Kawaii Engineering

Kawaii Engineering

Author: Michiko Ohkura

Publisher: Springer

Published: 2019-07-17

Total Pages: 256

ISBN-13: 9811379645

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“Kawaii” is a Japanese word that denotes “cute,” “lovable,” or “charming” although it does not have exactly the same meaning as those adjectives. This book proposes engineering methodologies for systematic measurement of the affective perception of kawaii, by using virtual reality and biological signals, and discusses the effectiveness of kawaii engineering for designing industrial products and services. Kawaii can draw sympathy from people and can embody a special kind of cute design, which reduces fear and makes dull information more acceptable and appealing. Following the introduction of the background of kawaii engineering in Chapter 1, Chapters 2 and 3 describe experiments on the systematic measurement and evaluation methods for kawaii products and affective evaluation experiments. Chapter 4 proposes a mathematical model to identify the physical attributes that determine kawaii in motion. Chapters 5 and 6 explain research that uses biological signals and eye-tracking. After a brief survey of psychological research on kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the use of spoons designed to stimulate the appetite of the elderly and the practical implementation of an emotion-driven camera. Chapters 10–14 explain experimental research that examines kawaii perception of people from various cultural backgrounds. Kawaii Engineering will appeal to those who work on affective computing, product design, user experience design, virtual reality, and biological signals.


Book Synopsis Kawaii Engineering by : Michiko Ohkura

Download or read book Kawaii Engineering written by Michiko Ohkura and published by Springer. This book was released on 2019-07-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Kawaii” is a Japanese word that denotes “cute,” “lovable,” or “charming” although it does not have exactly the same meaning as those adjectives. This book proposes engineering methodologies for systematic measurement of the affective perception of kawaii, by using virtual reality and biological signals, and discusses the effectiveness of kawaii engineering for designing industrial products and services. Kawaii can draw sympathy from people and can embody a special kind of cute design, which reduces fear and makes dull information more acceptable and appealing. Following the introduction of the background of kawaii engineering in Chapter 1, Chapters 2 and 3 describe experiments on the systematic measurement and evaluation methods for kawaii products and affective evaluation experiments. Chapter 4 proposes a mathematical model to identify the physical attributes that determine kawaii in motion. Chapters 5 and 6 explain research that uses biological signals and eye-tracking. After a brief survey of psychological research on kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the use of spoons designed to stimulate the appetite of the elderly and the practical implementation of an emotion-driven camera. Chapters 10–14 explain experimental research that examines kawaii perception of people from various cultural backgrounds. Kawaii Engineering will appeal to those who work on affective computing, product design, user experience design, virtual reality, and biological signals.


Human-Centered Design and User Experience

Human-Centered Design and User Experience

Author: Tareq Ahram and Christianne Falcão

Publisher: AHFE Conference

Published: 2023-12-04

Total Pages: 793

ISBN-13: 1958651907

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Proceedings of the AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2023 Hawaii Edition), Honolulu, Hawaii, USA 4-6, December 2023


Book Synopsis Human-Centered Design and User Experience by : Tareq Ahram and Christianne Falcão

Download or read book Human-Centered Design and User Experience written by Tareq Ahram and Christianne Falcão and published by AHFE Conference. This book was released on 2023-12-04 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2023 Hawaii Edition), Honolulu, Hawaii, USA 4-6, December 2023


Human-Computer Interaction. Perspectives on Design

Human-Computer Interaction. Perspectives on Design

Author: Masaaki Kurosu

Publisher: Springer

Published: 2019-07-10

Total Pages: 607

ISBN-13: 3030226468

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The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.


Book Synopsis Human-Computer Interaction. Perspectives on Design by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Perspectives on Design written by Masaaki Kurosu and published by Springer. This book was released on 2019-07-10 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.


Human-Computer Interaction. Theoretical Approaches and Design Methods

Human-Computer Interaction. Theoretical Approaches and Design Methods

Author: Masaaki Kurosu

Publisher: Springer Nature

Published: 2022-06-16

Total Pages: 660

ISBN-13: 3031053117

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The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.


Book Synopsis Human-Computer Interaction. Theoretical Approaches and Design Methods by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Theoretical Approaches and Design Methods written by Masaaki Kurosu and published by Springer Nature. This book was released on 2022-06-16 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.


Ergodesign Methodology for Product Design

Ergodesign Methodology for Product Design

Author: Marcelo M. Soares

Publisher: CRC Press

Published: 2021-10-28

Total Pages: 186

ISBN-13: 1000454088

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This book presents a co-design detailed methodology that will enable the reader to develop human-centered product designs, considering the user’s needs, skills, and limitations. The purpose of this book is to produce an ergonomic design methodology in which the "user’s voice" can be translated into product requirements in a way that designers and manufacturers can use, characterizing it as a co-design methodology. It discusses important topics including ergonomics and product design, design specifications, project evaluation, modeling and prototyping, product safety, human error, kansei/affective engineering, usability and user experience, models of usability, methods for research and evaluation of usability, methods for evaluation of user-experience, preliminary strategic design planning, detailing design, and design, ergonomic and pandemics. The book offers a human-centered design methodology that allows the reader to carry out analysis and design projects for both products aimed at the disabled user population and those that serve the general population. It will be a valuable reference text for undergraduate and graduate students and professionals in the fields of ergonomics, design, architecture, engineering, and related fields. It can also be used by students and professionals of physiotherapy and occupational therapy interested in designing products for people with special needs.


