HTML 5 Canvas Notes For Professionals

HTML 5 Canvas Notes For Professionals

Author: Dr. Ashad ullah Qireshi

Publisher: Concepts Books Publication

Published: 2023-03-01

Total Pages: 180

ISBN-13:

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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games


Book Synopsis HTML 5 Canvas Notes For Professionals by : Dr. Ashad ullah Qireshi

Download or read book HTML 5 Canvas Notes For Professionals written by Dr. Ashad ullah Qireshi and published by Concepts Books Publication. This book was released on 2023-03-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games


HTML5 Canvas

HTML5 Canvas

Author: Steve Fulton

Publisher: "O'Reilly Media, Inc."

Published: 2013-04-11

Total Pages: 750

ISBN-13: 1449335888

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Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications


Book Synopsis HTML5 Canvas by : Steve Fulton

Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2013-04-11 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications


Core HTML5 Canvas

Core HTML5 Canvas

Author: David Geary

Publisher: Pearson Education

Published: 2012-05-14

Total Pages: 752

ISBN-13: 0132761661

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One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.


Book Synopsis Core HTML5 Canvas by : David Geary

Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.


Foundation HTML5 Canvas

Foundation HTML5 Canvas

Author: Rob Hawkes

Publisher: Apress

Published: 2011-09-20

Total Pages: 313

ISBN-13: 1430232927

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Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.


Book Synopsis Foundation HTML5 Canvas by : Rob Hawkes

Download or read book Foundation HTML5 Canvas written by Rob Hawkes and published by Apress. This book was released on 2011-09-20 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.


Professional HTML5 Mobile Game Development

Professional HTML5 Mobile Game Development

Author: Pascal Rettig

Publisher: John Wiley & Sons

Published: 2012-08-29

Total Pages: 554

ISBN-13: 1118421442

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Create mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices Explains single-player and multi-player mobile game development Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.


Book Synopsis Professional HTML5 Mobile Game Development by : Pascal Rettig

Download or read book Professional HTML5 Mobile Game Development written by Pascal Rettig and published by John Wiley & Sons. This book was released on 2012-08-29 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices Explains single-player and multi-player mobile game development Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.


HTML5 Canvas For Dummies

HTML5 Canvas For Dummies

Author: Don Cowan

Publisher: John Wiley & Sons

Published: 2012-12-05

Total Pages: 450

ISBN-13: 111841747X

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Create eye-popping visuals on the fly with HTML5 Canvas Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in JavaScript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more. If you want to learn how to use HTML5 Canvas, this easy-to-follow guide is just the ticket. Shows web programmers, developers, and designers at beginner and intermediate HTML5 and JavaScript levels how to use the powerful HTML5 Canvas tag Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more Includes a JavaScript crash course Get started using HTML5 Canvas right away with HTML5 Canvas For Dummies.


Book Synopsis HTML5 Canvas For Dummies by : Don Cowan

Download or read book HTML5 Canvas For Dummies written by Don Cowan and published by John Wiley & Sons. This book was released on 2012-12-05 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create eye-popping visuals on the fly with HTML5 Canvas Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in JavaScript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more. If you want to learn how to use HTML5 Canvas, this easy-to-follow guide is just the ticket. Shows web programmers, developers, and designers at beginner and intermediate HTML5 and JavaScript levels how to use the powerful HTML5 Canvas tag Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more Includes a JavaScript crash course Get started using HTML5 Canvas right away with HTML5 Canvas For Dummies.


Learning HTML5 Game Programming

Learning HTML5 Game Programming

Author: James L. Williams

Publisher: Addison-Wesley Professional

Published: 2012

Total Pages: 253

ISBN-13: 0321767365

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Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.


Book Synopsis Learning HTML5 Game Programming by : James L. Williams

Download or read book Learning HTML5 Game Programming written by James L. Williams and published by Addison-Wesley Professional. This book was released on 2012 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.


