Interactive Multimedia Learning Environments

Interactive Multimedia Learning Environments

Author: Max Giardina

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 263

ISBN-13: 3642777058

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Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.


Book Synopsis Interactive Multimedia Learning Environments by : Max Giardina

Download or read book Interactive Multimedia Learning Environments written by Max Giardina and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.


Interactive Multimedia Instruction

Interactive Multimedia Instruction

Author: Richard Schwier

Publisher: Educational Technology

Published: 1993

Total Pages: 398

ISBN-13: 9780877782513

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Book Synopsis Interactive Multimedia Instruction by : Richard Schwier

Download or read book Interactive Multimedia Instruction written by Richard Schwier and published by Educational Technology. This book was released on 1993 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Multimedia Learning

Multimedia Learning

Author: Richard E. Mayer

Publisher: Cambridge University Press

Published: 2009-01-19

Total Pages: 321

ISBN-13: 0521514126

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An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.


Book Synopsis Multimedia Learning by : Richard E. Mayer

Download or read book Multimedia Learning written by Richard E. Mayer and published by Cambridge University Press. This book was released on 2009-01-19 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.


Handbook of Research on Educational Communications and Technology

Handbook of Research on Educational Communications and Technology

Author: David Jonassen

Publisher: Routledge

Published: 2008-09-25

Total Pages: 1296

ISBN-13: 1135596913

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First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.


Book Synopsis Handbook of Research on Educational Communications and Technology by : David Jonassen

Download or read book Handbook of Research on Educational Communications and Technology written by David Jonassen and published by Routledge. This book was released on 2008-09-25 with total page 1296 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.


Multimedia-based Instructional Design

Multimedia-based Instructional Design

Author: William W. Lee

Publisher: John Wiley & Sons

Published: 2004-04-26

Total Pages: 478

ISBN-13: 0787973440

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Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.


Book Synopsis Multimedia-based Instructional Design by : William W. Lee

Download or read book Multimedia-based Instructional Design written by William W. Lee and published by John Wiley & Sons. This book was released on 2004-04-26 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.


Improving the Army's Assessment of Interactive Multimedia Instruction Courseware

Improving the Army's Assessment of Interactive Multimedia Instruction Courseware

Author: Susan G. Straus

Publisher: RAND Corporation

Published: 2009

Total Pages: 0

ISBN-13: 9780833047274

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This report describes the development and test of a program-level approach to evaluating the quality of interactive multimedia instruction (IMI) in The Army Distributed Learning Program. Application to a sample of recently fielded courses demonstrates a feasible method for evaluation that provides metrics about IMI quality and points to directions for needed improvements in technical, production quality, and pedagogical aspects of IMI courseware.


Book Synopsis Improving the Army's Assessment of Interactive Multimedia Instruction Courseware by : Susan G. Straus

Download or read book Improving the Army's Assessment of Interactive Multimedia Instruction Courseware written by Susan G. Straus and published by RAND Corporation. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report describes the development and test of a program-level approach to evaluating the quality of interactive multimedia instruction (IMI) in The Army Distributed Learning Program. Application to a sample of recently fielded courses demonstrates a feasible method for evaluation that provides metrics about IMI quality and points to directions for needed improvements in technical, production quality, and pedagogical aspects of IMI courseware.


Interactive Multimedia in Education and Training

Interactive Multimedia in Education and Training

Author: Sanjaya Mishra

Publisher: IGI Global

Published: 2005-01-01

Total Pages: 438

ISBN-13: 9781591403944

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This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.


Book Synopsis Interactive Multimedia in Education and Training by : Sanjaya Mishra

Download or read book Interactive Multimedia in Education and Training written by Sanjaya Mishra and published by IGI Global. This book was released on 2005-01-01 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.


Interactive Multimedia Learning

Interactive Multimedia Learning

Author: Johannes Konert

Publisher: Springer

Published: 2016-09-10

Total Pages: 0

ISBN-13: 9783319384801

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This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.


Book Synopsis Interactive Multimedia Learning by : Johannes Konert

Download or read book Interactive Multimedia Learning written by Johannes Konert and published by Springer. This book was released on 2016-09-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.


Multimedia for Learning

Multimedia for Learning

Author: Diane Mary Gayeski

Publisher: Educational Technology

Published: 1993

Total Pages: 182

ISBN-13: 9780877782506

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Book Synopsis Multimedia for Learning by : Diane Mary Gayeski

Download or read book Multimedia for Learning written by Diane Mary Gayeski and published by Educational Technology. This book was released on 1993 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:


Learning with Interactive Multimedia

Learning with Interactive Multimedia

Author: Sueann Robinson Ambron

Publisher:

Published: 1990

Total Pages: 408

ISBN-13:

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Ideal for multimedia programmers and designers, publishers and producers, and educational professionals, this collection of 20 aricles explores the wide-ranging technological and educational vanguard of multimedia. Some articles detail real-world, practical experiences in primary schools and universities, while others speculate on "hyperschools", computers and education in the year 2000, and the possibility of creating new cross-media art forms.


Book Synopsis Learning with Interactive Multimedia by : Sueann Robinson Ambron

Download or read book Learning with Interactive Multimedia written by Sueann Robinson Ambron and published by . This book was released on 1990 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for multimedia programmers and designers, publishers and producers, and educational professionals, this collection of 20 aricles explores the wide-ranging technological and educational vanguard of multimedia. Some articles detail real-world, practical experiences in primary schools and universities, while others speculate on "hyperschools", computers and education in the year 2000, and the possibility of creating new cross-media art forms.