unpleasant. In fact, from slaves and indentured servants, to “mad hatters” and risk-taking whalers, jobs in the colonies could be downright horrible! Readers will delight in viewing the colonial world through a different lens while they continue to learn about life in early America. Enhanced by detailed images, the social studies content augments classroom learning through true—though sometimes disgusting—facts and examples of making a living in the 13 colonies.


Jacaranda Humanities Alive 8 Victorian Curriculum, 2e LearnON and Print

Jacaranda Humanities Alive 8 Victorian Curriculum, 2e LearnON and Print

Author: Robert Darlington

Publisher: John Wiley & Sons

Published: 2019-11-13

Total Pages: 947

ISBN-13: 0730372774

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Jacaranda Humanities Alive 8 Victorian Curriculum, 2nd Edition learnON & Print This combined print and digital title provides 100% coverage of the Victorian Curriculum for Humanities. The textbook comes with a complimentary activation code for learnON, the powerful digital learning platform making learning personalised and visible for both students and teachers. The latest editions of Jacaranda Humanities Alive Victorian Curriculum series include these key features: Choice - four titles in one, or single-subject titles teachON - video lessons by Victoria's best teachers, teaching advice and lesson plans learnON - our most powerful digital learning platform An immersive digital platform in which students and teachers are connected Rich media to engage and inspire Immediate, corrective feedback for students and an in-built testmaker for teachers to create assignments from a large pool of questions for immediate, spaced and mixed practice. Results reported against skills and content allow unmatched visibility of students' progress. Thinking Big research projects - creative, imaginative, collaborative activities SkillBuilders - Tell me, Show me, Let me do it! For teachers, learnON includes additional teacher resources such as quarantined questions and answers, curriculum grids and work programs.


Book Synopsis Jacaranda Humanities Alive 8 Victorian Curriculum, 2e LearnON and Print by : Robert Darlington

Download or read book Jacaranda Humanities Alive 8 Victorian Curriculum, 2e LearnON and Print written by Robert Darlington and published by John Wiley & Sons. This book was released on 2019-11-13 with total page 947 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jacaranda Humanities Alive 8 Victorian Curriculum, 2nd Edition learnON & Print This combined print and digital title provides 100% coverage of the Victorian Curriculum for Humanities. The textbook comes with a complimentary activation code for learnON, the powerful digital learning platform making learning personalised and visible for both students and teachers. The latest editions of Jacaranda Humanities Alive Victorian Curriculum series include these key features: Choice - four titles in one, or single-subject titles teachON - video lessons by Victoria's best teachers, teaching advice and lesson plans learnON - our most powerful digital learning platform An immersive digital platform in which students and teachers are connected Rich media to engage and inspire Immediate, corrective feedback for students and an in-built testmaker for teachers to create assignments from a large pool of questions for immediate, spaced and mixed practice. Results reported against skills and content allow unmatched visibility of students' progress. Thinking Big research projects - creative, imaginative, collaborative activities SkillBuilders - Tell me, Show me, Let me do it! For teachers, learnON includes additional teacher resources such as quarantined questions and answers, curriculum grids and work programs.


The Worst Jobs in History

The Worst Jobs in History

Author: Sir Tony Robinson

Publisher: Pan

Published: 2017-06-27

Total Pages: 224

ISBN-13: 9781509843091

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Whether it's swilling out the crotch of a knight's soiled armor after the battle of Agincourt, risking his neck in the rigging of HMS Victory, or as "Groom of the Stool" going to places where none of Henry VIII's six wives would venture, Tony endures the worst jobs imaginable to get to the bottom (sometimes literally) of the story. From the Roman invasion to the reign of Queen Victoria, Tony has met the challenge of seeking out the worst jobs of each era. The Gunpowder Plot drew Tony to the role of the Saltpetre Man who collected human waste because its nitrate content could be turned into gunpowder. In the same vein, he has revealed some of the worst jobs behind the building of the great medieval cathedrals. With Tony we discover the dire conditions of Nelson's Victory, where the most common form of retirement was being sewn into a hammock with a couple of cannon balls and dropped over the side. Then there's the impact of the Industrial Revolution, a source of wealth and power for the few, but a cornucopia of lousy jobs for the many. Packed with disgusting yet fascinating professions, this book really gets into the grime of how life was for ordinary people, and provides a vivid alternative (and fairly disgusting) history of Britain.


Book Synopsis The Worst Jobs in History by : Sir Tony Robinson

Download or read book The Worst Jobs in History written by Sir Tony Robinson and published by Pan. This book was released on 2017-06-27 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether it's swilling out the crotch of a knight's soiled armor after the battle of Agincourt, risking his neck in the rigging of HMS Victory, or as "Groom of the Stool" going to places where none of Henry VIII's six wives would venture, Tony endures the worst jobs imaginable to get to the bottom (sometimes literally) of the story. From the Roman invasion to the reign of Queen Victoria, Tony has met the challenge of seeking out the worst jobs of each era. The Gunpowder Plot drew Tony to the role of the Saltpetre Man who collected human waste because its nitrate content could be turned into gunpowder. In the same vein, he has revealed some of the worst jobs behind the building of the great medieval cathedrals. With Tony we discover the dire conditions of Nelson's Victory, where the most common form of retirement was being sewn into a hammock with a couple of cannon balls and dropped over the side. Then there's the impact of the Industrial Revolution, a source of wealth and power for the few, but a cornucopia of lousy jobs for the many. Packed with disgusting yet fascinating professions, this book really gets into the grime of how life was for ordinary people, and provides a vivid alternative (and fairly disgusting) history of Britain.


