Immersive Storytelling: For Real and Imagined Worlds

Immersive Storytelling: For Real and Imagined Worlds

Author: Margaret Kerrison

Publisher: Michael Wiese Productions

Published: 2022-06-07

Total Pages: 320

ISBN-13: 9781615933419

DOWNLOAD EBOOK

Immersive Storytelling for Real and Imagined Worlds guides writers through the entire creative process, starting with the blue sky/concept phase and ending with the production/installation of their experience. This thorough, well-illustrated book:Describes the artistic, inspirational, and practical skills writers bring to the project;Defines and discusses writing terms, tips, best practices, and processes;Reveals how writers approach storytelling and develop an immersive experience;Details the process from asking the big questions of storytelling to constructing a creative guide for the team;Shares case studies and examples of exemplary immersive storytelling from around the world;Breaks down the unique process of creating a memorable and emotionally-compelling immersive experience;Provides useful tools, checklists, tables, and worksheets to help writers in all stages of the process.


Book Synopsis Immersive Storytelling: For Real and Imagined Worlds by : Margaret Kerrison

Download or read book Immersive Storytelling: For Real and Imagined Worlds written by Margaret Kerrison and published by Michael Wiese Productions. This book was released on 2022-06-07 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Storytelling for Real and Imagined Worlds guides writers through the entire creative process, starting with the blue sky/concept phase and ending with the production/installation of their experience. This thorough, well-illustrated book:Describes the artistic, inspirational, and practical skills writers bring to the project;Defines and discusses writing terms, tips, best practices, and processes;Reveals how writers approach storytelling and develop an immersive experience;Details the process from asking the big questions of storytelling to constructing a creative guide for the team;Shares case studies and examples of exemplary immersive storytelling from around the world;Breaks down the unique process of creating a memorable and emotionally-compelling immersive experience;Provides useful tools, checklists, tables, and worksheets to help writers in all stages of the process.


The Art of Immersive Storytelling

The Art of Immersive Storytelling

Author:

Publisher: Michael Wiese Productions

Published: 2024-09-03

Total Pages: 0

ISBN-13: 9781615933617

DOWNLOAD EBOOK

Level up your storytelling with award-winning experience designer, world builder, and former Disney Imagineer. From Star Wars: Rise of the Resistance in Disneyland to Van Gogh: The Immersive Experience, interactive exhibits are popping up all over the world, telling stories that engage our imaginations and sense of play like never before. Exploring the parallels between video games and the world's most exciting, innovative spaces, this sequel to the groundbreaking Immersive Storytelling for Real and Imagined Worlds explains how the same techniques that pull players into games for hours at a time can be employed to draw participants into immersive experiences. Join Margaret Kerrison as she guides our next generation of immersive storytellers on a deep dive into the creative possibilities of this new realm of storytelling.


Book Synopsis The Art of Immersive Storytelling by :

Download or read book The Art of Immersive Storytelling written by and published by Michael Wiese Productions. This book was released on 2024-09-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your storytelling with award-winning experience designer, world builder, and former Disney Imagineer. From Star Wars: Rise of the Resistance in Disneyland to Van Gogh: The Immersive Experience, interactive exhibits are popping up all over the world, telling stories that engage our imaginations and sense of play like never before. Exploring the parallels between video games and the world's most exciting, innovative spaces, this sequel to the groundbreaking Immersive Storytelling for Real and Imagined Worlds explains how the same techniques that pull players into games for hours at a time can be employed to draw participants into immersive experiences. Join Margaret Kerrison as she guides our next generation of immersive storytellers on a deep dive into the creative possibilities of this new realm of storytelling.


Reimagined Worlds

Reimagined Worlds

Author: Margaret Chandra Kerrison

Publisher: Oro Editions

Published: 2024-04

Total Pages: 0

ISBN-13: 9781957183923

DOWNLOAD EBOOK

In Reimagined Worlds: Narrative Placemaking for People, Play, and Purpose, Margaret Chandra Kerrison presents an indispensable manifesto, compelling designers of environments and experiences to embrace a people-centered approach fueled by intentional narratives. This thought-provoking book delves into the realm of uncharted possibilities, envisioning a world that fosters a deep sense of belonging and authentic self-expression. She shares her unique insights, drawing from her experiences as a former Walt Disney Imagineer and the 2023 Paul Helmle Fellow at Cal Poly Pomona's School of Architecture. By combining storytelling with architectural and experiential design, the book inspires the creation of meaningful places that cultivate strong communities and shared values. Through this narrative lens, she encourages us to imagine and build a world we truly desire to inhabit, one that thrives on collaboration and purposeful living.