The Essential Guide to HTML5

The Essential Guide to HTML5

Author: Jeanine Meyer

Publisher: Apress

Published: 2011-01-27

Total Pages: 370

ISBN-13: 1430233842

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HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own'


Book Synopsis The Essential Guide to HTML5 by : Jeanine Meyer

Download or read book The Essential Guide to HTML5 written by Jeanine Meyer and published by Apress. This book was released on 2011-01-27 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own'


Professional JavaScript for Web Developers

Professional JavaScript for Web Developers

Author: Nicholas C. Zakas

Publisher: John Wiley & Sons

Published: 2005-04-29

Total Pages: 675

ISBN-13: 0764597639

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Dispels the myth that JavaScript is a "baby" language and demonstrates why it is the scripting language of choice used in the design of millions of Web pages and server-side applications Quickly covers JavaScript basics and then moves on to more advanced topics such as object-oriented programming, XML, Web services, and remote scripting Addresses the many issues that Web application developers face, including internationalization, security, privacy, optimization, intellectual property issues, and obfuscation Builds on the reader's basic understanding of HTML, CSS, and the Web in general This book is also available as part of the 4-book JavaScript and Ajax Wrox Box (ISBN: 0470227818). This 4-book set includes: Professional JavaScript for Web Developers (ISBN: 0764579088) Professional Ajax 2nd edition (ISBN: 0470109491) Professional Web 2.0 Programming (ISBN: 0470087889) Professional Rich Internet Applications: Ajax and Beyond (ISBN: 0470082801)


Book Synopsis Professional JavaScript for Web Developers by : Nicholas C. Zakas

Download or read book Professional JavaScript for Web Developers written by Nicholas C. Zakas and published by John Wiley & Sons. This book was released on 2005-04-29 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dispels the myth that JavaScript is a "baby" language and demonstrates why it is the scripting language of choice used in the design of millions of Web pages and server-side applications Quickly covers JavaScript basics and then moves on to more advanced topics such as object-oriented programming, XML, Web services, and remote scripting Addresses the many issues that Web application developers face, including internationalization, security, privacy, optimization, intellectual property issues, and obfuscation Builds on the reader's basic understanding of HTML, CSS, and the Web in general This book is also available as part of the 4-book JavaScript and Ajax Wrox Box (ISBN: 0470227818). This 4-book set includes: Professional JavaScript for Web Developers (ISBN: 0764579088) Professional Ajax 2nd edition (ISBN: 0470109491) Professional Web 2.0 Programming (ISBN: 0470087889) Professional Rich Internet Applications: Ajax and Beyond (ISBN: 0470082801)


HTML5 Graphing and Data Visualization Cookbook

HTML5 Graphing and Data Visualization Cookbook

Author: Ben Fhala

Publisher: Packt Publishing Ltd

Published: 2012

Total Pages: 0

ISBN-13: 9781849693707

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This cookbook is organized in a linear, progressive way allowing it to be read from start to finish, as well as to be used as a useful resource for specific tasks. The HTML5 examples and recipes will have you making dynamic, interactive, and animated charts and graphs in no time. You don't need to have a background in HTML5 or Canvas but you do need to have a basic understanding of how HTML works and know how to code in any language (preferably in JavaScript). In this book we will not explain how to learn to code but how to create projects and how to plan and execute them in the process.


Book Synopsis HTML5 Graphing and Data Visualization Cookbook by : Ben Fhala

Download or read book HTML5 Graphing and Data Visualization Cookbook written by Ben Fhala and published by Packt Publishing Ltd. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This cookbook is organized in a linear, progressive way allowing it to be read from start to finish, as well as to be used as a useful resource for specific tasks. The HTML5 examples and recipes will have you making dynamic, interactive, and animated charts and graphs in no time. You don't need to have a background in HTML5 or Canvas but you do need to have a basic understanding of how HTML works and know how to code in any language (preferably in JavaScript). In this book we will not explain how to learn to code but how to create projects and how to plan and execute them in the process.