Gamers at Work

Gamers at Work

Author: Morgan Ramsay

Publisher: Apress

Published: 2012-06-08

Total Pages: 345

ISBN-13: 1430233524

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"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7


Book Synopsis Gamers at Work by : Morgan Ramsay

Download or read book Gamers at Work written by Morgan Ramsay and published by Apress. This book was released on 2012-06-08 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7


Cities and Race

Cities and Race

Author: David Wilson

Publisher: Routledge

Published: 2007-01-24

Total Pages: 215

ISBN-13: 1134246293

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This fascinating book examines the 1990s rise of a new black ghetto in rust belt America, 'the global ghetto'. It uses the emergent perspective of 'racial economy' to delineate a fundamental proposition; historically neglected and marginalized black ghettos, in a 1990s era of societal boom and bust, have become more impoverished, more stigmatized, and functionally ambiguous as areas. As these ghettos grow in size and become more stigmatized entities in contemporary society, our understanding of them in relation to evolving cities and society has not kept pace. This book looks to the heart of this misunderstanding, to find out how race and political economy in cities dynamically connect in new ways ('racial economy') to deepen deprivation in these areas. This book is an essential read for students of geography, urban studies and sociology.


Book Synopsis Cities and Race by : David Wilson

Download or read book Cities and Race written by David Wilson and published by Routledge. This book was released on 2007-01-24 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating book examines the 1990s rise of a new black ghetto in rust belt America, 'the global ghetto'. It uses the emergent perspective of 'racial economy' to delineate a fundamental proposition; historically neglected and marginalized black ghettos, in a 1990s era of societal boom and bust, have become more impoverished, more stigmatized, and functionally ambiguous as areas. As these ghettos grow in size and become more stigmatized entities in contemporary society, our understanding of them in relation to evolving cities and society has not kept pace. This book looks to the heart of this misunderstanding, to find out how race and political economy in cities dynamically connect in new ways ('racial economy') to deepen deprivation in these areas. This book is an essential read for students of geography, urban studies and sociology.


The Architect as Worker

The Architect as Worker

Author: Peggy Deamer

Publisher: Bloomsbury Publishing

Published: 2015-07-30

Total Pages: 291

ISBN-13: 1472570510

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Directly confronting the nature of contemporary architectural work, this book is the first to address a void at the heart of architectural discourse and thinking. For too long, architects have avoided questioning how the central aspects of architectural “practice” (professionalism, profit, technology, design, craft, and building) combine to characterize the work performed in the architectural office. Nor has there been a deeper evaluation of the unspoken and historically-determined myths that assign cultural, symbolic, and economic value to architectural labor. The Architect as Worker presents a range of essays exploring the issues central to architectural labor. These include questions about the nature of design work; immaterial and creative labor and how it gets categorized, spatialized, and monetized within architecture; the connection between parametrics and BIM and labor; theories of architectural work; architectural design as a cultural and economic condition; entrepreneurialism; and the possibility of ethical and rewarding architectural practice. The book is a call-to-arms, and its ultimate goal is to change the practice of architecture. It will strike a chord with architects, who will recognize the struggle of their profession; with students trying to understand the connections between work, value, and creative pleasure; and with academics and cultural theorists seeking to understand what grounds the discipline.


Book Synopsis The Architect as Worker by : Peggy Deamer

Download or read book The Architect as Worker written by Peggy Deamer and published by Bloomsbury Publishing. This book was released on 2015-07-30 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Directly confronting the nature of contemporary architectural work, this book is the first to address a void at the heart of architectural discourse and thinking. For too long, architects have avoided questioning how the central aspects of architectural “practice” (professionalism, profit, technology, design, craft, and building) combine to characterize the work performed in the architectural office. Nor has there been a deeper evaluation of the unspoken and historically-determined myths that assign cultural, symbolic, and economic value to architectural labor. The Architect as Worker presents a range of essays exploring the issues central to architectural labor. These include questions about the nature of design work; immaterial and creative labor and how it gets categorized, spatialized, and monetized within architecture; the connection between parametrics and BIM and labor; theories of architectural work; architectural design as a cultural and economic condition; entrepreneurialism; and the possibility of ethical and rewarding architectural practice. The book is a call-to-arms, and its ultimate goal is to change the practice of architecture. It will strike a chord with architects, who will recognize the struggle of their profession; with students trying to understand the connections between work, value, and creative pleasure; and with academics and cultural theorists seeking to understand what grounds the discipline.