Book Synopsis Reimagined Worlds by : Margaret Chandra Kerrison

Download or read book Reimagined Worlds written by Margaret Chandra Kerrison and published by Oro Editions. This book was released on 2024-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Reimagined Worlds: Narrative Placemaking for People, Play, and Purpose, Margaret Chandra Kerrison presents an indispensable manifesto, compelling designers of environments and experiences to embrace a people-centered approach fueled by intentional narratives. This thought-provoking book delves into the realm of uncharted possibilities, envisioning a world that fosters a deep sense of belonging and authentic self-expression. She shares her unique insights, drawing from her experiences as a former Walt Disney Imagineer and the 2023 Paul Helmle Fellow at Cal Poly Pomona's School of Architecture. By combining storytelling with architectural and experiential design, the book inspires the creation of meaningful places that cultivate strong communities and shared values. Through this narrative lens, she encourages us to imagine and build a world we truly desire to inhabit, one that thrives on collaboration and purposeful living.


Storytelling for Virtual Reality

Storytelling for Virtual Reality

Author: John Bucher

Publisher: Taylor & Francis

Published: 2017-07-06

Total Pages: 279

ISBN-13: 1351809245

DOWNLOAD EBOOK

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com


Book Synopsis Storytelling for Virtual Reality by : John Bucher

Download or read book Storytelling for Virtual Reality written by John Bucher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com


The End of Storytelling

The End of Storytelling

Author: Stephanie Riggs

Publisher:

Published: 2019-04-26

Total Pages: 246

ISBN-13: 9781732955929

DOWNLOAD EBOOK

Creators of immersive experiences in virtual reality, augmented reality, and mixed reality have relied heavily on familiar storytelling techniques used in books, theatre, and film -- often with confusing and unengaging results. Stephanie Riggs argues in The End of Storytelling that in order to develop powerful stories in these emerging mediums, we need nothing short of a paradigm shift in how we approach and conceptualize immersive narratives. Beautifully designed and explosively written, this book will help you better understand how to approach the exciting medium and get your next immersive project off the ground by explaining: Why storytelling doesn't work The fundamental narrative building blocks that do work How to think immersively A blueprint for developing your next immersive project The End of Storytelling is informed by over two decades of work in both immersive and classical mediums, and is rich with examples, inspiration, and challenges for anyone interested in, or currently developing, effective immersive experiences. Its symphonic exploration presents fascinating context of our relationship to storytelling, and a practical model for building the future of narrative.


Book Synopsis The End of Storytelling by : Stephanie Riggs

Download or read book The End of Storytelling written by Stephanie Riggs and published by . This book was released on 2019-04-26 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creators of immersive experiences in virtual reality, augmented reality, and mixed reality have relied heavily on familiar storytelling techniques used in books, theatre, and film -- often with confusing and unengaging results. Stephanie Riggs argues in The End of Storytelling that in order to develop powerful stories in these emerging mediums, we need nothing short of a paradigm shift in how we approach and conceptualize immersive narratives. Beautifully designed and explosively written, this book will help you better understand how to approach the exciting medium and get your next immersive project off the ground by explaining: Why storytelling doesn't work The fundamental narrative building blocks that do work How to think immersively A blueprint for developing your next immersive project The End of Storytelling is informed by over two decades of work in both immersive and classical mediums, and is rich with examples, inspiration, and challenges for anyone interested in, or currently developing, effective immersive experiences. Its symphonic exploration presents fascinating context of our relationship to storytelling, and a practical model for building the future of narrative.


Odyssey Works

Odyssey Works

Author: Abraham Burickson

Publisher: Chronicle Books

Published: 2016-11-08

Total Pages: 226

ISBN-13: 1616895683

DOWNLOAD EBOOK

Odyssey Works infiltrates the life of one person at a time to create a customtailored, life-altering performance. It may last for one day or a few months and consists of experiences that blur the boundaries of life and art—is that subway mariachi band, used book of poetry, or meal with a new friend real or a part of the performance? Central to this book is their 2013 performance for Rick Moody, author of The Ice Storm. His Odyssey lasted four months and included a fake children's book, introducing the themes of his performance, and a cello concert in a Saskatchewan prairie (which Moody almost missed after being stopped at customs with, suspiciously, no idea why he was traveling to Canada). The book includes Moody's interviews with Odyssey Works, an original short story by Amy Hempel, and six proposals for a new theory of making art.


Book Synopsis Odyssey Works by : Abraham Burickson

Download or read book Odyssey Works written by Abraham Burickson and published by Chronicle Books. This book was released on 2016-11-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Odyssey Works infiltrates the life of one person at a time to create a customtailored, life-altering performance. It may last for one day or a few months and consists of experiences that blur the boundaries of life and art—is that subway mariachi band, used book of poetry, or meal with a new friend real or a part of the performance? Central to this book is their 2013 performance for Rick Moody, author of The Ice Storm. His Odyssey lasted four months and included a fake children's book, introducing the themes of his performance, and a cello concert in a Saskatchewan prairie (which Moody almost missed after being stopped at customs with, suspiciously, no idea why he was traveling to Canada). The book includes Moody's interviews with Odyssey Works, an original short story by Amy Hempel, and six proposals for a new theory of making art.


Inventing the Medium

Inventing the Medium

Author: Janet H. Murray

Publisher: MIT Press

Published: 2011-11-23

Total Pages: 499

ISBN-13: 0262302802

DOWNLOAD EBOOK

A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.


