Extra Lives

Extra Lives

Author: Tom Bissell

Publisher: Vintage

Published: 2011-06-14

Total Pages: 258

ISBN-13: 0307474313

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In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.


Book Synopsis Extra Lives by : Tom Bissell

Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.


Level Up Your Life

Level Up Your Life

Author: Steve Kamb

Publisher: Rodale Books

Published: 2016-01-12

Total Pages: 281

ISBN-13: 1623365414

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In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?


Book Synopsis Level Up Your Life by : Steve Kamb

Download or read book Level Up Your Life written by Steve Kamb and published by Rodale Books. This book was released on 2016-01-12 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?


If You Love Video Games, You Could Be...

If You Love Video Games, You Could Be...

Author: Thea Feldman

Publisher: Simon Spotlight

Published: 2019-05-07

Total Pages: 32

ISBN-13: 1534443991

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Learn all about the careers you could have if you love video games in this fascinating nonfiction Level 2 Ready-to-Read, part of a new series that gives readers a sneak peek at how they can turn their passions into careers! Do you love playing video games? Then you could be a video game writer, animator, or programmer! Learn about these careers and more in this book that includes a glossary and backmatter section of even more cool jobs for kids who like gaming!


Book Synopsis If You Love Video Games, You Could Be... by : Thea Feldman

Download or read book If You Love Video Games, You Could Be... written by Thea Feldman and published by Simon Spotlight. This book was released on 2019-05-07 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about the careers you could have if you love video games in this fascinating nonfiction Level 2 Ready-to-Read, part of a new series that gives readers a sneak peek at how they can turn their passions into careers! Do you love playing video games? Then you could be a video game writer, animator, or programmer! Learn about these careers and more in this book that includes a glossary and backmatter section of even more cool jobs for kids who like gaming!


If You Love Robots, You Could Be...

If You Love Robots, You Could Be...

Author: May Nakamura

Publisher: Simon Spotlight

Published: 2020-05-12

Total Pages: 32

ISBN-13: 1534465235

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Learn all about the careers you could have if you love robots in this fascinating nonfiction Level 2 Ready-to-Read, part of a series that gives readers a sneak peek at how they can turn their passions into careers! Do you love robots? Is your family’s robot vacuum your favorite thing in the house? Then you could be a robotics mechanical engineer, electrical engineer, or systems engineer when you grow up! Learn about these careers and about different kinds of robots, artificial intelligence, and more in this book that includes a glossary and backmatter section of even more cool jobs for kids who like robots!


Book Synopsis If You Love Robots, You Could Be... by : May Nakamura

Download or read book If You Love Robots, You Could Be... written by May Nakamura and published by Simon Spotlight. This book was released on 2020-05-12 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about the careers you could have if you love robots in this fascinating nonfiction Level 2 Ready-to-Read, part of a series that gives readers a sneak peek at how they can turn their passions into careers! Do you love robots? Is your family’s robot vacuum your favorite thing in the house? Then you could be a robotics mechanical engineer, electrical engineer, or systems engineer when you grow up! Learn about these careers and about different kinds of robots, artificial intelligence, and more in this book that includes a glossary and backmatter section of even more cool jobs for kids who like robots!


Ten Things Video Games Can Teach Us

Ten Things Video Games Can Teach Us

Author: Jordan Erica Webber

Publisher: Robinson

Published: 2020-02-11

Total Pages: 0

ISBN-13: 9781472143594

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WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)


Book Synopsis Ten Things Video Games Can Teach Us by : Jordan Erica Webber

Download or read book Ten Things Video Games Can Teach Us written by Jordan Erica Webber and published by Robinson. This book was released on 2020-02-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)


Trapped in a Video Game

Trapped in a Video Game

Author: Dustin Brady

Publisher: Andrews McMeel Publishing

Published: 2018-04-10

Total Pages: 144

ISBN-13: 1449496261

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Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!


Book Synopsis Trapped in a Video Game by : Dustin Brady

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!


History of Video Games 6-Pack

History of Video Games 6-Pack

Author: David Paris

Publisher: Teacher Created Materials

Published: 2016-08-01

Total Pages: 51

ISBN-13: 1493836846

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Supplement your curriculum with nonfiction readers designed to engage and challenge middle school students! Developed by Timothy Rasinski and Lori Oczkus and featuring TIME content, this collection builds content-area knowledge in mathematics, social studies, science, and language arts. The high-interest topics are relevant and interesting to 6th grade students and include video games, comic books, monster movies, survival basics, the science of magic, and more! Text features include: Dynamic layouts and images that capture students interest; Detailed sidebars support visual literacy and deepen comprehension; A rich variety of complex text structures that prompt higher-order thinking; Reader's Guide and Try It! provide additional language-development activities. This 90-book collection includes six copies of each of the 15 titles and a content-area lesson plan. Prepare students for college and career with this engaging library collection!


Book Synopsis History of Video Games 6-Pack by : David Paris

Download or read book History of Video Games 6-Pack written by David Paris and published by Teacher Created Materials. This book was released on 2016-08-01 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supplement your curriculum with nonfiction readers designed to engage and challenge middle school students! Developed by Timothy Rasinski and Lori Oczkus and featuring TIME content, this collection builds content-area knowledge in mathematics, social studies, science, and language arts. The high-interest topics are relevant and interesting to 6th grade students and include video games, comic books, monster movies, survival basics, the science of magic, and more! Text features include: Dynamic layouts and images that capture students interest; Detailed sidebars support visual literacy and deepen comprehension; A rich variety of complex text structures that prompt higher-order thinking; Reader's Guide and Try It! provide additional language-development activities. This 90-book collection includes six copies of each of the 15 titles and a content-area lesson plan. Prepare students for college and career with this engaging library collection!


Game On!

Game On!

Author: Dustin Hansen

Publisher: Macmillan

Published: 2016-11-22

Total Pages: 369

ISBN-13: 1250080959

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"A middle-grade nonfiction book about the history and impact on pop culture of video games"--


Book Synopsis Game On! by : Dustin Hansen

Download or read book Game On! written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--


Game Art

Game Art

Author: Matt Sainsbury

Publisher: No Starch Press

Published: 2015-09-01

Total Pages: 278

ISBN-13: 1593276656

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Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.


Book Synopsis Game Art by : Matt Sainsbury

Download or read book Game Art written by Matt Sainsbury and published by No Starch Press. This book was released on 2015-09-01 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.


SLAY

SLAY

Author: Brittney Morris

Publisher: Simon Pulse

Published: 2019-09-24

Total Pages: 336

ISBN-13: 1534445420

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“Gripping and timely.” —People “The YA debut we’re most excited for this year.” —Entertainment Weekly “A book that knocks you off your feet while dropping the kind of knowledge that’ll keep you down for the count. Prepare to BE slain.” —Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther–inspired video game she created and the safe community it represents for Black gamers. By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.” But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.” Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?


Book Synopsis SLAY by : Brittney Morris

Download or read book SLAY written by Brittney Morris and published by Simon Pulse. This book was released on 2019-09-24 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Gripping and timely.” —People “The YA debut we’re most excited for this year.” —Entertainment Weekly “A book that knocks you off your feet while dropping the kind of knowledge that’ll keep you down for the count. Prepare to BE slain.” —Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther–inspired video game she created and the safe community it represents for Black gamers. By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the “downfall of the Black man.” But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for “anti-white discrimination.” Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?