Book Synopsis Ergodesign Methodology for Product Design by : Marcelo M. Soares

Download or read book Ergodesign Methodology for Product Design written by Marcelo M. Soares and published by CRC Press. This book was released on 2021-10-28 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a co-design detailed methodology that will enable the reader to develop human-centered product designs, considering the user’s needs, skills, and limitations. The purpose of this book is to produce an ergonomic design methodology in which the "user’s voice" can be translated into product requirements in a way that designers and manufacturers can use, characterizing it as a co-design methodology. It discusses important topics including ergonomics and product design, design specifications, project evaluation, modeling and prototyping, product safety, human error, kansei/affective engineering, usability and user experience, models of usability, methods for research and evaluation of usability, methods for evaluation of user-experience, preliminary strategic design planning, detailing design, and design, ergonomic and pandemics. The book offers a human-centered design methodology that allows the reader to carry out analysis and design projects for both products aimed at the disabled user population and those that serve the general population. It will be a valuable reference text for undergraduate and graduate students and professionals in the fields of ergonomics, design, architecture, engineering, and related fields. It can also be used by students and professionals of physiotherapy and occupational therapy interested in designing products for people with special needs.


HCI International 2021 - Late Breaking Papers: Design and User Experience

HCI International 2021 - Late Breaking Papers: Design and User Experience

Author: Constantine Stephanidis

Publisher: Springer Nature

Published: 2021-11-19

Total Pages: 620

ISBN-13: 3030902382

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This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.


Book Synopsis HCI International 2021 - Late Breaking Papers: Design and User Experience by : Constantine Stephanidis

Download or read book HCI International 2021 - Late Breaking Papers: Design and User Experience written by Constantine Stephanidis and published by Springer Nature. This book was released on 2021-11-19 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.


Advances in Affective and Pleasurable Design

Advances in Affective and Pleasurable Design

Author: Shuichi Fukuda

Publisher: Springer

Published: 2018-06-26

Total Pages: 410

ISBN-13: 3319949446

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This book discusses the latest advances in affective and pleasurable design. Further, it reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on the AHFE 2018 International Conference on Affective and Pleasurable Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book provides a timely survey and inspiring guide for all researchers and professionals involved in design, e.g. industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.


Book Synopsis Advances in Affective and Pleasurable Design by : Shuichi Fukuda

Download or read book Advances in Affective and Pleasurable Design written by Shuichi Fukuda and published by Springer. This book was released on 2018-06-26 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the latest advances in affective and pleasurable design. Further, it reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on the AHFE 2018 International Conference on Affective and Pleasurable Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book provides a timely survey and inspiring guide for all researchers and professionals involved in design, e.g. industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.


Human-Computer Interaction. Theory, Methods and Tools

Human-Computer Interaction. Theory, Methods and Tools

Author: Masaaki Kurosu

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 657

ISBN-13: 3030784622

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The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work


Book Synopsis Human-Computer Interaction. Theory, Methods and Tools by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Theory, Methods and Tools written by Masaaki Kurosu and published by Springer Nature. This book was released on 2021-07-03 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work


Culture and Computing

Culture and Computing

Author: Matthias Rauterberg

Publisher: Springer Nature

Published: 2023-07-11

Total Pages: 632

ISBN-13: 3031347323

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This book constitutes the refereed proceedings of the 11th International Conference on Culture and Computing, C&C 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The C&C 2023 proceeding focuses on preserving, disseminating, and creating cultural heritages via ICT (e.g., digital archives), to empower humanities research via ICT (i.e., digital humanities), to create art and expressions via ICT (i.e., media art), to support interactive cultural heritage experiences (e.g., rituals), and to understand new cultures born on the Internet (e.g., net culture, social media, games).


Book Synopsis Culture and Computing by : Matthias Rauterberg

Download or read book Culture and Computing written by Matthias Rauterberg and published by Springer Nature. This book was released on 2023-07-11 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Culture and Computing, C&C 2023, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The C&C 2023 proceeding focuses on preserving, disseminating, and creating cultural heritages via ICT (e.g., digital archives), to empower humanities research via ICT (i.e., digital humanities), to create art and expressions via ICT (i.e., media art), to support interactive cultural heritage experiences (e.g., rituals), and to understand new cultures born on the Internet (e.g., net culture, social media, games).


Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication

Author: Adrian David Cheok

Publisher: Springer Science & Business Media

Published: 2010-08-03

Total Pages: 299

ISBN-13: 1849961379

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Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.


Book Synopsis Art and Technology of Entertainment Computing and Communication by : Adrian David Cheok

Download or read book Art and Technology of Entertainment Computing and Communication written by Adrian David Cheok and published by Springer Science & Business Media. This book was released on 2010-08-03 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.