Book Synopsis Inventing the Medium by : Janet H. Murray

Download or read book Inventing the Medium written by Janet H. Murray and published by MIT Press. This book was released on 2011-11-23 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts. Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.


The Immersive Worlds Handbook

The Immersive Worlds Handbook

Author: Scott A. Lukas

Publisher: Taylor & Francis

Published: 2013

Total Pages: 290

ISBN-13: 0240820932

DOWNLOAD EBOOK

Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!


Book Synopsis The Immersive Worlds Handbook by : Scott A. Lukas

Download or read book The Immersive Worlds Handbook written by Scott A. Lukas and published by Taylor & Francis. This book was released on 2013 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Industry insider Scott Lukas teaches you how to design exciting, believable, authentic themed spaces. Make your immersive worlds come alive with the gems in this book, including key industry interviews and case studies!


Goodbye, Status Quo

Goodbye, Status Quo

Author: Joan Fallon

Publisher: Simon and Schuster

Published: 2022-01-11

Total Pages: 185

ISBN-13: 1637630360

DOWNLOAD EBOOK

In Goodbye, Status Quo, visionary scientist and leading entrepreneur Dr. Joan Fallon equips readers with the tools to overcome obstacles and become agents of change—as entrepreneurs, leaders, and individuals. In Goodbye, Status Quo, Dr. Joan Fallon equips her readers with the tools to be agents of change: as entrepreneurs, leaders, and individuals. No matter where you come from or who you are, you can be an agent of change. If you are setting out to change the world—great, she affirms—just keep in mind that change must start with you. As a company founder, Dr. Fallon faced many obstacles. Some of the greatest ones came from how other people saw her. A woman in her fifties with a warm, approachable manner, she didn’t fit the typical entrepreneur profile. Now as a respected business leader, doctor, and academic who sits on the boards of numerous non-profits and is frequently asked to mentor others, Joan is driven to share what she has learned and the perspectives that brought her success. She is also fascinated by the subject of change. What are the impediments that keep leaders and individuals from changing the world, or even just changing themselves, and how can they be overcome? What is it about you that holds you, your job, or your company back from changing? Joan Fallon believes that deductive reasoning in addition to the typical inductive reasoning and other science-based approaches allow us to move past the reactive responses that leave us stuck, unable to innovate and make change. Fear-based thinking rules in many sectors today—in business, politics, even relationships. And fear is the fundamental factor that holds us back from embracing change. Goodbye, Status Quo blends lessons from Joan’s own entrepreneurial experiences and scientific observations to give readers informative and actionable advice on the topics of entrepreneurship, innovation, and making change. Each chapter offers pithy advice that taps into business, medicine, philosophy, and even baseball. No matter your background, experience, or personal struggles, you can change the world—if you are willing to first change yourself.


Book Synopsis Goodbye, Status Quo by : Joan Fallon

Download or read book Goodbye, Status Quo written by Joan Fallon and published by Simon and Schuster. This book was released on 2022-01-11 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Goodbye, Status Quo, visionary scientist and leading entrepreneur Dr. Joan Fallon equips readers with the tools to overcome obstacles and become agents of change—as entrepreneurs, leaders, and individuals. In Goodbye, Status Quo, Dr. Joan Fallon equips her readers with the tools to be agents of change: as entrepreneurs, leaders, and individuals. No matter where you come from or who you are, you can be an agent of change. If you are setting out to change the world—great, she affirms—just keep in mind that change must start with you. As a company founder, Dr. Fallon faced many obstacles. Some of the greatest ones came from how other people saw her. A woman in her fifties with a warm, approachable manner, she didn’t fit the typical entrepreneur profile. Now as a respected business leader, doctor, and academic who sits on the boards of numerous non-profits and is frequently asked to mentor others, Joan is driven to share what she has learned and the perspectives that brought her success. She is also fascinated by the subject of change. What are the impediments that keep leaders and individuals from changing the world, or even just changing themselves, and how can they be overcome? What is it about you that holds you, your job, or your company back from changing? Joan Fallon believes that deductive reasoning in addition to the typical inductive reasoning and other science-based approaches allow us to move past the reactive responses that leave us stuck, unable to innovate and make change. Fear-based thinking rules in many sectors today—in business, politics, even relationships. And fear is the fundamental factor that holds us back from embracing change. Goodbye, Status Quo blends lessons from Joan’s own entrepreneurial experiences and scientific observations to give readers informative and actionable advice on the topics of entrepreneurship, innovation, and making change. Each chapter offers pithy advice that taps into business, medicine, philosophy, and even baseball. No matter your background, experience, or personal struggles, you can change the world—if you are willing to first change yourself.


Creating Worlds

Creating Worlds

Author: Jason Warren

Publisher: Making Theatre

Published: 2017

Total Pages: 0

ISBN-13: 9781848424456

DOWNLOAD EBOOK

A new text on immersive theater.


Book Synopsis Creating Worlds by : Jason Warren

Download or read book Creating Worlds written by Jason Warren and published by Making Theatre. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new text on immersive theater.